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View Full Version : Whose better, the improved shadowcaster or the warlock?



CyberThread
2014-04-30, 06:45 PM
Mouse fixes on Shadow

1) Charisma determines the DC to save against your mysteries. Intelligence determines the highest level mystery you can cast.

2) Grant bonus mysteries per day based on Charisma. These would work just like bonus spells. For instance, if your Cha is 14, you can cast one extra mystery of 1st-level equivalent and one of 2nd-level equivalent per day. (Note that each mystery does give an equivalent level, even though you don't learn them by level.)

3) Eliminate the rule that says you have to take mysteries in a given Path in order. If you want to jump around, so as to broaden your versatility, you can.

4) Within a category—Apprentice, Initiate, Master—you must have at least two mysteries of any given level before you can take any mysteries of the next higher level. For instance, you must have two 1st-level mysteries before you can take any 2nds, and at least two 2nds before you can take any 3rds.

5) Eliminate the rule that says you get a bonus feat equal to half the number of paths you have access to. Instead, you get a bonus feat equal to the total number of Paths you complete. Thus, while you are no longer required to take the entirety of a given Path, there's still encouragement to do so.

6) You may “swap out” mysteries, just as a sorcerer does spells known. If you “un-complete” a Path in this way, however, you lose access to the bonus feat you gained from completing that Path. (You can regain access by re-completing the Path, completing a different Path and choosing that feat as your new bonus, or selecting that feat as a normal feat at your next opportunity.)

7) Once your Apprentice Mysteries become supernatural abilities, change the save DC from 10 + equivalent spell level + Cha to 10 + 1/2 caster level + Cha. This makes them useful even against high-HD opponents, and follows the pattern for other supernatural abilities.





Vs a warlock


Which do you think is more playable?

Doc_Maynot
2014-04-30, 06:54 PM
I actually have a player using this atm. They are doing alright, but they still face the shadowcaster's issue when it comes to limited power, limited returns. The fix makes the class playable, but to make it more so playable my player NEEDED to take Nactu(o?)mancer and use some Versatile Spellcaster exploitation to try and get the most out of the class. All in all, Shadowcaster with the fixes can be good. But, I'd still have to give this to the warlock, as they just have a few better options.

Warlocknthewind
2014-04-30, 08:36 PM
Warlock.

They can be shadowcasters than... Shadowcasters. Just fluff that you made your deal with something beyond time, on the Plane of Shadow.

They can do what they do all day, always there, looming, right behind you.. like a shadow! An endless resource, that's literally always going to be there, the shadowcaster runs out of juice far too easily, where the warlock can just pull some more power, literally from his behind (can't imagine it's very bright in there)

Maybe they don't get timestop as an invocation, but they can simply craft an item to invoke the same effect.