The Oni
2014-05-04, 02:09 PM
Been kicking around the idea of a post-apoc setting where something obscenely awful happens on Golarion - cataclysmic enough to see from space and disrupt/destroy basically every civilization on the planet, but not enough to *completely* end all life. A handful of the most well-established cities are doing their best to weather the hazards while dealing with refugees, while most other settlements are just steps from full-blown Dark Sunnian barbarism (unless it's happened already).
The kicker is that the players will all hail from off-world, and are dispatched by various forces to discover the cause and nature of this anomaly. They may be there to help...or maybe screw things up even worse.
My idea is that the civilizations/races/etc. on Golarion and its surrounding planets will be more or less the same, but extrapolated a couple hundred or a couple thousand years. Tech has advanced somewhat - and then everything went to hell when [earth-shattering event] happened, and I'm planning to incorporate the Mecha D20 rules into the setting for interstellar travel's sake (and because it's freaking cool).
I'd like to give the players lots of race options, but I want them to all be fairly unusual and I want them to have decent reasons to be there, but I'm not an expert on the lore.
Player Races:
Lashunta (from Castrovel) - for a benevolent rescue mission, to document the event for knowledge's sake, or possibly both
Triaxian (from Triaxus) - to make sure Golarion doesn't turn into another Eox, because it's right next to them and freaks them the hell out
Lizardfolk (from Akiton - same stats as Golarion lizardfolk but different culture) - colonization?
Shobhad-neh? (from Akiton) (May require CR-tweaking) - definitely colonization
Android? (technically they hail from Golarion, but the tech that makes them is implied to be otherworldly and could belong to another race) - probably to just document the event
Dragonkin (from Triaxus)? Probably right out for player races but they seem like cool allies.
As for the nature of the cataclysm itself I want to avoid "meteor impact" because Golarion already had one of those in canon.
Any suggestions?
The kicker is that the players will all hail from off-world, and are dispatched by various forces to discover the cause and nature of this anomaly. They may be there to help...or maybe screw things up even worse.
My idea is that the civilizations/races/etc. on Golarion and its surrounding planets will be more or less the same, but extrapolated a couple hundred or a couple thousand years. Tech has advanced somewhat - and then everything went to hell when [earth-shattering event] happened, and I'm planning to incorporate the Mecha D20 rules into the setting for interstellar travel's sake (and because it's freaking cool).
I'd like to give the players lots of race options, but I want them to all be fairly unusual and I want them to have decent reasons to be there, but I'm not an expert on the lore.
Player Races:
Lashunta (from Castrovel) - for a benevolent rescue mission, to document the event for knowledge's sake, or possibly both
Triaxian (from Triaxus) - to make sure Golarion doesn't turn into another Eox, because it's right next to them and freaks them the hell out
Lizardfolk (from Akiton - same stats as Golarion lizardfolk but different culture) - colonization?
Shobhad-neh? (from Akiton) (May require CR-tweaking) - definitely colonization
Android? (technically they hail from Golarion, but the tech that makes them is implied to be otherworldly and could belong to another race) - probably to just document the event
Dragonkin (from Triaxus)? Probably right out for player races but they seem like cool allies.
As for the nature of the cataclysm itself I want to avoid "meteor impact" because Golarion already had one of those in canon.
Any suggestions?