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Chester
2014-05-09, 01:32 PM
Hello all!

I was recently discussing my current party--specifically the fact that we have no healer and no front-line tank. We're made up of:


Human Dread Necromancer, neutral evil, borderline psycho, manipulative, and hell-bent on power. The de facto party leader at times, but he's more tolerated than liked.
Elf Duskblade, true neutral, fancies himself a hero and a legend. He is able to rationalize every single action, and is generally perceived as narcissistic.
Gnome Bard/Rogue, true neutral, would rather avoid the fight but is always the first to loot the bodies. Constantly lies to his family, but his family is his biggest weakness. The DN holds this fact over him to get him to go along with the evil stuff.
Elf Ranger, chaotic neutral. His mantra: "Just give me my cut, and I don't care what you do." Is more amused than worried when things go south.


So, I personally see this as an odd mix.

What are YOUR most unusual parties? Fill us in on this thread!

John Longarrow
2014-05-09, 01:38 PM
Does this thread include parties AFTER playing with a deck of many things???

This is important as those things will give you some incredibly wierd parties when they are done.

Chester
2014-05-09, 01:41 PM
Does this thread include parties AFTER playing with a deck of many things???

This is important as those things will give you some incredibly wierd parties when they are done.

Hey, whatever means makes them unusual is fair game. :smallsmile:

We just kind of made characters without knowing what the others were doing. It's clear to me that nobody liked playing the healer.

John Longarrow
2014-05-09, 01:49 PM
Well,
We started with
A "Survivor" that was built to take an obscene amount of damage (forget the class mixes).
A Paladin on his way to saint.
A reclusive wizard.
A warmage (my character at the time) with a Cleric/Crusader/Radiant servant of Pelor cohort.
A Barbarian with favored enemy - HOUSE

Then we got messed with badly by a Succubi. She got my character into the party by kidnapping him and dropping him in.

After getting away from the Succubi, we went looking for her. We'd gotten a Helm of Opposite Alignment in the dungeon. We gated her in and got her to put the helm on.

That got us a Succubi as a party cohort.

THEN we encountered the Deck of Many Things.

After draws, we wound up with 7 LG Succubi in the party, my warmage was the cohort to my new character, the Cleric/Crusader/Radiant Servant!

Oddly, the favored enemy house came into play in the game in a memorable way.
We were going through a deserted town when a "House" started flying at us. As the rest of the party takes cover, the Barbarian rages and CHARGES. Poor dragon that was under that illusion didn't expect someone would ATTACK when it flew at us.

And did I mention we wound up with 7 LG Succubi???

Next game featured many 1/2 Succubi as we played the parties kids.

Gildedragon
2014-05-09, 01:50 PM
Primordial Magic Blooded Wild Half Minotaur Half Ogre (PF) Half Orc Eidetic Illiterate Wizard that fancies himself a barbarian

Venerable Dragonwrought Kobold Artificer that insists she's a Healer... Whose healing people consists of nippleclamps, bloodspikes and grafts

Half Giant Totemist-Psionic Bard

The party's total wisdom modifier (adding all their scores) is about 21

afroakuma
2014-05-09, 01:56 PM
I'm really going to have to check on them again just for confirmation purposes, but in my game I have:

• A Neutral Evil death knight sworn to Nerull
• A Chaotic Neutral female(?) neraph Master Thrower
• A True Neutral spellwarped phrenic changeling rogue with seven identities
• A Lawful Good celestial artificer whose soul is bound in an enchanted pickaxe.
• Another neraph because why not
• A Lawful Neutral elven psion who thinks she's a construct.

...you get the point.

Story
2014-05-09, 02:16 PM
specifically the fact that we have no healer and no front-line tank.

That doesn't seem that unusual to me. Neither of those roles are necessary, or even particularly useful, in D&D.

For a while in my last campaign, our party consisted of a LG Cleric, a CN Anima Mage, and a NE Ninja. First time I've seen a party of 3 covering all 6 alignments. Incidentally, the Cleric was often the most evil one in the party.

WeaselGuy
2014-05-09, 02:32 PM
My very first campaign involved the following...

Me, a Tiefling Tattooed Monk
A Human Fighter, Dual-Wielding resizing crossbows with a batman utility belt of many useful objects
A Human Frenzied Berserker Barbarian, obsessed with trying to get himself killed and then reincarnated as a Bugbear
A Human Wizard, intent on overthrowing his mage tower (the source of all of our quests)
A Human Druid aka mobile zoo and sorta-healer
A Halfling Rogue Master Thrower that threw inordinate amounts of chakras every round, enchanted with various elemental damages that returned to bags of holding on her belt.
There was also the occasional girlfriend of the druid, who played a sorcerer with a winged cloak. I recall her being pretty optimized at the time.
Then there was the time the Druid was bit by a werewolf and had to leave, cause the fighter had IC issues with impure humans... OoC, they rerolled a pair of celestials, both clerics, one a blaster and the other a debuffer.

Chester
2014-05-09, 02:36 PM
That doesn't seem that unusual to me.

Relativity. :smallcool:

Talar
2014-05-09, 06:39 PM
Having a cleric is helpful because some of their spells when you need them you really need them (I'm looking at you restoration). And having a front line fighter is helpful to keep monsters away from those who would prefer to stay out of melee.

My current party is: grey elf generalist wizard (me)
another grey elf illusionist wizard
a dragonborn conjurer wizard who essentially has a paladin's code (no mechanical effects)
a gnome druid
a human dragon shaman
a dwarf warmage/bard
a dwarf half dragon gish type.

We used a different method of creating characters that the DM wanted to try out. We essentially were able to buy our class features. What I listed is the closest approximation to what every one is. We are dysfunctional as a group, we do not like each other as characters. Not really that weird compared to other people's groups, but it is the weirdest I've got so far in my playing career.

Sir Chuckles
2014-05-09, 06:50 PM
Does this thread include parties AFTER playing with a deck of many things???

This is important as those things will give you some incredibly wierd parties when they are done.

Currently DMing for:

Chaotic Evil Huge Human Barbarian 10/Frenzied Berserker 10/Warhulk 5
True Neutral Werebear Gnome Sorcerer 10/Elemental Savant 10/Arch Mage 2, married to an Efreeti.
Chaotic Neutral Human Monk 20/Psychic Warrior 5
Lawful Neutral Gargantuan Dwarf Cleric 10/Church Inquisitor 10/Wizard 3
And the fifth guy is an unknown, as he just died, and wants to make a new character. He asked here for help with optimizing a character, but the thread only got one response. Was originally a:
Chaotic Evil Elf Ranger 7/Wizard 7/Arcane Archer 10

The Pathfinder Harrow Deck of Many Things is their favorite magic item.

Story
2014-05-09, 10:01 PM
Having a cleric is helpful because some of their spells when you need them you really need them (I'm looking at you restoration).

Yeah, but Cleric != Healbot. And while Cleric spell access is useful (as is any tier 1 caster), you can do without or work around it in a pinch.


And having a front line fighter is helpful to keep monsters away from those who would prefer to stay out of melee.

Which works fine up until the DM remembers that Demons and Devils get Greater Teleport at will. But really, summons and BFC works just as well. Assuming you aren't playing Rocket Tag where range is largely irrelevant to being with.

Chaosvii7
2014-05-10, 01:27 AM
I've been a part of a pretty legendary campaign that ran on sundays at my FLGS; It ran for about a year and a half non-stop, and the party was incredibly fluctuating in size. The largest (and by extension most complex) was something along the lines of:


Goliath Barbarian
Satyr Monk/Dragon Shaman(my character)
Human Wizard
Aasimar Swashbuckler
Gnome Druid
Elf Duskblade
Dragonborn Human Cleric
Half-Dragon Bard
Elan Mindbender(With Human Warrior Cohort(not a Thrall))
Master of Many Forms(giving her character a race for an extended period of time was trivial and subjective)


And we were always getting into trouble. Always.

Thiyr
2014-05-10, 01:39 AM
Lets see...Probably

Two dragonborn goliath dungeoncrashers (admittedly, some difference, mine mixed in some dragon shaman, his added something else)
A tortle artificer
a dragonborn DFA
a grippli monk/drunken master
and a warforged bard


Good times.

Talar
2014-05-10, 01:54 AM
Yeah, but Cleric != Healbot. And while Cleric spell access is useful (as is any tier 1 caster), you can do without or work around it in a pinch.



Which works fine up until the DM remembers that Demons and Devils get Greater Teleport at will. But really, summons and BFC works just as well. Assuming you aren't playing Rocket Tag where range is largely irrelevant to being with.

I'm not saying you absolutely need to have them, but they are nice to have, and can make life a bit easier at times. Also clerics really do not need to be the healers. They are fantastic buffers, can be melee monsters, they also have some of the most potent spells versus undead. They just are not really geared to be the ultra powerful god-caster type like the wizard. And the meatshield is most appreciated at low levels when casters do not have as many spells available. And this is all subject to change from DM to DM and adventure to adventure.

Bullet06320
2014-05-10, 02:27 AM
the most unusual party ive ever been a part of was actually a 2nd edition game

an illithiad wizard
a kenku druid
a crypthing ranger
a wemic cleric of malar
a chicken wizard(it was actually a red dragon cursed into chicken form though)
and a ten year old human girl psionisist, it still scares me how evil that little girl was played

Svata
2014-05-10, 02:26 PM
The (low) epic gestalt I'm in over on myth-weavers is pretty weird. I only mention LA and RHD if it takes up a whole side.

CG Elf Lich Sorcerer|Wizard/IotSV

NG Stone Giant LA/RHD|Druidess

CG Ghale LA/RHD|Ranger/Scout/Barbarian

LG Half Celestial Winged Unicorn Monk/Fighter/Paladin |Sorceress/Mage of the Arcane Order/Abjurant Champion

LG Gold Dragon LA/RHD|Monk/Sorcerer/Enlightened Fist

We used to have a Nymph, a Lammasu, and a Titan, as well as a few others, but they kinda disappeared.

Bluydee
2014-05-10, 03:04 PM
Weeellll, I once went a highschool party where this girl put her-

Oh, wrong party.

VariSami
2014-05-10, 04:31 PM
Well, it is late in this part of the world so I will not attempt recalling if there have been any even stranger parties. However, the party for which I will DM next consists of...

A Human Swordsage who specializes in knifefighting and slaying mages
A Sharakim Duskblade/Kensai
A Whisper Gnome Dragonfire Adept
and...
An Intelligent Longsword whose special purpose was once to destroy undead but who has attained free will

As you might notice, the characters are listed in their order of weirdness. The longsword uses the rules from Monte Cook's Complete Book of Eldritch Might, and they are adapted to be usable for a character. But really, there's a hyper-intelligent Orc spellsword and a firebreathing sneaky gnome in addition.

Azoth
2014-05-10, 04:51 PM
One of the wierder ones, but still fun was:

Half Dragon Dragonkin warhulk who took leadership and used his followers as shotputs and usually opened combat by falling onto enemies from 200ft up.

Wererat Rogue who liked to eat faces and stole everything he could get his hands on.

Aasimar cleric who somehow buffed himself to be lethal to undead just by walking near them, and had a fetish for torturing evil outsiders and undead before killing them.

Grey Elf wizard who spent most of his spell slots finding improper uses of seemingly harmless utility spells, and getting us in trouble with spells he got from the Book of Nymphology.

Elven hippie ranger who would go absolutely murder happy on anyone who screwed with mother nature, and then go right back to preaching love and peace once he was done.

And the party mascot: What we thought was an awakened bunny rabbit, but was actually a cursed Druid trapped in his wildshape form and stripped of his spellcasting for some slight against a nature god, that talked alot of smack from atop the Dragonkin's shoulder just to give the dragonkin an excuse to eat people.

We were terribly unoptimized, always in trouble with someone, but it was a blast seeing how we would get out of it all alive.

Pesimismrocks
2014-05-11, 11:06 AM
Started off with a pretty basic party of a druid, sorcerer, rogue and barbarian. During the BBEG fight the rogue was killed, the sorcerer was balefully Polymorph any object into a piano, and the druid contracted vampirism. The druid reincarnated the rogue, rolled other so we rolle for a page out of MM1. So he became a hydra. We had to animate the piano and then use a scroll of incarnate construct. The druid eventually turned into a vampire, and when trying to trick the party, accidentally put on a helm of reverse alignment. It was a pretty weird game.

Vhaidara
2014-05-11, 11:31 AM
The first party I GMed for...
1 Lesser Earth Genasi Wizard 4/Fighter 1/Runesmith 1 (experienced player)
1 Half Emerald Dragon (I gave him wings) Lesser Air Genasi Monk 3 (Played NWN, but never actually played 3.5 before)
1 Changleing Druid 5/ Master of Many Forms 1 (new player)
1 Raptoran Druid 5/ Beastmaster 1 (new Player)
1 Kobold Spellthief 6 (New player)
1 Half Elf Wizard 6, blast mage (experienced player)
And I was a first time GM.

I have since been moved to a player role, and a new GM has taken over. We have also included ToB and a couple of houserules. It now consists of
1 Lesser Earth Genasi Wizard 4/Warblade 1/Runesmith 5/Diamond Greathorn Mage 1 (reflufed JPM to use Stone Dragon and Diamond Mind)
1 Half Emerald Dragon (now with Powerful Build and a 1d4 round cooldown breath weapon, and LA reduced to +2) Lesser Air Genasi Swordsage 5/Shadow Sun Ninja 4
1 Changleing Druid 5/MoMF 6 (traded Aberrations for Magical Beasts on Wild Shape)
1 Atlantari (homebrew race, powerful build, amphibious, +1 LA that was bought off) Crusader 10 (this is the kobold's player)
1 Lesser Tielfing Warlock 11 blaster (me, about to be killed off and brought back as a Hellbred Paladin using a homebrew paladin)

On top of this, the Crusader is LG, the SSN is LN (balance focused), the druid is N (primal force of nature), the Runesmith is LN but planning a power trip where he goes somewhere between CN and CE for a while, and my tiefling is N (I do what I need to do, stay out of my way) and about to go hard NE before the switch to hellbred (I'm going to try and get the party to kill me)

Togo
2014-05-11, 11:41 AM
The last game at home I ran featured a half earth elemental druid, a chamelon bard masterthrower who had forgotten who they really were, an unseelie half-fey victorian schoolgirl, a cranium rat swarm, and a fluffy pink pacifist beholder.

The last time i played a serious tournament game, we ignored spellcasting entirely and ran 3 barbarians and a druid/master of many forms. We won by quite a margin.

The weirdest party ever would probably be my modern-day anime style high school game, where we had a bumbling shrine maiden who talked to inanimate objects, a six inch alien piloting a schoolgirl robot, a paranoid zombie avatar of a minor war goddess, and an undercover kid detective eldrich tentacled horror. NPCs included a dragon hiding out from knights coming to kill her, a biology teacher from the black lagoon, the girl with a bubble gum fetish who was hiding from the yakuza, and a refugee from a world ruled by magical TV cameras.

Ruethgar
2014-05-11, 03:01 PM
A NE STP Erudite flying skull(third party undead only flaws) that went insane and started rewriting people's memories to be his own by the end of the campaign.

A N skeletal sorcerer child who was essentially possessed by the skull in the end. Melancholy for having been made an undead against his will, following the skull because he was the first to not recoil in fear. Seeking a way back to life if able.

A CN Muckdweller with a wing glider grafted into his flesh who mastered the jaunter class with more teleportation via swordsage. Looked like a dragon, played like a dragon, very greedy, playful and fond of the near magical way the cat disappears like the famed cheshires in stories.

A N Quadrupedal Anthropomophic Cat ninja rogue who, at level one, could hide about as good as someone with invisibility. He was played with a very cat-like attitude(so may have been nearer NE but whatever). "Owned" by the muckdweller.

PairO'Dice Lost
2014-05-11, 03:32 PM
Ah, another Wierdest PCs thread where I get to post about my parties from crazytown again, my favorite! :smallwink: For the first campaign I ran for my college gaming group, everyone wanted to play templated monstrosities since they'd generally been stuck with core-only restrictions in their groups back home and wanted to push the envelope a bit. I had two parties of five running concurrently in the same world, and everyone had a free +6 LA worth of templates thanks to abusing Incarnate Construct and various contruct templates, so they got pretty ridiculous.

Party the First

The Shadow. If there's an elemental template for it, he had it, plus paraelemental-ish ones like dustform. We nicknamed him the Shadow because he ended up with ridiculous Dex and could be really small and sneaky, so in-game the party didn't even know he was there half the time and thought that his familiar was the real character. Combat modus operandi? Using the smoke-elemental creature's "go into your lungs and kill you from the inside" abilities with his humongous claw damage.
The Achilles. He had wendigo, half-brass-golem, half-troll, and a few other templates that granted more immunities and resistances. It wasn't quite Emerald Legion-level invulnerability, but it was close. We called him Achilles because he had exactly one weakness that could be exploited occasionally without obvious DM fiat: a graymantle spell to suppress regeneration, made into a (Su) ability to bypass spell immunity (luckily one of the recurring villains was a dweomerkeeper, huh?). That didn't work often, but it struck fear into his heart when it did. Also, he wanted to ascend to become the God of Weasels; long story.
The Thrower. Tauric dire-something goliath with other brute-type templates on top. It was a basic hulking hurler build (the player was a fan of "Hulk smash!" barbarians) except that he counted as a Colossal quadruped with something like 60 Str and had levels in Bloodstorm Blade, so his weapon of choice was ricocheting houses.
The Zombie Apocalypse. This one was relatively straightforward: Greater Spawn of Kyuss and Half-Illithid, plus several applications of Evolved Undead. His mission was to voidmind-ify and spawn-of Kyuss-ify everything he came into contact with, and he had two spawnified elven children follow him around everywhere. Did I mention that this was an all-evil party?
The Arm-y. Phrenic Insectile Warforged with a thing for grafts. He'd cut the arms off every creature they killed and graft them onto himself, using generous interpretations of Multiweapon Fighting and Multiattack to get attacks with all of them.

Party the Second
The Host. A half-Daelkyr who went crazy with symbionts and the symbiotic creature template and then went into spellwarp sniper as a focused specialist evoker. He had fireball rays, lightning bolt rays, symbiont rays, beholder eye rays, and more.
The Pyro. Every fire-related template he could fit, he used. Half-red dragon, half-fire elemental, the works. He went focused specialist evoker/warlock/hellfire warlock/eldritch theurge and relied on hellfire blast and Searing Spell. Also had a Holocaust Disciple (Fire Avatar of Elemental Evil) cohort.
The Dragon Dragon Dragon Dragon.... He had at least six half-dragon templates, one or two levels in every vaguely dragon-related class (he didn't take a second level in any class until 8th level), and was a dragonborn of Bahamut spellscale. He also acquired breath weapons from as many other places as he could. This party was very much the blasty type, if you couldn't already tell.
The Controller. Another multi-Evolved undead, this time a flaming frozen acidic skeleton. He went beguiler/archivist/true necro with a few levels in sovereign speaker to pick up every domain that lets you rebuke creatures. He had enough minions to fill several monster manuals, and the one time he wanted to use all his minions at once (instead of just taking his most useful half-dozen along for a given mission) to take over a town it took me two days between sessions to resolve everything.
The Monk. Thri-kreen with every Cha-boosting template and every Cha-to-X ability he cound find, going into monk/wilder/fist of Zuoken. He ended up being the party face. Ugliest sonofabitch you will ever meet, but every NPC forgot that once he opened his mouth mandibles.

So...yeah. Coming up with challenges for the parties (much less for the encounters for when they came together to form one big party of 10 for a few sessions) was...challenging.

Katana1515
2014-05-11, 04:12 PM
Well the last game I ran we experimented with a system where T3 and below classes got to Gestalt, T2 single classed but got a certain amount of free LA and T1 were played straight. Evil campaign plus me allowing a ton of homebrewed monster classes produced some wacky combinantions

1. Anthropomorphic Bat Druid: he spent most of the time pretending to be the familiar of a....
2. Succubus Dread Necromancer who had some kind of bizare relationship with the...
3. Changeling Marshal/Bard
4.Yuan-Ti Psion
and 5. Raptoran Mummy Barbarian ubercharger who wrecked all before him, and then got killed, pretty much every encounter! :smallbiggrin:

Jeff the Green
2014-05-12, 04:01 AM
The gestalt PBP I'm in has literally nothing non-monstrous;

Spellweaver//Artificer/Factotum (me)*
Entropic Reaper//Homebrew melee thing
Tarrasque//Dragonfire Adept
Karsite Ozodrin//Xenoalchemist
Pixie Warmage


*His telepathic name (since spellweavers don't talk) is <The sensation of dancing to "three blind mice" with a stubbed toe while sniffing acetone and peonies>. The DM calls him <yadda yadda yadda peonies>.

Previously we had a dryad cleric archer (also me), a phoenix warlock, a zenythri swordsage, a rakshasa swordmage, and a gloura archer. I was also thinking about a Lolth touched mineral warrior tibbit soulborn 2/stoneblessed 3/warshaper 5/totemist 10//fighter 4/warblade 1/Goliath barbarian 5/frenzied berserker 10, but decided it was too beatsticky.

In a more serious game, we have a kenku beguiler (me), a human master of nine, a Tormtar warlock, and a goblin artificer.

T.G. Oskar
2014-05-12, 04:30 AM
I only recall two unusual parties: my second forage into D&D (an Eberron Campaign), and a one-shot Ravenloft campaign.

The Eberron campaign had: two Changeling Rogues (and I believe both of them went Chameleons) who ended up being the leaders of the adventuring group, an elf Fighter/Wizard/Arcane Archer, a Shifter Ranger/Warshaper/Weretouched Master (me) with a Shifter Barbarian cohort and a whole tribe living in a tower in Sharn and worked as tattoo makers, a Warforged Samurai with a unique skill at making "hydra sushi", a Petal...Ninja? Rogue? Artificer? Anyways, she had an unhealthy obsession with a "strange plant" known as tostones al ajillo (in short: crushed and fried green plantains with a mixture of salt and garlic, often sold in Chinese restaurants where I live), a female Gray Elf Wizard with a homebrewed PrC (Smokemancer)... The group eventually grew so large, it had to be split in twain, and I remained with the Wizard and the Arcane Archer, while the other party advanced a bit more than we did.

The second campaign (with the same DM, but with a different group) had a Warforged Monk with a Battlefist (name: Bruiser Lee), another Monk but this time a Githzerai planning to go into Zerth Cenobite, then replaced it for Psionic Fist (me; my character's name was "Cho'kk Borris" to play with the story), a pyromaniac Swordsage who had a fetish for the Firesnake maneuver, a faaaaabulous Elf Duskblade who was otherwise quite manly, and a Shifter Ranger completely optimized for Undead who was otherwise completely antisocial. We played only two or three games, and by that moment I was steps away from becoming a Vargouille.

Darkweave31
2014-05-12, 05:34 AM
Lawful Evil Dwarf Cleric that took over the world to make the dwarves into the dominant race

Chaotic Insane Gnome shadowcraft mage (with miracle)... that helped the dwarf because it was fun at the time... then got bored, plane shifted him into a group of solars, and watched as his empire descended into anarchy. Good times.

It was a one off evil game where we had already taken over the world and for some reason the gods didn't like that and tried to oust us with an angelic army. At one point I believe I turned the sun into a disco ball of rainbow colors and gave most of the world a seizure (this was after turning it off and on again, just couldn't get it to suit my fancy)

Amphetryon
2014-05-12, 06:09 AM
In 3.P, our party was briefly:

Synthesist Summoner
Gnoll Bard who used his upright bass as a weapon
Warforged Crusader with Adamantine Body
Strix Barbarian who favored a Chakram as his weapon.

Our magic was fight.

Chaosvii7
2014-05-12, 07:56 AM
Gnoll Bard who used his upright bass as a weapon

This sounds amazing. I'm instantly reminded of Dogs Playing Poker when I think of that, it's just the kind of cartoonish anthropomorphic animals in a 50's setting like Roger Rabbit, and that just seems wonderful.

Kaegro
2014-05-12, 08:03 AM
My current party, believe it or not.

Me: Female bugbear Crusader/Swordsage/Master of Nine, neutral good, disguised as the party maid and hates being away from the party when in town.
Female Snow Elf Swordsage/Shadow Sun Ninja, chaotic Good, trained with my character. Often becomes the bard in order to seduce men. Called the protagonist due to being the one DM rolled up for being the chosen one for the campaign.
Male Dwarf Angakok (druid wizard thing), true neutral, tells stories of animals eating each other and dreams of a world of werebear paladins.
Male Kobold Spirit Shaman, neutral good, did not take Dragonwrought and instead works as the party's willing healer. Bearer of the Cursed Belt of Genderswitch.

Fouredged Sword
2014-05-12, 08:05 AM
I have a party running right now where they are 4 wizards.

A Lesser Drow bookworm, a gnome illusionist with a lisp, a Kobold red dragonwraught fratboy, and a noble born changling pretending to be human.

Hillarity ensures as they solve all problems with colorspray.

John Longarrow
2014-05-12, 08:31 AM
My current party, believe it or not.

Me: Female bugbear Crusader/Swordsage/Master of Nine, neutral good, disguised as the party maid and hates being away from the party when in town.

I've got a custom deck of many things you may be interested in. One of the cards lets you summon a commoner much like a paladins mount. In a previous game one of the players drew this. He finally had a use for his "French maid" mini!

Could be fun for you to have your own summonable servant. Means you'd be a made maid!

Kaegro
2014-05-12, 08:33 AM
I've got a custom deck of many things you may be interested in. One of the cards lets you summon a commoner much like a paladins mount. In a previous game one of the players drew this. He finally had a use for his "French maid" mini!

Could be fun for you to have your own summonable servant. Means you'd be a made maid!

Hmm... I would love to see that, if you would.

John Longarrow
2014-05-12, 08:42 AM
I'll send it over tonight when I get home from work.

For some reason people don't like me putting D&D stuff on work computers...

Vhaidara
2014-05-12, 08:48 AM
I'm up to take a look at that as well. I love chaotic items.

Story
2014-05-12, 10:22 AM
It'd be more useful than the Collar of Perpetual Attendance, I suppose.

Amphetryon
2014-05-12, 10:28 AM
This sounds amazing. I'm instantly reminded of Dogs Playing Poker when I think of that, it's just the kind of cartoonish anthropomorphic animals in a 50's setting like Roger Rabbit, and that just seems wonderful.

We call him "El KaBONG!" :smallbiggrin:

John Longarrow
2014-05-12, 10:32 AM
We call him "El KaBONG!" :smallbiggrin:

Sorry,

The TRUE El KaBONG is an anthromorphic Horse that wields a guitar as a weapon. He also has the supernatural ability to swing on ropes that are connected to... NOTHING... to do a swing by attack with the guitar.

YossarianLives
2014-05-12, 10:40 AM
My last party was more unbalanced than unusual but still pretty amusing.

Warforged fighter true neutral His name was Beurt-bot-the-Indifferent. (i know right) anyway his only semblance of role-playing was being indifferent to everything. And i mean EVERYTHING. Yeah a bit weird but a nice guy.

Second a warforged wizard chaotic neutral (i forget his name but it was something along the lines of R1CH4RD). Anyhoo he was basically a horrible murderous monster. Who in his words "Pretended to be neutral to blend in with the crowds"

And a male kobald sorcerer/bard. (me) He had a decent int/chr but a almost nonexistent wisdom (like 5 or something) it was pretty hilarious until the DM burned out. Mainly because the warforged did things like walk along the bottom of a lake or dance the worm EVERYWHERE WE WENT. All just because they couldn't be exhausted.

Tegannie
2014-05-12, 02:06 PM
The Pathfinder game I'm in consists of:

A NG Earth Nymph oracle of wood who doesn't like to wear clothes (race was created by the player using the custom race creation rules)
A TN Merfolk oracle of battle (with the "lame" curse, so his movement speed on land is 0)
A LE Fetchling gravewalker witch, who is 12 years old and creepy in a cute way (Blighting people who flirt with the Nymph, drawing chalk skulls, etc all over the ship I'm captain of, taking control of skeletons and walking hand-in-hand with them)
and my character, a CN Changling ranger with a parrot as my animal campanion, and is now captain of the pirate ship she grew up on (and not very good at being captain, yet).

firebrandtoluc
2014-05-12, 05:03 PM
One character sheet. Photo copied four times. Four entirely different characters with the same stats, class, feats, alignment, name, and skills.

Curmudgeon
2014-05-12, 11:55 PM
Rogue
Rogue
Rogue
Rogue
Rogue

I was the melee combat Rogue.

Recalcitrent
2014-05-14, 04:23 PM
I'd have to say that the weirdest party I've ever had was about 6-7 months ago. The setting was semi-magitech, just so we could have a few character concepts work, as well as pretty liberal use of homebrew.
Unfortunately, I forget who one of the characters was, but, from what I can remember, the party was, from least to most weird:

A Male Shadow Human Swordsage, using the Black Rain discipline (Me). He was statted out to be a sneaky, one-shot one-kill character with his musket...that he could reload as a free action for iterative attacks. He was a drunk, and had a wagon filled with thousands of rounds of ammo for his gun.
A Female Dragonborn of Bahamut Goliath Limit Dragoon. She could leap small buildings in a single round! :smallwink: But seriously, she could jump around 60' in one round, for massive damage, with her glaive.
A Male Kobold Gramarist. He wasn't statted out to do anything too special, aside from the whole "gramarie" thing, but it was more than enough to get into shenanigans with.

For example, even before we had our first adventure, the Kobold, named Dink, had created a gramarie engine for my wagon, so we were driving through the city with a horseless wagon, drawing all kinds of attention to ourselves. Then, our first mission involved infiltrating a factory, to find the "secret ingredient" of a popular energy-type drink. (It was green slime :smallyuk:) However, it was decided that my character, Pavel, would sneak inside and try to find out without alerting anyone, and I was given a gramarie portal that my comrades could charge through if I needed backup. Eventually, I found the brewing area, which turned out to be a summoning circle, which was used to summon fire elementals and mephits to heat the massive cauldrons. Apparently, they were in the middle of a brew, because as soon as I entered, they attacked me. Panicking, as they nearly killed me in one round, I called for help.
*Cue A-Team theme*
Through a portal in my longcoat, our horseless wagon speeds through, my companions arrayed within, a great battle-cry loosing from their lips. All that stood in the wagon's way was a single fire mephit. A Small creature with Str 10, against a Large wagon, with effective strength of 18, (I believe). Dink rolled the wagon's Strength check, with a +12, and rolled a 5. We moaned and groaned about lousy rolls, but we were still certain that a 17 would be more than enough to push the measly creature aside.
Our DM rolled the Strength check, merely as a formality.
*Record scratch*
A natural 20. This small creature, a god among mephits, proceeds to tip our wagon over, spilling out the three occupants. Unfortunately for it, we still killed all of them, but we had learned our lesson, and it had cost us our wagon, as it had been lit on fire.

Our next mission, we were to head into Goblin Valley, to find those who had been hunting and lynching the poor goblins there. However, the gramarist and I had gotten to talking. He had mentioned that, with one of his abilities, he could eventually create a castle here, should he want to. That had gotten me to thinking, and I asked him what the theoretical limits of his gramarie engines were. I was thinking that they could be used as mounted guns for the castle walls, but what I learned was enough to bring tears to my eyes. After the player looked some stuff up, we found out that, at his level, he could create engines capable of throwing PIRATE SHIPS at bullet speeds. And that they would do enough damage (I forget the exact amount) to one hit GODS. It was at this point, that our plan took shape.

We would create our castle, and mount the PIRATE SHIP SHOOTING ENGINES on the walls, with one large turreted version on top, so that I could man it, and fire pirate ships WITH MARTIAL MANEUVERS. From this point, Dink would create enough engines to cause our castle to fly, and we would wage war upon the gods themselves....

At this point, our DM lost interest in continuing the game. However, I still dream of the glory of our castle, in raging storms, launching pirate ships into the screaming maws of our deific enemies.

ddude987
2014-05-14, 04:50 PM
A white dragonspawn changeling barbarian warshaping soul eater that used to be a halfling
A Steel dragon gish
A halfling rogue bard master of masks who has a barrel fetish
A half-elf Rogue Wizard Artificer who has amnesia
A human wizard with a brain disease who thinks he is a pirate

Valtu
2014-05-19, 03:09 PM
Our current party:

-Scout
-Ranger
-Fighter w/ Rogue level
-Bard w/ 2 Rogue levels
-Monk
-Cleric (devoted to Pelor)
-Binder (me, although originally I was going to try my hand at a Druid. After learning we had a Ranger and Scout, I promptly changed my mind. Enough overlap already haha).

We're doing a "rotating DM" setup (details in signature), so I went with Binder to hopefully be able to be versatile if necessary. It's an odd setup for sure, though.

ZeroHEart10
2014-05-19, 07:08 PM
- A Chaotic Good Half-Elf Draconic Sorcerer/Ranger, with his wolf companion given Anthropomorphic Animal, and the spells necessary to give it PC style stats and put it in the Huge Class mod, and he has a daughter whos mom is a Ghialla Azata
- A Lawful Evil Catfolk Lich wit levels in Wilder Psion and Oracle, who is possessed by the ghost of evil fey creatures, and who has a penchant for killing and then raising her allies form the dead because has has an intense fear of being along
- A blue kobold with scale discoloration that makes him look silver, who wears spiked armor, spiked gauntlets, bladed scarf, and tail weapon, so he can be a tiny ball of spiky death, and who is dumb, yet trusting enough to follow this lich, and somehow remain Chaotic Neutral. And he's named Nudes.

justiceforall
2014-05-20, 02:11 AM
Nowhere near as out-there as some of the other entries, but I present double-monkday:

Two monks. One lawful good, and one lawful evil (brothers). Both with blind fighting.

Bonzai
2014-05-20, 10:12 AM
Our current party in an Eberron Campaign is kind of Hilarious. The party is level 1.

1. Karnathi Male Focused Necromancer (me). Just finished his two year stint in the military. He was stationed at Fort Bone to help defend against Valenar raiders, but never saw any action. His one possession at this moment is his skeletal Minion, whom he refers to as Private Jenkins. He is the party leader for the moment.

2. Karnathi Male Psychic Warrior. He served with the Necromancer, and was more or less assigned to protect him. He joined him after their term of service, and they became soldiers of fortune together. His one major possession seems to be a large crystalline spiked shield.

3. Valenar Female Elf Barbarian. Not sure about her story, as no one has bothered to ask. She is simply referred to as "Elf". The Karnathi went looking for work at an adventurers guild in Storm Reach, and it was insisted that they needed a 4th (Private Jenkins was counted as a party member). She was their only option, and was grudgingly allowed to join them. Her only real weapon is an armored gauntlet.

So we have gone on our first job/mission together. My character is the leader at the moment. We have two ex military characters who are very precise and disciplined, and an unruly elf who has a bad habit of rushing into things. She was told her place in the party right out of the bat, which is some where below my skeletal minion. I believe my characters words were "This here is Private Jenkins, the best damn soldier I ever had he privilege to command. Why? Because he follows orders without question, and keeps his dam mouth shut! Please learn from his example". Lol, way to get off to a rocky start.

Combat with this party is hilarious at level 1. Usually it involves the elf who had ran ahead getting attacked. Then she starts screaming at the top of her lungs (raging), and then punching what ever attacked her with her gauntlet. Then the rest of the party moves in. The Psychic Warrior will then proceed to bonk things with his shield, while Private Jenkins goes to town with claw attacks and tanking with his DR (generally stealing the show). The only healing in the party at the moment comes in the form of Negative Energy rays for Private Jenkins. There have been two really close calls so far, but hopefully we will be leveling soon. First level is always awkward, but this has been extremely so. LOL. Plus we are short a player for a few weeks. When he joins he is going to be a Warforged Artificer. No telling how that will affect the party chemistry.

Deathcharge01
2014-05-20, 11:07 AM
The following is the info I've been able to gather on my current evil group:

1. NE Ferral, half-fiend Catfolk TWF/Disciple of Dispater.

2. LE Voidmind Human, Swordsage/Blood Claw Master.

3. LE Half-Fiend Human Cleric/Bone Knight.

4. LE White Dragon Spawn Changeling Sorcerer/Recaster/War Mage.

5. LN Healer

I'm a LE Symbiotic White Dragon Spawn Primodial Halfgiant Wizard/Sorc/UM.

walfulninja
2014-05-20, 01:36 PM
I'd have to say my current party. We have:
A human paladin of Hironius that massacres people in the name of his god (almost always fallen)
A human dragon shaman that is as curious as a 3 year old.
A dwarven cleric that focuses on boxing. Life goal is to box a dragon (his character has like 7 int)
A elf dusk blade that has to try to keep them all in line.