The Vorpal Tribble
2007-02-09, 01:24 PM
Ok, basically I just dared myself to see if I could do this. Suggestions welcome, especially on an official LA for the cheesy monstrosity that is Superman.
His speeds I kind of chose at random. Land speed is around 500 MPH (never yet seen him running fast enough to create a sonic boom), and Fly speed is Mach 5. I know he supposedly can go faster than the speed of light, but thats dumb and I won't have it. So there.
I looked at the weight of a small mountain and tried to figure in roughly his strength, which allows him to lift, over his head, around 20+ million pounds. Again, yes, he supposedly can shift the very moon, but again, DUMB.
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Kryptonian
Kryptonian characters possess the following racial traits.
* +110 Strength, +88 Dexterity, +100 Constitution, +4 Intelligence, +8 Wisdom, +2 Charisma
* Medium: As Medium creatures, Kryptonians have no special bonuses or penalties due to their size.
* Kryptonian base land speed is 4,400 feet. Kryptonian fly speed is 33,880 ft. (perfect)
* Blindsight 1,000 ft.
* Naturally Psionic: Kryptonians gain 1 bonus power point.
* Breathless: A Kryptonian does not need to breathe and us thus immune to drowning, asphyxiation, airless environs and similiar conditions.
* Fast Healing: While in direct sunlight of a yellow sun a kryptonian gains fast healing 40.
* Damage reduction 100/magic and kryptonite.
* Resistance to Energy: Energy attacks deal only subdual damage to a kryptonian.
* Vulnerability to Kryptonite: If within 20 feet of kryptonite, a kryptonian's physical scores all decrease to 1 and they lose all special abilities, attacks, and qualities. They are rendered Helpless and their racial HD decrease to 1d8. These penalties last for as long as the kryptonian is within 20 feet of this kryptonite and for 2d4 rounds thereafter.
* Natural Attack: A kryptonian can make two melee attacks to deal 50d6 points of damage plus Strength modifier. A kryptonian's natural attacks are considered adamantine for the purpose of overcoming damage reduction and ignore any hardness of 50 or less.
* Energy Line (Ex): As a standard action a kryptonian can release a line of focused light from their eyes as a ranged touch attack. This attack deals 1d8 points of damage per HD of the Kryptonian.
* Icy Breath (Ex): A kryptonian has a breath weapon, a 100-foot cone of cold that deals 40d6 points of cold damage. A successful Reflex save (DC 10 + half HD + Constitution modifier) halves.
* Tempest Breath (Ex): As a full round action a Kryptonian can release a great cone of hurricane-force winds 1,000-feet long.
* Telekinetic Force (Su): A kryptonian can use telekinetic force as a standard action that does not provoke attacks of opportunity. Manifester level equal to half HD. The save DC is Charisma-based.
* Atmospheric Containment: A Kryptonian is capable of retaining any enviroment they have been exposed to for a number of rounds equal to their constitution modifier.
* Racial Hit Dice: A Kryptonian begins with ninety levels of humanoid, which provide 90d8 Hit Dice, a base attack bonus of +67, and base saving throw bonuses of Fort +30, Ref +47, and Will +30.
* Racial Skills: Despite their high HD a Kryptonian without class levels only has racial skill points equal to 2 + Intelligence modifier x 4.
* Racial Feats: A Kryptonian gains two feats.
* Favored Class: Any
* Level Adjustment: ?
His speeds I kind of chose at random. Land speed is around 500 MPH (never yet seen him running fast enough to create a sonic boom), and Fly speed is Mach 5. I know he supposedly can go faster than the speed of light, but thats dumb and I won't have it. So there.
I looked at the weight of a small mountain and tried to figure in roughly his strength, which allows him to lift, over his head, around 20+ million pounds. Again, yes, he supposedly can shift the very moon, but again, DUMB.
-=-=-=-=-=-
Kryptonian
Kryptonian characters possess the following racial traits.
* +110 Strength, +88 Dexterity, +100 Constitution, +4 Intelligence, +8 Wisdom, +2 Charisma
* Medium: As Medium creatures, Kryptonians have no special bonuses or penalties due to their size.
* Kryptonian base land speed is 4,400 feet. Kryptonian fly speed is 33,880 ft. (perfect)
* Blindsight 1,000 ft.
* Naturally Psionic: Kryptonians gain 1 bonus power point.
* Breathless: A Kryptonian does not need to breathe and us thus immune to drowning, asphyxiation, airless environs and similiar conditions.
* Fast Healing: While in direct sunlight of a yellow sun a kryptonian gains fast healing 40.
* Damage reduction 100/magic and kryptonite.
* Resistance to Energy: Energy attacks deal only subdual damage to a kryptonian.
* Vulnerability to Kryptonite: If within 20 feet of kryptonite, a kryptonian's physical scores all decrease to 1 and they lose all special abilities, attacks, and qualities. They are rendered Helpless and their racial HD decrease to 1d8. These penalties last for as long as the kryptonian is within 20 feet of this kryptonite and for 2d4 rounds thereafter.
* Natural Attack: A kryptonian can make two melee attacks to deal 50d6 points of damage plus Strength modifier. A kryptonian's natural attacks are considered adamantine for the purpose of overcoming damage reduction and ignore any hardness of 50 or less.
* Energy Line (Ex): As a standard action a kryptonian can release a line of focused light from their eyes as a ranged touch attack. This attack deals 1d8 points of damage per HD of the Kryptonian.
* Icy Breath (Ex): A kryptonian has a breath weapon, a 100-foot cone of cold that deals 40d6 points of cold damage. A successful Reflex save (DC 10 + half HD + Constitution modifier) halves.
* Tempest Breath (Ex): As a full round action a Kryptonian can release a great cone of hurricane-force winds 1,000-feet long.
* Telekinetic Force (Su): A kryptonian can use telekinetic force as a standard action that does not provoke attacks of opportunity. Manifester level equal to half HD. The save DC is Charisma-based.
* Atmospheric Containment: A Kryptonian is capable of retaining any enviroment they have been exposed to for a number of rounds equal to their constitution modifier.
* Racial Hit Dice: A Kryptonian begins with ninety levels of humanoid, which provide 90d8 Hit Dice, a base attack bonus of +67, and base saving throw bonuses of Fort +30, Ref +47, and Will +30.
* Racial Skills: Despite their high HD a Kryptonian without class levels only has racial skill points equal to 2 + Intelligence modifier x 4.
* Racial Feats: A Kryptonian gains two feats.
* Favored Class: Any
* Level Adjustment: ?