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wayfare
2014-05-01, 11:59 AM
Hey All:

Now i know quick and dirty magic fixes dont work, but this is less a fix and more an experiment.

So, what happens if you axe all full casters except the sorcerer, and let the sorc cast spells from the wiz, druids, or cleric list?

On top of that, cap spells at level 7.

Kazudo
2014-05-01, 12:18 PM
So, what happens if you axe all full casters except the sorcerer, and let the sorc cast spells from the wiz, druids, or cleric list?

On top of that, cap spells at level 7.


So let's just open that up a bit and say you'd keep Sorcerer and Favored Soul. The reason I recommend that is that there are some distinctions between Divine and Arcane spellcasting, though they're really muted, and there are some different effects (primarily Prestiging and Feat requirements).

The outcome of this is the following:

You'd lose access to some feats that require, specifically, Wizard, Cleric, or Druid levels.
You'd have to permit the Wild Shape Variant Ranger to not lose one of the better game mechanics out there.
You'd be denying spellcasters some of their most potent spells (Level 9, primarily, but 8 has some gems).

If you don't change progression, you're almost guaranteeing the Sorcerers/Favored Souls have 18/20 spellcasting, meaning you'd have a lot of cross-classing or prestiging out into non-casters.

weckar
2014-05-01, 12:22 PM
Sorcerers would probably stop being sorcerers of any measure beyond 15th level or so, when all they have to gain is at best a spell per day or a spell known.

wayfare
2014-05-01, 12:34 PM
Sorcerers would probably stop being sorcerers of any measure beyond 15th level or so, when all they have to gain is at best a spell per day or a spell known.

Ok, so how about 1/3 level casting. That caps sorcerer casting at 7 by level 19

Darkweave31
2014-05-01, 12:37 PM
You'd get something that looks an awful lot like the generic spellcaster class

weckar
2014-05-01, 12:42 PM
It would make for a more balanced class, but with a ton of dead levels. No one likes to play dead levels.

Kazudo
2014-05-01, 01:05 PM
Ok, so how about 1/3 level casting. That caps sorcerer casting at 7 by level 19

Sorcerers would get their good spell slots too late. Metamagic would be significantly slowed and all magical items would be more expensive due to how most calculations are made concerning Caster Level.

This also raises a concern: In the game world you're conspiring to place this in, has this always been the case? If so, any magical item that relies on an 8th or 9th level spell to work anywhere down the line would be completely impossible barring DM fiat. Maybe even relegated to Artifact level.

Honest Tiefling
2014-05-01, 01:13 PM
I have to ask, what is the intended flavor of this spellcasting class?

Also, consider Pathfinder Bloodlines, but maybe axe Arcane and Sylvan.

wayfare
2014-05-01, 01:18 PM
Sorcerers would get their good spell slots too late. Metamagic would be significantly slowed and all magical items would be more expensive due to how most calculations are made concerning Caster Level.

This also raises a concern: In the game world you're conspiring to place this in, has this always been the case? If so, any magical item that relies on an 8th or 9th level spell to work anywhere down the line would be completely impossible barring DM fiat. Maybe even relegated to Artifact level.

Ok, so an alternate system for metamagic would be needed. Maybe something that takes extra actions...

Kazudo
2014-05-01, 01:22 PM
Ok, so an alternate system for metamagic would be needed. Maybe something that takes extra actions...

You could also make something similar to DMM for Arcane magic, creating a mechanic similar to "Turn Undead". Or, since Clerics aren't a thing and Turn Undead is ridiculously difficult if not impossible to come by with this modification, you could just give people, like, Inspiration Points or something similar that they can use to trade in for a few things and, by the way, one per spell level increase for Metamagic.

wayfare
2014-05-01, 01:31 PM
I have to ask, what is the intended flavor of this spellcasting class?

Also, consider Pathfinder Bloodlines, but maybe axe Arcane and Sylvan.

I'd say that the flavor is an inspiration based caster, in a world where the gods have been overthrown and anybody can cast spells.

The gods are imprisoned, and without their guidance, folks are just learning how to master spellcraft

Kazudo
2014-05-01, 01:33 PM
I'd say that the flavor is an inspiration based caster, in a world where the gods have been overthrown and anybody can cast spells.

The gods are imprisoned, and without their guidance, folks are just learning how to master spellcraft

So maybe what you're looking for instead is a limited Gestalt, with a homebrewed "Sorcerer" class as the second trunk. That way it all comes "naturally" from time and reducing to 2/3rds casting and making metamagic really ridiculous wouldn't be as crippling a factor.

Vaz
2014-05-01, 02:27 PM
Expending spell slots, with each spell slot providing a number of free metamagic levels. Perhaps half/level of expended spell slot?

Alternatively, just use the Shugenja. Its spell list is not that broken.

Kazudo
2014-05-01, 02:29 PM
You'd probably have to increase the number of slots or use Spell Recharge from UA.

In fact, that last thing would work pretty nicely. Any slots burned for metamagic have, say, a 1 hour/slot level recharge.

wayfare
2014-05-02, 12:32 PM
So maybe what you're looking for instead is a limited Gestalt, with a homebrewed "Sorcerer" class as the second trunk. That way it all comes "naturally" from time and reducing to 2/3rds casting and making metamagic really ridiculous wouldn't be as crippling a factor.

I mean, is metamagic really necessary to make a viable caster?