View Full Version : 4E Challenge Game
Tegu8788
2014-04-23, 07:45 PM
Welcome, those that desire to test yourselves, builds, monsters, classes, whatever you like.
GPuzzle
2014-04-26, 08:24 AM
Rolling for inititiative:
[roll0]
Tegu8788
2014-04-27, 09:20 AM
[roll0] [roll1] [roll2] [roll3] [roll4] [roll5]
Nightgaun7
2014-05-01, 06:01 PM
I didn't see that you had added a link to an earlier post.
Initiative: [roll0]
Added to tracker as well
Gavran
2014-05-01, 08:15 PM
[roll0]
I'll upload a sheet somewhere later.
Tegu8788
2014-05-09, 03:50 PM
Sorry for the delay all, it's been crazy.
You find yourself walking along a forested woods, a few hours after dinner. It's been uneventful so far, despite word of undead in the region. There is little wind in the trees, a soft rustling can be heard.
But there's a louder rustle coming your way. From the brush leaps a hunting dog, teeth barred, and the foremost adventurer.
Fight time.
Rex bites Nightguan [roll0] vs AC.
Initiative is filled out now, take your turn.
Gavran
2014-05-10, 04:13 PM
Initiative seems set, but it looks like it's just us on the map still? :x
And no worries about the delays, I think we all know this stuff can be slow sometimes. I'm not going anywhere for a long while yet.
Tegu8788
2014-05-11, 11:40 AM
Fixed. Mobile edit didn't save.
Gavran
2014-05-12, 06:35 AM
Alright, coolies. Here we go.
Move Action:
Walk from R6 to Q11 (going through the grass to avoid an OA)
Standard Action:
War Song Strike @ Rex
Attack: [roll0]
Damage: [roll1]
Hit: +4 THP to ally that hits Rex before the end of my next turn
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