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Regis_is_a_bro
2014-04-26, 07:35 PM
How would one go about making a character based on sacrificing? I mean a real, mean evil guy who's sole purpose is to sacrifice as many people/monsters to his god as he can.

Thanks in advance for the input. :smallsmile:

ericgrau
2014-04-26, 07:40 PM
Chicken infested + consumptive field? :smalltongue:

Hmmm... I wonder if there are ways there are to exchange foes for power without it getting broken.

If not, then you kill foes like any other adventurer and say it's for your god.

Know(Nothing)
2014-04-26, 07:49 PM
BoVD has rules on sacrifice based on a Knowledge: Religion check, that would be a good place to start. Beguiler seems like a fun choice. Lots of skill points, lots of spells that subdue people without killing them.

Irk
2014-04-26, 07:58 PM
I once did a sort of experience farm that heavily relied on sacrifice. Here's the quote.


The Elation/Distill Joy combo is a fairly well known method of collecting experience, though it only provides 2 XP for every casting. Sacrifice is pretty good, as it can grant 3 XP with a DC of 1, yet takes the same time as the other combo (which can have multiple instances going on at once, admittedly). However, Sacrifice can also go up to 3 x DC XP, so it can be potentially more cost effective.

I don't see nearly as much soul collection or Liquid Pain collection, despite the fact that liquid pain costs just as much as ambrosia but is worth 3 XP. It is possible that a good alignment is desired, but I find that doubtful, considering the frequent use of the Nipple Clamp of Exquisite Pain.
Soul collecting is just difficult, but has the greatest yield if performed in mass (10 XP per soul).

The sacrifice option has several interesting rewards offered, but the most tantalizing is a free Wish spell, which can only happen once for an individual. It is possible you could get the same effect from some outsider and have to contend with a lower DC, but I'll just stick with this.

The DC for a Wish is 50. Guidance of the Avatar is +20, Divine Insight is +15. Skill Focus is +3. Maxing out knowledge religion at level 1 when it's a cross-class skill will net you that last +2. This gives you +40. add in Improvisation or a Marshal helper, and you'll have the +50. Sacrifice someone, and you'll get your Wish.
This Wish is sued to create a magic item that is normally nigh-impossible to acquire without your DM doing something: a diabolical engine/Demonic Device. From BoVD, these are all fairly potent, but one really stands out: the Pain Pit. The Paint Pit is essentially a ready made XP farm that allows you to harvest liquid pain from five individuals contemporaneously, after which they are killed.
With Persist Spell and a metamagic rod of maximize, you can summon five creatures off of the Summon Monster I list that last for a day. Extend it too, just in case. Upon summoning these wolves, impale them all with thinaun weapons and toss them into the Pain Pit. By the next day, you will have 15 XP worth of Liquid Pain and 50 XP worth of souls. However, that's not quite good enough. Considering Liquid Pain is a very much sought after drug, it can likely be sold with great success, though only at half price, because that's how it works. Really, you should be able to sell it for a bit more than full, but that's up to the DM. using the price of 100 GP/dose, you can make 500 GP, and purchase two more souls in receptacles and keep 100 GP. The entire process nets you 70 XP and 100 GP. The next day, you can get 80 XP, bringing it up to 150 XP every 2 days. To automate it, include a spell clock with a maximized Summon Monster III in it, targeted into a container above the pit. Maybe set up a kind of dunk tank thing to drop them in. Some Homunculi can be responsible for stabbing/removing the thinaun weapons. In addition to the Liquid Pain/Soul factory, I recommend performing a single sacrifice every day, all to get dark craft XP. Get an eternal wand of Guidance of the Avatar, an eternal wand of Divine Insight, and put some ranks in Knowledge (Religion) or get an eternal wand of Inspiration. This nets you 150 XP per sacrifice. Just find a hamlet and kidnap children from there, childrens' eyes can be used as a spell component give you a 20% chance of doubling the duration of spells. You hit two birds with one stone! Anyway, over two days you make 450 XP. Over a year, that's 82,120 XP per year. That's enough to make 10 200,000 GP items. Legendary Artisan increases that to 13. According to the Complete Cost Reduction Handbook, GP cost can be reduced to about 3%, so that's not an issue, and Dedicated Wrights can do the rest.

Regis_is_a_bro
2014-04-26, 08:04 PM
Chicken infested + consumptive field? :smalltongue:

Hmmm... I wonder if there are ways there are to exchange foes for power without it getting broken.

If not, then you kill foes like any other adventurer and say it's for your god.

I was thinking more sacrificing people on an alter, like ritualistic.

What deities and classes that link well with those deities would you guys suggest?

ShurikVch
2014-04-27, 09:18 AM
Bane of Infidels (http://dndtools.eu/classes/bane-of-infidels/)
Sacrifice (Su): Beginning at 2nd level, the bane of infidels may sacrifice any humanoid by killing it with a coup de grace in his hearth. This ritual increases his effective caster level for all spells by +2 for 1 hour. If the bane of infidels sacrifices a follower, he must make a Diplomacy check (DC 20). Failure indicates that all his remaining followers desert; success means he retains their loyalty. This effect does not stack with the bonuses gained from major sacrifice or mass sacrifice (see below). Sacrifice is usable once per day.

Blood Magus (http://dndtools.eu/classes/blood-magus/)
Blood Component (Su): A blood magus can substitute a drop of his own blood for a spell’s material components, if any, and in so doing increase the spell’s power. The pinprick or minor knife cut to draw the requisite blood is a free action (just like using material components) that becomes a normal part of casting the spell. Using this ability deals 1 point of damage to the blood magus but raises the spell’s caster level by 1. Damage reduction, if the character has any, doesn’t apply to this damage. If a spell has a costly material component (greater than 1 gp), the component must still be provided. If a spell has no material component, a blood magus can still use this ability to enhance a spell if he desires.

Yuan-ti Cultist (http://dndtools.eu/classes/yuan-ti-cultist/)
Psionics: Chant of Agony (Sp): At 8th level, a yuan-ti cultist can perform a ritual of sacrifice to Merrshaulk. Once per day as a full-round action, he can dance and chant to slay one living creature within 60 feet. With a successful Will save (DC 10 + yuan-ti cultist's class level + yuan-ti cultist's Wis modifier), the creature instead takes 6d6 points of damage. This ability has no effect on beings that are immune to mind-affecting effects, such as oozes and plants.

Death Master (http://dndtools.eu/classes/death-master/)
The death master's spells have a special material component that makes them easier to cast in armor. If the death master uses a vial of blood as a material component he can cast the spell without somatic components and thereby ignore the spell failure chance for casting in armor. This blood must come from an intelligent creature (Intelligence 3 or higher) that the death master sacrificed to Orcus. The death master can extract 8 vials from a Medium creature. Double this for each size category above Medium and halve it, to a minimum of 1, for each category below. This extracted blood remains viable for one day, but a gentle repose spell prolongs this time.

Fiendish Codex II - Tyrants of the Nine Hells (pg. 30) have sidebar DEVILISH BRIBES AND GIFTS
Among various offerings there are (naturally) sacrifices

Sacrifice (Cumulative)
Sacrifice is tortured +1
Sacrifice is good-aligned +1
Sacrifice has the good subtype +1
Sacrifice has 1–5 HD +1
Sacrifice has 6–10 HD +2
Sacrifice has 11–15 HD +3
Sacrifice has 16 or more HD +4
Sacrifice is a cleric of another god, demon lord, or archdevil +2
Sacrifice is willing but controlled +1
Sacrifice is genuinely willing +3
Caster offers soul +8