Saumy
2014-05-05, 07:50 AM
Sorry if this is in the wrong place, i'm looking for some advice. I've been running a 4e game for a little over 3 months. We play once a week 4-5 hrs at a time.
Recently, a player has went from the 'diplomatic player with a code' to the 'smart mouthed, distracted thug'.
On top of that he's begun ask constant in depth questions to NPC's. I do my best to answer but when a certain NPC doesn't "know" or has an answer doesn't satisfy him. He then questions me Directly out of character demanding that this information should be common knowledge and everyone should know and for the NPC not to know basically doesn't make sense. Distracting the session.
He also has a bad habit of whenever his turn rolls around, he takes it as his opportunity to 'take the stand' and proceed to hold the game up for 7-10 minutes while he tells a story about something random before he takes his turn.
He has also begun to speak/'call out' during narrative moments or NPC speeches or dialogue about a quest. sometimes causing me to re read because half the players at the table couldn't hear what I said.
Now here is what I've tried.
Explaining to him reasons as to why the NPC wouldn't know that or its not my business to explain (if its something to do with another players back story and I don't want to spoil it so i leave it hidden from certain NPC's to try and preserve it for the other player to reveal when they feel they want to).
Asking him as politely as possible to please take his turn before he continues his story.
Also asking him to 'not interrupt me' when im speaking as a character or giving information.
Now I'm not trying to 'suck the fun' out of it or take away role play (there's times they get offtrack on a quest and I've had to make up characters on the spot and names etc. That's fine).
Also I don't have a problem with out of game chatter as long as on their turn they know what they are doing. Also there is always an opportunity at some point during a 'scene' for them to take action or ask questions.
Since speaking with him about it isn't helping and I'm getting sick of constantly asking him to just take his turn (and getting this 'look' from him that says hes cant believe i'd ask him to go).
I'm curious if someone else has had a player similar to this or knows of something i could do to keep this from escalating further?
Or could I be taking it too seriously? I know DND is meant to be fun but, I personally like to keep the game as fluid as possible so anything that slows it down has a tendency to kinda pick at my nerves a bit. (I'm not talking about role playing or going off the path, I'm cool with that stuff and enjoy the surprise). Also I put a lot of work into getting this set up (making cards for each player each with a skill on it, printing cutting them out, making tokens, making a world map in sections that they then get, making tangible items for them to actually hold ex: old scroll).
Recently, a player has went from the 'diplomatic player with a code' to the 'smart mouthed, distracted thug'.
On top of that he's begun ask constant in depth questions to NPC's. I do my best to answer but when a certain NPC doesn't "know" or has an answer doesn't satisfy him. He then questions me Directly out of character demanding that this information should be common knowledge and everyone should know and for the NPC not to know basically doesn't make sense. Distracting the session.
He also has a bad habit of whenever his turn rolls around, he takes it as his opportunity to 'take the stand' and proceed to hold the game up for 7-10 minutes while he tells a story about something random before he takes his turn.
He has also begun to speak/'call out' during narrative moments or NPC speeches or dialogue about a quest. sometimes causing me to re read because half the players at the table couldn't hear what I said.
Now here is what I've tried.
Explaining to him reasons as to why the NPC wouldn't know that or its not my business to explain (if its something to do with another players back story and I don't want to spoil it so i leave it hidden from certain NPC's to try and preserve it for the other player to reveal when they feel they want to).
Asking him as politely as possible to please take his turn before he continues his story.
Also asking him to 'not interrupt me' when im speaking as a character or giving information.
Now I'm not trying to 'suck the fun' out of it or take away role play (there's times they get offtrack on a quest and I've had to make up characters on the spot and names etc. That's fine).
Also I don't have a problem with out of game chatter as long as on their turn they know what they are doing. Also there is always an opportunity at some point during a 'scene' for them to take action or ask questions.
Since speaking with him about it isn't helping and I'm getting sick of constantly asking him to just take his turn (and getting this 'look' from him that says hes cant believe i'd ask him to go).
I'm curious if someone else has had a player similar to this or knows of something i could do to keep this from escalating further?
Or could I be taking it too seriously? I know DND is meant to be fun but, I personally like to keep the game as fluid as possible so anything that slows it down has a tendency to kinda pick at my nerves a bit. (I'm not talking about role playing or going off the path, I'm cool with that stuff and enjoy the surprise). Also I put a lot of work into getting this set up (making cards for each player each with a skill on it, printing cutting them out, making tokens, making a world map in sections that they then get, making tangible items for them to actually hold ex: old scroll).