the OOD
2014-05-08, 06:21 PM
looking for assistance building a hard to kill warforged/golem, all design goals are written up below.
system is 3.5 and starting level is 3rd. this is a tall order, so I have turned to the mighty optemizers in the playground.
character design goals
=============================
mechanical goals:
>near-unstoppable
--never tires, wearies, gives up, breaths, or stops to eat, and hard to hurt directly(a crossbow bolt would bounce off of him), and hard to put down permanently.
--high HP
--high CON
--high armor class
--living construct or undead subtype, fluffed as a machine or golem
>menacing threat in melee combat
--able to kill things swiftly at close range
--able to defeat an unprepared magic-user in close combat
>can cover and protect their "charge"
--can take hits intended for another
--can provide "cover" for their charge
>can not be swayed from their duty
--high will save or immune to mind affecting abilities
=============================
fluff and roleplay goals:
>charged with the protection and assistance of another PC
--mechanical able to defend, protect, and aid his "charge" <--lexical gap in the English language, so I used the closest term.
--primary goal is to keep their "charge" safe in his/her adventures.
--secondary goal is to aid their "charge" in other aspects, protect their charge's companions, and ensure their continued function
>resolute and determined, but not unyielding to reason
>will often follow orders form thier "charge", but they are not compelled to do so
system is 3.5 and starting level is 3rd. this is a tall order, so I have turned to the mighty optemizers in the playground.
character design goals
=============================
mechanical goals:
>near-unstoppable
--never tires, wearies, gives up, breaths, or stops to eat, and hard to hurt directly(a crossbow bolt would bounce off of him), and hard to put down permanently.
--high HP
--high CON
--high armor class
--living construct or undead subtype, fluffed as a machine or golem
>menacing threat in melee combat
--able to kill things swiftly at close range
--able to defeat an unprepared magic-user in close combat
>can cover and protect their "charge"
--can take hits intended for another
--can provide "cover" for their charge
>can not be swayed from their duty
--high will save or immune to mind affecting abilities
=============================
fluff and roleplay goals:
>charged with the protection and assistance of another PC
--mechanical able to defend, protect, and aid his "charge" <--lexical gap in the English language, so I used the closest term.
--primary goal is to keep their "charge" safe in his/her adventures.
--secondary goal is to aid their "charge" in other aspects, protect their charge's companions, and ensure their continued function
>resolute and determined, but not unyielding to reason
>will often follow orders form thier "charge", but they are not compelled to do so