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View Full Version : Cheap Custom Magic items in your campaign



spikeof2010
2014-04-22, 07:29 PM
I'm curious as to the custom items people have had in their campaigns. :p

NoACWarrior
2014-04-22, 07:55 PM
It depends on what you call cheap.

Giving it to PCs as plot devices or as a reward for finishing a side quest?
I never figured in pricing for those items and they are quite powerful.

Or simply having custom made magical items which the PCs can buy for cheap?
I tried to even the price out with existing magical items which appear in DMG I and II, and MiC

I'll go with the second (WARNING HOME BREW!):
Blue Diamond of Revivify - 36200 CL5
This magical diamond is bright blue and gives off a gentle warmth. One per day on command word the user can revive an ally as if affecting said ally with the Revivify spell. The component cost has already been added to the cost of this item. After the daily use has been expended the diamond fades to a dark blue and gives out no heat.

Dice of Second Chances - 3600 CL2
These dice can be activated with a command word 5/day, with the user rolling 2d6 as part of their use. If the user rolls a 7 then the user can bestow both Lesser Restoration and Resurgence to a single touched target. If the user rolls two sixes then the user can bestow both Lesser Restoration and Resurgence to two touched targets (or twice on a single target). If the user rolls two ones then the user randomly bestows Lesser Restoration or Resurgence to him/herself. For all other values the user bestows either Lesser Restoration or Resurgence to a single touched target.

Least (series) Prayer Beads of Healing - 1800 CL 1
This magical set of beads allows the user 5 charges per day, on command word as a swift action, to use either Cure Light Wounds or Lesser Vigor and, on command as an immediate action, to use Invest Light Protection. Any use of the above spells reduces the daily charges by 1. Also, on command word as a free action, automatically stabilize touched dying ally. If any daily charges remain, any conjuration healing spell cast by the user from his/her spell list is raised in caster level by 2 and also heals 2 hp in addition to the regular effects (once per spell, this effect does not stack with other effects which raise caster level or does additional healing for conjuration healing spells).

Jade Facet of Assurance - 2k L1, 5k L2, 10k L3, 17k L4, 26k L5, 37k L6, 50k L7, 65k L8, 82k L9
This small shard of green rock aids all spellcasters who use Charisma based spellcasting. As long as the shard is on the spellcaster’s person for 24 hours that spellcaster gets an additional spell slot for the day depending on the Jade Facet. If the spellcaster chooses, the spellcaster can get two spell slots for the day at a level lower than the jade facet provides. No additional facets gathered can increase the bonus spell slots beyond the benefit of a single facet.

Jet Facet of Application - 2k L1, 5k L2, 10k L3, 17k L4, 26k L5, 37k L6, 50k L7, 65k L8, 82k L9
This small shard of black gem aids all spellcasters who use Wisdom based spellcasting. As long as the shard is on the spellcaster’s person for 24 hours that spellcaster gets an additional spell slot for the day depending on the Jet Facet. If the spellcaster chooses, the spellcaster can get two spell slots for the day at a level lower than the facet provides. No additional facets gathered can increase the bonus spell slots beyond the benefit of a single facet.

Amethyst Facet of Power - 2k L1, 5k L2, 10k L3, 17k L4, 26k L5, 37k L6, 50k L7, 65k L8, 82k L9
This small shard of purple gem aids all spellcasters who use Intelligence based spellcasting. As long as the shard is on the spellcaster’s person for 24 hours that spellcaster gets an additional spell slot for the day depending on the Amethyst Facet. If the spellcaster chooses, the spellcaster can get two spell slots for the day at a level lower than the facet provides. No additional facets gathered can increase the bonus spell slots beyond the benefit of a single facet.

Least (series) Smiting Weapon Surge - 500
This magical strap with a single small gem can be placed around the waist or the chest like a weapon holster or arrow quiver and allows the user to smite other creatures in a single round. This magic item has 2 charges. On command word as a swift action, the user can spend a single charge to grant a single attack a sacred bonus of +2 on attack rolls and to damage. Alternatively on command word as a swift action, the user can spend 2 charges to grant all attacks made until the next round to have a sacred bonus of +2 on attack rolls and damage. If the user has the smite ability from other sources and so long as 1 daily charge is left on this item, this item enhances the smite’s attack roll by 2 and damage by 2, treat this bonus as a surge bonus (Surge bonuses do not stack with other surge bonuses).

Least (series) Precision Weapon Surge - 500
This magical strap with a single small gem can be placed around the waist or the chest like a weapon holster or arrow quiver and allows the user to deliver precise strikes to other creatures in a single round. This magic item has 2 charges. On command word as a swift action, the user can spend a single charge to grant a single successful attack a precise bonus of +1d4 on damage (precise bonuses do not stack with other precise bonuses), creatures immune to sneak attack damage are also immune to this damage. Alternatively on command word as a swift action, the user can spend 2 charges to grant a single successful attack a precise bonus of +1d6 on damage, creatures immune to sneak attack damage are also immune to this damage. If the user has a precision damage ability from other sources and so long as 1 daily charge is left on this item, this item enhances the precision damage by an additional 1 point, treat this bonus as a surge bonus (Surge bonuses do not stack with other surge bonuses).

Note, the following attack damage effects qualify as Precision Damage - Critical Strike (spell), Dead Eye (feat), Death attack (class ability), Favored Enemy (class ability), Point Blank Shot (feat), Ranged Precision (class ability), Skirmish (class ability), Sneak Attack (various), and Sudden Strike (various).

Least (series) Many Strikes Surge - 500
This magical strap with a single small gem can be placed around the waist or the chest like a weapon holster or arrow quiver and allows the user to deal additional strikes to other creatures in a single round. This magic item has 3 charges. On command word as a swift action, the user can spend a single charge to grant an additional single attack at the user’s highest base attack bonus (this extra attack does not stack with effects which grant additional attacks on a full round attack). Alternatively on command word as an immediate action, the user can spend 2 charges to grant an additional single attack at the user’s highest base attack bonus (this extra attack does not stack with effects which grant additional attacks on a full round attack). If the user takes a full round attack action and so long as 1 daily charge is left on this item, this item enhances the attacks rolls by 1, treat this bonus as a surge bonus (Surge bonuses do not stack with other surge bonuses).

Iron (series) Necklace of Damage Reduction - 1000
This seemingly fragile necklace grants the user some measure of protection against physical attacks. The necklace has 2 charges per day. While worn the necklace grants the user DR 1/- however this DR will only absorb up to 20 damage per day so long as a charge is remaining. As an immediate or swift action, the user can expend 1 charge to gain DR 5/- which lasts until his/her next turn or the next time the user takes physical damage whichever comes first. As a move action the user can expend 2 charges to gain DR 5/- until his/her next turn.

Lesser (series) Belt of Spell Storing - 2000
This thin but highly embroidered belt has a small gem which faintly glows when the user casts a spell into it. The belt has 2 charges per day. As long as at least 1 daily charge remains the user can cast a spell into the belt, with the belt only able to accommodate one 3rd level or lower spell at a time, and said spell must be able to target the user as a legal target. As a swift action, the user can expend 1 charge to cast the spell stored with the user as the only target. As an immediate action, the user can expend 2 charges to cast the spell stored with the user as the only target.

Lesser (series) Belt of Dual Spell Storing - 8000
This thin but highly embroidered belt has two small gems which faintly glow when the user casts a spell into it. The belt has 3 charges per day. As long as at least 1 daily charge remains the user can cast a spell into the belt, with the belt only able to accommodate two 3rd level or lower spell at a time, and said spells must be able to target the user as a legal target. As a swift action, the user can expend 1 charge to cast one of the spells stored with the user as the only target. As an immediate action, the user can expend 2 charges to cast one of the spells stored with the user as the only target. As a move action, the user can expend 3 charges to cast both of the spells stored with the user as the only target.

The whole point of the above items were to fix the action economy of spell using by physical types and reward use of interesting combat actions. Granted the healing versions aren't as strong as it needs to be in combat situations, it still is a nice passive buff. Compare that to the surges, where multiple times per day the characters can activate it to get a damage buff.

spikeof2010
2014-04-22, 09:16 PM
Custom items and homebrew are welcome. :)