7th son of sons
2014-05-01, 08:14 PM
(Note: Wanted to put this up on the board to further motivate myself to finish it :P, Got mythos coming by the end of the weekend. They're all ready to go, just need to put 'em down here)
Built using ShadowFireLances base, and built on Xefas' Mythic Character system, I give you: The Mythic Horror
http://i.imgur.com/WyIxHdu.png
"The oldest and strongest emotion of mankind is Fear" - H.P. Lovecraft, Supernatural Horror in literature
The Epifovian
Before the first mortal tread upon the material planes, there was the gods. Before those gods, the Great Wheel was crafted by the might of the Lawgivers. Before the Lawgivers, existence was ravaged by the Titans. And before the Titans, there was the Far Realms, a place of Nightmares. In the grand story that is the universe, the Far-Plane exists as but a plot hole, made by no one and ended by no one, just pure, undiluted, existence. But the Far Realm was not devoid of all life, was not lacking in its own means of reaching out unto the true narratives of the prime plane. Within that den of horror and foul existence, a titan was forged from the growing dread of the plane.
He knew no happiness, no hope, no sorrow. He knew only the overwhelming sensations of the Far Plane. He only knew the gripping nihilism of life without any dreams or hopes or emotional input, only of the horrors that surrounded him. But Over the centuries, over Eons of truly being alone, he grew to revel in his absolute existence. When he crawled out from his pit, out unto the fields of the other Titans, they recoiled at the sight. They had not known fear, they had not known dread, but this Titan was composed only of such feelings. He was dubbed by his fellows as Fear, and when first he was seen by the Lawgivers, he was slain immediately, and his body cast back into the ravishes of the Far Realm. But Myth's have a strange way of persisting long past there end.
In the back of there minds, the creators could not forget the sight of that which was dubbed fear. It became a part of there minds, a feeling in there subconscious, a blight on there otherwise indomitable existence. They recreated such fear in the mortals they crafted, unknowingly casting them into a life knowing the fear that cause the First Gods themselves to recoil in revulsion. The original Fear began to reform, in the hearts and minds of those who walked upon the great wheel. In a way, it became in death a greater driving force in the earthly narrative, than it ever could have in life.
All are born with the ability to fear. They may grow out of said ability, and it may be years before they realize they can be made to fear, but all possess the ability. But not all are born of fear. Not all undergo such horrors as to have there entire faith shaken. Not all view such primal terrors that would leave the minds of lesser mortals broken. Not all understand the revelations of Original Fear. For those who do walk his path, who embrace Terror as a means of strength, they may master the primordial arts of that Titan which should not have lived. To them, “Unafraid” is a mistranslation of “Ignorant”.
They are the mortals who can tap into the primal instincts of one of the first existences. Generations of there kind have learned the secrets of the once so Far Plane, and Generations more will after them. These inborn instincts can be traced back to original Fear himself, who rots and decays in that destitute pit, letting his existence blossom out unto the great wheel, spreading his legend, watching even in death, silently pushing those of his ascendents closer to his dream of perfect life.
For those who follow his pushes, they are forever dubbed under the name of “Epifovian”
Hit Die: d8
Skill Points: 6+Intelligence Modifier
Class Skills: Balance, Bluff, Climb, Concentration, Craft, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (All), Listen, Move Silently, Open Lock, Profession, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Survival, Swim, Tumble
Proficiencies: Epifovian’s are proficient in simple weapons, as well as light and medium armor, but not shields.
LevelBABFortRefWillSpecialMythosExcellencies
1st+1+2+2+2Terror-Spawned Mythos, Mythos Known, Exceptional Mythos, Terrifying Excellence, Unreal Existence, Far-Spawn Taint I+2+1
2nd+2+3+3+3+0+1
3rd+3+3+3+3Far-Spawn Taint II+1+0
4th+4+4+4+4+0+1
5th+5+4+4+4Far-Spawn Taint III+1+0
6th+6/+1+5+5+5+0+1
7th+7/+2+5+5+5Fantastic Mythos+1+1
8th+8/+3+6+6+6Far-Spawn Taint IV+0+1
9th+9/+4+6+6+6+1+0
10th+10/+5+7+7+7Far-Spawn Taint V+0+1
11th+11/+6/+1+7+7+7+1+0
12th+12/+7/+2+8+8+8+0+1
13th+13/+8/+3+8+8+8Legendary Mythos+1+1
14th+14/+9/+4+9+9+9+0+1
15th+15/+10/+5+9+9+9+1+0
16th+16/+11/+6/+1+10+10+10+0+1
17th+17/+12/+7/+2+10+10+10+1+0
18th+18/+13/+8/+3+11+11+11+0+1
19th+19/+14/+9/+4+11+11+11Exalted Mythos+1+1
20th+20/+15/+10/+5+12+12+12+1+1
Terror-Spawned Mythos: An Epifovian's power is expressed in terms of one or more "Mythos", the building blocks of the legend that they are, and the stories that they have told and will tell. While any given Mythos varies from the rest, they share some similar traits. They are always Extraordinary abilities, and when they reference a difficulty class for an imposed saving throw, that saving throw is always calculated as (10 + 1/2 class level + Wisdom modifier, unless otherwise stated). When a Mythos references a "level" that is not clearly defined in some other way, such as "character level", it refers to "class level" as in the number of levels one has in the Epifovian class. When a Mythos references "allies", it specifically does not refer to the Epifovian using it. When a Mythos grants a feat as a bonus feat, it is regardless of whether the character meets the prerequisites for that feat (unless otherwise stated), and if the character already possesses that feat (in some permanent fashion - via the normal allotment gained by leveling up, or through another Mythos, and so on, but not those gained temporarily, such as via a "Heroics" spell), they must replace the prior instance of that feat with another feat that they qualify for.
Every Mythos has a Tier. The Tier of a Mythos ranges from 1 to 4, typically referred to as Exceptional, Fantastic, Legendary, and Exalted. The Exceptional Mythos of the Epifovian belongs to the lowliest of horrors, that which would make you wince at the sight, a double-checking of the locks, those who lurk just out of sight, a rumor, a whisper of the fear this world may produce, but nothing more. The Fantastic Mythos of the Epifovian draw to mind creatures of Horror stories, that which you would recoil from the sight, a creature whose form is enough to linger on your thoughts for days afterwards, a beast whose existence has started to manifest the shadow of the Far Realms. The Legendary Mythos of the Epifovian are held by true nightmares, living abominations of flesh and of dread, so grand are his descriptions that few would believe such things can be drawn even from ideas, much less made of true flesh. While a Legendary Epifovian is a walking horror, an Exalted Epifovian has evolved beyond description. He is an Amalgam of parts, of ideas, or terrors, of every terrible thought ever had by a living being. They have become Primal nightmares, the type of horror that can never truly be unseen, nor could they ever truly be described. They live on the edge, between existence upon this plane, and life in the Primal Horror of the Far Realms they now can call home. None has existed who did not fear even a chance encounter with the Exalted Epifovian.
Some Mythos, in addition to their initial stated effect, have Basic and Advanced manifestations. When an Epifovian gains access to a Mythos with a list of Basic manifestations, they may choose one such manifestation, and they gain that benefit immediately as well. This choice may not be changed later. When an Epifovian gains access to a Mythos with a list of advanced manifestations, they may choose one such manifestation, and they gain that benefit upon achieving their next level of Epifovian. This choice may be changed at any point before receiving the chosen manifestation itself, but not after (choosing beforehand is just an easy way to mark it down on your character sheet so you don't forget that you'll be getting something later).
Mythos Known: A 1st level Epifovian begins play with two Exceptional Mythos that he qualifies for, if this is his first level in a PC character class. At higher levels, he gains additional Mythos as noted on the Epifovian class table.
For characters that multiclass into Epifovian after having taken levels in another PC character class, the 1st level of the Epifovian class grants only a single Exceptional Mythos, rather than two.
An Epifovian also has the ability to learn mythos beyond those allotted to him by leveling up by performing certain tasks. While an Epifovian is a creature of horror, there’s a certain level of horror in ruining that which once was beautiful. By laying waste to magical items, not merely destroying them, but outright ensuring either their inability to function ever again, or worse still, to alter them to perform some terrible function beyond its original design. This ruined item’s worth in gold pieces is recouped to the Epifovian as Mythos points, but that disfigured magical items worth is returned twice fold, but only once it is used in some horrid manor by one not possessing Epifovian levels.
By spending 1,000 Mythos Points, and 250xp, he may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
For half the listed price for a given Tier, an Epifovian may learn a Basic or Advanced manifestation of a Mythos they already know of that Tier.
Learning Mythos above the standard requires a horror in a soul that is so impure and corrupted it dreams of little else. An Epifovian may only utilize this ability while more than half of his effective character level (ECL) is devoted to levels in the Epifovian class.
Terrifying Excellence: As denoted on their class table, an Epifovian gains a certain number of abilities known as "Excellences". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, an Epifovian may learn more Excellences above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)
Unreal Existence: As the Epifovian grows closer and closer to the point of original fear, the lingering wills of the Titan’s existence return to them gifts, to ensure his continual advancements. The Epifovian does not plan, he does not carry himself with grace, nor is a walking rampage, rather he was born with the capacity to create terror; he is a creature born purely of instinct. The lineage of the Epifovian is in his mind always, and they whisper to him terrible secrets, that he may better survive to pass along what they had started. At first level, an Epifovian may use his wisdom in place of charisma to determine his bonus to Intimidate checks, as well as add his wisdom to his Armour Class when in light or no armor, with the thousand conflicts of his horrid predecessors giving him insight into combats from Eons past. This bonus applies to his touch and flat footed AC.
Far-Spawn Taint: The Horrors of this world would not do well to leave no mark upon the flesh of lesser mortals, nor to share in it. At first level, the Epifovian gains Abberation Blood as a bonus feat, as his skin takes on a sickly tone of some unearthly cover, giving them a penalty to charisma checks equal to the corresponding level of Far-Spawn Taint he has acquired.
At third level, the instinct of ages molds the Epifovian’s mind to better suit the needs of his chosen path. The Epifovian may use his wisdom bonus in place of his intelligence bonus to determine his bonus skill points per level. He gains this bonus retroactively. In addition, any natural attacks the Epifovian has are treated as Magic for the purpose of overcoming Damage Reduction.
At Fifth level, the Epifovian begins to draw strength from his memories. He recalls the Far-Real, he knows the depths of greatest terror, and he embraces them. At 5th level, whenever the Epifovian would be subjected to a fear effect, he may choose to ignore it. If he allows it to affect him, it is delayed for 1 hour per Epifovian level, and during this point he gains a perfection bonus to all skill checks and attack rolls, with the value depending on the level of fear. (+2 for shaken, +4 for frightened, or +8 for panicked). In addition, the Epifovian's natural attacks are considered to be any Alignment for the purpose of overcoming damage reduction.
At Eighth level, the Epifovian’s wealth of otherworldly knowledge and instincts finally gifts him with a form worthy of his path. An Epifovian’s type become outsider, save he is always considered on his home plane. Furthermore, the Epifovian has finally realized how the horror in him may truly manifest. As a swift action, an Epifovian may glimpse his home plane, instilling within him any level of fear he desires, and gaining the bonuses above. The actual fear of the event is staved till the end of the encounter, and last for five minutes after, and can be delayed no longer. In addition, his natural attacks are considered any material for purpose of overcoming damage reduction.
At tenth levels, the Epifovian becomes indistinguishable from the horror from where his legends first began, gaining Willing Deformity as a bonus feat, as well as any one deformity and any one Abberation feat he meets the prerequisites for. In addition all his natural attacks are treated as +2 weapons. This increases to +3 at 13, +4 at 16, and +5 at 19.
Built using ShadowFireLances base, and built on Xefas' Mythic Character system, I give you: The Mythic Horror
http://i.imgur.com/WyIxHdu.png
"The oldest and strongest emotion of mankind is Fear" - H.P. Lovecraft, Supernatural Horror in literature
The Epifovian
Before the first mortal tread upon the material planes, there was the gods. Before those gods, the Great Wheel was crafted by the might of the Lawgivers. Before the Lawgivers, existence was ravaged by the Titans. And before the Titans, there was the Far Realms, a place of Nightmares. In the grand story that is the universe, the Far-Plane exists as but a plot hole, made by no one and ended by no one, just pure, undiluted, existence. But the Far Realm was not devoid of all life, was not lacking in its own means of reaching out unto the true narratives of the prime plane. Within that den of horror and foul existence, a titan was forged from the growing dread of the plane.
He knew no happiness, no hope, no sorrow. He knew only the overwhelming sensations of the Far Plane. He only knew the gripping nihilism of life without any dreams or hopes or emotional input, only of the horrors that surrounded him. But Over the centuries, over Eons of truly being alone, he grew to revel in his absolute existence. When he crawled out from his pit, out unto the fields of the other Titans, they recoiled at the sight. They had not known fear, they had not known dread, but this Titan was composed only of such feelings. He was dubbed by his fellows as Fear, and when first he was seen by the Lawgivers, he was slain immediately, and his body cast back into the ravishes of the Far Realm. But Myth's have a strange way of persisting long past there end.
In the back of there minds, the creators could not forget the sight of that which was dubbed fear. It became a part of there minds, a feeling in there subconscious, a blight on there otherwise indomitable existence. They recreated such fear in the mortals they crafted, unknowingly casting them into a life knowing the fear that cause the First Gods themselves to recoil in revulsion. The original Fear began to reform, in the hearts and minds of those who walked upon the great wheel. In a way, it became in death a greater driving force in the earthly narrative, than it ever could have in life.
All are born with the ability to fear. They may grow out of said ability, and it may be years before they realize they can be made to fear, but all possess the ability. But not all are born of fear. Not all undergo such horrors as to have there entire faith shaken. Not all view such primal terrors that would leave the minds of lesser mortals broken. Not all understand the revelations of Original Fear. For those who do walk his path, who embrace Terror as a means of strength, they may master the primordial arts of that Titan which should not have lived. To them, “Unafraid” is a mistranslation of “Ignorant”.
They are the mortals who can tap into the primal instincts of one of the first existences. Generations of there kind have learned the secrets of the once so Far Plane, and Generations more will after them. These inborn instincts can be traced back to original Fear himself, who rots and decays in that destitute pit, letting his existence blossom out unto the great wheel, spreading his legend, watching even in death, silently pushing those of his ascendents closer to his dream of perfect life.
For those who follow his pushes, they are forever dubbed under the name of “Epifovian”
Hit Die: d8
Skill Points: 6+Intelligence Modifier
Class Skills: Balance, Bluff, Climb, Concentration, Craft, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Jump, Knowledge (All), Listen, Move Silently, Open Lock, Profession, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Survival, Swim, Tumble
Proficiencies: Epifovian’s are proficient in simple weapons, as well as light and medium armor, but not shields.
LevelBABFortRefWillSpecialMythosExcellencies
1st+1+2+2+2Terror-Spawned Mythos, Mythos Known, Exceptional Mythos, Terrifying Excellence, Unreal Existence, Far-Spawn Taint I+2+1
2nd+2+3+3+3+0+1
3rd+3+3+3+3Far-Spawn Taint II+1+0
4th+4+4+4+4+0+1
5th+5+4+4+4Far-Spawn Taint III+1+0
6th+6/+1+5+5+5+0+1
7th+7/+2+5+5+5Fantastic Mythos+1+1
8th+8/+3+6+6+6Far-Spawn Taint IV+0+1
9th+9/+4+6+6+6+1+0
10th+10/+5+7+7+7Far-Spawn Taint V+0+1
11th+11/+6/+1+7+7+7+1+0
12th+12/+7/+2+8+8+8+0+1
13th+13/+8/+3+8+8+8Legendary Mythos+1+1
14th+14/+9/+4+9+9+9+0+1
15th+15/+10/+5+9+9+9+1+0
16th+16/+11/+6/+1+10+10+10+0+1
17th+17/+12/+7/+2+10+10+10+1+0
18th+18/+13/+8/+3+11+11+11+0+1
19th+19/+14/+9/+4+11+11+11Exalted Mythos+1+1
20th+20/+15/+10/+5+12+12+12+1+1
Terror-Spawned Mythos: An Epifovian's power is expressed in terms of one or more "Mythos", the building blocks of the legend that they are, and the stories that they have told and will tell. While any given Mythos varies from the rest, they share some similar traits. They are always Extraordinary abilities, and when they reference a difficulty class for an imposed saving throw, that saving throw is always calculated as (10 + 1/2 class level + Wisdom modifier, unless otherwise stated). When a Mythos references a "level" that is not clearly defined in some other way, such as "character level", it refers to "class level" as in the number of levels one has in the Epifovian class. When a Mythos references "allies", it specifically does not refer to the Epifovian using it. When a Mythos grants a feat as a bonus feat, it is regardless of whether the character meets the prerequisites for that feat (unless otherwise stated), and if the character already possesses that feat (in some permanent fashion - via the normal allotment gained by leveling up, or through another Mythos, and so on, but not those gained temporarily, such as via a "Heroics" spell), they must replace the prior instance of that feat with another feat that they qualify for.
Every Mythos has a Tier. The Tier of a Mythos ranges from 1 to 4, typically referred to as Exceptional, Fantastic, Legendary, and Exalted. The Exceptional Mythos of the Epifovian belongs to the lowliest of horrors, that which would make you wince at the sight, a double-checking of the locks, those who lurk just out of sight, a rumor, a whisper of the fear this world may produce, but nothing more. The Fantastic Mythos of the Epifovian draw to mind creatures of Horror stories, that which you would recoil from the sight, a creature whose form is enough to linger on your thoughts for days afterwards, a beast whose existence has started to manifest the shadow of the Far Realms. The Legendary Mythos of the Epifovian are held by true nightmares, living abominations of flesh and of dread, so grand are his descriptions that few would believe such things can be drawn even from ideas, much less made of true flesh. While a Legendary Epifovian is a walking horror, an Exalted Epifovian has evolved beyond description. He is an Amalgam of parts, of ideas, or terrors, of every terrible thought ever had by a living being. They have become Primal nightmares, the type of horror that can never truly be unseen, nor could they ever truly be described. They live on the edge, between existence upon this plane, and life in the Primal Horror of the Far Realms they now can call home. None has existed who did not fear even a chance encounter with the Exalted Epifovian.
Some Mythos, in addition to their initial stated effect, have Basic and Advanced manifestations. When an Epifovian gains access to a Mythos with a list of Basic manifestations, they may choose one such manifestation, and they gain that benefit immediately as well. This choice may not be changed later. When an Epifovian gains access to a Mythos with a list of advanced manifestations, they may choose one such manifestation, and they gain that benefit upon achieving their next level of Epifovian. This choice may be changed at any point before receiving the chosen manifestation itself, but not after (choosing beforehand is just an easy way to mark it down on your character sheet so you don't forget that you'll be getting something later).
Mythos Known: A 1st level Epifovian begins play with two Exceptional Mythos that he qualifies for, if this is his first level in a PC character class. At higher levels, he gains additional Mythos as noted on the Epifovian class table.
For characters that multiclass into Epifovian after having taken levels in another PC character class, the 1st level of the Epifovian class grants only a single Exceptional Mythos, rather than two.
An Epifovian also has the ability to learn mythos beyond those allotted to him by leveling up by performing certain tasks. While an Epifovian is a creature of horror, there’s a certain level of horror in ruining that which once was beautiful. By laying waste to magical items, not merely destroying them, but outright ensuring either their inability to function ever again, or worse still, to alter them to perform some terrible function beyond its original design. This ruined item’s worth in gold pieces is recouped to the Epifovian as Mythos points, but that disfigured magical items worth is returned twice fold, but only once it is used in some horrid manor by one not possessing Epifovian levels.
By spending 1,000 Mythos Points, and 250xp, he may learn an Exceptional Mythos. A Fantastic Mythos requires 5,000 Mythos Points and 500xp. A Legendary Mythos takes 10,000 Mythos Points, and 1,000xp. And an Exalted Mythos takes 20,000 Mythos Points and 2,000xp.
For half the listed price for a given Tier, an Epifovian may learn a Basic or Advanced manifestation of a Mythos they already know of that Tier.
Learning Mythos above the standard requires a horror in a soul that is so impure and corrupted it dreams of little else. An Epifovian may only utilize this ability while more than half of his effective character level (ECL) is devoted to levels in the Epifovian class.
Terrifying Excellence: As denoted on their class table, an Epifovian gains a certain number of abilities known as "Excellences". These tend to be more general, generic, and passive than a Mythos, but are useful nonetheless, and are drawn from their own separate list, unsegregated by Tiers. Like a Mythos, an Epifovian may learn more Excellences above their allotted amount. Each one costs 1,000 Mythos Points and 100xp, plus an additional 1,000 Mythos Points and 100xp for each time a new Excellency is innovated beyond the first. (So, 2,000mp and 200xp for the second, 3,000mp and 300xp for the third, etc.)
Unreal Existence: As the Epifovian grows closer and closer to the point of original fear, the lingering wills of the Titan’s existence return to them gifts, to ensure his continual advancements. The Epifovian does not plan, he does not carry himself with grace, nor is a walking rampage, rather he was born with the capacity to create terror; he is a creature born purely of instinct. The lineage of the Epifovian is in his mind always, and they whisper to him terrible secrets, that he may better survive to pass along what they had started. At first level, an Epifovian may use his wisdom in place of charisma to determine his bonus to Intimidate checks, as well as add his wisdom to his Armour Class when in light or no armor, with the thousand conflicts of his horrid predecessors giving him insight into combats from Eons past. This bonus applies to his touch and flat footed AC.
Far-Spawn Taint: The Horrors of this world would not do well to leave no mark upon the flesh of lesser mortals, nor to share in it. At first level, the Epifovian gains Abberation Blood as a bonus feat, as his skin takes on a sickly tone of some unearthly cover, giving them a penalty to charisma checks equal to the corresponding level of Far-Spawn Taint he has acquired.
At third level, the instinct of ages molds the Epifovian’s mind to better suit the needs of his chosen path. The Epifovian may use his wisdom bonus in place of his intelligence bonus to determine his bonus skill points per level. He gains this bonus retroactively. In addition, any natural attacks the Epifovian has are treated as Magic for the purpose of overcoming Damage Reduction.
At Fifth level, the Epifovian begins to draw strength from his memories. He recalls the Far-Real, he knows the depths of greatest terror, and he embraces them. At 5th level, whenever the Epifovian would be subjected to a fear effect, he may choose to ignore it. If he allows it to affect him, it is delayed for 1 hour per Epifovian level, and during this point he gains a perfection bonus to all skill checks and attack rolls, with the value depending on the level of fear. (+2 for shaken, +4 for frightened, or +8 for panicked). In addition, the Epifovian's natural attacks are considered to be any Alignment for the purpose of overcoming damage reduction.
At Eighth level, the Epifovian’s wealth of otherworldly knowledge and instincts finally gifts him with a form worthy of his path. An Epifovian’s type become outsider, save he is always considered on his home plane. Furthermore, the Epifovian has finally realized how the horror in him may truly manifest. As a swift action, an Epifovian may glimpse his home plane, instilling within him any level of fear he desires, and gaining the bonuses above. The actual fear of the event is staved till the end of the encounter, and last for five minutes after, and can be delayed no longer. In addition, his natural attacks are considered any material for purpose of overcoming damage reduction.
At tenth levels, the Epifovian becomes indistinguishable from the horror from where his legends first began, gaining Willing Deformity as a bonus feat, as well as any one deformity and any one Abberation feat he meets the prerequisites for. In addition all his natural attacks are treated as +2 weapons. This increases to +3 at 13, +4 at 16, and +5 at 19.