Drako_Beoulve
2014-04-29, 02:13 PM
Hi guys,
I'm trying to do a Fighter fix for my D&D 3.5 rewrite, and while addressing the main flaw on the Fighter: utility outside of combat, doing research and looking on other player's fixes I come up with the idea of the Job system. I don't know If anyone came already with this idea in the past, anyway, here are my two cents splitted in half.
So, why fighter sucks outside of combat?, because they only know how to fight right?, dumb answer. Look at Roy from the order of the Stick, he is the Tactician of the group, he do plans and leads the group; but I can't just add Tactician features to Fighter class or all the Fighters are tied to be Tacticians and Planers. Then I started to research on other sources: Movies, books, Cartons, video games, other Pen and papers, etc. I saw that, in general, the fighters have a profession besides being capable of fight, (take the example of '300' movie, when Leonidas asked to is allies 'What is your profession?').
Actually in DnD you can start as Farmer (Lv 0), then take a level on a Class right?, so that Farmer became Fighter...and what?, he loses all Farmer skills and knowledge?, why not be a Blacksmith instead of Farmer, or a Chef, maybe a Potion maker or Miner, etc. This part of DnD is barely covered in the Profession skill, but why not actually do a Profession system, and give features that can synergy with the class system?, like if you were a Blacksmith Lv 3 you get a bonus to STR due blacksmithing is like doing gym and improves your muscles, or get a Fire Resistence +5 for being near fire during your labor hours, or as Farmer Lv 1 you have the improvised weapons Feat because you are used to handle tools that can be used as a weapon in time of need, maybe you get a craft(potion) +8 bonus if you are a Potion maker.
This new Profession system will not interfere with your class system, think about doing gestalt, but each side must be raised separately by getting EXP doing profession or class activities.
Also, think we will need to redo some classes like Artificer or Hunter to be Professions.
So, what do you guys think of this idea?
I'm trying to do a Fighter fix for my D&D 3.5 rewrite, and while addressing the main flaw on the Fighter: utility outside of combat, doing research and looking on other player's fixes I come up with the idea of the Job system. I don't know If anyone came already with this idea in the past, anyway, here are my two cents splitted in half.
So, why fighter sucks outside of combat?, because they only know how to fight right?, dumb answer. Look at Roy from the order of the Stick, he is the Tactician of the group, he do plans and leads the group; but I can't just add Tactician features to Fighter class or all the Fighters are tied to be Tacticians and Planers. Then I started to research on other sources: Movies, books, Cartons, video games, other Pen and papers, etc. I saw that, in general, the fighters have a profession besides being capable of fight, (take the example of '300' movie, when Leonidas asked to is allies 'What is your profession?').
Actually in DnD you can start as Farmer (Lv 0), then take a level on a Class right?, so that Farmer became Fighter...and what?, he loses all Farmer skills and knowledge?, why not be a Blacksmith instead of Farmer, or a Chef, maybe a Potion maker or Miner, etc. This part of DnD is barely covered in the Profession skill, but why not actually do a Profession system, and give features that can synergy with the class system?, like if you were a Blacksmith Lv 3 you get a bonus to STR due blacksmithing is like doing gym and improves your muscles, or get a Fire Resistence +5 for being near fire during your labor hours, or as Farmer Lv 1 you have the improvised weapons Feat because you are used to handle tools that can be used as a weapon in time of need, maybe you get a craft(potion) +8 bonus if you are a Potion maker.
This new Profession system will not interfere with your class system, think about doing gestalt, but each side must be raised separately by getting EXP doing profession or class activities.
Also, think we will need to redo some classes like Artificer or Hunter to be Professions.
So, what do you guys think of this idea?