Banaticus
2014-04-23, 12:31 AM
So, I'm building a gestalt paladin 4/Bone Knight 3//Warmage 7. Any suggestions?
Stats: 16, 14, 16, 14, 18, 18 (I could reorder those if I wanted)
Feats: Power Attack, Improved Bull Rush, Netherese Battle Curse?, Shock Trooper, Sudden Empower*
*from warmage
Although perhaps I should be focusing on divine metamagic rather than charge-type stuff?
2 level one paladin spells/day
6 warmage cantrips
6 1st level warmage
6 2nd level warmage
4 3rd level warmage
Special Qualities:
Divine grace (+cha bonus to saving throws), lay on hands (16 points/day)
Aura of courage (immune to fear), divine health (immune to all diseases)
Turn undead 7/day (as 4th level cleric)
Armored Mage (light), warmage edge, advanced learning (two new wizard evocation spells to list), a feat (see feats)
Control class level * 4 HD of undead, their HD maxes out at my class level
Master of the White Banner (undead get my Cha bonus to turn resistance when within 60 feet of me)
The mount:
Heavy Skeletal Warhorse (with mount changes)
Undead
Hit Dice: 6d12 (47 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11,
flat-footed 15
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee
(1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Damage reduction 5/bludgeoning, empathic link, immunity to cold, improved evasion, share spells, share saving throws
Saves: Fort +5, Ref +4, Will +5
Abilities: Str 19, Dex 15, Con ---, Int ---, Wis 10, Cha 1
Skills: Listen +5, Spot +4
Feats: Improved Initiative
Any questions, comments, concerns, things I forgot or didn't do right?
Stats: 16, 14, 16, 14, 18, 18 (I could reorder those if I wanted)
Feats: Power Attack, Improved Bull Rush, Netherese Battle Curse?, Shock Trooper, Sudden Empower*
*from warmage
Although perhaps I should be focusing on divine metamagic rather than charge-type stuff?
2 level one paladin spells/day
6 warmage cantrips
6 1st level warmage
6 2nd level warmage
4 3rd level warmage
Special Qualities:
Divine grace (+cha bonus to saving throws), lay on hands (16 points/day)
Aura of courage (immune to fear), divine health (immune to all diseases)
Turn undead 7/day (as 4th level cleric)
Armored Mage (light), warmage edge, advanced learning (two new wizard evocation spells to list), a feat (see feats)
Control class level * 4 HD of undead, their HD maxes out at my class level
Master of the White Banner (undead get my Cha bonus to turn resistance when within 60 feet of me)
The mount:
Heavy Skeletal Warhorse (with mount changes)
Undead
Hit Dice: 6d12 (47 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11,
flat-footed 15
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee
(1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Damage reduction 5/bludgeoning, empathic link, immunity to cold, improved evasion, share spells, share saving throws
Saves: Fort +5, Ref +4, Will +5
Abilities: Str 19, Dex 15, Con ---, Int ---, Wis 10, Cha 1
Skills: Listen +5, Spot +4
Feats: Improved Initiative
Any questions, comments, concerns, things I forgot or didn't do right?