Grod_The_Giant
2014-04-30, 11:51 AM
What's wrong with Dread Necromancers? Nothing, really. At least nothing major. But that's in the context of normal D&D. For me, on the other hand... well, I've tried to balance summoning and minionmancy by turning them into class features. So with spells like Animate Dead and Summon Undead gone, the archetypical necromancer gets no undead minions.
Until now.
Undead Horde (Sp): A Dread Necromancer's trademark power is his ability to raise the dead. Once per day per class level, your may perform an hour-long ritual to transform a corpse into an appropriate type of undead, under your complete control. You may raise any number of undead, as long as their total challenge rating does not exceed your Dread Necromancer level. Undead created in this way cannot create any sort of spawn.
At 1st level, you may only create skeletons and zombies.
At 3rd level, you may create ghouls.
At 5th level, you may create ghasts and wights.
At 7th level, you may create allips, shadows, and vampire spawn.
At 9th level, you may create mummies and wraiths.
At 11th level, you may create ghosts* and vampires*.
At 13th level, you may create greater shadows, mohrgs, and spectres.
At 15th level, you may create bodaks.
At 17th level, you may create devourers and dread wraiths.
At 19th level, you may create nightwings.
At the DM's discretion, you can replace one of the undead types listed above with a different variety of undead with the same CR.
*Note that these are templates. The adjusted CR of the creature must fit within your current CR cap.
Until now.
Undead Horde (Sp): A Dread Necromancer's trademark power is his ability to raise the dead. Once per day per class level, your may perform an hour-long ritual to transform a corpse into an appropriate type of undead, under your complete control. You may raise any number of undead, as long as their total challenge rating does not exceed your Dread Necromancer level. Undead created in this way cannot create any sort of spawn.
At 1st level, you may only create skeletons and zombies.
At 3rd level, you may create ghouls.
At 5th level, you may create ghasts and wights.
At 7th level, you may create allips, shadows, and vampire spawn.
At 9th level, you may create mummies and wraiths.
At 11th level, you may create ghosts* and vampires*.
At 13th level, you may create greater shadows, mohrgs, and spectres.
At 15th level, you may create bodaks.
At 17th level, you may create devourers and dread wraiths.
At 19th level, you may create nightwings.
At the DM's discretion, you can replace one of the undead types listed above with a different variety of undead with the same CR.
*Note that these are templates. The adjusted CR of the creature must fit within your current CR cap.