PDA

View Full Version : Getting Poisons from animal companions/familiars/etc



Yogibear41
2014-05-01, 12:01 AM
So in drow of the underdark it has rules for using handle animal to get poisons from vermin companions, I was wondering if there were rules anywhere from getting poisons from other types of companions such as a pseuododragon familiar or a homonculus construct?

Ravens_cry
2014-05-01, 12:21 AM
Apparently, you can milk poison (http://www.minmaxboards.com/index.php?PHPSESSID=dg30v580ed14nd29fpnfj13465&topic=2714.msg31467#msg31467) with a DC 15 Handle Animal check, which is laughably easy if you invest even moderately in the skill. Given that many creature's poisons scale with hit dice and stats, it becomes pretty easy to get some pretty damn potent poisons this way.

Yogibear41
2014-05-01, 12:42 AM
that rule is for vermin, which is what I already knew about.

Ravens_cry
2014-05-01, 12:58 AM
that rule is for vermin, which is what I already knew about.
Ah, I see. I don't see any problem with extending it to such, but talk to your DM.

Yogibear41
2014-05-01, 01:19 AM
Well, I was seeing if there was anything that basically says, since its your familiar/etc and its actually intelligent why do you need to make a handle animal instead of just saying hey buddy mind putting a little bit of your special stuff in this jar? Not to mention both the pseudodragon and the homunculus(using SS LA) are playable, so you might want to give the rogue in your party some special sleep poison or something.

Crake
2014-05-01, 01:29 AM
Well, I was seeing if there was anything that basically says, since its your familiar/etc and its actually intelligent why do you need to make a handle animal instead of just saying hey buddy mind putting a little bit of your special stuff in this jar? Not to mention both the pseudodragon and the homunculus(using SS LA) are playable, so you might want to give the rogue in your party some special sleep poison or something.

The reason you'd still need to make a check is the same reason why players without poison use need to roll that 5%. You might screw up and prick yourself by accident. I'd allow a charater with pison use to ignore the need to roll the check though, but only with an intelligent and friendly creature.

TuggyNE
2014-05-01, 01:38 AM
Well, I was seeing if there was anything that basically says, since its your familiar/etc and its actually intelligent why do you need to make a handle animal instead of just saying hey buddy mind putting a little bit of your special stuff in this jar?

Nay, that would be far too reasonable, und ve kent haff that, hey?

Yogibear41
2014-05-01, 02:38 AM
und ve kent haff that, hey?

I'm afraid I have no clue as to what this means :smallfrown:

unless it means "and we can't have that"

Yogibear41
2014-05-01, 02:41 AM
The reason you'd still need to make a check is the same reason why players without poison use need to roll that 5%. You might screw up and prick yourself by accident. I'd allow a charater with pison use to ignore the need to roll the check though, but only with an intelligent and friendly creature.

they still have make the check when they poison their weapon, and they still have to make a check to actually refine the poison. I just find it strange that you would have to make a handle animal check for something that has the same amount of intelligence as you do. I could see a diplomacy if the guy didn't already like you to begin with.

Ravens_cry
2014-05-01, 02:43 AM
I don't think it's terribly unreasonable to ask for a skill check for a potentially dangerous act. Even if the creature in question is amicable to the idea, mistakes can still be made, especially if one doesn't have the specific training Poison Use implies.

Socratov
2014-05-01, 02:47 AM
I'm afraid I have no clue as to what this means :smallfrown:

unless it means "and we can't have that"

Indeed it does (http://tvtropes.org/pmwiki/pmwiki.php/Main/HerrDoktor)

Vaz
2014-05-01, 02:52 AM
You can "Push" which is a DC25 check to get it to do that, using Handle Animal. A druid with 3 ranks in handle animal can take 20 to get her AC to be milked without getting her hands dirty and risking poisoning herself. Considering that's something out of combat, its more than reasonable to do.

For a Familiar, from 5th level onwards, it can Speak with Master and has an Intelligence score enough to understand what is wanted of it.

Deathcharge01
2014-05-01, 06:04 AM
There's a cantrip aptly named "Sample" in the Book of Eldritch Might 3 on page 38. It may be worth checking out.

Its not a rule, but it may be a viable alternative.

HighWater
2014-05-01, 06:09 AM
Point 1:

Perils of Using Poison

A character has a 5% chance of exposing himself to a poison whenever he applies it to a weapon or otherwise readies it for use. Additionally, a character who rolls a natural 1 on an attack roll with a poisoned weapon must make a DC 15 Reflex save or accidentally poison himself with the weapon.
I'd say it's already pretty dangerous to use poisons, without being apt with poison-making. Honestly, screwing up 1 in 20 times when dipping your arrowpoint into a poison sounds ridiculously high, before you even start using that stuff.

Point 2:
Familiars are NOT animals. They are Magical Beasts. Handle Animal does not apply. You get to communicate unerringly at level 5 with "Speak with Master", at which point the familiar has an Int of 8. Are you honestly saying that If I ask the Barbarian or Fighter (often also an Int of 8) to walk "overthere" to chop the firewood, I have a 1 in 20 chance he will instead walk over to me and chop my head off? In no way does the milking of an intelligent viper require you to hold the cup (some kind of clamp should suffice to hold it in place really). Also, downside to familiar poison is that it does not increase in potency (the bugger doesn't get racial hit dice).

Point 3:
Vermin is much more stupid than an animal. The Handle Animal check should be lower when it's an Animal Companion. Take 20 doesn't apply, as there is "some risk involved", but I don't see why take10 shouldn't work.

Yogibear41
2014-05-01, 10:08 PM
This is basically my line of thinking

Captnq
2014-05-02, 12:16 AM
My Sig. Get the EVD. Folder Combat Equipment.
Poison Chart v2.01.xls
Poison v2.02.doc

Everything you could ever stand to know about poisons.

Have fun.

Vaz
2014-05-02, 03:59 AM
There is no risk when it is your Animal Companion. 'See that muslin covered jar? Bite it!' Taking 20 on that is fine, there is no risk to you.

Inevitability
2014-05-02, 04:59 AM
I wonder how it works if you are poisonous yourself (pseudodragon came up).

You don't risk poisoning yourself, as you are immune to your own poison, but can you reasonably extract your own poison?

Or you can sell it... I'm sure people'd like some good ol' pseudodragon poison. It's pretty strong stuff.

Urpriest
2014-05-02, 10:30 AM
Most creatures can't excrete poison on command. While part of the challenge is getting the animal not to bite you, there is also the challenge of overcoming its natural reflexes to get it to release poison when it's not biting anything. Most things that a dentist does to you aren't things you can do to yourself, and the same principle applies here.

torrasque666
2014-05-02, 11:51 AM
Hence why when you milk a snake for venom you have it bite a thinly covered jar, and thus it reacts as if it is attacking something. Same thing should apply here, as per what Vaz said.

Vaz
2014-05-02, 12:12 PM
A quick google suggests snakes are possible to be milked, but the milkers usually push down on the gland to ensure enough is taken.

On a tablet atm so harder to check, but I'm not sure how they do it for spiders/scorpions, whose exoskeleton makes it hard to do the same for them i'm guessing. Not sure on centipedes. But those last three are vermin and already accounted for.

For others, like say Lionfish, Octopi, Treefrogs, etc mmight be a bit harder.