Duboris
2014-05-08, 01:34 AM
So, I'm Duboris, and I frequent these forums with questions upon questions that usually involve silly, silly optimization with just the right hint of flavor.
See, I've got 2 things going for me right now. I'm working on an adventure path that features players joining a mercenary guild and essentially doing odd jobs that slowly become more and more ridiculous as each little excursion turns into a full blown cluster**** of fun and madness. That said, I've ran into 2 issues.
Issue 1 is that I'm finding myself rather poor at keeping the topic of gold and whatnot sated. The players begin the AP at level 5, as well as the natural starting gold of 10,500 but they're not allowed to spend more than 30% of it on a single item. Needless to say everyone bought +1 weapons and armor, or went for option B and got rings and whatnot (It was allowed for the wizardy types that are squishy. The campaign doesn't allow Players to be summoners or gunslingers, and gunslingers are nowhere within the campaign setting.)
The issue I'm having is that placing gold in the encounters is becoming quite difficult, and I was wondering if the lot of you gentlemen world-crafters have a specific way in which you do this. I'd appreciate it if no one linked the loot generator 3.0 as I've had mixed results with it. (It gives me like 3 potions and a masterwork sword and that's about it. Lucky to get +1 darts (10) honestly.)
My second issue is that one of the early recurring enemies is the sword collector Gilgamesh, straight out of final fantasy. Poor taste aside, he's been renamed and has no animal companion, but he is hunting a particular sword. The first encounter with him he's level 10, assuming he needs class levels, but he could just as easily be an awakened eidolon or something. (If anyone knows of such a way to make that real, please share.) The only real part that's getting me is that I want him to have 6 arms and multi-attack while not being a monster of sorts. Perhaps an Augmened human with magical prosthetics? I can't be sure.
Please help.
See, I've got 2 things going for me right now. I'm working on an adventure path that features players joining a mercenary guild and essentially doing odd jobs that slowly become more and more ridiculous as each little excursion turns into a full blown cluster**** of fun and madness. That said, I've ran into 2 issues.
Issue 1 is that I'm finding myself rather poor at keeping the topic of gold and whatnot sated. The players begin the AP at level 5, as well as the natural starting gold of 10,500 but they're not allowed to spend more than 30% of it on a single item. Needless to say everyone bought +1 weapons and armor, or went for option B and got rings and whatnot (It was allowed for the wizardy types that are squishy. The campaign doesn't allow Players to be summoners or gunslingers, and gunslingers are nowhere within the campaign setting.)
The issue I'm having is that placing gold in the encounters is becoming quite difficult, and I was wondering if the lot of you gentlemen world-crafters have a specific way in which you do this. I'd appreciate it if no one linked the loot generator 3.0 as I've had mixed results with it. (It gives me like 3 potions and a masterwork sword and that's about it. Lucky to get +1 darts (10) honestly.)
My second issue is that one of the early recurring enemies is the sword collector Gilgamesh, straight out of final fantasy. Poor taste aside, he's been renamed and has no animal companion, but he is hunting a particular sword. The first encounter with him he's level 10, assuming he needs class levels, but he could just as easily be an awakened eidolon or something. (If anyone knows of such a way to make that real, please share.) The only real part that's getting me is that I want him to have 6 arms and multi-attack while not being a monster of sorts. Perhaps an Augmened human with magical prosthetics? I can't be sure.
Please help.