PDA

View Full Version : Pathfinder Variant Tarn Linnorm



Duboris
2014-05-08, 06:21 PM
So at the end of an Adventure path that takes the PC's all the way to level 20 from level 5, I've devised a beast that, to me, seems to be a functional CR 20, but not a final fight. Close to the end, of course, but still. I was wondering if you guys had any suggestions for it.

LINNORM, ZARTHID’S
This nightmarishly huge, snake-like dragon possesses a row of oversized, clunky teeth at its head and well over 30 eyes to boot.
ZARTHID’S LINNORM CR 20
XP 307,200
CE Colossal dragon (Flying)
Init +14; Senses all-around vision, darkvision 120 ft., low-light vision, scent, true seeing; Perception +40
DEFENSE
AC 40, touch 12, flat-footed 30 (+10 Dex, +26 natural, –8 size)
hp 385 (22d12+242); regeneration 15 (cold iron)
Fort +24, Ref +25, Will +20
Defensive Abilities freedom of movement; DR 20/cold iron; Immune Sonic, curse effects, flanking mind-affecting effects, paralysis, poison, sleep; SR 31
OFFENSE
Speed 50 ft., fly 150 ft. (Good),
Melee 1 bite +30 (3d8+16+6d6/19–20 plus shattering bite), 2 claws +30 (2d6+16), tail +25 (3d6+8 plus grab)
Space 30 ft.; Reach 30 ft.
Special Attacks Deafening Roar, Shattering Bite constrict (tail, 3d6+24),
STATISTICS
Str 42, Dex 32, Con 34, Int 7, Wis 25, Cha 27
Base Atk +22; CMB +46 (+50 grapple); CMD 64 (can't be tripped)
Feats Awesome Blow, Blind-Fight, Combat Reflexes, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Overrun, Improved Vital Strike, Lightning Reflexes,Power Attack, Vital Strike
Skills Fly +35, Perception +40, Stealth +27, Swim +49; Racial Modifier +8 Perception +8 Stealth +8 Fly
Languages Aklo, Draconic, Sylvan, Common.
ECOLOGY
Environment Chul’Galbrann’s outskirts
Organization solitary
Treasure triple
SPECIAL ABILITIES
All-Around Vision (Ex) A Zarthid Linnorm’s multiple eyes give it a +8 Racial Bonus on perception checks and it cannot be flanked.
Deafening Roar (Su) Once every 1d6 rounds as a standard action, a Zarthid linnorm can expel a deafening roar, dealing 22d8 points of sonic damage to all creatures struck (Reflex DC 32 halves). This sound creates hideous reverberations when it makes contact with metal—on the round after a creature takes sonic damage from this attack, it must make a DC 32 Fortitude save or become permanently deafened from hideous noise. (this secondary effect is a vibration-based effect). As a full-round action, the linnorm may roar and claw twice at the same time (but not use its other weapons). Alternatively, as a full-round action, it can roar much louder and focus a 120 foot burst on itself that effects everything in its area as a 20th caster level shatter that effects magical items. In this case it cannot use its roar again for 2d4 rounds. The save DC is Constitution-based.
Deafness Curse (Su) When a creature slays a Zarthid linnorm, the slayer is affected by the curse of deafness. Curse of Deafness: save Fort DC 32; effect creature is permanently deafened. The save DC is constitution based. Vulnerability to sonic damage, despite deafness.
Freedom of Movement (Ex) A Zarthid linnorm is under the constant effect of freedom of movement, as the spell of the same name. This effect cannot be dispelled. It is also under a constant Fly spell, despite its lack of wings.
Shattering Bite (Su) Bite Reflex DC 29 effect 6d6 sonic damage. A player that successfully avoids a Zarthid Linnorm’s bite is subject to a small 15 foot cone of sonic damage as its teeth ferociously smash together. One random piece of equipment is subject to a DC 29 fortitude save or it gains the broken conditions. All broken items affected by this shatter into pieces dealing 5d6 slashing damage in a 10 foot burst.
True Seeing (Ex) A Zarthid linnorm has true seeing, as the spell of the same name. This effect cannot be dispelled.
Vulnerability to Silence A Silence spell negates the shattering bite, but the Linnorm and a caster must make opposed checks when the heightened deafening roar comes into play. The Linnorm’s check for this competition is made at a +18 but should the silence effect be dispelled as a result of this, only it is removed, and all items in it are safe at the cost of the dispelling effect.
Frightful Presence (Ex) Will DC 32 As part of Heighted Deafening Roar. Effect: Frightened 3d6 rounds.

Zarthid's Linnorm that patrols Chul’Galbrann carries the name of Vox. No one immediately knows the origins of its existence or why it protects the city of Chul’Galbrann as its founder, Zarthid Zagatayal, is long dead. “Zarthid’s Linnorm” is a massive Linorm in the same jurisdiction as that of a Tarn Linnorm with many similar abilities, but it focuses on the delivery of destructive sonic damage during combat, threatening equipment as easily as it does lives.
Zarthid’s Linnorm allows the passage of ships that contain passengers who own emblems of the city, and it can discern a fake without failure, and should it ever do so will destroy the owner of the emblem, the ship it’s on, and every passenger aboard it. Otherwise it allows them passage into the city without issue, often to the New Blood’s collective slack-jawed awe.
A Zarthid linnorm is 130 feet long and weighs 30,000 pounds.

Deaxsa
2014-05-08, 07:00 PM
It doesn't have feats?

Duboris
2014-05-08, 09:03 PM
Apologies, it just didn't have the feats sectioned boldened. It's fixed. I was wondering if any particular parts of it came off as weak, and if too many parts seemed exploitable?

Doc_Maynot
2014-05-08, 09:12 PM
Let's check with the Vorpal Tribble CR Calc (Thank you new source in another thread):
#1. Divide creature's average HP by 4.5 to 6.5.
6.5 for 20-25 HD.

385/6.5= 59

#2. Add 1 for each five points above 10 its AC is, subtracting 1 for every 5 below.

59+6= 65

#3. Add 1 for each special attack (+2 to +5 or more if its got a decent number of spells in its spell-like abilities).

65+3= 68

#4. Add 1 for each quality unless you deem it worthy of more. Add 1 for each resistance and 10 points of DR it has, and 2 for each immunity. Subtract 1 for each vulnerability.

68+13= 81

#5. Add 1 for every two bonus feats it has.
81+5= 86

#6. Divide total by 3. This should be its rough CR

Total of: 28 2/3rds

Though that is for D&D, not sure how it'd equate to Pathfinder.

Duboris
2014-05-08, 09:19 PM
It is most definitely not a CR 28, I'll give it that. Red Great Wyrm's (Dragons) are CR 21 with more AC and a plethora of sorcerer spells as well as immunities and more spell resistance. The special abilities aren't fantastical either, and the original Linorm had just as many (Albeit this one is 1 CR higher than that, at CR 21, with 2 more AC and the bonus Frightful Presence ability)

Doc_Maynot
2014-05-08, 09:21 PM
The calculator was made to address issues with how things were too low, or too high of CR.

Example: The Crab From Hell (https://www.wizards.com/default.asp?x=dnd/fw/20040221a)

Duboris
2014-05-08, 09:24 PM
I know of this crab...