ShneekeyTheLost
2007-02-10, 05:57 PM
Okay, we all know what the problem with a monk weapons is... they suck.
Seriously, unless they're going to be doing 2d10 or better, a monk will eventually be doing better without it.
So, I have an idea which might help them out:
Glove Claws
These claws are attached to any sort of garb, not just gloves. They can be affixed to gloves, shoes, shins, elbows, knees... anything a monk could reasonabally use to strike with. All claws on a monk are considered a single weapon together for the purposes of enchanting, reguardless of how many are actually affixed.
Glove Claws can be made of any material that any metal weapon can be, and follows all rules for doing so.
Glove Claws increase a monk's unarmed attack damage, making them effectively one size category larger when attacking with an unarmed strike from that location (i.e. a Medium 1st level monk with Glove Claws on his hands do 1d8 with his hands, but only 1d6 with any other unarmed attack). These attacks are no longer considered to be natural weapon attacks.
These are not natural weapons, and as such cannot stack with spells, feats, or abilities which function for natural attacks (such as Magic Fang or Improved Natural Attack).
Seriously, unless they're going to be doing 2d10 or better, a monk will eventually be doing better without it.
So, I have an idea which might help them out:
Glove Claws
These claws are attached to any sort of garb, not just gloves. They can be affixed to gloves, shoes, shins, elbows, knees... anything a monk could reasonabally use to strike with. All claws on a monk are considered a single weapon together for the purposes of enchanting, reguardless of how many are actually affixed.
Glove Claws can be made of any material that any metal weapon can be, and follows all rules for doing so.
Glove Claws increase a monk's unarmed attack damage, making them effectively one size category larger when attacking with an unarmed strike from that location (i.e. a Medium 1st level monk with Glove Claws on his hands do 1d8 with his hands, but only 1d6 with any other unarmed attack). These attacks are no longer considered to be natural weapon attacks.
These are not natural weapons, and as such cannot stack with spells, feats, or abilities which function for natural attacks (such as Magic Fang or Improved Natural Attack).