The_Admiral
2014-05-09, 03:51 AM
Half-Tarrasque Template
"Half-Tarrasque" is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).
A half-tarrasque uses all the base creature’s statistics and special abilities except as noted here.
Favoured Class
A half-tarrasque's favoured class remains the same as its base race, except if the base race's favoured class is an Arcane Caster. If so, its favoured class automatically changes to Barbarian.
Size and Type
The creature’s type changes to Magical Beast. Size increases by one size category if the base creature is Large or larger, and two size categories otherwise. Do not recalculate base attack bonus or saves.
Hit Dice
Increase base creature’s racial HD size up to d10 if it was lower, if not, it remains the size it was.
Armor Class
Natural armor improves by +8
Attack
All half-tarrasques have two claw attacks and a bite attack, and the claws are the primary natural weapon. Large and larger half-tarrasques gain a gore attack. If the base creature can use weapons, the half-tarrasque retains this ability. A half-tarrasque fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.
Full Attack
A half-tarrasque fighting without weapons uses both claws, its bite, and its gore if applicable when making afull attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.
Damage
Half-tarrasques have bite, claw and often gore attacks. If the base creature does not have these attack forms, use the damage values listed. Otherwise, use the values below or the base creature’s damage values, whichever are greater.
Tiny: Bite 1d3, claws 1d2
Small: Bite 1d4, claws 1d3
Medium: Bite: 1d6, claws 1d4
Large: Bite 1d8, claws 1d6, gore 2d6
Huge: Bite 2d6, claws 1d8, gore 2d8
Gargantuan: Bite 3d6, claws 2d6, gore 4d6
Colossal: Bite 4d6, claws 3d6, gore 6d6
Colossal Plus: Bite 4d8, claws 4d6, gore 8d6
Special Qualities
Carapace (Ex)
A half-tarrasque’s armorlike carapace is exceptionally tough and highly reflective, and has a 3% chance per each two hit die of deflecting any given ray, line, cone, or even magic missile spell. There is a 10% chance of reflecting any such deflected effect back at the caster; otherwise, it is merely negated.
Regeneration (Ex)
No nonmagical weapon deals lethal damage to a half-tarrasque, and any magical weapon being wielded against it must penetrate the half-tarrasque's SR with each successful hit (using the caster level of its creator or in the case of spells cast on the weapons, the CL of the caster) for the weapon to be classed as magical for that particular strike. A half-tarrasque gets a +8 racial bonus to saves against effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability. Spells and supernatural abilities which ignore SR deal lethal damage, regular fire/acid/etc doesn't.
Magic Resistance (Ex)
A half-tarrasque has SR equal to its hit dice plus fifteen or that of the base creature, whichever is higher. However, a half-tarrasque's resistance to magic also impedes any spell it tries to cast, and it must succeed a spellcraft check of DC equal to its HD plus 10 to cast any arcane spell or use any spell-like abilities mimicking arcane spells. In addition its spell resistance cannot be lowered even for beneficial effects.
Deathblood Link (Ex)
Whenever a half-tarrasque dies while on the same plane as the Tarrasque itself, the Tarrasque heals 100 HP. If the Tarrasque has been slain using a Wish or Miracle, a ritually-prepared sacrifice of a half-tarrasque can return it to -9 HP. The sacrificed half-tarrasque cannot be returned to life by any means short of a Wish or Miracle.
Abilities
Increase from the base creature as follows: Str +18, Dex -4, Con +10, Int -4, Wis +2, Cha +2.
Skills
A half-tarrasque gains skill points as a magical beast and has skill points equal to (2 + Int modifier) × (HD + 3). Do not include Hit Dice from class levels in this calculation—the half-tarrasque gains magical beast skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.
Alignment
Usually Chaotic (Any).
A friend of mine made this and proceeded to hijack my account to post it. I still have no idea why. :smalltongue:
"Half-Tarrasque" is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).
A half-tarrasque uses all the base creature’s statistics and special abilities except as noted here.
Favoured Class
A half-tarrasque's favoured class remains the same as its base race, except if the base race's favoured class is an Arcane Caster. If so, its favoured class automatically changes to Barbarian.
Size and Type
The creature’s type changes to Magical Beast. Size increases by one size category if the base creature is Large or larger, and two size categories otherwise. Do not recalculate base attack bonus or saves.
Hit Dice
Increase base creature’s racial HD size up to d10 if it was lower, if not, it remains the size it was.
Armor Class
Natural armor improves by +8
Attack
All half-tarrasques have two claw attacks and a bite attack, and the claws are the primary natural weapon. Large and larger half-tarrasques gain a gore attack. If the base creature can use weapons, the half-tarrasque retains this ability. A half-tarrasque fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.
Full Attack
A half-tarrasque fighting without weapons uses both claws, its bite, and its gore if applicable when making afull attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.
Damage
Half-tarrasques have bite, claw and often gore attacks. If the base creature does not have these attack forms, use the damage values listed. Otherwise, use the values below or the base creature’s damage values, whichever are greater.
Tiny: Bite 1d3, claws 1d2
Small: Bite 1d4, claws 1d3
Medium: Bite: 1d6, claws 1d4
Large: Bite 1d8, claws 1d6, gore 2d6
Huge: Bite 2d6, claws 1d8, gore 2d8
Gargantuan: Bite 3d6, claws 2d6, gore 4d6
Colossal: Bite 4d6, claws 3d6, gore 6d6
Colossal Plus: Bite 4d8, claws 4d6, gore 8d6
Special Qualities
Carapace (Ex)
A half-tarrasque’s armorlike carapace is exceptionally tough and highly reflective, and has a 3% chance per each two hit die of deflecting any given ray, line, cone, or even magic missile spell. There is a 10% chance of reflecting any such deflected effect back at the caster; otherwise, it is merely negated.
Regeneration (Ex)
No nonmagical weapon deals lethal damage to a half-tarrasque, and any magical weapon being wielded against it must penetrate the half-tarrasque's SR with each successful hit (using the caster level of its creator or in the case of spells cast on the weapons, the CL of the caster) for the weapon to be classed as magical for that particular strike. A half-tarrasque gets a +8 racial bonus to saves against effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability. Spells and supernatural abilities which ignore SR deal lethal damage, regular fire/acid/etc doesn't.
Magic Resistance (Ex)
A half-tarrasque has SR equal to its hit dice plus fifteen or that of the base creature, whichever is higher. However, a half-tarrasque's resistance to magic also impedes any spell it tries to cast, and it must succeed a spellcraft check of DC equal to its HD plus 10 to cast any arcane spell or use any spell-like abilities mimicking arcane spells. In addition its spell resistance cannot be lowered even for beneficial effects.
Deathblood Link (Ex)
Whenever a half-tarrasque dies while on the same plane as the Tarrasque itself, the Tarrasque heals 100 HP. If the Tarrasque has been slain using a Wish or Miracle, a ritually-prepared sacrifice of a half-tarrasque can return it to -9 HP. The sacrificed half-tarrasque cannot be returned to life by any means short of a Wish or Miracle.
Abilities
Increase from the base creature as follows: Str +18, Dex -4, Con +10, Int -4, Wis +2, Cha +2.
Skills
A half-tarrasque gains skill points as a magical beast and has skill points equal to (2 + Int modifier) × (HD + 3). Do not include Hit Dice from class levels in this calculation—the half-tarrasque gains magical beast skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature’s list as class skills, and other skills as cross-class.
Alignment
Usually Chaotic (Any).
A friend of mine made this and proceeded to hijack my account to post it. I still have no idea why. :smalltongue: