Jallorn
2014-04-23, 09:29 PM
The Overlooked
Whether abandoned by, or hidden from, fate as a punishment, blessing, or simply chance, the result is the same, a being who can never rely on luck to get through life. Luck, good or bad, is something that happens to other people. These are the Overlooked. Their course in the future isn't simply hard to chart, it's impossible. They have no fate, and somehow, even the wisest of gods tends to overlook them at some stage in their schemes. Overlooked can find this state of being to be either a blessing or a curse, but almost never will they be unchanged by this. Their position as a spanner in the works makes them a target for anyone, mortal or divine, who schemes; they simply can't help but mess things up, they do it just by existing.
Requirements:
Skills: 8 ranks in any three skills.
Feats: Must not have any Luck feats.
Saves: +4 Ref or +4 Will or +4 Fort
Hit Dice: d8
Skill Points: 6+Int Modifier
Skills: Overlooked select 6+Int modifer skills to count as class skills or 10 skills, whichever is higher.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1
+*
+0
+0
+0
Luckless, Path of Mastery, Just that Good
2
+*
+0
+0
+0
3
+*
+1
+1
+1
Anathema to Fate +1
4
+*
+1
+1
+1
Hidden from the Gods
5
+*
+1
+1
+1
6
+*
+2
+2
+2
Anathema to Fate +2
7
+*
+2
+2
+2
8
+*
+2
+2
+2
9
+*
+3
+3
+3
Anathema to Fate +3
10
+*
+3
+3
+3
True Mastery
The Overlooked does not gain any new weapon or armor proficiencies.
Luckless: Overlooked cannot rely on luck, it simply doesn't visit them. This also includes bad luck, however. As a result, Overlooked always know exactly what they are capable of; there is a certainty to their lives, whether certain failure or certain success. Overlooked no longer roll dice. Any time they would roll a die, they instead simply count the result as half the die size. A d20 therefore counts as a 10, while a d4 is a 2 and a d12 is a 6. The sole exception to this is when determining hit points at level up. Furthermore, he may never gain a luck feat.
Path of Mastery: Overlooked come from all walks of life, but all of them can find common ground in the level of devotion they pour into what they do. At first level, an Overlooked picks one of three paths to master, that of the Warrior, the Thief, or the Mage.
*An Overlooked who chooses the Path of the Warrior gains a good Base Attack Bonus and a bonus feat at every level of Overlooked that cannot be a luck feat.
*An Overlooked who chooses the Path of the Thief gains an average Base Attack Bonus and gains a Sneak Attack progression at every odd level. If the Overlooked already has another form of precision damage, such as the Scout's Skirmish ability, he may choose to improve that ability instead of gaining a Sneak Attack progression. He may only improve one such kind of precision damage this way. He also gains a bonus feat at levels 2, 5, and 8, that may not be a luck feat.
*An Overlooked who chooses the Path of the Mage gains a poor Base Attack Bonus and improves one spellcasting or psionic class's casting as if he had gained a level in that class at every level except first.
Just that Good: An Overlooked, stripped of the blinder of luck, has a deep insight into what really works well. As a result, they gain a bonus to all checks that would normally be a d20 roll equal to one half their class level, rounded up.
Anathema to Fate: At level 3, an Overlooked develops an understanding of the ways fate and luck aid others, and how to sever these ties. They gain a +1 bonus per damage die to all damage results. This bonus increases by 1 at level 6 and again at level 9.
Hidden from the Gods: At level 4, an Overlooked has sufficiently adjusted to existing outside fate that others, Divine or mortal, find it difficult to remember to plan for him, or to find him in divinations. Any divination attempting to predict the actions the Overlooked will take in the future automatically fails, in fact, as far as the prediction is concerned, the Overlooked doesn't exist. The Overlooked gains a bonus equal to their class level against divination attempts made to detect the Overlooked in the present, such as scry. In addition, any being with a divine rank has a 20% chance of not being able to detect the Overlooked through the divination per divine rank (10% chance for DR0), even if the attempt is otherwise successful. They still see or otherwise detect the location the Overlooked is in, they just can't detect the Overlooked himself. This applies even if the Overlooked is not the target of the divination, but merely in its area.
True Mastery: At level 10, an Overlooked is truly the master of his own fate. With true skill unprotected by luck, the Overlooked can achieve that which would normally be achievable only with luck's aid. A number of times per day equal to the Overlooked's highest ability modifier, the Overlooked may count a single d20 check as a critical success or critical hit. The Overlooked also increases the bonus gained from Just that Good by +1.
Whether abandoned by, or hidden from, fate as a punishment, blessing, or simply chance, the result is the same, a being who can never rely on luck to get through life. Luck, good or bad, is something that happens to other people. These are the Overlooked. Their course in the future isn't simply hard to chart, it's impossible. They have no fate, and somehow, even the wisest of gods tends to overlook them at some stage in their schemes. Overlooked can find this state of being to be either a blessing or a curse, but almost never will they be unchanged by this. Their position as a spanner in the works makes them a target for anyone, mortal or divine, who schemes; they simply can't help but mess things up, they do it just by existing.
Requirements:
Skills: 8 ranks in any three skills.
Feats: Must not have any Luck feats.
Saves: +4 Ref or +4 Will or +4 Fort
Hit Dice: d8
Skill Points: 6+Int Modifier
Skills: Overlooked select 6+Int modifer skills to count as class skills or 10 skills, whichever is higher.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1
+*
+0
+0
+0
Luckless, Path of Mastery, Just that Good
2
+*
+0
+0
+0
3
+*
+1
+1
+1
Anathema to Fate +1
4
+*
+1
+1
+1
Hidden from the Gods
5
+*
+1
+1
+1
6
+*
+2
+2
+2
Anathema to Fate +2
7
+*
+2
+2
+2
8
+*
+2
+2
+2
9
+*
+3
+3
+3
Anathema to Fate +3
10
+*
+3
+3
+3
True Mastery
The Overlooked does not gain any new weapon or armor proficiencies.
Luckless: Overlooked cannot rely on luck, it simply doesn't visit them. This also includes bad luck, however. As a result, Overlooked always know exactly what they are capable of; there is a certainty to their lives, whether certain failure or certain success. Overlooked no longer roll dice. Any time they would roll a die, they instead simply count the result as half the die size. A d20 therefore counts as a 10, while a d4 is a 2 and a d12 is a 6. The sole exception to this is when determining hit points at level up. Furthermore, he may never gain a luck feat.
Path of Mastery: Overlooked come from all walks of life, but all of them can find common ground in the level of devotion they pour into what they do. At first level, an Overlooked picks one of three paths to master, that of the Warrior, the Thief, or the Mage.
*An Overlooked who chooses the Path of the Warrior gains a good Base Attack Bonus and a bonus feat at every level of Overlooked that cannot be a luck feat.
*An Overlooked who chooses the Path of the Thief gains an average Base Attack Bonus and gains a Sneak Attack progression at every odd level. If the Overlooked already has another form of precision damage, such as the Scout's Skirmish ability, he may choose to improve that ability instead of gaining a Sneak Attack progression. He may only improve one such kind of precision damage this way. He also gains a bonus feat at levels 2, 5, and 8, that may not be a luck feat.
*An Overlooked who chooses the Path of the Mage gains a poor Base Attack Bonus and improves one spellcasting or psionic class's casting as if he had gained a level in that class at every level except first.
Just that Good: An Overlooked, stripped of the blinder of luck, has a deep insight into what really works well. As a result, they gain a bonus to all checks that would normally be a d20 roll equal to one half their class level, rounded up.
Anathema to Fate: At level 3, an Overlooked develops an understanding of the ways fate and luck aid others, and how to sever these ties. They gain a +1 bonus per damage die to all damage results. This bonus increases by 1 at level 6 and again at level 9.
Hidden from the Gods: At level 4, an Overlooked has sufficiently adjusted to existing outside fate that others, Divine or mortal, find it difficult to remember to plan for him, or to find him in divinations. Any divination attempting to predict the actions the Overlooked will take in the future automatically fails, in fact, as far as the prediction is concerned, the Overlooked doesn't exist. The Overlooked gains a bonus equal to their class level against divination attempts made to detect the Overlooked in the present, such as scry. In addition, any being with a divine rank has a 20% chance of not being able to detect the Overlooked through the divination per divine rank (10% chance for DR0), even if the attempt is otherwise successful. They still see or otherwise detect the location the Overlooked is in, they just can't detect the Overlooked himself. This applies even if the Overlooked is not the target of the divination, but merely in its area.
True Mastery: At level 10, an Overlooked is truly the master of his own fate. With true skill unprotected by luck, the Overlooked can achieve that which would normally be achievable only with luck's aid. A number of times per day equal to the Overlooked's highest ability modifier, the Overlooked may count a single d20 check as a critical success or critical hit. The Overlooked also increases the bonus gained from Just that Good by +1.