Grod_The_Giant
2014-05-12, 04:37 PM
A friend of mine is looking to run a 20th level, dragon-hunting one-shot next week, using my giant set of houserules and homebrew (http://www.giantitp.com/forums/showthread.php?329161-Giants-and-Graveyards-Grod-s-collected-3-5-revisions). I'm thinking about playing a Dread Necro/Binder theurge of some description, and so I come to you for tips and tricks.
General
Skill points go a lot farther than normal.
Cross-class skills are dead easy.
Free skill tricks
Casting Defensively is harder (DC is is 15+BAB of the toughest thing threatening you)
Metamagic does not increase casting time.
Most really broken spells/PrCs are banned.
Binder
Progression caps at 5 vestiges at a time.
Zceryll doesn't grant summon monster SLAs.
Dread Necromancer (http://www.giantitp.com/forums/showthread.php?348151-Revised-Dread-Necromancer-%28Fixed-List-Caster-Project%29)
Spell progression isn't delayed
All summoning and most undead minionmancy is done through a class feature, not spells.
Rebuke Undead still lets you dominate HD=effective turning level undead.
Tomb-Tainted Soul is a bonus feat at 2nd.
Eclectic Learning (as the Warmage ACF, but with necromancy instead of evocation) at 4th level, and every subsequent even-numbered level.
I've gotten approval to adapt Tenebros Apostate to advance arcane casting. Right now, my build is looking something like:
Human Binder 1/Dread Necromancer 3/Anima Mage 10/Tenebrous Apostate 5/Dread Necromancer +1. (By my calculations, the build will get 9th level spells and 8th level vestiges, with an effective CL of 20 thanks to Practiced Caster)
Feats:
Human-Improved Binding
1- Extend Spell
2B- Tomb-Tainted Soul
3-Practiced Caster
6-Ignore Special Requirements
9- Persistent Spell
Beyond that, though, I'm not sure where to go, never having played a binder or a caster at that high a level. I'm pretty sure I'm not going a gish route-- those ten levels of Anima Mage will see to that. I've been looking at a couple of Divine/Devotion feats to make use of the effectively unlimited turn attempts from Tenebrous (Healing Devotion? Divine Vigor looks pretty nice; Divine Fortitude and Defiance too).
Anyway what does the playground suggest for a build like this? All books/setting material, provided they fit within the linked houserules; mid-to-high op-- some of the players are pretty experienced, and the revised base classes we're using are balanced against things like the Warblade and, well, Dread Necromancer.
(So far, the party's got a Ranger (http://www.giantitp.com/forums/showthread.php?260804-Ranger-Scout-recombination-%283-5-PEACH%29&p=14192508#post14192508), and a Paladin/Grey Guard (http://www.giantitp.com/forums/showthread.php?221312-A-hero-is-a-man-too-stubborn-to-die-a-3-5-Paladin-fix-%28PEACH%29&p=12150015#post12150015))
General
Skill points go a lot farther than normal.
Cross-class skills are dead easy.
Free skill tricks
Casting Defensively is harder (DC is is 15+BAB of the toughest thing threatening you)
Metamagic does not increase casting time.
Most really broken spells/PrCs are banned.
Binder
Progression caps at 5 vestiges at a time.
Zceryll doesn't grant summon monster SLAs.
Dread Necromancer (http://www.giantitp.com/forums/showthread.php?348151-Revised-Dread-Necromancer-%28Fixed-List-Caster-Project%29)
Spell progression isn't delayed
All summoning and most undead minionmancy is done through a class feature, not spells.
Rebuke Undead still lets you dominate HD=effective turning level undead.
Tomb-Tainted Soul is a bonus feat at 2nd.
Eclectic Learning (as the Warmage ACF, but with necromancy instead of evocation) at 4th level, and every subsequent even-numbered level.
I've gotten approval to adapt Tenebros Apostate to advance arcane casting. Right now, my build is looking something like:
Human Binder 1/Dread Necromancer 3/Anima Mage 10/Tenebrous Apostate 5/Dread Necromancer +1. (By my calculations, the build will get 9th level spells and 8th level vestiges, with an effective CL of 20 thanks to Practiced Caster)
Feats:
Human-Improved Binding
1- Extend Spell
2B- Tomb-Tainted Soul
3-Practiced Caster
6-Ignore Special Requirements
9- Persistent Spell
Beyond that, though, I'm not sure where to go, never having played a binder or a caster at that high a level. I'm pretty sure I'm not going a gish route-- those ten levels of Anima Mage will see to that. I've been looking at a couple of Divine/Devotion feats to make use of the effectively unlimited turn attempts from Tenebrous (Healing Devotion? Divine Vigor looks pretty nice; Divine Fortitude and Defiance too).
Anyway what does the playground suggest for a build like this? All books/setting material, provided they fit within the linked houserules; mid-to-high op-- some of the players are pretty experienced, and the revised base classes we're using are balanced against things like the Warblade and, well, Dread Necromancer.
(So far, the party's got a Ranger (http://www.giantitp.com/forums/showthread.php?260804-Ranger-Scout-recombination-%283-5-PEACH%29&p=14192508#post14192508), and a Paladin/Grey Guard (http://www.giantitp.com/forums/showthread.php?221312-A-hero-is-a-man-too-stubborn-to-die-a-3-5-Paladin-fix-%28PEACH%29&p=12150015#post12150015))