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GhostwheelZ
2014-04-30, 09:32 AM
So I've been trying to scour the net for answers, and hope you guys can help me.

Regarding the warlock (http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/warlock) class created by Adamant Entertainment, it says that they suffer from arcane spell failure (which seems to imply that their abilities have somatic components), but their school abilities are for the most part supernatural in nature.

Does that mean that they can use them in melee without provoking AoOs? Can they still cast them while paralyzed/grappled, and so on?

If they take the Shift (http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo---arcane-schools/classic-arcane-schools/conjuration/teleportation) school power, could they take Dimensional Agility to be able to move after using it? And would using it be a standard action, or a swift action, since the original ability is a swift action?

Hopefully you guys can help me, as I can't find the answers anywhere else.

Yanisa
2014-04-30, 09:46 AM
I am no third party expert, but I think I can help a bit. First off most abilities are Super Natural (http://www.d20pfsrd.com/magic#TOC-Supernatural-Abilities-Su-) and the general rule states:

Supernatural Abilities (Su)

These can't be disrupted in combat and generally don't provoke attacks of opportunity. They aren't subject to spell resistance, counterspells, or dispel magic, and don't function in antimagic areas.

So yes, they are safe to use in melee.
For grapples it is a bit vague, unlike 3.5 (http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities)it does not state whether SU abilities need concentrating checks, but because of the line "can't be disrupted" it is safe to assume they don't need concentration checks in grapples. In other conditions, for example rough weather, it is harder to determine so I advice to ask your DM. Again because of 3.5 I am tempted to say no concentration checks are ever needed.
As for paralyzed: "A paralyzed character is frozen in place and unable to move or act." So no go there.

And sorry but Shift doesn't work for Dimensional Agility. The feat specifically calls out you need to cast "dimension door", not use an ability that works like dimension door (except abundant step.) But a nice DM might still allow it. Any movement would still require a movement or a standard action, as per the feat Dimensional Agility: "you can take any actions you still have remaining".

grarrrg
2014-04-30, 10:18 AM
it says that they suffer from arcane spell failure (which seems to imply that their abilities have somatic components), but their school abilities are for the most part supernatural in nature.

Whoever wrote that 'class' doesn't fully understand how the game works.
Read the Damage Reduction ability.
Apparently, they can get "Damage Reduction/Fire", which is not a thing.