ChaoticDitz
2014-04-26, 10:53 PM
The sun, lazily rising into the beginning of its daily cycle, climbs over the horizon's edge, bringing with it brilliant lightrays that dance off the morning dew in the hills and plains and make the tops of the trees shine so brightly as if flames danced upon them.
These same brilliant rays caressed the sleepy wood and stone of the large village known simply as The Faction, dispelling the night and coaxing people from their beds. The streets warmed, stunned people stumbled out of a tavern, and life began with a slowly increasing hustle and bustle.
A new day had dawned.
People in The Faction mostly start the day's journey in the southern part of town, as the strong darkwood houses and the Great Olgyamut Bar reside there, in what serves as the residential district of the large village. Most of the houses are built as actual houses, but a few are built into naturally growing darkwood trees as well, due to some elves' beliefs that it brings them closer to nature.
Moving north into the center of town, one enters the market plaza, an open area filled with the stalls of merchants, craftsmen, and others plying the trades they specialize in. The only true building in the area is off to the northwestern section of the plaza, the Fancy Shop of Magic owned by the teenage human girl, Narri.
The western section of The Faction is where adventurers, soldiers, and others of similar ilk gather when not at the tavern, as many people recruit others and prepare supplies in the small rental cots lining the streets. The only prominent buildings here are the guard barracks, as the western section is the only open entrance to The Faction as well as the area facing away from the rest of the resistance's land.
Most people living in The Faction continue north, however, rather than going west, as the northern section of the city is the place of non-traders with full-time jobs. This is the place where most weapon and armor shops and forges, small factories, and inner-village plantations exist.
A small few, however, turn towards the eastern section of the city, the section where the leadership of this piece of the resistance makes their base. It also serves as more of a business and regulation district, as this is the workplace not only of war leaders and strategists, but also of those who do paperwork and monitor the goings-on of daily life and economics in The Faction. Despite the business-like function of this section, however, it appears the most natural and magical of any section of the city, with the offices built carefully into darkwood trees to appear as if part of the tree itself and lit within by magic and glowing plants rather than torch and burning coal.
While most of the village is just now bursting into life, however, you have all been awake for some time. You, though not quite the cream of the crop and mostly not even part of the cohesive military structure, are well above most of what the resistance has to work with, and were thus ordered by the leading general and governor of the town, the nameless gray elf who was referred to as either "General" or, by close friends, "Asper," to appear in his quarters early in the morning. You were to be given a special assignment based on some "new information" that had been acquired.
Now you wait simply in a waiting room with bench-like structures composed of magically-induced plant growth, lit dimly from seemingly everywhere yet with no discernible source. You are scheduled to be met by the General in about five minutes, though there appear to be no doors except the one you came in from and no furniture except the plant-growth bench. The room is quite spacious, built into a darkwood tree several times larger than any other known to exist, with sixty feet between a wall and the wall across from it, yet currently there was only one person inside aside from your group, a young, dreamy-eyed halfling girl in the opposite corner of the room from the bench (which was in turn by the door) who was lazily flipping a gold coin while spacing out.
The room had a faint smell almost like cinnamon, and the walls seemed to block out the sounds from the outside street almost completely once the door was closed.
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A brief location note, the place you're in is mostly a partially hilly, partially flat plain. The trees are actually fairly sparse: on average, a dozen and a half or so per square mile. They tend to clump due to the winds blowing seeds down into the gaps in the hills, however, so there are clumps close enough together to build the southern and eastern districts around (and often into) them.
Any specific locations will have related information explained about them as they become relevant locations.
These same brilliant rays caressed the sleepy wood and stone of the large village known simply as The Faction, dispelling the night and coaxing people from their beds. The streets warmed, stunned people stumbled out of a tavern, and life began with a slowly increasing hustle and bustle.
A new day had dawned.
People in The Faction mostly start the day's journey in the southern part of town, as the strong darkwood houses and the Great Olgyamut Bar reside there, in what serves as the residential district of the large village. Most of the houses are built as actual houses, but a few are built into naturally growing darkwood trees as well, due to some elves' beliefs that it brings them closer to nature.
Moving north into the center of town, one enters the market plaza, an open area filled with the stalls of merchants, craftsmen, and others plying the trades they specialize in. The only true building in the area is off to the northwestern section of the plaza, the Fancy Shop of Magic owned by the teenage human girl, Narri.
The western section of The Faction is where adventurers, soldiers, and others of similar ilk gather when not at the tavern, as many people recruit others and prepare supplies in the small rental cots lining the streets. The only prominent buildings here are the guard barracks, as the western section is the only open entrance to The Faction as well as the area facing away from the rest of the resistance's land.
Most people living in The Faction continue north, however, rather than going west, as the northern section of the city is the place of non-traders with full-time jobs. This is the place where most weapon and armor shops and forges, small factories, and inner-village plantations exist.
A small few, however, turn towards the eastern section of the city, the section where the leadership of this piece of the resistance makes their base. It also serves as more of a business and regulation district, as this is the workplace not only of war leaders and strategists, but also of those who do paperwork and monitor the goings-on of daily life and economics in The Faction. Despite the business-like function of this section, however, it appears the most natural and magical of any section of the city, with the offices built carefully into darkwood trees to appear as if part of the tree itself and lit within by magic and glowing plants rather than torch and burning coal.
While most of the village is just now bursting into life, however, you have all been awake for some time. You, though not quite the cream of the crop and mostly not even part of the cohesive military structure, are well above most of what the resistance has to work with, and were thus ordered by the leading general and governor of the town, the nameless gray elf who was referred to as either "General" or, by close friends, "Asper," to appear in his quarters early in the morning. You were to be given a special assignment based on some "new information" that had been acquired.
Now you wait simply in a waiting room with bench-like structures composed of magically-induced plant growth, lit dimly from seemingly everywhere yet with no discernible source. You are scheduled to be met by the General in about five minutes, though there appear to be no doors except the one you came in from and no furniture except the plant-growth bench. The room is quite spacious, built into a darkwood tree several times larger than any other known to exist, with sixty feet between a wall and the wall across from it, yet currently there was only one person inside aside from your group, a young, dreamy-eyed halfling girl in the opposite corner of the room from the bench (which was in turn by the door) who was lazily flipping a gold coin while spacing out.
The room had a faint smell almost like cinnamon, and the walls seemed to block out the sounds from the outside street almost completely once the door was closed.
-----------------------------------------------
A brief location note, the place you're in is mostly a partially hilly, partially flat plain. The trees are actually fairly sparse: on average, a dozen and a half or so per square mile. They tend to clump due to the winds blowing seeds down into the gaps in the hills, however, so there are clumps close enough together to build the southern and eastern districts around (and often into) them.
Any specific locations will have related information explained about them as they become relevant locations.