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Iwasforger03
2014-04-28, 10:23 PM
Another Fighter design. This one keeps a tiny bit closer to a regular "fighter" I think, leaving out most of the mysticism of my previous design. Another attempt at a Tier 4 Fighter Archetype. I am appreciative of comments and criticism for this design. Also Included is a homebrew Feat.

https://docs.google.com/document/d/1BS1DvAxGAh0k_a9AAEZ-xSVQkG9silgFloew2EtV-UY/edit?usp=sharing

Warmind fighter Archetype

The Warmind is not trained merely to fight. The warmind is trained to fight SMART. He excels at using his intelligence to his advantage. He is a master of working with a team, benefiting from his own mind and his allies abilities, putting every resource at hand to its best use.

Weapon and Armor Proficiency: A Warmind is proficient in all simple weapons and four martial weapons. He is proficient with one type of light, one type of medium, and one type of heavy armor, and with shields (including tower shields).

Skills: A Warmind adds all knowledge skills to his list of class skills, and he receives 4+int skill pts per level instead of his normal skill ranks. This replaces the fighter bonus feat at lvl 1.

Arcane Support Training
Whenever a Warmind is affected by the beneficial effect of an ally’s spell, he increases the effective caster level of the spell (for himself only) by 1+1/4th his class level. In addition, whenever he is affected by such an effect, he receives a +1 bonus on will saves vs targeted effects. This bonus increases by +1 for every four levels.

Studied Strike
At 3rd level, the Warmind learns how to study his opponents to deal the most damage to them possible. As a move action once per turn, he may make a knowledge check of a type appropriate to his target with a DC=15+½ opponents HD. He cannot make this check untrained. If he succeeds, on his next successful atk before the end of his next turn, he adds his weapon’s base dmg die as a bonus to the weapon dmg roll. This bonus damage is multiplied on a successful critical hit. (Example: A longsword deals 1d8, so on a successful studied strike he deals 1d8 + normal static damage + an additional 1d8. If he used a Great Sword he would add 2d6)

At 7th lvl, whenever he beats the DC of the check by 5 or more, he adds this bonus damage twice. At 11th lvl, if he beats the DC by 10 or more, he adds it three times. At 15th lvl, if he beats the DC by 15 or more, he adds it four times. At 19th lvl, if he beats the DC of this check by 20 or more, he adds the bonus dmg die five times.

At 15th lvl Studied Strike becomes a free action that is still usable only once per turn. At 19th lvl, it is useable twice per turn, but the second time it is used the DC is equal to 15 + the targets HD. This ability replaces Armor training 1, 2, 3, 4, and Armor Mastery.

Focus Training
At 5th lvl, a Warmind gains weapon focus in a weapon with which he is proficient. He also gains weapon specialization with that weapon. At 9th lvl, he gains weapon focus and weapon specialization with a new weapon he is proficient in, and the bonus provided by weapon focus and weapon specialization are doubled for the weapon selected at 5th lvl. At 13th lvl, the warmind gains weapon focus and weapon specialization in a third weapon he is proficient in, and the bonus for the weapon selected at 9th lvl is doubled. In addition, if the warmind takes the greater weapon focus and greater weapon specialization for the weapon selected at 5th lvl, these bonuses are likewise doubled. At 17th lvl, the warmind gains weapon focus and weapon specialization with a fourth weapon he is proficient in, and if he takes greater weapon focus or greater weapon specialization in the weapon selected at 9th lvl, these bonuses are likewise doubled. The bonuses for the weapon selected at 5th level are now tripled instead of doubled. This ability replaces Weapon Training 1, 2, 3, and 4, but counts at weapon training for any prerequisites.


New Feat: Improved Power Attack
Prerequisites: Power Attack, Deadly Aim, or Piranha Strike, fighter lvl 5th.
Whenever you use power atk, Deadly aim, or Piranha Strike, you can choose to reduce the penalty to your attack rolls to a minimum of -1. doing so reduces your bonus dmg to an amount corresponding to the penalty you take on the atk rolls. In addition, whenever you use one of the three, you gain an additional +1 dmg. This damage increases by 1 when your base attack bonus reaches 4, and for every four after that.

Credit to Phelan for Studied Strike, Ross for Focus Training concept, and myself for assembly, Arcane Support Training, and Feat. With editing by Phelan and Ross.