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View Full Version : D&D 3.x Class Dread Necromancer class feature for commanding undead



Grod_The_Giant
2014-04-30, 11:51 AM
What's wrong with Dread Necromancers? Nothing, really. At least nothing major. But that's in the context of normal D&D. For me, on the other hand... well, I've tried to balance summoning and minionmancy by turning them into class features. So with spells like Animate Dead and Summon Undead gone, the archetypical necromancer gets no undead minions.

Until now.

Undead Horde (Sp): A Dread Necromancer's trademark power is his ability to raise the dead. Once per day per class level, your may perform an hour-long ritual to transform a corpse into an appropriate type of undead, under your complete control. You may raise any number of undead, as long as their total challenge rating does not exceed your Dread Necromancer level. Undead created in this way cannot create any sort of spawn.


At 1st level, you may only create skeletons and zombies.
At 3rd level, you may create ghouls.
At 5th level, you may create ghasts and wights.
At 7th level, you may create allips, shadows, and vampire spawn.
At 9th level, you may create mummies and wraiths.
At 11th level, you may create ghosts* and vampires*.
At 13th level, you may create greater shadows, mohrgs, and spectres.
At 15th level, you may create bodaks.
At 17th level, you may create devourers and dread wraiths.
At 19th level, you may create nightwings.


At the DM's discretion, you can replace one of the undead types listed above with a different variety of undead with the same CR.

*Note that these are templates. The adjusted CR of the creature must fit within your current CR cap.

Amechra
2014-04-30, 12:26 PM
Why do you have to wait until 19th level to get Vampires?

After Devourers, no less. I'd take Dread Wraiths and Devourers over Vampires any day of the week.

Grod_The_Giant
2014-05-01, 12:17 PM
Mmm. I was able to extrapolate most things from the various undead creation/summoning spells, but for vampires and ghosts (as templates) I kind of had to throw them in where there was empty space. Where would you recommend?

(I guess Nightwings could go in at 19th level. Batman might get kind of upset about it, though)

Amechra
2014-05-05, 07:31 PM
Stick Vampires down with Ghosts and move Nightwings up to 19th level sounds good.

Madara
2014-05-08, 11:00 AM
I'm always hesitent about balancing things by "challenge rating" considering the flawed history it has. However, this is a rather nice ability which seems to allow for both flavor and mechanics. Granted, it'd be pretty easy to optimize, but that's just through normal undead shenanigans. At least this gets rid of the control cap manipulation that goes on.

Grod_The_Giant
2014-05-08, 12:01 PM
I'm always hesitent about balancing things by "challenge rating" considering the flawed history it has. However, this is a rather nice ability which seems to allow for both flavor and mechanics. Granted, it'd be pretty easy to optimize, but that's just through normal undead shenanigans. At least this gets rid of the control cap manipulation that goes on.
Eh... especially with undead, I feel like HD are an even worse method. I mean, a Grey Render zombie has more hit die than a Nightwing, but I don't think anyone could argue that the zombie is more threatening.