Glooble Glistencrist
2007-02-09, 08:16 AM
Extra Granted Power [Divine]:
You an channel positive energy to use the power granted to you by the Gods more then once.
Prerequisite: Domain with granted power usable a number of times per day, Ability to Turn/Rebuke undead.
Benefit: Choose one of your Domains with a granted power usable once per day (such as the Sun Domain's Greater Turning, or the protection domains Protective Ward.) You can expend a turn/rebuke attempt to use your granted power an additional time per day. You can only do this a number of times per day equal to your Charisma modifier.
Special: You can take this feat multiple times. Each time you take it, it applies to a different domain.
Sacred Potency [Divine]
You can use positive energy to carve through an opponents spell resistance.
Prerequisite: Ability to Turn/Rebuke undead
Benefit: You can expend a turn/rebuke to add your Charisma modifier to one check made to overcome spell resistance.
Augment Buff [Divine]
Channelling the power of the Gods, you make spells you cast on your allies more powerful.
Prerequisite: Ability to Turn/Rebuke undead
Benefit: Any time you cast a spell which increases a creatures ability scores, you can expend a turn/rebuke attempt to add 2 to that increase. If the spell increases multiple ability scores, the +2 can be given to one of your choice or divided among them as you see fit. This feat can only be applied once to any given spell.
So, what do you think? I'm a little concerned about balance - are these too weak? Too powerful? Useless? Feedback would be appreciated. I'm especially concerned about how much the Augment Buff should add - 2 seems too weak to me, but 4 seems to strong.
You an channel positive energy to use the power granted to you by the Gods more then once.
Prerequisite: Domain with granted power usable a number of times per day, Ability to Turn/Rebuke undead.
Benefit: Choose one of your Domains with a granted power usable once per day (such as the Sun Domain's Greater Turning, or the protection domains Protective Ward.) You can expend a turn/rebuke attempt to use your granted power an additional time per day. You can only do this a number of times per day equal to your Charisma modifier.
Special: You can take this feat multiple times. Each time you take it, it applies to a different domain.
Sacred Potency [Divine]
You can use positive energy to carve through an opponents spell resistance.
Prerequisite: Ability to Turn/Rebuke undead
Benefit: You can expend a turn/rebuke to add your Charisma modifier to one check made to overcome spell resistance.
Augment Buff [Divine]
Channelling the power of the Gods, you make spells you cast on your allies more powerful.
Prerequisite: Ability to Turn/Rebuke undead
Benefit: Any time you cast a spell which increases a creatures ability scores, you can expend a turn/rebuke attempt to add 2 to that increase. If the spell increases multiple ability scores, the +2 can be given to one of your choice or divided among them as you see fit. This feat can only be applied once to any given spell.
So, what do you think? I'm a little concerned about balance - are these too weak? Too powerful? Useless? Feedback would be appreciated. I'm especially concerned about how much the Augment Buff should add - 2 seems too weak to me, but 4 seems to strong.