Kree West
2014-04-26, 03:11 PM
I'm running a low-magic campaign and need some help on homebrew races. I'm trying to base them kind of around human (the use of bonus feats and skill points). Please keep in mind that primary casters are non-exhistant for this campaign (otherwise Hillfolk would be too strong).
Human: +1 feat, +4 skill points, +1 skill point per level. Standard human for comparison.
Dwarf: +2 Constitution, -2 Charisma, +2 skill points, +1 skill point per level, +2 Fortitude. Stocky warrior race. Good at taking blows.
Mountainfolk: +2 Dexterity, -2 Charisma, +1 feat, +2 Climb, +2 Balance, +2 Reflex. Humans that have lived in the mountains for a long time. They have good reflexes due to years of dodging the fierce predators.
Elf: +2 Charisma, -2 Constitution, +2 skill points, +1 skill point per level, +2 Will. Right now underpowered. Sociable race often found in the high class. Their involvement in politics and magic have led them to be iron willed.
Treefolk: +1 Natural Armor, -2 Intelligence, +2 Hide in forest environments, +15 ft. Climb Speed. Tree like creatures. Similar to small ents. Their still animal like brains are not very strong but their life in and around trees has led to extraordinary abilities.
Hillfolk: +2 Dexterity, -2 Strength, 40ft. Base land speed. Nimble warriors from the hills. This life has led to quick speed. This allows them to gain the height advantage quickly.
Human: +1 feat, +4 skill points, +1 skill point per level. Standard human for comparison.
Dwarf: +2 Constitution, -2 Charisma, +2 skill points, +1 skill point per level, +2 Fortitude. Stocky warrior race. Good at taking blows.
Mountainfolk: +2 Dexterity, -2 Charisma, +1 feat, +2 Climb, +2 Balance, +2 Reflex. Humans that have lived in the mountains for a long time. They have good reflexes due to years of dodging the fierce predators.
Elf: +2 Charisma, -2 Constitution, +2 skill points, +1 skill point per level, +2 Will. Right now underpowered. Sociable race often found in the high class. Their involvement in politics and magic have led them to be iron willed.
Treefolk: +1 Natural Armor, -2 Intelligence, +2 Hide in forest environments, +15 ft. Climb Speed. Tree like creatures. Similar to small ents. Their still animal like brains are not very strong but their life in and around trees has led to extraordinary abilities.
Hillfolk: +2 Dexterity, -2 Strength, 40ft. Base land speed. Nimble warriors from the hills. This life has led to quick speed. This allows them to gain the height advantage quickly.