Vortalism
2014-04-30, 06:52 AM
Greetings fellow Playground peeps,
I've recently been playing around with a lot of my homebrew stuff, just tweaking it here and there, and I realised that if I were going to try and teach a new set of players the rules of D&D it'd be complicated enough without all this hogwash intended for game balance get in the way of learning the game.
So I have a question for you all: what would you (DM's of the world out there) do in such a case?
Traditionally I would have just taught them the game wholesale, which is usually 3.5 but I have played 4E with some newbies here and there. However it seems that I'm finding less and less dedicated players who also know the game and probably going to have to introduce new players or play with some of my friends who don't happen to be very familiar with the rules.
Should I simply stick to the vanilla approach and reintroduce it later or instead teach D&D 3.X with houserules galore (most designed for simplicity ironically)?
I've recently been playing around with a lot of my homebrew stuff, just tweaking it here and there, and I realised that if I were going to try and teach a new set of players the rules of D&D it'd be complicated enough without all this hogwash intended for game balance get in the way of learning the game.
So I have a question for you all: what would you (DM's of the world out there) do in such a case?
Traditionally I would have just taught them the game wholesale, which is usually 3.5 but I have played 4E with some newbies here and there. However it seems that I'm finding less and less dedicated players who also know the game and probably going to have to introduce new players or play with some of my friends who don't happen to be very familiar with the rules.
Should I simply stick to the vanilla approach and reintroduce it later or instead teach D&D 3.X with houserules galore (most designed for simplicity ironically)?