qazzquimby
2014-05-04, 08:34 PM
Starting with the point.
If a player could buy a feat with experience, how much would it cost? What about an ability score upgrade? A certain class feature?
In order to make character building more fluid, I've been attempting to answer such questions. I have recently developed a fairly convoluted formula to convert XP to GP or vice versa at any level, based on the experience required to level up, and the WBL table.
Edit: Nope, it's not a valid formula.
It's pretty ugly, but I love it anyway.
GP=0.65XP*1.236^ECL
XP=GP/(0.65*1.236^ECL)
Edit: problems. Based on xp required to level, not total xp. Xp over 20 levels does not necessarily equal gp over 20 levels, and probably doesn't.
I would need to make a new value, replacing ECL, that reflects your total xp and gp, since they can both reflect your power with this system.
Another approach would be making a formula to adjust item costs, and adjusting gold rewards, so that we don't need variable powers to make a conversion.
The idea is to make a point buy possible in 3.5 (or 3.P and ect.) while staying balanced among class built characters.
I can't mathematically determine a conversion rate from xp to feats or class features though, so I'm requesting help.
If a player could buy a feat with experience, how much would it cost? What about an ability score upgrade? A certain class feature?
In order to make character building more fluid, I've been attempting to answer such questions. I have recently developed a fairly convoluted formula to convert XP to GP or vice versa at any level, based on the experience required to level up, and the WBL table.
Edit: Nope, it's not a valid formula.
It's pretty ugly, but I love it anyway.
GP=0.65XP*1.236^ECL
XP=GP/(0.65*1.236^ECL)
Edit: problems. Based on xp required to level, not total xp. Xp over 20 levels does not necessarily equal gp over 20 levels, and probably doesn't.
I would need to make a new value, replacing ECL, that reflects your total xp and gp, since they can both reflect your power with this system.
Another approach would be making a formula to adjust item costs, and adjusting gold rewards, so that we don't need variable powers to make a conversion.
The idea is to make a point buy possible in 3.5 (or 3.P and ect.) while staying balanced among class built characters.
I can't mathematically determine a conversion rate from xp to feats or class features though, so I'm requesting help.