Xaroth
2014-04-28, 06:21 PM
Greetings all, I'm creating a Tarrasque as a PC, and would like your help on working down to the skeleton of the Tarrasque.
What I'm trying to aim for at the end of this is an easy guide to Tarrasques as PCs, similar to the Ogre Mage's guide:
Ogre mage characters possess the following racial traits.
+10 Strength, +6 Constitution, +4 Intelligence, +4 Wisdom, +6 Charisma.
Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Space/Reach: 10 feet/10 feet.
An ogre mage’s base land speed is 40 feet. It also has a fly speed of 40 feet (good).
Darkvision: Ogre mages can see in the dark up to 60 feet.
Racial Hit Dice: An ogre mage begins with five levels of giant, which provide 5d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1.
Racial Skills: An ogre mage’s giant levels give it skill points equal to 8 × (2 + Int modifier [minimum 1]). Its class skills are Concentration, Listen, Spellcraft, and Spot.
Racial Feats: An ogre mage’s giant levels give it two feats.
+5 natural armor bonus.
Special Attacks (see above): Spell-like abilities.
Special Qualities (see above): Regeneration 5, spell resistance 19.
Automatic Languages: Common, Giant. Bonus Languages: Dwarven, Goblin, Infernal, Orc.
Favored Class: Sorcerer.
Level adjustment +7.
If this has been done before, could I get a link? If not, help would be appreciated.
What I'm trying to aim for at the end of this is an easy guide to Tarrasques as PCs, similar to the Ogre Mage's guide:
Ogre mage characters possess the following racial traits.
+10 Strength, +6 Constitution, +4 Intelligence, +4 Wisdom, +6 Charisma.
Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Space/Reach: 10 feet/10 feet.
An ogre mage’s base land speed is 40 feet. It also has a fly speed of 40 feet (good).
Darkvision: Ogre mages can see in the dark up to 60 feet.
Racial Hit Dice: An ogre mage begins with five levels of giant, which provide 5d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1.
Racial Skills: An ogre mage’s giant levels give it skill points equal to 8 × (2 + Int modifier [minimum 1]). Its class skills are Concentration, Listen, Spellcraft, and Spot.
Racial Feats: An ogre mage’s giant levels give it two feats.
+5 natural armor bonus.
Special Attacks (see above): Spell-like abilities.
Special Qualities (see above): Regeneration 5, spell resistance 19.
Automatic Languages: Common, Giant. Bonus Languages: Dwarven, Goblin, Infernal, Orc.
Favored Class: Sorcerer.
Level adjustment +7.
If this has been done before, could I get a link? If not, help would be appreciated.