Oddman80
2014-05-09, 01:55 PM
I am about to start a game with a level 3 Human Factotum build that includes 2 Fonts of Inspiration and a Knowledge Devotion (human bonus) Feat.
28 point buy:
Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 10
I plan on him focusing on archery as his main attack, when not using Inspiration Points. I was planning on dipping Martial Rogue for the next 2 levels to pick up Point Blank Shot and Rapid Shot feats as well as Evasion Class ability – all while getting 8 + Int Mod skills per level. I’m not sure if getting trapfinding a second time can be upgraded to trapsense – I’ll have to talk to the DM.
At level 6, I was planning on taking Fighter in order to get both QuickDraw (fighter bonus) & Mercurial Strike (level 6 feat) to take advantage of Iaijatsu Focus on attacks of opportunity. Strap a Guisarme on my back and I can Mercurial Strike/Iajatsu Focus attack anyone that tries to approach me before they can actually get to me. Taking fighter has less skill points but helps build up the fortitude save, and could potentially buff my Hit Points a bit. Plus, with a full BAB, I would have +4 to attack, the same as I would had I not even multi-classed.
From there I would stick with Factotum for the remainder of the build, which would put my level 20 BAB at +14.
So here’s the question. Would I be better off going Factotum 3/Cloistered Cleric 1/Martial Rogue 2 before continuing on with the Factotum progression. Here I would sub out the Knowledge devotion feat I had planned on taking for the start of the build, and just take Point Blank Shot as my Human Bonus Feat. I miss out on Knowledge Devotion for one level, but by delaying, I would get it back when I cashed in my cleric domains for their respective devotion feats. I would also gain flight for at least 1 minute a day (Animal Devotion), as well as an extra move as swift action for at least 1 minute a day (Travel Devotion). My Fortitude save would benefit just as much as it would with Fighter and I would also build up my Will Save a bit as a bonus. I would get an extra 4 skill points (compared to Fighter) – though the cloistered cleric skill list has a lot to be desired considering what I planned on maxing out. Just to top it all off – I would gain the ability to use wands – and so I wouldn’t have to invest skills in maxing out UMD like I would have needed to do otherwise. That’s like giving me an extra 24 bonus skills over the 20 levels. It seems like the only downside would be that at level 6, my BAB would only be a +3, and I would finish at level 20 with a BAB of +13.
Hmmm.. writing this all out makes it seem almost silly to question which version to go with. Cloistered Cleric, right?
OK – since I got you all to read this much, I may as well ask for advice on where to go from there in terms of feats. I am not going to go whisper gnome/quickrazor – I already have enough idiosyncrasy built in with some other templated traits that I will not delve into at this time. I wasn’t going to go the Intimidate/demoralize/Imperious command route as it is both counter to my character’s style and the campaign will be facing a majority of plant based monsters from what I have heard. And Plant types are immune to mind affecting effects which would include demoralization. I was thinking Darkstalker feat at lvl 9 to help with stealth. I was maxing out Move Silently, Hide, Knowledge Nature, Bluff, Iajatsu Focus and Tumble to get AoO immunity.
Any recommendations beyond that? Feats for levels 12, 15 & 18? Skills or skill tricks that would go well with what I mentioned?
28 point buy:
Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 10
I plan on him focusing on archery as his main attack, when not using Inspiration Points. I was planning on dipping Martial Rogue for the next 2 levels to pick up Point Blank Shot and Rapid Shot feats as well as Evasion Class ability – all while getting 8 + Int Mod skills per level. I’m not sure if getting trapfinding a second time can be upgraded to trapsense – I’ll have to talk to the DM.
At level 6, I was planning on taking Fighter in order to get both QuickDraw (fighter bonus) & Mercurial Strike (level 6 feat) to take advantage of Iaijatsu Focus on attacks of opportunity. Strap a Guisarme on my back and I can Mercurial Strike/Iajatsu Focus attack anyone that tries to approach me before they can actually get to me. Taking fighter has less skill points but helps build up the fortitude save, and could potentially buff my Hit Points a bit. Plus, with a full BAB, I would have +4 to attack, the same as I would had I not even multi-classed.
From there I would stick with Factotum for the remainder of the build, which would put my level 20 BAB at +14.
So here’s the question. Would I be better off going Factotum 3/Cloistered Cleric 1/Martial Rogue 2 before continuing on with the Factotum progression. Here I would sub out the Knowledge devotion feat I had planned on taking for the start of the build, and just take Point Blank Shot as my Human Bonus Feat. I miss out on Knowledge Devotion for one level, but by delaying, I would get it back when I cashed in my cleric domains for their respective devotion feats. I would also gain flight for at least 1 minute a day (Animal Devotion), as well as an extra move as swift action for at least 1 minute a day (Travel Devotion). My Fortitude save would benefit just as much as it would with Fighter and I would also build up my Will Save a bit as a bonus. I would get an extra 4 skill points (compared to Fighter) – though the cloistered cleric skill list has a lot to be desired considering what I planned on maxing out. Just to top it all off – I would gain the ability to use wands – and so I wouldn’t have to invest skills in maxing out UMD like I would have needed to do otherwise. That’s like giving me an extra 24 bonus skills over the 20 levels. It seems like the only downside would be that at level 6, my BAB would only be a +3, and I would finish at level 20 with a BAB of +13.
Hmmm.. writing this all out makes it seem almost silly to question which version to go with. Cloistered Cleric, right?
OK – since I got you all to read this much, I may as well ask for advice on where to go from there in terms of feats. I am not going to go whisper gnome/quickrazor – I already have enough idiosyncrasy built in with some other templated traits that I will not delve into at this time. I wasn’t going to go the Intimidate/demoralize/Imperious command route as it is both counter to my character’s style and the campaign will be facing a majority of plant based monsters from what I have heard. And Plant types are immune to mind affecting effects which would include demoralization. I was thinking Darkstalker feat at lvl 9 to help with stealth. I was maxing out Move Silently, Hide, Knowledge Nature, Bluff, Iajatsu Focus and Tumble to get AoO immunity.
Any recommendations beyond that? Feats for levels 12, 15 & 18? Skills or skill tricks that would go well with what I mentioned?