jlousivy
2007-02-09, 11:52 AM
Any assistance on fluff/balance/TABLES<--big one would be great.
Without further adue, the Swordsman(samurai-ish)
Hit Die: D8
Saves: Good Will, Good Fort
BaB: 3/4 as the monk
Skills: (4+int) climb, jump, swim, balance, move silently, hide, profession, intimidate, spot, listen, craft
Proficiencys: Simple weapons, longsword, scimitar, rapier, the swordsman is not proficient with any armour or shields.
1 AC Bonus, EWP(bastard sword), bonus feat(weapon focus), fast move+10
flurry of blades
2 quickdraw
3 sword accuracy
4
5 fast move+20
6 parry
7
8 evasion
9
10 cover, fast move +30
11 parry(2), improved flurry of blades
12
13
14
15 fast move +40
16
17 improved evasion
18 parry(3)
19
20 fast move +50
AC Bonus: At first level the swordsman gains a bonus to AC. As the monk ac bonus.
Fast movement: At first level and every 5th level the swordsman gains a 10 ft base land movement speed increase
EWP(bastard sword): At first level the swordsman gains the exotic weapon proficiency(bastard sword) even if she does not meet the prerequisites.
Weapon Focus: At first level the swordsman gains the feat weapon focus however he must apply this to sword, he gains this feat even if she does not meet the prerequisites
Flurry of Blades: At first level the swordsman gains flurry of blades. As the monk's flurry of blows, however the restriction is that the swordsman may only use this with a sword in which he has weapon focus.
Improved Flurry of Blades: As improved flurry of blows, but with the same restrictions as flurry of blades
Quickdraw: At second level the swodsman gains quickdraw. As the feat, however this only applies to a sword in which he has weapon focus.
Sword Accuracy: Starting at 3rd level the swordsman gains sword accuracy. This ability allows the swordsman to apply both his dex modifier(if positive) and his str modifier to any one handed sword in which he has weapon focus in. This effect only functions if the swordsman is unarmoured(including shield) and is carrying a light load or less.
Parry: Starting at 6th level the swordsman gains the parry ability. Once per round the swordsman may attempt to deflect a melee blow directed at him. In doing so, he forfits any bonus to ac from wisdom or dexterity to that attack (if he fails to parry). The swordsman makes an opposed attack roll with a DC of equal to the attacker's roll. If the swordsman exceeds the attack roll by 1 or more the attack is parried. The swordsman may attempt to deflect a ranged attack but suffers a -4 penalty on his attack roll. The swordsman uses his highest base attack bonus. At 11th level the swordsman gains an additional parry attempt at his 2nd highest base attack bonus. At 18th level the swordsman gains a 3rd parry attempt at his 3rd highest base attack bonus. This ability must be declared before the enemy makes his attack roll.
This ability may only be used if he is aware of the attack and he must be unarmoured and not carrying anything heavier than a light load. In addition he may only use this with any weapon in which he has weapon focus.
Evasion: Starting at 8th level the swordsman gains evasion. As the monk/rogue ability, however he may only gain the benefits if he is unarmoured(including shields) and carrying a light load or less.
Cover: Starting at 10th level the swordsman the swordsman gains the cover ability. This ability allows the swordsman to attempt to parry an attack targetting anyone in a square in which he threatens. these parry attempts count against his parry total for the round. He also may attempt to deflect a ranged attack if the path of the projectile passes through a square in which he threatens.
Improved evasion: Starting at 17th level the swordsman gains improved evasion with the same requirements as evasion.
Balance? critique?
Without further adue, the Swordsman(samurai-ish)
Hit Die: D8
Saves: Good Will, Good Fort
BaB: 3/4 as the monk
Skills: (4+int) climb, jump, swim, balance, move silently, hide, profession, intimidate, spot, listen, craft
Proficiencys: Simple weapons, longsword, scimitar, rapier, the swordsman is not proficient with any armour or shields.
1 AC Bonus, EWP(bastard sword), bonus feat(weapon focus), fast move+10
flurry of blades
2 quickdraw
3 sword accuracy
4
5 fast move+20
6 parry
7
8 evasion
9
10 cover, fast move +30
11 parry(2), improved flurry of blades
12
13
14
15 fast move +40
16
17 improved evasion
18 parry(3)
19
20 fast move +50
AC Bonus: At first level the swordsman gains a bonus to AC. As the monk ac bonus.
Fast movement: At first level and every 5th level the swordsman gains a 10 ft base land movement speed increase
EWP(bastard sword): At first level the swordsman gains the exotic weapon proficiency(bastard sword) even if she does not meet the prerequisites.
Weapon Focus: At first level the swordsman gains the feat weapon focus however he must apply this to sword, he gains this feat even if she does not meet the prerequisites
Flurry of Blades: At first level the swordsman gains flurry of blades. As the monk's flurry of blows, however the restriction is that the swordsman may only use this with a sword in which he has weapon focus.
Improved Flurry of Blades: As improved flurry of blows, but with the same restrictions as flurry of blades
Quickdraw: At second level the swodsman gains quickdraw. As the feat, however this only applies to a sword in which he has weapon focus.
Sword Accuracy: Starting at 3rd level the swordsman gains sword accuracy. This ability allows the swordsman to apply both his dex modifier(if positive) and his str modifier to any one handed sword in which he has weapon focus in. This effect only functions if the swordsman is unarmoured(including shield) and is carrying a light load or less.
Parry: Starting at 6th level the swordsman gains the parry ability. Once per round the swordsman may attempt to deflect a melee blow directed at him. In doing so, he forfits any bonus to ac from wisdom or dexterity to that attack (if he fails to parry). The swordsman makes an opposed attack roll with a DC of equal to the attacker's roll. If the swordsman exceeds the attack roll by 1 or more the attack is parried. The swordsman may attempt to deflect a ranged attack but suffers a -4 penalty on his attack roll. The swordsman uses his highest base attack bonus. At 11th level the swordsman gains an additional parry attempt at his 2nd highest base attack bonus. At 18th level the swordsman gains a 3rd parry attempt at his 3rd highest base attack bonus. This ability must be declared before the enemy makes his attack roll.
This ability may only be used if he is aware of the attack and he must be unarmoured and not carrying anything heavier than a light load. In addition he may only use this with any weapon in which he has weapon focus.
Evasion: Starting at 8th level the swordsman gains evasion. As the monk/rogue ability, however he may only gain the benefits if he is unarmoured(including shields) and carrying a light load or less.
Cover: Starting at 10th level the swordsman the swordsman gains the cover ability. This ability allows the swordsman to attempt to parry an attack targetting anyone in a square in which he threatens. these parry attempts count against his parry total for the round. He also may attempt to deflect a ranged attack if the path of the projectile passes through a square in which he threatens.
Improved evasion: Starting at 17th level the swordsman gains improved evasion with the same requirements as evasion.
Balance? critique?