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View Full Version : Balancing IH classes for D&D



Were-Sandwich
2007-02-12, 03:52 PM
Here's the deal. I want to play anIH executioner in a D&D campaign. What changes would be nessacary to make it balanced in such an environment?

So far:
Change save progression to a sane level
Change SA progression back to normal D&D standard
cut off access to IH feats

anything else?

Quietus
2007-02-12, 04:59 PM
Maybe I'm a bit out of it, but what's an IH again?

Jack Mann
2007-02-12, 05:03 PM
Iron Heroes.

Hurlbut
2007-02-12, 07:12 PM
Here's the deal. I want to play anIH executioner in a D&D campaign. What changes would be nessacary to make it balanced in such an environment?

So far:
Change save progression to a sane level
Change SA progression back to normal D&D standard
cut off access to IH feats

anything else?Sane? It's only insane if you're using magic items very frequently.

Jack Mann
2007-02-12, 07:15 PM
And in a D&D game, he would be. Hence the need to change the class.

Were-Sandwich
2007-02-13, 07:35 AM
Getting rid of the defence bonus is another obvious one.

Yakk
2007-02-13, 09:52 AM
You could start with "doesn't like magic" -- the character doesn't like using magic. Magic items are bad luck. Occasionally he'll accept the use of magic in extremes (ie, flying opponent, he'll let the wizard cast fly on him). Metagame wise, if he ever has a magic item, he will lose it very quickly (via DM/Player fiat), and you agree to this.

He'd prefer a high quality non-magical sword to a magical one, simply because he doesn't trust magic.

It solves a lot of problems quicker, and more of the class's flavour. :)

El Jaspero, the Pirate King
2007-02-13, 12:47 PM
Why not just play an executioner that, for whatever reason, can't use magic items? Maybe they cause him damage, or just don't function for him. Taking the IH feats off the table pretty much turns an IH character into...meh. Nothing interesting.

Were-Sandwich
2007-02-13, 02:23 PM
Isn't that a bit...arbitrary/contrived?

Dark
2007-02-13, 03:39 PM
That depends on what his background is. Is he supposed to be a normal human who just happens to have an unusual set of skills? Yes, then it's contrived. But suppose he's a member of an ancient race that can't abide the touch of magic, recently released from an imprisonment spell. Or maybe he's from a weird anti-magical demiplane that was destroyed in a war, with all of its inhabitants randomly scattered across the multiverse.