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Duboris
2014-05-01, 09:37 AM
So, in a nutshell I have a 10th level fighter who is in the middle stages of his age. Every stat he has is between 14 and 16, save for his strength and constitution which are 18 or higher. Throughout this guys long journey, he managed to lose an arm, but at the time there weren't any wizards or clerics present to regrow his arm. That being said, there was a wizard that was focused rather intently on smithing and metallurgy, and as a result he crafted him a new arm that happened to be fully functional, only made of metal.

However, it wasn't just a prosthetic, but a fully functional construct with all the trimmings. It could be considered a tiny construct all on it's own, and I wouldn't mind giving it a few gadgets to work with.

It can't function as anything more than an arm, and it definitely doesn't get it's own attacks per round, but I would like it to give the fighter a handful of neat abilities. Maybe the equivalent of a shocking grasp spell at the wizard who made it's caster level that can travel through his completely metal sword. Basically I'm just wanting to give this fighter, who is an NPC, a few extra abilities for flavor purposes.

Any suggestions? Maybe someone could point me in the right direction?

weckar
2014-05-01, 09:49 AM
It really depends on the personality and function of the Fighter. With stats like that, he can be anything from a gladiator to a PI, and will require different abilities by that.

Duboris
2014-05-01, 09:54 AM
He's old and his adventuring days are over, but he makes it a point to prefer that he be armed to the teeth. He also helps out the newer people in the guild by telling them all about his adventurers and what he knows about other members of the guild, as well as encounters he's had.

As a 10th level fighter he's seen his share of things, and he never fought anything that was ever a higher level than him, and he typically curses that fact.

The only thing he ever fought that so severely wounded him was a man that betrayed him known as "Black Axe Aldvig" and he has a grudge against him.

His arm is most definitely magical, and as of now I've only thought of a few things.

- The Ability to wield Large Weapons one handed
- Shocking Grasp at 8th level

All effects that go on the arm shouldn't be more than 8th level and I honestly don't want too many.

grarrrg
2014-05-01, 09:56 AM
Go watch some Sci-Fi movies.
Robocop has that "computer interface" Shiv.
Number 5 from Short Circuit can do just about anything.
R2-D2 can do ANYTHING EVER (except fly, he most certainly cannot fly, any rumors to the contrary are just that).

weckar
2014-05-01, 10:04 AM
I've always liked gloves of object reading on helpful NPCs. Maybe you can weave an ability like that in there?

Xsatra
2014-05-01, 12:46 PM
If you can get a hold on the Magical Marketplace book for Pathfinder, it's got some clockwork prosthetics. I don't think its content is on the SRD.

Duboris
2014-05-02, 08:51 AM
I figure you can enchant a Prosthetic with abilities like Flaming and whatnot, right? I guess the bonus ability of it giving any weapon you held those abilities would be another +1 or a +2, wouldn't you say?

Arael666
2014-05-02, 11:42 AM
You could give him 3/day casting of scorching ray, searing light or another ray spell.

http://www.mwctoys.com/images/review_buzzm_3.jpg

duboisjf
2014-05-02, 12:40 PM
Using a sentience theme, would it be interresting to give him the benefit of Improved unarmed strike and/or deflect arrow (but not as requirement for other feat).

If you prefer the electric/magnet theme, you could state that the arm can be used 1/day as an Arrow magnet form UE (except that it is not destroyed).

Also spark at will.

A weaker version of Repel Metal or Stone (but only for metal) could be flavorful.

Bonus against disarm.

A limited tremorsense when the arm is in conctact with solid stuff (stone, metal).

Benthesquid
2014-05-02, 01:03 PM
So, there's actually rules that could apply to this.

Scroll down or search Construct Limb. (http://www.d20pfsrd.com/magic/building-and-modifying-constructs)

It's meant to be worn over an existing limb, but I see no reason why it couldn't serve to replace one instead.

Slipperychicken
2014-05-02, 01:13 PM
The half-golem template does something like this. IIRC, they even give a handful of abilities.

Derpldorf
2014-05-03, 01:36 PM
Let's see,

How about a Launch Bolt effect? Have it function as a hand crossbow built into the forearm, maybe treat it as a repeater too. I'd say a ten round magazine, standard action to switch mags. Have him carry a couple spare magazines around just in case.

Give it a Swiss Army Knife-esque multi tool that provides a basic bonus to simple tasks and weapon/armor maintenance.

Slipperychicken
2014-05-03, 02:09 PM
Let's see,

How about a Launch Bolt effect? Have it function as a hand crossbow built into the forearm, maybe treat it as a repeater too. I'd say a ten round magazine, standard action to switch mags. Have him carry a couple spare magazines around just in case.


Warforged Components (from one of the Eberron books) would work well for this sort of thing. They even have a little crossbow-attachent, and a blade-arm thing.

Red Fel
2014-05-03, 02:39 PM
Here are some graft (http://www.giantitp.com/forums/showthread.php?190350-Fleshwarping-A-List-of-Grafts-Symbionts-and-Related-Goodies) handbooks (http://www.minmaxboards.com/index.php?topic=575.0) I was able to dig up. Note that certain types of grafts may prevent you from having certain other types of grafts. It sounds like you're getting a graft in one arm, similar to the Mighty Arms construct graft (FoE). Note that if you go with a symbiont instead of a graft, it can have a will of its own; alternatively, you can simply flavor the graft as a symbiont.

Further, if you get a construct graft (such as Mighty Arms) you can make the argument, as others have suggested, for Warforged Components.

Averis Vol
2014-05-03, 03:14 PM
How about letting him take the weaponised warforged feats. Like the stun gun fist (http://dndtools.eu/feats/players-guide-to-eberron--13/shocking-fist--2615/) or second slam (http://dndtools.eu/feats/races-of-eberron--10/second-slam--2541/) (giving him a slam attack) or silver tracery. (http://dndtools.eu/feats/races-of-eberron--10/silver-tracery--2633/)