Jowgen
2014-05-05, 09:46 AM
Dragon Shaman's are a pretty bad class in my opinion, but I hear that they can make for a decent intimidate build, so this I'm trying to come up with a build that can demoralize just about anything at ECL 8.
Draconic Dream Dwarf Dragon Shaman 7, with a charisma mod of +5.
Ranks: 10
Charisma: +5
Bluff Synergy: +2 (Synergy)
Draconic template: +2 (Racial)
Abrasive trait: +1 (untyped)
Nymph's kiss feat: +2 (Circumstance)
Draconic Presence Aura: +2 (Aura)
Beguiling Influence Invocation: +6 (untyped)
Fearsome enchantment (DotU): +5 (enhancement)
Mask of Mastery (MIC): +5 (Competence)
Total: = 40
Imperious Command feat (DotU): Demoralize causes 1 round cower, 1 round shaken
Never Outnumbered Skill Trick: 1/combat intimidate all within 20 feat
Weapon: Kusari Gama, 1-handed reach weapon
The character can demoralize anyone within 10 feet (who's HD, Wis and Saves vs Fear don't add up to at least 21) as a move action, after which they're forced to cower for 1 round and are then shaken on the next. At best, this means keeping 2 enemies on permanent lock-down while they're getting slowly murdered. Never outnumbered can serve as a panic button for when surrounded by too many foes.
My main problem with this are fear-immune enemies and Undead, which from what I gather, are Immune as all fear effects, even if caused by intimidate, are inherently mind affecting, which they're immune to.
Is there anything someone can suggest to improve on this Demoralization set-up? Something to allow for the demoralizing of fear-immune/undead enemies would be awesome, but I have little hope that there is something :smallannoyed:
Draconic Dream Dwarf Dragon Shaman 7, with a charisma mod of +5.
Ranks: 10
Charisma: +5
Bluff Synergy: +2 (Synergy)
Draconic template: +2 (Racial)
Abrasive trait: +1 (untyped)
Nymph's kiss feat: +2 (Circumstance)
Draconic Presence Aura: +2 (Aura)
Beguiling Influence Invocation: +6 (untyped)
Fearsome enchantment (DotU): +5 (enhancement)
Mask of Mastery (MIC): +5 (Competence)
Total: = 40
Imperious Command feat (DotU): Demoralize causes 1 round cower, 1 round shaken
Never Outnumbered Skill Trick: 1/combat intimidate all within 20 feat
Weapon: Kusari Gama, 1-handed reach weapon
The character can demoralize anyone within 10 feet (who's HD, Wis and Saves vs Fear don't add up to at least 21) as a move action, after which they're forced to cower for 1 round and are then shaken on the next. At best, this means keeping 2 enemies on permanent lock-down while they're getting slowly murdered. Never outnumbered can serve as a panic button for when surrounded by too many foes.
My main problem with this are fear-immune enemies and Undead, which from what I gather, are Immune as all fear effects, even if caused by intimidate, are inherently mind affecting, which they're immune to.
Is there anything someone can suggest to improve on this Demoralization set-up? Something to allow for the demoralizing of fear-immune/undead enemies would be awesome, but I have little hope that there is something :smallannoyed: