Ralanr
2014-04-27, 09:11 PM
Hi, first post and new to the forums (which is explained by the first post I guess...)
I looked at the race building example for Gnoll's on the d20 website and I honestly felt that it was rather underpowered and had no flavor as to what a Gnoll actually was.
http://www.d20pfsrd.com/races/other-races/more-races/standard-races-1-10-rp/gnoll-6-rp
So I took their race building rules (The race points thing), took ten and decided to rebuild them.
Gnolls (humanoid 0RP)
Medium (0RP)
30 ft (0RP)
+2 Str +2 Wis, -2 Cha. Gnolls are strong and have good understanding of group tactics and nature survival, but due to there monsterous appearance and uncivilized habits they tend to horrify other races. (0RP, I forgot the title of the type, but I know it's worth zero).
Languages: Gnolls start with gnoll and common. Gnoll's with high intelligence may learn Abyssal, Giant, Infernal, Orc, Undercommon (learn does not mean speak verbally.) (0RP)
(2RP) Natural armor: +1 to AC
(1RP) Improved Nat armor (requires natural armor): +1 to AC
Gnoll have naturally thick hides, giving them +2 to their AC
(1RP): Bite attack that deals 1d6 damage
(1RP): Improved Bite, upgrades bite to 1d8 damage
Gnolls, like hyenas, have very powerful jaw strength (this one is what I'll argue broken, the site said the bite was only suppose to be 1d3 for medium creatures, but it didn't say the level for large creatures and upon further research I learned that bite for medium creatures is 1d6 and large is 1d8. So I decided to bring it to that level)
(2RP) Darkvision 60 ft
(1RP) Carrion sense: Scent like ability corpses of badly wounded creatures (25% or fewer hit points). (I wanted scent, but that costed 4RP)
(2RP) Scavenger: +2 racial bonus on Appraise and Perception checks to find hidden objects (traps and Secret doors), determine whether food is spoiled or Identify a potion by taste.
Thoughts? Comments? Did I successfully make a balanced race?
I looked at the race building example for Gnoll's on the d20 website and I honestly felt that it was rather underpowered and had no flavor as to what a Gnoll actually was.
http://www.d20pfsrd.com/races/other-races/more-races/standard-races-1-10-rp/gnoll-6-rp
So I took their race building rules (The race points thing), took ten and decided to rebuild them.
Gnolls (humanoid 0RP)
Medium (0RP)
30 ft (0RP)
+2 Str +2 Wis, -2 Cha. Gnolls are strong and have good understanding of group tactics and nature survival, but due to there monsterous appearance and uncivilized habits they tend to horrify other races. (0RP, I forgot the title of the type, but I know it's worth zero).
Languages: Gnolls start with gnoll and common. Gnoll's with high intelligence may learn Abyssal, Giant, Infernal, Orc, Undercommon (learn does not mean speak verbally.) (0RP)
(2RP) Natural armor: +1 to AC
(1RP) Improved Nat armor (requires natural armor): +1 to AC
Gnoll have naturally thick hides, giving them +2 to their AC
(1RP): Bite attack that deals 1d6 damage
(1RP): Improved Bite, upgrades bite to 1d8 damage
Gnolls, like hyenas, have very powerful jaw strength (this one is what I'll argue broken, the site said the bite was only suppose to be 1d3 for medium creatures, but it didn't say the level for large creatures and upon further research I learned that bite for medium creatures is 1d6 and large is 1d8. So I decided to bring it to that level)
(2RP) Darkvision 60 ft
(1RP) Carrion sense: Scent like ability corpses of badly wounded creatures (25% or fewer hit points). (I wanted scent, but that costed 4RP)
(2RP) Scavenger: +2 racial bonus on Appraise and Perception checks to find hidden objects (traps and Secret doors), determine whether food is spoiled or Identify a potion by taste.
Thoughts? Comments? Did I successfully make a balanced race?