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Xaroth
2014-05-12, 04:45 PM
I created a thread which can be found here (http://www.giantitp.com/forums/showthread.php?347835-Video-Game-bosses-as-D-amp-D-characters&p=17450556), but for those that don't want to click it's Video Game bosses as D&D characters. Following along that path I realised I'd be as well making one for Video Game protagonists as well. Here are a couple that have been contributed and that I've thought of myself.

Red = Complete and can find the post by clicking the listed user's name.
Gold = In progress.
Blue = I haven't started it.
Purple = In progress, but by somebody else. Username will be provided.


Adam Jensen (Deus Ex: Human Revolution - completed by Muggins (http://www.giantitp.com/forums/showsinglepost.php?p=17465518&postcount=59)!)
Aigis (Persona 3)
Akihiko Sanada (Persona 3)
Albus (Castlevania: Order of Ecceslia)
Alex Mercer (Prototype - in work by Averis Vol)
Alicia (Bulletwitch)
Amaterasu (Okami)
Ares (Injustice: Gods Among Us}
Ashley Riot (Vagrant Story)
Asura (Asura's Wrath)
Ayla (Chrono Trigger - in work by Grey Watcher?)
Bayonetta (Bayonetta - in work by KrimsonNekros)
Cecil (Final Fantasy IV)
Chie Satonaka (Persona 4)
Chuck Greene (Dead Rising 2)
Cloud (Final Fantasy VII)
Corvo (Dishonored - in work by malonkey)
Crono (Chrono Trigger - in work by Grey Watcher?)
Dante (Devil May Cry 3)
Dart (Legend of the Dragoon)
Daud (Dishonored DLC - in work by Muggins)
Deadpool (Deadpool)
Death (Darksiders 2 - in work by Meowmasterish)
Demoman (Team Fortress 2)
Dormammu (Ultimate Marvel Vs. Capcom 3)
Engineer (Team Fortress 2)
Ezio Auditore de Firenze (Assassin's Creed: Brotherhood - completed by Muggins (http://www.giantitp.com/forums/showsinglepost.php?p=17511616&postcount=196)!)
Faith (Mirrors Edge)
Fire Mario (Super Mario Bros.)
Frank West (Dead Rising)
Frog (Chrono Trigger - in work by Grey Watcher?)
Fuuka Yamagishi (Persona 3)
Garrett (Thief)
Gene (God Hand)
Godzilla (Godzilla Unleashed)
Goku (Dragon Ball Z: Battle of Z)
Gordon Freeman (Half-Life 3 - in work by AvatarVecna)
Hiryu (Strider)
Jackie Estacado (The Darkness)
Jebediah Kerman (Kerbal Space Program)
Julius Belmont (Castlevania: Dawn of Sorrow)
Junpei Iori (Persona 3)
Kanji Tatsumi (Persona 4)
Ken Amada (Persona 3)
Kirito (Sword Art Online: Infinity Moment - completed by Dusk Eclipse (http://www.giantitp.com/forums/showsinglepost.php?p=17503269&postcount=187)!)
Koromaru (Persona 3)
Kratos (God of War III)
Kutaro (Puppeteer)
Lara Croft (Tomb Raider)
Lightning (Final Fantasy XIII)
Link (TLoZ: Majora's Mask - completed by Dire_Stirge (http://www.giantitp.com/forums/showsinglepost.php?p=17484666&postcount=173)!)
Lucca (Chrono Trigger - in work by Grey Watcher?)
Magus (Chrono Trigger - completed by Grey Watcher (http://www.giantitp.com/forums/showsinglepost.php?p=17504722&postcount=188)!)
Marie (Chrono Trigger - in work by Grey Watcher?)
Medic (Team Fortress 2)
Megaman (Megaman 10)
Minato Arisato (Persona 3)
Mitsuru Kirijo (Persona 3)
Monkey D. Luffy {Pre-timeskip} (One Piece: Pirate Warriors)
Naked Snake (Metal Gear Solid 3)
Naoto Shirogane (Persona 4)
Naruto Uzumaki (Naruto Ultimate Ninja Storm 3)
Phoenix Wright (Phoenix Wright: Dual Destinies)
Pyro (Team Fortress 2)
Raiden (Metal Gear Rising: Revengeance - completed by Muggins (http://www.giantitp.com/forums/showsinglepost.php?p=17467501&postcount=83)!)
Razputin "Raz" Aquato (Psychonauts)
Rise Kujikawa (Persona 4)
Robo (Chrono Trigger - in work by Grey Watcher?)
Roronoa Zoro {Pre-timeskip} (One Piece: Pirate Warriors)
Roxas (Kingdom Hearts II)
Ryu Hayabusa (Ninja Gaiden: Sigma)
Scout (Team Fortress 2)
Serge (Chrono Cross - completed by Lord Smeagle (http://www.giantitp.com/forums/showsinglepost.php?p=17469834&postcount=112)!)
Shanoa (Castlevania: Order of Ecclesia)
Shinjiro Aragaki (Persona 3)
Shuma Gorath (Marvel Vs. Capcom 3)
Sniper (Team Fortress 2)
Soldier (Team Fortress 2)
Soma Cruz (Castlevania: Dawn of Sorrow)
Sonic (Sonic Adventure)
Sora (Kingdom Hearts II)
Spawn (Spawn: Armageddon)
Spy (Team Fortress 2)
Squall (Final Fantasy VIII)
Starkiller (Star Wars: The Force Unleashed)
Sub-Zero (Mortal Kombat 9)
Teddie (Persona 4)
Terra (Final Fantasy VI)
The Marked Ninja (Mark of the Ninja - completed by A Tad Insane (http://www.giantitp.com/forums/showsinglepost.php?p=17544296&postcount=230)!)
Tidus (Final Fantasy X)
Travis Touchdown (No More Heroes - completed by Lord Smeagle (http://www.giantitp.com/forums/showsinglepost.php?p=17464627&postcount=53)!)
Unnamed Agent (Crackdown 2 - in work by Sapreaver)
Vaan (Final Fantasy XII)
Vergil (Devil May Cry 3)
Vincent Valentine (Final Fantasy: Dirge of Cerberus)
War (Darksiders)
Warmage (Orcs Must Die)
Youmu Konpaku (Touhou Project - completed by AslanCross (http://www.giantitp.com/forums/showsinglepost.php?p=17501202&postcount=185)!)
Youske Hanamura (Persona 4)
Yu Narukami (Persona 4)
Yukari Takeba (Persona 3)
Zero (Megaman X8)
Zidane (Final Fantasy IX - in work by Jeff the Green)



If anybody would like to contribute protagonists I'll add your contributions to the list and either work on it myself at some point or allow somebody else to take it on.

If there's a recurring protagonist in a game series (i.e. Mario), please specify which game in the series.

If there is more than one protagonist, please list the protagonists in the format:

[Protagonist name] ([Game])

Taking a new line for each protagonist.

If you complete a protagonist as a character, please post its full character sheet. Assume you have exactly as much money as you need for the purpose of acquiring the items.

TrueJordan
2014-05-12, 05:36 PM
EDIT: I didn't read the above, apparently.

Mewtwo! (Pokemon)
I guess a mid-level psion would be able to replicate most of his stuff, thinking about it.
But I don't have time to make a whole thing.

Xaroth
2014-05-12, 05:54 PM
EDIT: I didn't read the above, apparently.

Mewtwo! (Pokemon)
I guess a mid-level psion would be able to replicate most of his stuff, thinking about it.
But I don't have time to make a whole thing.

http://imgs.tuts.dragoart.com/how-to-draw-mewtwo_1_000000001537_5.jpg

Mewtwo has been added to the list.

LentilNinja
2014-05-12, 06:28 PM
Dormammu (Ultimate Marvel Vs. Capcom 3)

"DARK DIMENSION! Welcome.. to my realm.."

Also, heres a couple more:
Spawn, from Spawn (Comic)
Bayonetta, (Bayonetta) [this'll be a hard one :P]
Ares (DC Comics)
Sub-Zero (Mortal Kombat)

Angelalex242
2014-05-12, 06:35 PM
Might as well get this out of the way:

Cecil (FFIV)
Terra (FFVI)
Cloud (FFVII, FFVII-AC)
Squall (FFVIII)
Zidane (FFIX)
Tidus (FFX)
Vaan (FFXII)
Lightning (FFXIII, FFXIII-2, FFXIII-LR)

Xaroth
2014-05-12, 07:06 PM
"DARK DIMENSION! Welcome.. to my realm.."

Also, heres a couple more:
Spawn, from Spawn (Comic)
Bayonetta, (Bayonetta) [this'll be a hard one :P]
Ares (DC Comics)
Sub-Zero (Mortal Kombat)

Spawn and Ares aren't going to be included as they aren't Video Game protagonists, they are - as you said - in comics.

Bayonetta and Sub-Zero have been added to the list.

Xaroth
2014-05-12, 07:07 PM
Might as well get this out of the way:

Cecil (FFIV)
Terra (FFVI)
Cloud (FFVII, FFVII-AC)
Squall (FFVIII)
Zidane (FFIX)
Tidus (FFX)
Vaan (FFXII)
Lightning (FFXIII, FFXIII-2, FFXIII-LR)

All have been added to the list, however Lightning's FFXIII-2, FFXIII-LR, and Cloud's FFVII-AC versions have been excluded.

Angelalex242
2014-05-12, 07:12 PM
You could do the other forms of Lightning.

13-2 Lightning obviously has divine ranks.
13-LR Lightning has even more divine ranks.

But if you want to avoid that...eh.

Xaroth
2014-05-12, 07:28 PM
You could do the other forms of Lightning.

13-2 Lightning obviously has divine ranks.
13-LR Lightning has even more divine ranks.

But if you want to avoid that...eh.

I'm just avoiding list duplicates.

Kurald Galain
2014-05-12, 08:05 PM
If it comes to MVC, I'd like to see

Shuma Gorath (MVC3)

just because he's such an oddball character :smallbiggrin:


How to stat Super Mario... well, he's human, he regularly uses potions (well, toadstools) of Enlarge Person, and he's got a ridiculous jump check, and only one hit point.
So I'm thinking, low level Warlock with the Leaps and Bounds invocation, using Eldritch Blast for the firebolts, and probably a Ring of Improved Jumping, and a constitution of 3.
This needs some more brainstorming though; does D&D even have rules to harm enemies by jumping on top of them? Perhaps via Dungeon Crasher?

Bluydee
2014-05-12, 08:07 PM
Battlejump (http://dndtools.eu/feats/unapproachable-east--33/battle-jump--187/) is what you're looking for. Technically it would be double damage from an unarmed strike, but whatever.

Sir Chuckles
2014-05-12, 08:17 PM
How to stat Super Mario... well, he's human, he regularly uses potions (well, toadstools) of Enlarge Person, and he's got a ridiculous jump check, and only one hit point.
So I'm thinking, low level Warlock with the Leaps and Bounds invocation, using Eldritch Blast for the firebolts, and probably a Ring of Improved Jumping, and a constitution of 3.
This needs some more brainstorming though; does D&D even have rules to harm enemies by jumping on top of them? Perhaps via Dungeon Crasher?

Give him the Feeble flaw. Figure out how to get him Roof-Jumper as early as possible. Death from Above, unarmed strike with feet.

Kurald Galain
2014-05-12, 08:18 PM
Battlejump (http://dndtools.eu/feats/unapproachable-east--33/battle-jump--187/) is what you're looking for. Technically it would be double damage from an unarmed strike, but whatever.

Just give him spiked iron boots or something. Because we all know plumbers wear those... :smalltongue:

Grey Watcher
2014-05-12, 11:18 PM
Heh, I was doing a thought experiment along these lines with the cast of Chrono Trigger and the Pathfinder rules. The broad strokes should still work.

First, Crono, Lucca, and Frog's magical abilities are probably best handled as spell-like abilities they just get on top of their regular class features. (Trying to gish Crono to the point where he can learn something equivalent to Luminaire sounds... daunting.)

Crono - finesse Fighter
Lucca - Artificer (in PF she'd be a Gunslinger with the 3rd Party Mechanist Archetype, but failing that an Artificer with a gun works)
Marle - Favored Soul? I'm loath to give her full casting, since I don't want her to eclipse Magus in sheer power, but even her "non-magical" techs are magical.
Frog - Two-Handed Weapon Fighter or Paladin (if you want his magic attached to his class). Lotsa ranks in Jump
Robo - Probably a Fighter with Improved Unarmed Strike? Monk might work, but leans a little too mystical.
Ayla - Barbarian with Improved Unarmed Strike. (Again, Monk might work, but seems even less appropriate for her than it does for Robo. There's a third party PF class called Pugilist that, with some fixes, would be ideal for her.)
Magus - Sorcerer or Wizard with a Fighter dip and a gish PrC (again, this has the problem of putting him behind Marle in terms of magical prowess, which seems wrong.

Svata
2014-05-13, 12:12 AM
It wasn't Sold Snake in MGS3. It was Naked Snake (Big Boss), who Solid was cloned from.

Kurald Galain
2014-05-13, 04:53 AM
Magus - Sorcerer or Wizard with a Fighter dip and a gish PrC (again, this has the problem of putting him behind Marle in terms of magical prowess, which seems wrong.

Magus could be an Eldritch Knight; there are ways of entering that with only one or even zero non-caster levels.

Jeff the Green
2014-05-13, 06:01 AM
I can probably do Zidane (FF9). Some criteria:

TWF with knives and two-bladed swords. (:smallyuk:)
Ability to steal in combat.
Debuffs mostly based on his weapon.
Protect girls.
Impressive magical nova damage.


So I'm thinking Psychic Rogue/Revenant Blade with ambush feats, Sleight of Hand optimization, Expanded Knowledge for a couple blast powers, and wands of shield other. I'll work up a full build soon.

Kurald Galain
2014-05-13, 06:28 AM
Crono - finesse Fighter
How does a fighter cast Luminaire, though? For that matter, Robo has laser cannons, and note that one of Ayla's default abilities is stealing.

Xaroth
2014-05-13, 09:10 AM
It wasn't Sold Snake in MGS3. It was Naked Snake (Big Boss), who Solid was cloned from.

Oh, oops. I'll fix that now.

Xaroth
2014-05-13, 09:14 AM
I can probably do Zidane (FF9). Some criteria:

TWF with knives and two-bladed swords. (:smallyuk:)
Ability to steal in combat.
Debuffs mostly based on his weapon.
Protect girls.
Impressive magical nova damage.


So I'm thinking Psychic Rogue/Revenant Blade with ambush feats, Sleight of Hand optimization, Expanded Knowledge for a couple blast powers, and wands of shield other. I'll work up a full build soon.

I'll mark you down as in-progress for it.

Grey Watcher
2014-05-13, 11:08 AM
How does a fighter cast Luminaire, though? For that matter, Robo has laser cannons, and note that one of Ayla's default abilities is stealing.


First, Crono, Lucca, and Frog's magical abilities are probably best handled as spell-like abilities they just get on top of their regular class features. (Trying to gish Crono to the point where he can learn something equivalent to Luminaire sounds... daunting.)

Now, granted, it's not strict RAW-compliant to do it that way, but I'm at a loss for how to give him the appropriate magical powers (Lightning Bolt, Chaining Lighting (?), Raise Dead, and Sunburst (?)) without basically turning him into a caster. Still, I suppose a gish build that's more even than Magus's (which would be caster-heavy).

Robo I really have no clue what to do with. Are there Warforged feats or PrCs that allow one to generate lasers, explosions, electrical charges, and healing?

Ayla's Kiss and Charm techs, I dunno. The former might be best handled by pumping up her Heal check as much as possible. (Loses the "kiss it and make it better" flavor, and becomes an out of combat thing, but keeps it non-magical.) Charm, I dunno. Are there 3.5 rules that are equivalent to PF's Steal Combat Maneuver?

Maybe to keep Marle's casting better than Crono's but worse than Magus's, she could be a healing-focused Bard? Granted, she never demonstrates any musical talents in-game, but she is the one who does the most prodding along of the plot, and she is a support caster.

Shadowscale
2014-05-13, 11:30 AM
Link from Legend of Zelda Majora's mask. That'd be really cool.

Kazudo
2014-05-13, 11:36 AM
I would be requesting Ness from Earthbound, but a somewhat optimized PsyWar would actually fix that problem entirely, since it's made obvious that Ness's abilities aren't because of magic, but psionics.

Amaterasu from Okami would be pretty difficult though having to factor in Divine Ranks (She IS a deity after all), and the version from one of the splatbooks just wouldn't cover it. (I think she was covered in a splatbook at some point, anyway).

Muggins
2014-05-13, 11:45 AM
Unless I hear any complaints, I think I've got the tools with which to make Raiden. You know, that guy with the sword.
http://fc02.deviantart.net/fs71/f/2013/017/2/5/concept_by_wands96-d5rtse7.jpg
Question: What format should I be doing these in?

Kazudo
2014-05-13, 11:48 AM
I'd use standard Iron Chef submission format, it's the most comprehensive.

Kurald Galain
2014-05-13, 11:51 AM
Now, granted, it's not strict RAW-compliant to do it that way, but I'm at a loss for how to give him the appropriate magical powers (Lightning Bolt, Chaining Lighting (?), Raise Dead, and Sunburst (?)) without basically turning him into a caster.
But Crono is a caster; it's a plot point in Chrono Trigger (as is the fact that Ayla is explicitly not a caster).


Robo I really have no clue what to do with. Are there Warforged feats or PrCs that allow one to generate lasers, explosions, electrical charges, and healing?
Hm. Wizard 5 covers the offensive part, not sure how to get healing.


Ayla's Kiss and Charm techs, I dunno. The former might be best handled by pumping up her Heal check as much as possible. (Loses the "kiss it and make it better" flavor, and becomes an out of combat thing, but keeps it non-magical.) Charm, I dunno. Are there 3.5 rules that are equivalent to PF's Steal Combat Maneuver?
I'm ok with using PF material; the top post doesn't restrict it to 3.5. Giving her Improved Steal and Greater Steal feats would be a good start.


Maybe to keep Marle's casting better than Crono's but worse than Magus's, she could be a healing-focused Bard? Granted, she never demonstrates any musical talents in-game, but she is the one who does the most prodding along of the plot, and she is a support caster.
That works. Marle has a few scenes where she does Perform (Oratory), too.

So basically,

Crono - battle-focused Cleric (he can use raise dead, for crying out loud) with Whirlwind Attack
Lucca - Alchemist with a dip in Gunslinger
Marle - Bard works, and she has the provoke mechanic, I think there was a feat for that? Haste spell, too.
Frog - Paladin with lots of jump ranks and a racial bonus to that, but he needs some way to use water magic.
Robo - Fighter with lots of ranks in UMD (grab a feat to make it a class skill) and wands of healing, lightning bolt, and shocking grasp
Ayla - Barbarian with Improved/Greater Steal, with, well there has to be a non-magical way of healing somewhere in PF/3.5, right?
Magus - Evocation Wizard / Eldritch Knight; he's an exotic race that gets proficiency with all martial weapons

illyahr
2014-05-13, 01:59 PM
I can probably do Zidane (FF9). Some criteria:

TWF with knives and two-bladed swords. (:smallyuk:)
Ability to steal in combat.
Debuffs mostly based on his weapon.
Protect girls.
Impressive magical nova damage.


So I'm thinking Psychic Rogue/Revenant Blade with ambush feats, Sleight of Hand optimization, Expanded Knowledge for a couple blast powers, and wands of shield other. I'll work up a full build soon.

I would suggest rings of friend shield rather than wands, and limited-use abilites. The only techniques he has are regular techniques and rogue abilities unless he is in Trance. Things such as Combat Expertise/Improved Feint to represent the 'What's That!?' ability, for example.

He deals a great deal of damage, but only to single targets (unless in trance) so TWF combined with something to trigger SA (such as blurring, etc.) sounds about right.

Xaroth
2014-05-13, 02:44 PM
Unless I hear any complaints, I think I've got the tools with which to make Raiden. You know, that guy with the sword.
http://fc02.deviantart.net/fs71/f/2013/017/2/5/concept_by_wands96-d5rtse7.jpg
Question: What format should I be doing these in?

By format, do you mean the boss listing or the character sheet?

EDIT: Raiden has been added to the list, with you as in-progress for him. Is it Revengeance Raiden?

Xaroth
2014-05-13, 02:49 PM
Heh, I was doing a thought experiment along these lines with the cast of Chrono Trigger and the Pathfinder rules. The broad strokes should still work.

First, Crono, Lucca, and Frog's magical abilities are probably best handled as spell-like abilities they just get on top of their regular class features. (Trying to gish Crono to the point where he can learn something equivalent to Luminaire sounds... daunting.)

Crono - finesse Fighter
Lucca - Artificer (in PF she'd be a Gunslinger with the 3rd Party Mechanist Archetype, but failing that an Artificer with a gun works)
Marle - Favored Soul? I'm loath to give her full casting, since I don't want her to eclipse Magus in sheer power, but even her "non-magical" techs are magical.
Frog - Two-Handed Weapon Fighter or Paladin (if you want his magic attached to his class). Lotsa ranks in Jump
Robo - Probably a Fighter with Improved Unarmed Strike? Monk might work, but leans a little too mystical.
Ayla - Barbarian with Improved Unarmed Strike. (Again, Monk might work, but seems even less appropriate for her than it does for Robo. There's a third party PF class called Pugilist that, with some fixes, would be ideal for her.)
Magus - Sorcerer or Wizard with a Fighter dip and a gish PrC (again, this has the problem of putting him behind Marle in terms of magical prowess, which seems wrong.

Would you like me to mark you as in progress for these characters?

A Tad Insane
2014-05-13, 02:55 PM
The marked ninja (mark of the ninja)

Pretty boring compared to Bayonetta, but still
I wonder if each of his suits would be different builds, magic items, or just stuff he can do in general.

Xaroth
2014-05-13, 03:04 PM
http://img4.wikia.nocookie.net/__cb20100727072252/godofwar/images/1/19/Kratos_rendering_concept.jpg

Kratos (God of War III) has been added to the list.

.Zero
2014-05-13, 03:05 PM
I see a problem in converting FF main protagonists in dnd system: they're all generic Str-based gishes (I'm specifically referring to. to Squall-FF8, Cloud-FF7 and Tidus-FF10) so what we really need to do is the basic Abjurant Champion build and give 'em the Summon Monster X spell, maybe adding Duskblade could be a good idea. I mean, what really would make the difference between Squall or Cloud is the spell list and the Manouvers taken. Warblade seems perfect for the both of 'em. And Tidus just screams Swiftblade to me.

It seems that you all are forgetting two big bosses of the video game popular culture: DMC3's Dante and Vergil. Even if i really. have no idea on how to effectively build Dante (it's surely Str-based, and he'll have Martial Manouvers resembling his Styles), Vergil will definitely be a Shadow Hand-based shadowpouncer with Abrupt Jaunt and a Totemist's Blink Shirt Soulmeld, and the Gloom Razor feat. If you don't want to take the shadowpouncer route, then the Sun School feat is thematically fitting better the concept, although you'll be weaker. if someone does know a better way to get at will teleportation effects, please let me know.
But the big problem with them is their devil trigger abilities. we need to give them the ability to transform themselves in half fiends, i think. But i really don't know any way to accomplish this.

Jeff the Green
2014-05-13, 04:12 PM
I would suggest rings of friend shield rather than wands, and limited-use abilites. The only techniques he has are regular techniques and rogue abilities unless he is in Trance. Things such as Combat Expertise/Improved Feint to represent the 'What's That!?' ability, for example.

He deals a great deal of damage, but only to single targets (unless in trance) so TWF combined with something to trigger SA (such as blurring, etc.) sounds about right.

There aren't many nova abilities that are limited per day, and in any case that's not a particularly good representation of trance. Plus he does have Soulblade, which has too many effects to be represented just by ambush feats. Mini, confuse (if we ignore the bludgeoning requirement for head shot), and poison can be managed, but silence, sleep, petrify, and (since he won't have a darkness SLA) darkness need to be managed with other abilities. Control sound, cloud mind, telekinetic maneuver, and control light cover those. Powers like hustle also help with that damage thing by allowing pseudopouncing and more frequent SA. Plus there's Psionic Feint, which allows feinting as a swift action.

Ayway, I think LA 0 drow (http://www.wizards.com/default.asp?x=dnd/sp/20040213a) Psychic DrowDotU Rogue (http://www.wizards.com/default.asp?x=dnd/psm/20040723b) 14/DrowDotU Fighter 1/Revenant BladePGtE 5 works. Drow rogue trades out trapfinding for poison use, and drow fighter trades heavy armor and tower shield proficiency for +2 to Initiative and Dex to damage vs. flat-footed enemies.

Feats are:

Flaw: Combat Expertise
Flaw: Two-weapon Fighting
1st: Hidden Talent (crystal shard)
3rd: Improved Feint
Fighter: Weapon Focus (double scimitar)
6th: Bladebearer of Valenar
9th: Psionic Feint
12th: Venomous StrikeDotU
Psychic Rogue: Craven
15th: Sickening StrikeDotU
18th: Practiced ManifesterCPsi

Psychic Rogue special abilities are a feat and skill mastery (Sleight of Hand). Revenant Blade can change his feats every day, but probably the best are Power Attack, Improved Critical, and Weapon Specialization.

Powers are:

Control Light
Defensive precognition
Empty mind
Control sound
Concealing amorpha
Detect hostile intent
Hustle
Greater concealing amorpha
Escape detection
Telekinetic maneuver
Psionic freedom of movement


Edit:
Regarding the other FF9 characters, Steiner is a Duskblade with Battle Caster and a custom flaw only allowing him to cast when Vivi's around, Vivi is a warmage, Dagger and Eiko are Psion/Sangehirns (summons are really just blasting powers), and Amarant's a Shadow Sun Ninja. I'm not sure about Quina and Freya. Freya might just be a raptoran paladin with Battle Jump, but Blue Magic's hard to model in D&D and swallow whole isn't easily available to PCs.

illyahr
2014-05-13, 04:39 PM
Regarding the other FF9 characters, Steiner is a Duskblade with Battle Caster and a custom flaw only allowing him to cast when Vivi's around, Vivi is a warmage, Dagger and Eiko are Psion/Sangehirns (summons are really just blasting powers), and Amarant's a Shadow Sun Ninja. I'm not sure about Quina and Freya. Freya might just be a raptoran paladin with Battle Jump, but Blue Magic's hard to model in D&D and swallow whole isn't easily available to PCs.

Steiner is fairly easy. Just give him a Bastard Sword with Spell Storing. Vivi casts a spell in and Steiner hits someone with it, perhaps with an ability that lets them combo it quickly. Eiko and Dagger both could be clerics with access to the Summoner Domain. Eiko is specialised more in healing but Dagger is specialised more in summoning. Freya's race is some kind of rat-people but there is a decent homebrew on this site (http://www.giantitp.com/forums/showthread.php?280930-The-Dragoon-Peerless-Jumper-amp-Dragon-Slayer) that covers her class.

Your guess is as good as mine on Quina. :smallsigh:

Kazudo
2014-05-13, 04:47 PM
Steiner is fairly easy. Just give him a Bastard Sword with Spell Storing. Vivi casts a spell in and Steiner hits someone with it, perhaps with an ability that lets them combo it quickly. Eiko and Dagger both could be clerics with access to the Summoner Domain. Eiko is specialised more in healing but Dagger is specialised more in summoning. Freya's race is some kind of rat-people but there is a decent homebrew on this site (http://www.giantitp.com/forums/showthread.php?280930-The-Dragoon-Peerless-Jumper-amp-Dragon-Slayer) that covers her class.

Your guess is as good as mine on Quina. :smallsigh:

Willing Deformity (Obese) comes to mind. As does a weapon proficiency with a trident of some kind. Gains powers by eating people...

Quina might not be a good guy after all. That sounds a lot like an Illithid Savant. Unless there's some way to mitigate the racial requirements of the class...

Sir Chuckles
2014-05-13, 05:59 PM
I generally say that most, if not all, JRPG and Anime characters can be chalked up to a ToB//Wizard, Sorcerer (possibly Battle), or Duskblade set up. Some finagling with feats, flaws, traits, and such, but I've always liked that as a firm chassis.

Raishoiken
2014-05-13, 06:27 PM
Darc (Arc the Lad: Twilight of Spirits)
I'd be trying to make him buuuut I'm short a laptop charger... Half fiend is a must,probably be wind specialist of
some kind


Willing Deformity (Obese) comes to mind. As does a weapon proficiency with a trident of some kind. Gains powers by eating people...

Quina might not be a good guy after all. That sounds a lot like an Illithid Savant. Unless there's some way to mitigate the racial requirements of the class...
There is a way but I'm pretty sure that
the book it's in is third party, which I've found most people aren't very fond of here

Jeff the Green
2014-05-13, 06:36 PM
Steiner is fairly easy. Just give him a Bastard Sword with Spell Storing. Vivi casts a spell in and Steiner hits someone with it, perhaps with an ability that lets them combo it quickly. Eiko and Dagger both could be clerics with access to the Summoner Domain. Eiko is specialised more in healing but Dagger is specialised more in summoning.

Except that Sword magic is based on Steiner's stats and uses his action and MP/spell slots, not Vivi's. There's also Sword Art to account for, which is easier to do with Duskblade than most other classes I can think of.

The issue with summoning is that, except for the more recent FFs, JRPG summoning is just blasting/healing/debuffing. Psions are the best blasters, and with Sangehirn they make excellent healers (the difference between Dagger and Eiko is just power selection). Though given their personalities, Ardent (for Dagger) and Educated Wilder (for Eiko) might be more appropriate.

Muggins
2014-05-13, 09:05 PM
By format, do you mean the boss listing or the character sheet?

EDIT: Raiden has been added to the list, with you as in-progress for him. Is it Revengeance Raiden?
The character sheet/build. Kazudo's "use the Iron Chef version" works for me, so I'll use that until I hear otherwise. The character's I've seen so far in these threads haven't used any particularly uniform method.

Also, yes to Revengeance Raiden. That's the only game I've seen him in, but I think I got the gist of it. :smallamused:

Grey Watcher
2014-05-13, 09:12 PM
Would you like me to mark you as in progress for these characters?

Sure, but it'll be slow going. Also, I'm gonna do the Pathfinder versions first, because I have better access to those resources at the moment.



But Crono is a caster; ... .

Sorta. The problem is, even being something like a Paladin or a Ranger gives you considerably more magical versatility than even Magus has, much less Crono.


Hm. Wizard 5 covers the offensive part, not sure how to get healing.

I'd prefer to make Robo's powers Extraordinary, since, like Ayla, he can't actually use magic.



Crono - battle-focused Cleric (he can use raise dead, for crying out loud) with Whirlwind Attack

This is surprisingly tricky in 3.5. I can't seem to find a spell list (even using Domains) that gets all three of Lightning Bolt, Chain Lightning, and Sunburst. Looking into alternatives, but my Spell Compendium is at my parents' house in another state. Still going to visit this weekend, so I'll take the opportunity to bring those back with me.


Lucca - Alchemist with a dip in Gunslinger

In 3.5, yes. In PF, I'd actually considering using the Arcane Bomber Wizard Archetype. (Although I'd prefer to use spontaneous caster, due to the aforementioned issues of keeping the degree of versatility in line with what you see in the games.)


Marle - Bard works, and she has the provoke mechanic, I think there was a feat for that? Haste spell, too.

Yeah, the more I think about it, the more I feel that Bard is the best fit. Looking at Archetypes for the PF version.


Frog - Paladin with lots of jump ranks and a racial bonus to that, but he needs some way to use water magic.

Again, this seems like the best fit.


Robo - Fighter with lots of ranks in UMD (grab a feat to make it a class skill) and wands of healing, lightning bolt, and shocking grasp

Again, I'd prefer to find a means that is non-magical, but short of homebrewing something, I'm at a loss.


Ayla - Barbarian with Improved/Greater Steal, with, well there has to be a non-magical way of healing somewhere in PF/3.5, right?

I'm sure there is. :smallamused:


Magus - Evocation Wizard / Eldritch Knight; he's an exotic race that gets proficiency with all martial weapons


Why would he be an exotic race? It seems to be that except for Frog and Robo, they're all human? Also, I'd think Sorcerer for Magus since, more so than any other character, his magic is in his blood. He was born, quite literally, to the King and Queen of magic users.

Muggins
2014-05-13, 09:29 PM
I'm finding that there are quite a few ways for me to go with my build of Raiden. After all, I've got to choose between classes like Bone Knight and Slayer. Is there any basis for submitting multiple versions, or shall I just stick with one and call it a day?


Again, I'd prefer to find a means that is non-magical, but short of homebrewing something, I'm at a loss.
What about a Warforged Binder 10/Knight of the Sacred Seal 5/Spellcarved Soldier 5? Devoted to Karsus, the vestige of Use Magic Device.

I mean sure, it's still magic, but that seems like a pretty snazzy build to me.

ArqArturo
2014-05-13, 09:58 PM
Is pathfinder an option?.

If so... Jotaru Kujo from Jojo's Bizzarre Adventures is a straight up Summoner.

Kuulvheysoon
2014-05-13, 11:32 PM
This is surprisingly tricky in 3.5. I can't seem to find a spell list (even using Domains) that gets all three of Lightning Bolt, Chain Lightning, and Sunburst. Looking into alternatives, but my Spell Compendium is at my parents' house in another state. Still going to visit this weekend, so I'll take the opportunity to bring those back with me.What's the range on his single-target electricity ability? If it's fairly short, you could probably make do with Air/Sun domains, and picking up the Storm bolt [reserve] feat to give you an at-will short range lightning attack (so long as you have a Chain Lightning/[electric] spell of least 2nd level left).

Thiyr
2014-05-14, 12:43 AM
As I was just thinking about this earlier.

Adam Jensen, of Deus Ex: Human Revolution
http://img2.wikia.nocookie.net/__cb20131007164805/board8/images/9/9e/Adam_Jensen.jpg

would be an interesting one to see

Angelalex242
2014-05-14, 12:53 AM
Hmmm.

How would we do limit breaks?

Trying to convert Final Fantasy's mightiest powers into D&D gives things like...what...

Omnislash is 15 automatic criticals with a x4 Critical monkey gripped jotunbrood Buster Sword? He'd chop a great wyrm red dragon and/or most gods up with that. Gods only have 1000 or so hp, ya know.

Jeff the Green
2014-05-14, 01:11 AM
Hmmm.

How would we do limit breaks?

Trying to convert Final Fantasy's mightiest powers into D&D gives things like...what...

Omnislash is 15 automatic criticals with a x4 Critical monkey gripped jotunbrood Buster Sword? He'd chop a great wyrm red dragon and/or most gods up with that. Gods only have 1000 or so hp, ya know.

I don't think there's anything that compares aside from the barbarian ACF that makes you rage whenever you're below X HP. Honestly, I'd just make it an ability to nova. Actually, I did make it an ability to nova with Zidane and an ability to manifest a heavily augmented crystal shard.

Averis Vol
2014-05-14, 01:46 AM
I can do alex mercer (prototype).

I've tried this before, it was fun to work with, so I'll give it a shot to fully flesh out.

He typically needs:


extensive shape changing, probably via warshaper.
Some insane form of travel (probably via Swordsage)
A sky high jump check (eyo tiger claw, whuddup)


I'll work out a full build tomorrow.

Angelalex242
2014-05-14, 02:21 AM
And then there's the SOLDIER template. Which...seems like it'd be some sort of cross between Half Fiend and Half Dragon. (Cause we're actually trying to represent Half JENOVA)

GFs are much easier, though (lucky Squall.). You use the channeling rule from the book of exalted deeds, pick a good outsider that matches your alignment, and you can channel it so long as its CR is equal to or less then your level. Add to channeling that the outsider can use its supernatural, spell-likes, and casting abilities on your behalf freely, and you should be set. (of course, such powers are at the outsider's discretion, not yours, but you can't have everything.)

Kurald Galain
2014-05-14, 04:04 AM
Why would he be an exotic race? It seems to be that except for Frog and Robo, they're all human?

Zealians have elf-like ears, are immortal, and have more powerful innate magical ability than humans do. I think Elan would be a good choice (the race, not the :elan: ), but you could make a case for them counting as Elves or Aasimar.

Good point on nobody in CT being a spellbook-caster, they're all spontaneous. Note that the Weather domain gives a cleric Call Lightning, which could work for Crono.

Muggins
2014-05-14, 04:21 AM
I can do alex mercer (prototype).

I've tried this before, it was fun to work with, so I'll give it a shot to fully flesh out.

He typically needs:


extensive shape changing, probably via warshaper.
Some insane form of travel (probably via Swordsage)
A sky high jump check (eyo tiger claw, whuddup)


I'll work out a full build tomorrow.
If you're going to go Warshaper, you'll obviously have to go Shifter. A 2-level dip in Totemist wouldn't hurt either.

Maybe a Psychic Warrior 2/Totemist 2/Swordsage 6/Bloodclaw Master 5/Warshaper 5? Alternatively, trade a level of Swordsage for the Feral template. :smallwink:


Good point on nobody in CT being a spellbook-caster, they're all spontaneous. Note that the Weather domain gives a cleric Call Lightning, which could work for Crono.
Aren't psionics basically a tribute to mana-based spellcasting?

Sapreaver
2014-05-14, 04:58 AM
Ramza from FFT is obviously human factorum with psychic reformation at will and 18 in every stat.

The guy from crackdown 2 is
large (+1 template savage species) Human
paragon 3 Dungeon crasher fighter 6 hulking hurler 3 Horse Totem Barabarian 2 war hulk 7

Traits
Quick Trait: +10' move speed
Musclebound +1 strength checks

stats at level 1
18 str
14 Dex
18 con
12 int
12 wis
10 cha
10' reach 40' ms
I'll finished this when I'm not exhausted throw me on the list

Kurald Galain
2014-05-14, 05:04 AM
Aren't psionics basically a tribute to mana-based spellcasting?

Yes, but so are sorcerers; and nobody in Chrono Trigger throws around crystals and ectoplasm.

The Oni
2014-05-14, 05:56 AM
Oh, I did one of these for fun, might as well put it here:



Statted this guy for the lulz and tried to make him as badass as possible while staying true to the games.

http://img3.wikia.nocookie.net/__cb20080506035124/nomoreheroes/images/0/00/TravisTouchdown.jpg

Serene Barbarian is 3rd Party, Rite Publishing: http://www.d20pfsrd.com/classes/core...rene-barbarian. Brackets represent the boosts he gets while using Greater Serenity.

The Uncrowned, Travis of Touchdown

Human
L1 Unbreakable Fighter / L8 Tetori Monk / Serene Pit Fighter Barbarian 11
Lawful Evil

STR 8 (-1)
DEX 24 (+7) [+3]
CON 10 (0)
INT 8 (-1)
WIS 17 (+3) [+3]
CHA 12 (+1)

HP 151
SPD 60
BAB +18/+13/+8
CMB 29 (grapple +37) (trip +31/AOE +33) (dirty trick +31) [+3] CMD 39 (grapple +45) (trip +43)
AC 22 [+8]

Fort + 15 [+3]
Ref + 16 [+6]
Will + 12 [+6]

Feats:
Improved Grapple
Endurance
Diehard
Agile Maneuvers
Weapon Finesse
Stunning Pin
Greater Grapple
Wolf Style/Trip/Savage
Improved Trip
Ki Throw
Binding Throw
Leadership
Fury’s Fall
Combat Expertise

Abilities:
Graceful Grappler/Grab special ability
Evasion
Martial Weapons
Improved Unarmed Strike
Stunning Fist
Greater Serenity 29 rounds/day
Serene Powers: Knockdown, Beast Totem Lesser, Beast Totem, Beast Totem Greater, Unexpected Strike
Wis to AC
Pit Fighter (+2 to grapples/trips/dirty tricks)
Improved Savage Grapple
Counter-Grapple
Break Free
Damage Reduction -2
Killer (+3 to damage on Critical Hits)
Berserker of the Society

Languages: Common, Sylvan

Weapon: Blood Berry - Brilliant Energy Nodachi +23 (1d10+7)
Rose Nasty - Brilliant Energy Katana/Brilliant Energy Wakizashi +19 (1d8+5) / +11 (1d6+5)
Unarmed Strikes - 1d10

Skills:
Knowledge (otaku): 20 - 1
Knowledge (nature): 9 + 3 - 1
Profession (exterminator): 5 + 3 + 3
Profession (plumber): 5 + 3 + 3
Survival: 1 + 3 + 3
Perception: 18 + 3 + 3
Ride: 20 + 7 + 3

There are theoretically an infinite number of Knowledge skills. Presumably Knowledge (otaku) checks would be made to gain insight into obscure pop culture references, and Ride is naturally for riding the Schpeltiger. Travis's Strength and Int are below-average (since he's a 26-year-old nerd with no long-term career prospects), but his Wisdom is fairly high (he is quite Genre Savvy and aware of his metaphysical position in the universe), and he is dextrous enough to strike vital points with ease and deflect enemy projectiles. His Charisma can't be that bad, since his enemies come to fear and respect him, Shinobu follows him, and Sylvia was willing to bang him.

Unbreakable Fighter is for the absurd durability that comes from being a video game character. Tetori Monk covers his wrestling training, while Serene Pit Fighter Barbarian further enhances his grapples and grants him a dex-boosting, cool-headed rage to account for his awesome dodges and lack of armor.

His "rage" powers simulate the second game's tiger form. His weapon is of course a Brilliant Energy Nodachi (it's used two-handed most times). Leadership is for his cohort (Shinobu). Couldn't find an elegant way to represent Glastonbury, of course.

Regarding Berserker of the Society - Anyone who's played a Pathfinder Society game will agree that the United Assassin's Association is a fairly close approximation - if Travis existed in Golarion he would definitely be a "professional adventurer" (read: murderhobo.) I interpreted him as Evil because he enjoys killing people and does so for sport, but Lawful because that's *all* he does that's evil - he leads an organized life otherwise, pays for his clothes, swords, and entry fees, and keeps his word.

Finally, by adding each level's bonus point to his HP, Travis's HP ends in "51."

Did I miss anything?

Nightraiderx
2014-05-14, 07:28 AM
Is pathfinder an option?.

If so... Jotaru Kujo from Jojo's Bizzarre Adventures is a straight up Summoner.

So there's a Jojo's Bizzare Adventures Video Game?

And I'm going to create Ryu Hyubasha from Ninja Gaiden (Xbox version)

which (in my mind) will probably be a swordsage/ardent gish in a can using ancestral relic for the dragon sword.

Xaroth
2014-05-14, 09:48 AM
I can do alex mercer (prototype).

I've tried this before, it was fun to work with, so I'll give it a shot to fully flesh out.

He typically needs:


extensive shape changing, probably via warshaper.
Some insane form of travel (probably via Swordsage)
A sky high jump check (eyo tiger claw, whuddup)


I'll work out a full build tomorrow.

Don't forget that armor and his glide capability.

Xaroth
2014-05-14, 09:50 AM
So there's a Jojo's Bizzare Adventures Video Game?

And I'm going to create Ryu Hyubasha from Ninja Gaiden (Xbox version)

which (in my mind) will probably be a swordsage/ardent gish in a can using ancestral relic for the dragon sword.

To my understanding there are 3 Ninja Gaiden games. Which game are you going to be working from?

A JoJo's Bizzare Adventures game does exist, apparently, and can be found here (http://en.wikipedia.org/wiki/JoJo's_Bizarre_Adventure_(video_game)).

Xaroth
2014-05-14, 09:51 AM
Oh, I did one of these for fun, might as well put it here:



Statted this guy for the lulz and tried to make him as badass as possible while staying true to the games.

Serene Barbarian is 3rd Party, Rite Publishing: http://www.d20pfsrd.com/classes/core...rene-barbarian. Brackets represent the boosts he gets while using Greater Serenity.

The Uncrowned, Travis of Touchdown

Human
L1 Unbreakable Fighter / L8 Tetori Monk / Serene Pit Fighter Barbarian 11
Lawful Evil

STR 8 (-1)
DEX 24 (+7) [+3]
CON 10 (0)
INT 8 (-1)
WIS 17 (+3) [+3]
CHA 12 (+1)

HP 151
SPD 60
BAB +18/+13/+8
CMB 29 (grapple +37) (trip +31/AOE +33) (dirty trick +31) [+3] CMD 39 (grapple +45) (trip +43)
AC 22 [+8]

Fort + 15 [+3]
Ref + 16 [+6]
Will + 12 [+6]

Feats:
Improved Grapple
Endurance
Diehard
Agile Maneuvers
Weapon Finesse
Stunning Pin
Greater Grapple
Wolf Style/Trip/Savage
Improved Trip
Ki Throw
Binding Throw
Leadership
Fury’s Fall
Combat Expertise

Abilities:
Graceful Grappler/Grab special ability
Evasion
Martial Weapons
Improved Unarmed Strike
Stunning Fist
Greater Serenity 29 rounds/day
Serene Powers: Knockdown, Beast Totem Lesser, Beast Totem, Beast Totem Greater, Unexpected Strike
Wis to AC
Pit Fighter (+2 to grapples/trips/dirty tricks)
Improved Savage Grapple
Counter-Grapple
Break Free
Damage Reduction -2
Killer (+3 to damage on Critical Hits)
Berserker of the Society

Languages: Common, Sylvan

Weapon: Blood Berry - Brilliant Energy Nodachi +23 (1d10+7)
Rose Nasty - Brilliant Energy Katana/Brilliant Energy Wakizashi +19 (1d8+5) / +11 (1d6+5)
Unarmed Strikes - 1d10

Skills:
Knowledge (otaku): 20 - 1
Knowledge (nature): 9 + 3 - 1
Profession (exterminator): 5 + 3 + 3
Profession (plumber): 5 + 3 + 3
Survival: 1 + 3 + 3
Perception: 18 + 3 + 3
Ride: 20 + 7 + 3

There are theoretically an infinite number of Knowledge skills. Presumably Knowledge (otaku) checks would be made to gain insight into obscure pop culture references, and Ride is naturally for riding the Schpeltiger. Travis's Strength and Int are below-average (since he's a 26-year-old nerd with no long-term career prospects), but his Wisdom is fairly high (he is quite Genre Savvy and aware of his metaphysical position in the universe), and he is dextrous enough to strike vital points with ease and deflect enemy projectiles. His Charisma can't be that bad, since his enemies come to fear and respect him, Shinobu follows him, and Sylvia was willing to bang him.

Unbreakable Fighter is for the absurd durability that comes from being a video game character. Tetori Monk covers his wrestling training, while Serene Pit Fighter Barbarian further enhances his grapples and grants him a dex-boosting, cool-headed rage to account for his awesome dodges and lack of armor.

His "rage" powers simulate the second game's tiger form. His weapon is of course a Brilliant Energy Nodachi (it's used two-handed most times). Leadership is for his cohort (Shinobu). Couldn't find an elegant way to represent Glastonbury, of course.

Regarding Berserker of the Society - Anyone who's played a Pathfinder Society game will agree that the United Assassin's Association is a fairly close approximation - if Travis existed in Golarion he would definitely be a "professional adventurer" (read: murderhobo.) I interpreted him as Evil because he enjoys killing people and does so for sport, but Lawful because that's *all* he does that's evil - he leads an organized life otherwise, pays for his clothes, swords, and entry fees, and keeps his word.

Finally, by adding each level's bonus point to his HP, Travis's HP ends in "51."

Did I miss anything?



Not from what I can see, I'll mark you down. Congrats on being the first complete!

Xaroth
2014-05-14, 09:57 AM
Is pathfinder an option?.

If so... Jotaru Kujo from Jojo's Bizzarre Adventures is a straight up Summoner.

Sure, go for Pathfinder.

Muggins
2014-05-14, 10:07 AM
As I was just thinking about this earlier.

Adam Jensen, of Deus Ex: Human Revolution
http://img2.wikia.nocookie.net/__cb20131007164805/board8/images/9/9e/Adam_Jensen.jpg

would be an interesting one to see
Cue (https://www.youtube.com/watch?v=liHq08Cayp4).
Name: Fantasy!Jensen
Rather than, you know, Adam Jensen. The one from the game.

Basics:
Race: Nimblewright (10 RHD, +6 LA)
For the majority of the game Adam Jensen is no longer human, but a human mind kept alive by a cybernetic body. Just as a Nimblewright is the soul of a water elemental trapped inside a metal body, Fantasy!Jensen is a human who lives on beyond death as a construct.
Nimblewrights offer the following properties:
Construct type, traits and immunities.
Spell Resistance 27
Tipping Thrust: When the nimblewright lands a critical hit, the target is forged to make a DC 19 Reflex save or fall prone as if tripped.
Spell-Like Abilities: At-will: alter self, cat's grace, entropic shield, feather fall and haste. Caster level of 10, saves seem to be charisma-based (DC 14).
Vulnerabilities: Any cold effect slows the nimblewright for 3 rounds, and any fire effect stuns it for 1 round. Tough cookies.
Extra Stuff: Combat Reflexes and Combat Expertise as bonus feats, also gets +7 natural armour.

Ability Scores: 32 Point-Buy
Base: 16 Str, 14 Dex, 8 Con, 14 Int, 14 Wis, 12 Cha
Racial: 8 Str, +14 Dex, --- Con, +6 Wis, +8 Cha
Levels: +3 Strength
Total: 27 Str, 28 Dex, --- Con, 14 Int, 20 Wis, 20 Cha

Build: Construct 10/Crusader 2/Unarmed Swordsage 2/LA 6


Level (ECL)
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


10 (16)
Nimblewright RHD
+7/+2
+3
+3
+3
13 Jump, 6 (Cross-Class) Concentration, 6 (Cross-Class) Move Silently, 6 (Cross-Class) Hide, 3 Tumble
Two-Weapon Fighting, Power Attack, Weapon Focus (Light Mace), Lightning Maces, Combat Expertise (Bonus Feat), Combat Reflexes (Bonus Feat)
Spell-Like Abilities, Spell Resistance 27, Tipping Thrust, Augmented Critical, Construct Traits, Vulnerabilities


11 (17)
Crusader 1
+8/+3
+5
+3
+3
14 Jump, 9 Concentration, 6 (Cross-Class) Move Silently, 6 (Cross-Class) Hide, 3 Tumble

Furious Counterstrike, Steely Resolve 5


12 (18)
Crusader 2
+9/+4
+6
+3
+3
15 Jump, 12 Concentration, 6 (Cross-Class) Move Silently, 6 (Cross-Class) Hide, 3 Tumble
Improved Critical (Rapier-Hand)
Indomitable Soul (Charisma to Reflex)


13 (19)
Unarmed Swordsage 1
+9/+4
+6
+5
+5
16 Jump, 16 Concentration, 9 Move Silently, 6 Hide, 3 Tumble

Quick to Act +1, Monk's Unarmed Strike, Discipline Focus (Weapon Focus, Diamond Mind)


14 (20)
Unarmed Swordsage 2
+10/+5
+6
+6
+6
17 Jump, 17 Concentration, 13 Move Silently, 6 Hide, 3 Tumble

AC Bonus (Wisdom to AC)



ECL 20 Statistics, No Gear:
HP: 12d10+2d8+20
AC: 31 (+9 Dexterity, +5 Wisdom, +7 Natural)
Saves: +6 Fortitude, +20 Reflex, +12 Will
Attack: +19/+14
Attacks (Two-Weapon Fighting): +17/+12 and +17
Attacks (Haste): +20/+15/+20
Attacks (TWF+Haste): +18/+13+18 and +18
Damage: 2d6+8 main hand, 2d6+4 off-hand

Maneuvers:
Maneuvers: 5 Known, 5 Readied, 2 Granted
Crusader 1 Maneuvers: Foehammer (Devoted Spirit, Level 2), Mountain Hammer (Stone Dragon, Level 2), Bonecrusher (Stone Dragon, Level 3), Defensive Rebuke (Devoted Spirit, Level 3), Stone Dragon's Fury (Stone Dragon, Level 3)
Crusader 2 Maneuvers: None.

Stances: 2 Known
Crusader 1 Stance: Martial Spirit (Devoted Spirit, Level 1)
Crusader 2 Stance: Thicket of Blades (Devoted Spirit, level 3)
Maneuvers: 7 Known, 4 Readied
Swordsage 1 Maneuvers: Cloak of Deception (Shadow Hand, Level 2), Mind Over Body (Diamond Mind, Level 3), Emerald Razor (Diamond Mind, Level 2), Death from Above (Tiger Claw, Level 4), Flesh Ripper (Tiger Claw, Level 3), Ruby Nightmare Blade (Diamond Mind, Level 4)
Swordsage 2 Maneuver: Hand of Death (Shadow Hand, Level 4)

Stances: 2 Known
Swordsage 1 Stance: Blood in the Water (Tiger Claw, Level 1)
Swordsage 2 Stance: Child of Shadow (Shadow Hand, Level 1)

Weapons:
Nimblewrights come pre-packaged with a pair of "rapier-hands," which are stored in their arms when not in use. They can be retrieved or deposited as a free action, deal 2d6 damage and have a critical hit range of 15-20.

At bare minimum, Fantasy!Jensen's rapier-hands possess the Aptitude property. This +1 Enhancement bonus-equivalent ability allows one weapon to count as any other weapon for the purpose of weapon-specific feats. This is your standard crit-fisher affair; Improved Critical doubles his threat range, and then Lightning Maces grants a bonus attack on each critical threat. It's not a perfect build and there's still a chance that he'll run out of attacks, but it was as good as I could manage with a mere four levels to work with.

Critical Threat Calculation:
Base: 15-20 (6 numbers)
Improved Critical: 9-20 (6*2 = 12 numbers)

Resources:
Monster Manual 2
Tome of Battle
Complete Warrior

Nightraiderx
2014-05-14, 10:11 AM
To my understanding there are 3 Ninja Gaiden games. Which game are you going to be working from?

A JoJo's Bizzare Adventures game does exist, apparently, and can be found here (http://en.wikipedia.org/wiki/JoJo's_Bizarre_Adventure_(video_game)).

Most of the games on xbox are remakes, since I own Ninja Gaiden Sigma for the PS3 I will go with that iteration of him.

Grey Watcher
2014-05-14, 10:27 AM
Zealianss have elf-like ears,

Oddly, only Magus's out-of-game artwork has the pointy ears. Given that his skin color is different from Queen Zeal's, Schala's, and even Janus's, and that Janus has rounded (http://chrono.wikia.com/wiki/Magus?file=Janus.jpg) ears (http://chrono.wikia.com/wiki/Magus?file=Janus_and_Alfador.png), this seems to be something unique to Magus, and something that occurred after he came to live among the Mystics.


are immortal,

I thought part of Queen Zeal's whole reason for building the Mammon Machine and the Ocean Palace was to gain immortality (as well as nigh-unlimited power). Which implies that, even if they live for centuries at a stretch, they're still, ultimately, mortal.


and have more powerful innate magical ability than humans do.

Well, the distinction is that they have magic at all. The society is split into the Enlightened Ones, those who can use magic, and the Earthbound Ones, those who cannot use magic at all. I don't recall anything to suggest that Crono, Marle, Lucca, and Frog are in any way less capable than the Zealians, except perhaps a lack of practice. Yes, Magus's magic is more powerful than any of the other playable characters, but he specifically comes from a family noted for being unusually powerful, and spent most of his life cultivating that power in preparation for fighting Lavos.


I think Elan would be a good choice (the race, not the :elan: ), but you could make a case for them counting as Elves or Aasimar.

If I do go the non-human route, those are solid choices.


Good point on nobody in CT being a spellbook-caster, they're all spontaneous. Note that the Weather domain gives a cleric Call Lightning, which could work for Crono.

Really? I looked up Call Lightning (http://www.d20srd.org/srd/spells/callLightning.htm) in the SRD and it said Druid 3, and nothing else. :smallconfused:


... nobody in Chrono Trigger throws around crystals ... .

Well, there are those colored rocks that give you Triple Techs... . :smalltongue:

Xaroth
2014-05-14, 10:33 AM
Rather than, you know, Adam Jensen. The one from the game.


I'm not sure if you're posting this as the completed character or to aid in creating the completed character, but we're going strictly game characters from the games.

Xaroth
2014-05-14, 10:34 AM
I see a problem in converting FF main protagonists in dnd system: they're all generic Str-based gishes (I'm specifically referring to. to Squall-FF8, Cloud-FF7 and Tidus-FF10) so what we really need to do is the basic Abjurant Champion build and give 'em the Summon Monster X spell, maybe adding Duskblade could be a good idea. I mean, what really would make the difference between Squall or Cloud is the spell list and the Manouvers taken. Warblade seems perfect for the both of 'em. And Tidus just screams Swiftblade to me.

It seems that you all are forgetting two big bosses of the video game popular culture: DMC3's Dante and Vergil. Even if i really. have no idea on how to effectively build Dante (it's surely Str-based, and he'll have Martial Manouvers resembling his Styles), Vergil will definitely be a Shadow Hand-based shadowpouncer with Abrupt Jaunt and a Totemist's Blink Shirt Soulmeld, and the Gloom Razor feat. If you don't want to take the shadowpouncer route, then the Sun School feat is thematically fitting better the concept, although you'll be weaker. if someone does know a better way to get at will teleportation effects, please let me know.
But the big problem with them is their devil trigger abilities. we need to give them the ability to transform themselves in half fiends, i think. But i really don't know any way to accomplish this.

Vergil was in DMC3 as a protagonist?

Muggins
2014-05-14, 10:40 AM
I'm not sure if you're posting this as the completed character or to aid in creating the completed character, but we're going strictly game characters from the games.
The name was meant as a nod to the fact that, in 3.5e, there aren't guns. Well, there are guns, but they're hidden away in the expanded rules of the DMG and they're all exotic, highly inefficient weapons. Jensen also doesn't do anything other than shoot people with them, after which point they (usually) die. This is something which everybody can do, and there's not much room for optimisation with that.

So instead of digging out some obscure rules which nobody knows, I went for the arm blades he uses during (bloody) takedowns. Because everybody likes arm blades. :smallwink:

Kazudo
2014-05-14, 10:44 AM
Armbars everywhere!

Ahaha. Haha. Hah.

As for Link, I think it's been done to death. I recall seeing a Bard/Ranger/Duskblade build that pretty much had him down to a T.

Xaroth
2014-05-14, 10:49 AM
Sure, but it'll be slow going. Also, I'm gonna do the Pathfinder versions first, because I have better access to those resources at the moment.

All have been added.

http://fc00.deviantart.net/fs70/i/2013/090/0/9/goku_ssj_dios_by_stivsk-d5zxrc8.jpg

Goku (Dragon Ball Z: Battle of Z) has been added to the list. GOOD LUUUUUUCK!

http://img4.wikia.nocookie.net/__cb20120928005056/swordartonline/images/8/87/Kirito_Dual_Blades.png

Kirito (Sword Art Online: Infinity Moment) has been added to the list. He's the exact same as Kirito from the anime.

http://upload.wikimedia.org/wikipedia/pt/8/82/Roxas.jpg

Roxas (Kingdom Hearts II) has been added to the list. Oathkeeper and Oblivion are to be assumed.

http://fe867b.medialib.glogster.com/media/75/75abab52a5074704a4b276dd65d2d4f7add92d52b6efc75d78 912c8575c60968/kh2-sora-render-fffreak-png.png

Sora (Kingdom Hearts II) has been added to the list. Kingdom Key is to be assumed.

Kurald Galain
2014-05-14, 11:10 AM
Really? I looked up Call Lightning (http://www.d20srd.org/srd/spells/callLightning.htm) in the SRD and it said Druid 3, and nothing else. :smallconfused:
Looks like the 3.5 domain doesn't have that spell, but in PF it does.



I thought part of Queen Zeal's whole reason for building the Mammon Machine and the Ocean Palace was to gain immortality (as well as nigh-unlimited power). Which implies that, even if they live for centuries at a stretch, they're still, ultimately, mortal.

Good point; they're extremely long lived rather than immortal, but I still think that makes them something other than human. Note that humans in Chrono Trigger can't use magic at all, except by being specifically blessed by Spekkio; whereas Mystics and Zealians are very magical.

Angelalex242
2014-05-14, 11:12 AM
Goku, much like Superman, is 'Salient Divine Abilities.' You're not making him any other way.

Muggins
2014-05-14, 11:15 AM
Goku, much like Superman, is 'Salient Divine Abilities.' You're not making him any other way.
I thought the agreed build was some form of Monk/Sorcerer/Wilder with the Ascetic Mage and Tashalatora feats. :smalltongue:

Xaroth, have you reached a verdict on my Quasi-Jensen?

ArqArturo
2014-05-14, 11:22 AM
So there's a Jojo's Bizzare Adventures Video Game?

Yes there is (http://youtu.be/3gkBtE849Pg).

Grey Watcher
2014-05-14, 12:06 PM
Good point; they're extremely long lived rather than immortal, but I still think that makes them something other than human. Note that humans in Chrono Trigger can't use magic at all, except by being specifically blessed by Spekkio; whereas Mystics and Zealians are very magical.

I'm a little unclear on whether they do actually have abnormally long lifespans. I mean, you can assume that the better living conditions means they live longer than the impoverished Earthbound Ones, but I can't recall or find anything to suggest that they live for more than a century or so (ie what we've come to think of as normal, with the benefit of modern hygiene, medicine, technology, etc.).

Ayla's situation confuses the matter, because Spekkio's dialogue suggests that magic is innate, and he's just bringing it forth, but if that's the case, why does Ayla's birth predating the discovery/invention of magic make any difference?

Anyway, this is getting somewhat off the point, I guess. I'll see what I can whip up once I have some time to sit and think.

Thiyr
2014-05-14, 12:38 PM
Cue (https://www.youtube.com/watch?v=liHq08Cayp4).
Name: Fantasy!Jensen
Rather than, you know, Adam Jensen. The one from the game.

Basics:
Race: Nimblewright (10 RHD, +6 LA)
For the majority of the game Adam Jensen is no longer human, but a human mind kept alive by a cybernetic body. Just as a Nimblewright is the soul of a water elemental trapped inside a metal body, Fantasy!Jensen is a human who lives on beyond death as a construct.
Nimblewrights offer the following properties:
Construct type, traits and immunities.
Spell Resistance 27
Tipping Thrust: When the nimblewright lands a critical hit, the target is forged to make a DC 19 Reflex save or fall prone as if tripped.
Spell-Like Abilities: At-will: alter self, cat's grace, entropic shield, feather fall and haste. Caster level of 10, saves seem to be charisma-based (DC 14).
Vulnerabilities: Any cold effect slows the nimblewright for 3 rounds, and any fire effect stuns it for 1 round. Tough cookies.
Extra Stuff: Combat Reflexes and Combat Expertise as bonus feats, also gets +7 natural armour.

Ability Scores: 32 Point-Buy
Base: 16 Str, 14 Dex, 8 Con, 14 Int, 14 Wis, 12 Cha
Racial: 8 Str, +14 Dex, --- Con, +6 Wis, +8 Cha
Levels: +3 Strength
Total: 27 Str, 28 Dex, --- Con, 14 Int, 20 Wis, 20 Cha

Build: Construct 10/Crusader 2/Unarmed Swordsage 2/LA 6


Level (ECL)
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features

10 (16)
Nimblewright RHD
+7/+2
+3
+3
+3
13 Jump, 6 (Cross-Class) Concentration, 6 (Cross-Class) Move Silently, 6 (Cross-Class) Hide, 3 Tumble
Two-Weapon Fighting, Power Attack, Weapon Focus (Light Mace), Lightning Maces, Combat Expertise (Bonus Feat), Combat Reflexes (Bonus Feat)
Spell-Like Abilities, Spell Resistance 27, Tipping Thrust, Augmented Critical, Construct Traits, Vulnerabilities
[/tr]

11 (17)
Crusader 1
+8/+3
+5
+3
+3
14 Jump, 9 Concentration, 6 (Cross-Class) Move Silently, 6 (Cross-Class) Hide, 3 Tumble

Furious Counterstrike, Steely Resolve 5


12 (18)
Crusader 2
+9/+4
+6
+3
+3
15 Jump, 12 Concentration, 6 (Cross-Class) Move Silently, 6 (Cross-Class) Hide, 3 Tumble
Improved Critical (Rapier-Hand)
Indomitable Soul (Charisma to Reflex)


13 (19)
Unarmed Swordsage 1
+9/+4
+6
+5
+5
16 Jump, 16 Concentration, 9 Move Silently, 6 Hide, 3 Tumble

Quick to Act +1, Monk's Unarmed Strike, Discipline Focus (Weapon Focus, Diamond Mind)


14 (20)
Unarmed Swordsage 2
+10/+5
+6
+6
+6
17 Jump, 17 Concentration, 13 Move Silently, 6 Hide, 3 Tumble

AC Bonus (Wisdom to AC)



ECL 20 Statistics, No Gear:
HP: 12d10+2d8+20
AC: 31 (+9 Dexterity, +5 Wisdom, +7 Natural)
Saves: +6 Fortitude, +20 Reflex, +12 Will
Attack: +19/+14
Attacks (Two-Weapon Fighting): +17/+12 and +17
Attacks (Haste): +20/+15/+20
Attacks (TWF+Haste): +18/+13+18 and +18
Damage: 2d6+8 main hand, 2d6+4 off-hand

Maneuvers:
Maneuvers: 5 Known, 5 Readied, 2 Granted
Crusader 1 Maneuvers: Foehammer (Devoted Spirit, Level 2), Mountain Hammer (Stone Dragon, Level 2), Bonecrusher (Stone Dragon, Level 3), Defensive Rebuke (Devoted Spirit, Level 3), Stone Dragon's Fury (Stone Dragon, Level 3)
Crusader 2 Maneuvers: None.

Stances: 2 Known
Crusader 1 Stance: Martial Spirit (Devoted Spirit, Level 1)
Crusader 2 Stance: Thicket of Blades (Devoted Spirit, level 3)
Maneuvers: 7 Known, 4 Readied
Swordsage 1 Maneuvers: Cloak of Deception (Shadow Hand, Level 2), Mind Over Body (Diamond Mind, Level 3), Emerald Razor (Diamond Mind, Level 2), Death from Above (Tiger Claw, Level 4), Flesh Ripper (Tiger Claw, Level 3), Ruby Nightmare Blade (Diamond Mind, Level 4)
Swordsage 2 Maneuver: Hand of Death (Shadow Hand, Level 4)

Stances: 2 Known
Swordsage 1 Stance: Blood in the Water (Tiger Claw, Level 1)
Swordsage 2 Stance: Child of Shadow (Shadow Hand, Level 1)

Weapons:
Nimblewrights come pre-packaged with a pair of "rapier-hands," which are stored in their arms when not in use. They can be retrieved or deposited as a free action, deal 2d6 damage and have a critical hit range of 15-20.

At bare minimum, Fantasy!Jensen's rapier-hands possess the Aptitude property. This +1 Enhancement bonus-equivalent ability allows one weapon to count as any other weapon for the purpose of weapon-specific feats. This is your standard crit-fisher affair; Improved Critical doubles his threat range, and then Lightning Maces grants a bonus attack on each critical threat. It's not a perfect build and there's still a chance that he'll run out of attacks, but it was as good as I could manage with a mere four levels to work with.

Critical Threat Calculation:
Base: 15-20 (6 numbers)
Improved Critical: 9-20 (6*2 = 12 numbers)

Resources:
Monster Manual 2
Tome of Battle
Complete Warrior

eeeeexcellent. Did you put the feats for all those RHD in anywhere, though? Obviously you mentioned lightning maces, but I didn't see anything else. Other thoughts I had while pondering this: Battle Jump + Sudden Stunning, to simulate the Icarus landing system. Probably make the arm blades Merciful, in case he just feels like knocking you out.

I'm kinda sad that I can't think of a way to represent the Typhoon, though. I do like how all of the nimblewright's SLAs actually fit rather well with his abilities in game, that was an excellent catch! Now we just need to shift a skill point into craft: clockwork :P


Unfortunately for Jensen, I -did- ask for this.

Agrippa
2014-05-14, 01:06 PM
Yes, but so are sorcerers; and nobody in Chrono Trigger throws around crystals and ectoplasm.

Who says you can't reflavor psionics as magic? You don't need to keep the references to crystals and ectoplasm.

Muggins
2014-05-14, 01:08 PM
After ages of contemplation, I'm close to finishing Fantasy!Raiden. The closest "I became a construct!" thing I could find was the Dust-Stuffed template, so I'm using that and making it as good as I can. Just replace references to "dust" with "nanomachines" and you'll do fine, I think.


eeeeexcellent. Did you put the feats for all those RHD in anywhere, though? Obviously you mentioned lightning maces, but I didn't see anything else. Other thoughts I had while pondering this: Battle Jump + Sudden Stunning, to simulate the Icarus landing system. Probably make the arm blades Merciful, in case he just feels like knocking you out.

I'm kinda sad that I can't think of a way to represent the Typhoon, though. I do like how all of the nimblewright's SLAs actually fit rather well with his abilities in game, that was an excellent catch! Now we just need to shift a skill point into craft: clockwork :POh, wow. That's a mighty flub up there; the table is outright missing the construct levels. I have no idea where they've gone, so I guess I'll just have to type it up again. Can't be too hard!
Edit: It was missing one of those little (TR) tags. I feel stupid.

Thanks, though! Don't forget Cloak of Deception, Child of Shadow and Move Silently for cloaking. They even come with the cooldown from waiting for your singular energy bar to regenerate! :smallannoyed:

Xaroth
2014-05-14, 01:14 PM
I thought the agreed build was some form of Monk/Sorcerer/Wilder with the Ascetic Mage and Tashalatora feats. :smalltongue:

Xaroth, have you reached a verdict on my Quasi-Jensen?

If you're referring to the Jensen you posted, I responded to it already.

You said in it:

Rather than, you know, Adam Jensen. The one from the game.


To which I responded:


I'm not sure if you're posting this as the completed character or to aid in creating the completed character, but we're going strictly game characters from the games.

Muggins
2014-05-14, 01:17 PM
If you're referring to the Jensen you posted, I responded to it already.
To which I replied:

The name was meant as a nod to the fact that, in 3.5e, there aren't guns. Well, there are guns, but they're hidden away in the expanded rules of the DMG and they're all exotic, highly inefficient weapons. Jensen also doesn't do anything other than shoot people with them, after which point they (usually) die. This is something which everybody can do, and there's not much room for optimisation with that.

So instead of digging out some obscure rules which nobody knows, I went for the arm blades he uses during (bloody) takedowns. Because everybody likes arm blades. :smallwink:

With no feedback yet. My use of the phrase "Fantasy!XXXX (http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterizationTags)" is simply a nod to translation difficulties from video game to 3.5e. As Thiyr says, we haven't been able to find a way to duplicate absolutely everything at the same time. Likewise, breaks from the source need to be made for the fact that some things simply don't exist in 3.5e. Case in point: There's no cyborg template, so I've made do with Dust-Stuffed.

Azoth
2014-05-14, 01:20 PM
Which rendition of Dante are you aiming to see? It is easier to build him from certain DMC games than others. Replicating his most popular incarnation (DMC3) is nearly impossible without epic levels due to his many combat styles (swordmaster, trickster, gunslinger, ect.).

Xaroth
2014-05-14, 01:27 PM
Which rendition of Dante are you aiming to see? It is easier to build him from certain DMC games than others. Replicating his most popular incarnation (DMC3) is nearly impossible without epic levels due to his many combat styles (swordmaster, trickster, gunslinger, ect.).

Epic levels are allowed. Also, my question related to Vergil remains unanswered. Is Vergil a protagonist in DMC3?


To which I replied:
With no feedback yet. My use of the phrase "Fantasy!XXXX (http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterizationTags)" is simply a nod to translation difficulties from video game to 3.5e. As Thiyr says, we haven't been able to find a way to duplicate absolutely everything at the same time. Likewise, breaks from the source need to be made for the fact that some things simply don't exist in 3.5e. Case in point: There's no cyborg template, so I've made do with Dust-Stuffed.

Right, my bad. In that case, I'll mark you down as having completed it.

Azoth
2014-05-14, 01:58 PM
Virgil is an antagonist in both of his apearances in the DMC franchise. He is a main enemy in DMC as Nero Angelo and in DMC3. He does have a bit of a redemption moment in both games towards their ends, but is still not a hero in either case.

I think the request comes from the special edition release of DMC3 where he is a playable character running through the original story line that Dante does.

Xaroth
2014-05-14, 02:14 PM
Virgil is an antagonist in both of his apearances in the DMC franchise. He is a main enemy in DMC as Nero Angelo and in DMC3. He does have a bit of a redemption moment in both games towards their ends, but is still not a hero in either case.

I think the request comes from the special edition release of DMC3 where he is a playable character running through the original story line that Dante does.

Ah, well in that case Vergil will not be added to the list.

Dusk Eclipse
2014-05-14, 03:49 PM
I want to try my hand at Kirito, I have a reasonable idea for him, but it will take me a while before I can actually stat him up.

My build stub is Ranger 2/Fighter 2/ Warblade 2/ Exotic Weapon Master 1/Warblade +3/ Eternal Blade 10 (my only gripe is that he has to be an elf in order for it to work, more Warblade can also work, but Eternal Blade has some really nice features)

Threadnaught
2014-05-14, 03:52 PM
Can I request Ezio Auditore da Firenze from Brotherhood?

Only limitations are maximum level of 6 and probably Leadership. Because he's basically a Human with no magical powers.


Spawn from the comicbook is as much a videogame character as Goku from Dragon Ball Z. In addition to appearing in Soul Caliber 2, he appeared in 5 of his own games.


Soma Cruz and Julius (Yurius Bermondo) Belmont from Castlevania: Aria/Dawn of Sorrow would be interesting.

Also Albus and Shanoa from Castlevania: Order of Ecclesia.


Let's see how Albus' teleportation is handled. :smallamused:

Muggins
2014-05-14, 04:06 PM
Unless I hear any complaints, I think I've got the tools with which to make Raiden. You know, that guy with the sword.
http://fc02.deviantart.net/fs71/f/2013/017/2/5/concept_by_wands96-d5rtse7.jpg
Question: What format should I be doing these in?

'Twas foretold, and thus it has arrived! He even gets the surprise round!

Race: Wood Elf
Template: Dust-Stuffed (+5 LA)
Alignment: Lawful Evil

Ability Scores: 32 Point-Buy
Base: 14/8/14/16/10/15
Racial: +2 Str, +2 Dex, -2 Con, -2 Int
Dust-Stuffed: +4 Str, +4 Dex, +2 Con
Levels: +3 Cha
Total: 20/14/14/14/10/18


Build: Crusader 4/Samurai 2/Iaijutsu Master 5/Divine Mind 1/Warblade 2/Exemplar 1


Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
Crusader 1
+1
+2
+0
+0
4 Iaijutsu Focus, 4 Concentration, 4 Diplomacy, 4 Balance, 4 Intimidate, 4 Jump
Aereni Focus (Iaijutsu Focus)
Furious Counterstrike, Steely Resolve 5


2nd
Crusader 2
+2
+3
+0
+0
5 Iaijutsu Focus, 5 Concentration, 5 Diplomacy, 5 Balance, 5 Intimidate, 5 Jump

Indomitable Soul (Charisma to Reflex)


3rd
Crusader 3
+3
+3
+1
+1
6 Iaijutsu Focus, 6 Concentration, 6 Diplomacy, 6 Balance, 6 Intimidate, 6 Jump
Improved Initiative
Zealous Surge


4th
Crusader 4
+4
+4
+1
+1
7 Iaijutsu Focus, 7 Concentration, 7 Diplomacy, 7 Balance, 7 Intimidate, 7 Jump

Steely Resolve 10


5th
Samurai 1
+5
+6
+1
+3
8 Iaijutsu Focus, 7 Concentration, 8 Diplomacy, 7 Balance, 8 Intimidate, 7 Jump, 3 Sense Motive

Ancestral Daisho


6th
Samurai 2
+6
+7
+1
+4
9 Iaijutsu Focus, 7 Concentration, 9 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 6 Sense Motive
Quick Draw
Bonus Feat: Weapon Focus (Katana)


7th
Iaijutsu Master 1
+7
+7
+3
+4
10 Iaijutsu Focus, 7 Concentration, 10 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 10 Sense Motive

Weapon Finesse (Katana), Canny Defense (Intelligence to Dexterity to AC)


8th
Iaijutsu Master 2
+8
+7
+4
+4
11 Iaijutsu Focus, 7 Concentration, 11 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 11 Sense Motive, 3 Tumble

Lightning Blade (Charisma to Initiative)


9th
Iaijutsu Master 3
+9
+8
+4
+5
12 Iaijutsu Focus, 7 Concentration, 12 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 12 Sense Motive, 6 Tumble
Power Attack



10th
Iaijutsu Master 4
+10/+5
+8
+5
+5
13 Iaijutsu Focus, 7 Concentration, 13 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 13 Sense Motive, 9 Tumble

Bonus Feat: Skill Focus (Iaijutsu Focus)


11th
Isijutsu Master 5
+11/+6/+1
+8
+5
+5
14 Iaijutsu Focus, 7 Concentration, 14 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 14 Sense Motive, 12 Tumble

Strike from the Void (Charisma to Iaijutsu Focus damage dice)


12th
Divine Mind 1
+11/+6/+1
+10
+5
+7
15 Iaijutsu Focus, 10 Concentration, 14 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 14 Sense Motive, 12 Tumble
Combat Brute
Mantle (Destruction), Psychic Aura 5ft, Wild Talent


13th
Warblade 1
+12/+7/+2
+12
+5
+7
16 Iaijutsu Focus, 15 Concentration, 14 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 14 Sense Motive, 12 Tumble

Battle Clarity (Intelligence to Reflex), Weapon Aptitude


14th
Warblade 2
+13/+8/+3
+13
+5
+7
17 Iaijutsu Focus, 17 Concentration, 14 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 14 Sense Motive, 15 Tumble

Uncanny Dodge


15th
Exemplar 1
+13/+8/+3
+13
+5
+9
18 Iaijutsu Focus, 18 Concentration, 15 Diplomacy, 8 Balance, 10 Intimidate, 8 Jump, 15 Sense Motive, 18 Tumble
Focused Sunder
Skill Artistry (Iaijutsu Focus), Skill Mastery (Iaijutsu Focus, Concentration)




Crusader Maneuvers: ML 9.5
Maneuvers: 6 Known, 5 Readied, 2 Granted
Crusader 1: Crusader's Strike (Devoted Spirit 1), Vanguard Strike (Devoted Spirit 1), Charging Minotaur (Stone Dragon 1), Douse the Flames (White Raven 1), Leading the Attack (White Raven 1)
Crusader 2: None.
Crusader 3: Mountain Hammer (Stone Dragon 2)
Crusader 4: None.

Stances: 2 Known
Crusader 1: Martial spirit (Devoted Spirit 1)
Crusader 2: Stonefoot Stance (Stone Dragon 1)
Crusader 3: None.
Crusader 4: None.

Warblade Maneuvers: ML 8.5
Maneuvers: 4 Known, 3 Readied
Warblade 1: Iron Heart Surge (Iron Heart 3), Emerald Razor (Diamond Mind 2), Action Before Thought (Diamond Mind 2)
Warblade 2: Ruby Nightmare Blade (Diamond Mind 4)

Stances: 1 Known
Warblade 1: Punishing Stance (Iron Heart 1)
Warblade 2: None.

How Much Raiden Is In My Raiden?
Hitting Really Hard? Yessir.
When wielding a Katana in two hands, Raiden deals 1d10+7 base damage.
Iaijutsu Focus: If Raiden can catch an enemy flat-footed, he'll deal extra damage after drawing a weapon. This is a skill check, buffed up with skill ranks, by skill focus bonuses and by Exemplar levels. He doesn't even need to roll; if he wants to make an Iaijutsu Focus check, he takes 10 for a result of 42. This grants him 7d6+28 bonus damage on each hit.
While not spectacular, it still grants him 4d6+16 extra damage on every attack (as a baseline, without items).
To aid in catching enemies flat-footed, Raiden keeps the Divine Mind's Psychic Aura in Perception mode for an extra +2. Accounting for Improved Initiative and Lightning Blade, he has an Initiative modifier of about +12.
Raiden primarily uses one Katana, forged from adamantine and given the Shadow Striking enchantment (which ignores all Damage Reduction). If he wants to trigger multiple Iaijutsu Focus attacks in one round, he draws another Katana (likely a regular one, since he's not swimming in gold), attacks with it using one hand, then drops it. There's no penalty to doing this so long as he doesn't gain any extra attacks from it.
His maneuvers are geared towards high-damage attacks, with a little bit of movement, healing and durability.
Result: Raiden acts first, cuts up all your junk and then cuts up you too. How considerate of him.

Cutting Things Into Tiny Bits? You betcha.
Divine Mind's Psychic Aura (Destruction) ability halves any hardness during sunder attempts.
The Destruction Mantle's ability grants Improved Sunder while focused, and if you expend your focus while sundering you ignore 4 points of hardness.
Focused Sunder halves any hardness at the cost of psionic focus.
Combat Brute's Sundering Cleave ability gives you an extra attack after a successful sunder attempt.
Iaijutsu Focus can be used with sundering attempts. This doesn't seem to require anything to be flat-footed.
Result: Raiden only has to go through a quarter of an object's hardness while sundering, plus an additional -4. Iaijutsu Focus adds some extra meat to these sundering attacks to ensure that they don't fall flat.

How Robo Is My Robo-Raiden? Dusty.
Dust-Stuffed Nanomachine-Buffed Robo-Raiden gets some new toys. One of them is 3/day Haste with a caster level equal to his hit dice, because everybody loves Haste.
He gets DR 15/Bludgeoning, because nanomachines make you tough.
If he takes 20 points of damage from a slashing or piercing weapon, he releases a cloud of dust which penalises the attacks, saves and skills of adjacent enemies. Neat!
Oh, and he's a Construct (Living Construct) without the vulnerability to Heat Metal and similar nonsense. Comes with immunities and is generally a Good Thing.
Result: I am a cyborg. Beep boop.


Resource List
Player's Guide to Eberron: Aereni Focus
Tome of Battle: Crusader, Warblade, Maneuvers
Complete Warrior: Combat Brute
Expanded Psionics Handbook: Focused Sunder
Complete Psionics: Divine Mind
Oriental Adventures: Iaijutsu Focus, Iaijutsu Master, Samurai
Tome of Magic: Shadow Striking
Explorer's Handbook: Dust-Stuffed

Muggins
2014-05-14, 04:09 PM
Finishing off Raiden felt nice. I guess I should look into making some more guys, because this list is only growing.


I want to try my hand at Kirito, I have a reasonable idea for him, but it will take me a while before I can actually stat him up.

My build stub is Ranger 2/Fighter 2/ Warblade 2/ Exotic Weapon Master 1/Warblade +3/ Eternal Blade 10 (my only gripe is that he has to be an elf in order for it to work, more Warblade can also work, but Eternal Blade has some really nice features)
Unless I'm mistaken, his second avatar was a "spriggan." You know, one of those not-elves from the not-forest-kingdom. Elf works if you want it to.

Dusk Eclipse
2014-05-14, 04:21 PM
Not really, the build I posted only covers him in AEincrad, if I wanted to do him as a Spriggan I would have to fit in some spellcasting.

.Zero
2014-05-14, 05:18 PM
@Xarorh
Vergil was a protagonist in both ps2 DMC3 Special Edition ( he gets his personal. movies) and in ps3/X360 DMC. It seems pretty resonable to me that he get his mention here.

Xaroth
2014-05-14, 05:20 PM
Can I request Ezio Auditore da Firenze from Brotherhood?

Only limitations are maximum level of 6 and probably Leadership. Because he's basically a Human with no magical powers.


Spawn from the comicbook is as much a videogame character as Goku from Dragon Ball Z. In addition to appearing in Soul Caliber 2, he appeared in 5 of his own games.


Soma Cruz and Julius (Yurius Bermondo) Belmont from Castlevania: Aria/Dawn of Sorrow would be interesting.

Also Albus and Shanoa from Castlevania: Order of Ecclesia.


Let's see how Albus' teleportation is handled. :smallamused:

You may request them, I'll add them to the list.

I was not aware that Spawn appeared in games as a game had not been listed for Spawn with the request. I'm going to add Spawn from Spawn: Armageddon.

Xaroth
2014-05-14, 05:26 PM
'Twas foretold, and thus it has arrived! He even gets the surprise round!

Race: Wood Elf
Template: Dust-Stuffed (+5 LA)
Alignment: Lawful Evil

Ability Scores: 32 Point-Buy
Base: 14/8/14/16/10/15
Racial: +2 Str, +2 Dex, -2 Con, -2 Int
Dust-Stuffed: +4 Str, +4 Dex, +2 Con
Levels: +3 Cha
Total: 20/14/14/14/10/18


Build: Crusader 4/Samurai 2/Iaijutsu Master 5/Divine Mind 1/Warblade 2/Exemplar 1


Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
Crusader 1
+1
+2
+0
+0
4 Iaijutsu Focus, 4 Concentration, 4 Diplomacy, 4 Balance, 4 Intimidate, 4 Jump
Aereni Focus (Iaijutsu Focus)
Furious Counterstrike, Steely Resolve 5


2nd
Crusader 2
+2
+3
+0
+0
5 Iaijutsu Focus, 5 Concentration, 5 Diplomacy, 5 Balance, 5 Intimidate, 5 Jump

Indomitable Soul (Charisma to Reflex)


3rd
Crusader 3
+3
+3
+1
+1
6 Iaijutsu Focus, 6 Concentration, 6 Diplomacy, 6 Balance, 6 Intimidate, 6 Jump
Improved Initiative
Zealous Surge


4th
Crusader 4
+4
+4
+1
+1
7 Iaijutsu Focus, 7 Concentration, 7 Diplomacy, 7 Balance, 7 Intimidate, 7 Jump

Steely Resolve 10


5th
Samurai 1
+5
+6
+1
+3
8 Iaijutsu Focus, 7 Concentration, 8 Diplomacy, 7 Balance, 8 Intimidate, 7 Jump, 3 Sense Motive

Ancestral Daisho


6th
Samurai 2
+6
+7
+1
+4
9 Iaijutsu Focus, 7 Concentration, 9 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 6 Sense Motive
Quick Draw
Bonus Feat: Weapon Focus (Katana)


7th
Iaijutsu Master 1
+7
+7
+3
+4
10 Iaijutsu Focus, 7 Concentration, 10 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 10 Sense Motive

Weapon Finesse (Katana), Canny Defense (Intelligence to Dexterity to AC)


8th
Iaijutsu Master 2
+8
+7
+4
+4
11 Iaijutsu Focus, 7 Concentration, 11 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 11 Sense Motive, 3 Tumble

Lightning Blade (Charisma to Initiative)


9th
Iaijutsu Master 3
+9
+8
+4
+5
12 Iaijutsu Focus, 7 Concentration, 12 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 12 Sense Motive, 6 Tumble
Power Attack



10th
Iaijutsu Master 4
+10/+5
+8
+5
+5
13 Iaijutsu Focus, 7 Concentration, 13 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 13 Sense Motive, 9 Tumble

Bonus Feat: Skill Focus (Iaijutsu Focus)


11th
Isijutsu Master 5
+11/+6/+1
+8
+5
+5
14 Iaijutsu Focus, 7 Concentration, 14 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 14 Sense Motive, 12 Tumble

Strike from the Void (Charisma to Iaijutsu Focus damage dice)


12th
Divine Mind 1
+11/+6/+1
+10
+5
+7
15 Iaijutsu Focus, 10 Concentration, 14 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 14 Sense Motive, 12 Tumble
Combat Brute
Mantle (Destruction), Psychic Aura 5ft, Wild Talent


13th
Warblade 1
+12/+7/+2
+12
+5
+7
16 Iaijutsu Focus, 15 Concentration, 14 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 14 Sense Motive, 12 Tumble

Battle Clarity (Intelligence to Reflex), Weapon Aptitude


14th
Warblade 2
+13/+8/+3
+13
+5
+7
17 Iaijutsu Focus, 17 Concentration, 14 Diplomacy, 7 Balance, 9 Intimidate, 7 Jump, 14 Sense Motive, 15 Tumble

Uncanny Dodge


15th
Exemplar 1
+13/+8/+3
+13
+5
+9
18 Iaijutsu Focus, 18 Concentration, 15 Diplomacy, 8 Balance, 10 Intimidate, 8 Jump, 15 Sense Motive, 18 Tumble
Focused Sunder
Skill Artistry (Iaijutsu Focus), Skill Mastery (Iaijutsu Focus, Concentration)




Crusader Maneuvers: ML 9.5
Maneuvers: 6 Known, 5 Readied, 2 Granted
Crusader 1: Crusader's Strike (Devoted Spirit 1), Vanguard Strike (Devoted Spirit 1), Charging Minotaur (Stone Dragon 1), Douse the Flames (White Raven 1), Leading the Attack (White Raven 1)
Crusader 2: None.
Crusader 3: Mountain Hammer (Stone Dragon 2)
Crusader 4: None.

Stances: 2 Known
Crusader 1: Martial spirit (Devoted Spirit 1)
Crusader 2: Stonefoot Stance (Stone Dragon 1)
Crusader 3: None.
Crusader 4: None.

Warblade Maneuvers: ML 8.5
Maneuvers: 4 Known, 3 Readied
Warblade 1: Iron Heart Surge (Iron Heart 3), Emerald Razor (Diamond Mind 2), Action Before Thought (Diamond Mind 2)
Warblade 2: Ruby Nightmare Blade (Diamond Mind 4)

Stances: 1 Known
Warblade 1: Punishing Stance (Iron Heart 1)
Warblade 2: None.

How Much Raiden Is In My Raiden?
Hitting Really Hard? Yessir.
When wielding a Katana in two hands, Raiden deals 1d10+7 base damage.
Iaijutsu Focus: If Raiden can catch an enemy flat-footed, he'll deal extra damage after drawing a weapon. This is a skill check, buffed up with skill ranks, by skill focus bonuses and by Exemplar levels. He doesn't even need to roll; if he wants to make an Iaijutsu Focus check, he takes 10 for a result of 25. While not spectacular, it still grants him 4d6+16 extra damage on every attack (as a baseline, without items).
To aid in catching enemies flat-footed, Raiden keeps the Divine Mind's Psychic Aura in Perception mode for an extra +2. Accounting for Improved Initiative and Lightning Blade, he has an Initiative modifier of about +12.
Raiden primarily uses one Katana, forged from adamantine and given the Shadow Striking enchantment (which ignores all Damage Reduction). If he wants to trigger multiple Iaijutsu Focus attacks in one round, he draws another Katana (likely a regular one, since he's not swimming in gold), attacks with it using one hand, then drops it. There's no penalty to doing this so long as he doesn't gain any extra attacks from it.
His maneuvers are geared towards high-damage attacks, with a little bit of movement, healing and durability.
Result: Raiden acts first, cuts up all your junk and then cuts up you too. How considerate of him.

Cutting Things Into Tiny Bits? You betcha.
Divine Mind's Psychic Aura (Destruction) ability halves any hardness during sunder attempts.
The Destruction Mantle's ability grants Improved Sunder while focused, and if you expend your focus while sundering you ignore 4 points of hardness.
Focused Sunder halves any hardness at the cost of psionic focus.
Combat Brute's Sundering Cleave ability gives you an extra attack after a successful sunder attempt.
Iaijutsu Focus can be used with sundering attempts. This doesn't seem to require anything to be flat-footed.
Result: Raiden only has to go through a quarter of an object's hardness while sundering, plus an additional -4. Iaijutsu Focus adds some extra meat to these sundering attacks to ensure that they don't fall flat.

How Robo Is My Robo-Raiden? Dusty.
Dust-Stuffed Nanomachine-Buffed Robo-Raiden gets some new toys. One of them is 3/day Haste with a caster level equal to his hit dice, because everybody loves Haste.
He gets DR 15/Bludgeoning, because nanomachines make you tough.
If he takes 20 points of damage from a slashing or piercing weapon, he releases a cloud of dust which penalises the attacks, saves and skills of adjacent enemies. Neat!
Oh, and he's a Construct (Living Construct) without the vulnerability to Heat Metal and similar nonsense. Comes with immunities and is generally a Good Thing.
Result: I am a cyborg. Beep boop.


Resource List
Player's Guide to Eberron: Aereni Focus
Tome of Battle: Crusader, Warblade, Maneuvers
Complete Warrior: Combat Brute
Expanded Psionics Handbook: Focused Sunder
Complete Psionics: Divine Mind
Oriental Adventures: Iaijutsu Focus, Iaijutsu Master, Samurai
Tome of Magic: Shadow Striking
Explorer's Handbook: Dust-Stuffed

Holy hell, nice job.

A Tad Insane
2014-05-14, 05:34 PM
I am a complete noob at this, but I guess I'll be productive and try and build the marked ninja. Literally 100% on the game should give me some authority on the topic. Just nobody expect him done any time soon

Xaroth
2014-05-14, 05:42 PM
@Xaroth
Vergil was a protagonist in both ps2 DMC3 Special Edition ( he gets his personal. movies) and in ps3/X360 DMC. It seems pretty resonable to me that he get his mention here.

I'll go with his DMC3 version then. As for DMC for the 360/PS3, It'd appear you haven't played the whole game. Unless you're referring to the DLC.

Xaroth
2014-05-14, 06:01 PM
Not really, the build I posted only covers him in AEincrad, if I wanted to do him as a Spriggan I would have to fit in some spellcasting.

You could assume he's using his avatar post-Alfheim with Aincrad Kirito's abilities, if you so wish. I think Kirito would just do everything exactly the same anyway. Think you could find some way to replicate the effects of Starburst Stream?

Renen
2014-05-14, 06:27 PM
I dont know where to start, but I might try doing KOS-MOS

Gildedragon
2014-05-14, 07:36 PM
It might be good to link to the completed characters from the OP, as it will get really hard to find the characters as the thread grows.

Muggins
2014-05-14, 09:12 PM
I realised that I forgot to include Raiden's skill ranks in calculation for his Iaijutsu Focus. His result went from 4d6+16 to 7d6+28 per hit.

I'll second the request for some links on the first page. If you wanted to, you could link them to the creator's name so that your colour and formatting doesn't get messed up.

hoborobot
2014-05-14, 09:48 PM
How can our dear old friend Deadpool not be in this? since there are no guns in D&D how about dual wielding hand crossbows+dual wielding some sort of swords and some sort regenerative template and finaly he has to be Chaotic Neutral and loaded with bags of holding/handy hover sack cause of his hammer space.

Muggins
2014-05-14, 09:54 PM
I thought Deadpool was a Mythic Trickster from Pathfinder? :smallwink:

As for 3.5e classes, I'd recommend at least 3 levels of Hoardstealer (from Draconomicon) for some at-will Bag of Holding creation. Alternatively, take some inspiration from Parifisal the Fool (http://www.giantitp.com/forums/showsinglepost.php?p=13633110&postcount=140).

The Oni
2014-05-14, 10:02 PM
While you're at it, put me down for Serge from Chrono Cross. Seeing as how it's gettin' no love, unlike it's prequel.

http://s3.zerochan.net/Serge.240.891799.jpg (http://www.zerochan.net/891799)

Dusk Eclipse
2014-05-14, 10:40 PM
You could assume he's using his avatar post-Alfheim with Aincrad Kirito's abilities, if you so wish. I think Kirito would just do everything exactly the same anyway. Think you could find some way to replicate the effects of Starburst Stream?

Nah, after thinking it through more warblade levels work a lot better than Eternal Blade ones, the only thing I'd be missing is Island in time which while Awesome isn't really a "must-have"

Starburst stream is the 16 hit sword skill right? That is easilly doable though only at high level (which actually fits, IIRC Kirito was near the level cap for SAO when he used it). 20 BAB gives us 4 attacks, GTWF adds another 3, Dancing Mongoose allows two extra attacks, that is already 9 attacks (with 5 at 18 AB by the way). Now Island in time allows for two consecutive full attacks which include the off-hand attacks, so 7 more attacks. There you go 16 attacks (7 at 18 attack bonus) in a single full round action and we can actually do better if we use Raging Mongoose instead of dancing, that put up to 18 attacks. Other option doable at lower level, though a lot less reliable is using Avalanche of blades, with some luck (and maybe a re-roll or two) it is possible to hit 16 times or more.

Muggins
2014-05-14, 10:45 PM
Sounds like you've got it all worked out, Dusk.

I'm trying to work on an adaptation of Ezio, but it's hard being restricted to Epic 6. I can't take any of the [Leader] feats from Heroes of Battle, for example. I think that 1 level in either Divine Mind or Marshal will be practically required, though, if not both.

I might work out an Epic 6 and a full level 20 build, if only for my own comfort.

Dusk Eclipse
2014-05-14, 10:53 PM
It was actually a lot easier than I thought it would be, now I just have to take some time to actually type the write up, hopefully tomorrow I'll have enough time.

The only thing that bothers me is that Kirito has to have stupidly high Physical stats (18 base at the least) and decent (if not good) mental stats in order to be faithful to the character, which while it doesn't really means much for the thread (I see no restrictions on point buy or whatever) the more I tinker with him the more I actually want to make him into an actual character for a game.

Edit: Any reason particular reason for using E6 for Ezio? While he definitely isn't a high level D&D character I'd reckon he would be higher than 6th, perhaps E8 would be better?

Also Xaroth, can you put my name in the OP's list please?

Xaroth
2014-05-14, 10:56 PM
Nah, after thinking it through more warblade levels work a lot better than Eternal Blade ones, the only thing I'd be missing is Island in time which while Awesome isn't really a "must-have"

Starburst stream is the 16 hit sword skill right? That is easilly doable though only at high level (which actually fits, IIRC Kirito was near the level cap for SAO when he used it). 20 BAB gives us 4 attacks, GTWF adds another 3, Dancing Mongoose allows two extra attacks, that is already 9 attacks (with 5 at 18 AB by the way). Now Island in time allows for two consecutive full attacks which include the off-hand attacks, so 7 more attacks. There you go 16 attacks (7 at 18 attack bonus) in a single full round action and we can actually do better if we use Raging Mongoose instead of dancing, that put up to 18 attacks. Other option doable at lower level, though a lot less reliable is using Avalanche of blades, with some luck (and maybe a re-roll or two) it is possible to hit 16 times or more.

http://img2.wikia.nocookie.net/__cb20130721044526/swordartonline/images/c/cc/Starburst_Stream.gif

16 is correct, and Kirito was Level 96 when SAO was completed, as was Asuna (goddammit now I want to make Asuna and give them both feats that give them bonded bonuses and ****) but also don't forget at the very end he managed to stay a bit beyond death.

Xaroth
2014-05-14, 11:00 PM
It was actually a lot easier than I thought it would be, now I just have to take some time to actually type the write up, hopefully tomorrow I'll have enough time.

The only thing that bothers me is that Kirito has to have stupidly high Physical stats (18 base at the least) and decent (if not good) mental stats in order to be faithful to the character, which while it doesn't really means much for the thread (I see no restrictions on point buy or whatever) the more I tinker with him the more I actually want to make him into an actual character for a game.

Edit: Any reason particular reason for using E6 for Ezio? While he definitely isn't a high level D&D character I'd reckon he would be higher than 6th, perhaps E8 would be better?

Also Xaroth, can you put my name in the OP's list please?

I thought I already had, sorry about that.

The person that requested Ezio requested the 6th level boundary, I'm not sure why but I'm not going to alter someone's request unless they want me to.

Xaroth
2014-05-14, 11:01 PM
Sounds like you've got it all worked out, Dusk.

I'm trying to work on an adaptation of Ezio, but it's hard being restricted to Epic 6. I can't take any of the [Leader] feats from Heroes of Battle, for example. I think that 1 level in either Divine Mind or Marshal will be practically required, though, if not both.

I might work out an Epic 6 and a full level 20 build, if only for my own comfort.

I'll mark you down as in-progress for him.

Dusk Eclipse
2014-05-14, 11:01 PM
The bit beyond death could be represented by being at HP lower than 0 but not falling unconscious; having said that I think I might be able to fit in Die Hard, but I'm not sure, if I can't I can always use some magic items to get feats (like getting a Fanged Ring to nab IUS and INA), but I dislike using those kind of items on principle.

Edit: Thank you very much, and I'd forgot about the specific request of Ezio 6

Muggins
2014-05-14, 11:13 PM
Kirito has a decent (12-14) Intelligence score, but that's about it. He's terrible with people, is unperceptive and is not terribly insightful. 10 Wisdom and 8 Charisma would be my call, but you're the one making it. :smallbiggrin:

Dusk Eclipse
2014-05-14, 11:15 PM
He has to have high Charisma, otherwise how would he get a Harem in every game he sets foot on?:smallcool:

Muggins
2014-05-14, 11:19 PM
He has to have high Charisma, otherwise how would he get a Harem in every game he sets foot on?:smallcool:
Leadership, then Might Makes Right? :smalltongue:

Dusk Eclipse
2014-05-14, 11:22 PM
Crap... now I have to include the Harem into the build.

Xaroth
2014-05-14, 11:27 PM
It might be good to link to the completed characters from the OP, as it will get really hard to find the characters as the thread grows.

Good point.

Xaroth
2014-05-14, 11:28 PM
Crap... now I have to include the Harem into the build.

And this is why I love GiantITP.

Grey Watcher
2014-05-15, 01:05 AM
So, I just want to clarify some of the boundaries.

We can do Pathfinder versions of the characters instead of D&D 3.5 if we prefer, right?

Can we use 3rd party sources?

The Oni
2014-05-15, 02:53 AM
http://s3.zerochan.net/Serge.240.610884.jpg
Human
Inspiring Commander Cavalier 1/Kensai Magus 7/10 Eldritch Knight (16th Level Magus)/Battle Herald 2
Neutral Good

STR 16 (+3)
DEX 17 (+3)
CON 14 (+2)
INT 18 (+4)
WIS 10 (0)
CHA 10 (0)

HP 173
SPD 30
BAB +18/+13/+8 OR +14/+9/+4/-1/-6
CMB 21 CMD 31
AC 19

Fort + 15
Ref + 9
Will + 9

Feats:
Two-Weapon Fighting
Two Weapon Defense
Two Weapon Fighting, Improved
Double Slice
Weapon Specialization
Sanctified Spell
Allied Spellcaster
Coordinated Maneuvers
Coordinated Charge
Power Attack
Improved Overrun
Greater Overrun
Charge Through
Improved Critical
Dodge
Wind Stance
Lightning Stance
Weapon Focus

Traits:
River Fighter
Explorer (Water)
Heart of the Sea
Bonus Feat

Spells:
5 x 0 Ray of Frost x2, Acid Splash x2, Flare
5 x 1 Mage Armor x 2, Snowball, Burning Hands, Ray of Enfeeblement
5 x 2 Acid Arrow, Stone Call, Bladed Dash x2, Gusting Sphere
5 x 3 Aqueous Orb, Haste, Lightning Bolt, Gloomblind Bolts, Sleet Storm
4 x 4 Phantasmal Killer x2, Sanctified Bladed Dash, Wall of Fire
2 x 5 Bladed Dash Greater, Geyser

Abilities:
Arcane Pool
Spell Combat
Magus Arcana
Weapon and Armor Proficiency
Diminished Spellcasting
Canny Defense
Perfect Strike
Fighter Training
Iajutsu
Rapid Tactician
Teamwork Feats
Inspiring Commands (inspire courage, 14 rounds)
Inspiring Command (Battle Herald, None Shall Fall)
Easy March
Improved Leadership
Voice of Authority
Spell Critical
Magus Arcana: Prescient Attack
Magus Arcana: Empowered Magic

Languages: Common, Sylvan, Aquan, Aklo, Taldan

Weapon: Mastermune (Sentient +5 Human-dragon-demon-undead-devilbane two-bladed sword) +24/+19/+14 (1d8/1d8, x2 17-20 critical.)

Skills:
Craft (Weapons) 20 + 4 + 3
Craft (Armour) 20 + 4 + 3
Profession (Sailor) 20 + 3
Profession (Soldier) 2 + 3
Swim 10 + 3 + 3
Stealth 10 + 3 + 3
Perception 5 + 3
Perform (Oratory) 5 + 3
Bluff 10 + 3 + 2
Diplomacy 5 + 3 + 2
Intimidate 5 + 3 + 2
Use Magic Device 16 + 3

Explanation: As a user of a single weapon, namely the swallow (two-blade sword), Kensai Magus fits Serge well because he also uses it as a spear. He later moves into Eldritch Knight for BAB+ and spell benefits, but takes no Arcane Armor feats since Kensai provides the dodge bonus he needs. His spell selection is not ideal but covers most of the simplistic bases of the Chrono Cross elements. Sanctified Spell (a 3rd Party spell) allows him to deal holy damage with arcane spells, reflecting his White Element. Phantasmal Killer represents Hellbound/Hellsoul, which can kill in one hit without damage but often fails. Cavalier and Battle Herald serve to augment his tactical abilities for the Double and Triple Techs.

His own techs can be represented by Bladed Dash (Dash n’ Slash), and the Sanctified Spells mean that Luminaire and Flying Arrow can be represented with the appropriate spell converted to holy damage. Being an Islander, River Fighter lets him charge downstream while swimming while Explorer gives him bonuses in the water. The rules don’t allow for a weapon to exceed a +5 bonus, so it has a +1 bane bonus against five of the enemy types that the Mastermune does extra damage against in the game - the ones with equivalents in Pathfinder.

His Stealth represents his ability to evade enemies on the over world with ease (he also infiltrated Viper Manor). Profession (Sailor) is obvious since he can travel by ship and does this quite a bit. He must be somewhat convincing with his arguments as well, since random strangers have a habit of following him within minutes of meeting, hence his Diplomacy/Bluff/Intimidate

It’s hard to judge Serge’s motivations since he’s a silent protagonist, but he’s probably Neutral Good, since he doesn’t represent any ideology beyond “save my friends and/or the world and OH MY GOD WHAT IS HAPPENING TO MY LIFE,” but is clearly willing to risk his neck for pretty, bratty, mildly abusive strangers (I.E. Kid). Also, he’s White element - the other White-innate characters are either explicitly divinely-empowered (Steena), a healer-type (Doc + Riddel), or an innocent child (Starky), so White puts him in good company.

Charging allows him to simulate some of his techs and capitalize on his long-hafted weapon. There was no way to give Serge a near 100% critical (because the Mastermune does that), but the Kensai + Improved Critical means he’s got a 20% chance to crit-threat on each attack (17-20 range), and five attacks a round (if greater two-weapon fighting); even more fun since he gets to cast a spell as a swift action when he crits.

Sir Chuckles
2014-05-15, 04:59 AM
Can I request the full line of TF2 playable characters?
Tall order, but my rules mastery has only even gotten them as very rough 10th level characters that relied a lot on DM fiat.

Xaroth
2014-05-15, 10:01 AM
Can I request the full line of TF2 playable characters?
Tall order, but my rules mastery has only even gotten them as very rough 10th level characters that relied a lot on DM fiat.

Could you request them in the format given in the original post?

Xaroth
2014-05-15, 10:04 AM
I realised that I forgot to include Raiden's skill ranks in calculation for his Iaijutsu Focus. His result went from 4d6+16 to 7d6+28 per hit.

I'll second the request for some links on the first page. If you wanted to, you could link them to the creator's name so that your colour and formatting doesn't get messed up.

How does one link to a post? I know how to link to forums, but not individual posts.

Muggins
2014-05-15, 10:12 AM
Can I request the full line of TF2 playable characters?
Tall order, but my rules mastery has only even gotten them as very rough 10th level characters that relied a lot on DM fiat.
You know, I was thinking about this on my way home from work. It seemed like a likely request, and now that you've mentioned I guess that means someone will have to do it.

Engineer: Give him levels of Trapsmith (Dungeonscape) and focus on Spell Turrets (Dungeon Master's Guide 2). Maybe a simple Artificer 15/Trapsmith 5 would work.
Spy: A Changeling Rogue. I don't see this as being terribly difficult to pull off.
Medic: Herr doktor cleric. Add a dash of Combat Medic and War Weaver.
Scout: Your usual Swift Hunter, albeit with a dash of Jack B. Quick.
Sniper: What's the longest range you can get Death Attack at using a ranged weapon? A Ranger 6/Assassin 10/Cragtop Archer 4 sounds solid, as long as you can build up that spot check.

Edit:

How does one link to a post? I know how to link to forums, but not individual posts.
In the top right corner of every post, you'll find a number. Clicking on that number will cause the page, when loaded, to jump to that post immediately. Alternatively, you can use some google-fu and try to decode the URLs for viewing a single post; I know of no easier way. My forum-fu is weak.


Could you request them in the format given in the original post?
Spy (Team Fortress 2)
Scout (Team Fortress 2)
Medic (Team Fortress 2)
Engineer (Team Fortress 2)
Sniper (Team Fortress 2)
Heavy (Team Fortress 2)
Demoman (Team Fortress 2)
Soldier (Team Fortress 2)
Pyro (Team Fortress 2)

Threadnaught
2014-05-15, 12:45 PM
I thought I already had, sorry about that.

The person that requested Ezio requested the 6th level boundary, I'm not sure why but I'm not going to alter someone's request unless they want me to.

Human power. Ezio isn't a half-angel, half-demon, half-dragon, half-golem demigod like half of the list.


I'm not entirely comfortable with him getting additional HD, but I am interested to see what Dusk Eclipse has in mind. I am definitely not comfortable with what Muggins is doing with his ECL20 build, but if it makes him feel better about doing a ECL6 version, whatever.

Muggins
2014-05-15, 01:06 PM
Well sure, I've done the level 6 build. In fact, the only reason I haven't posted anything yet is because I'm trying to iron out the kinks in the level 20 build (Have you ever build a Legendary Leader before?). I apologise if you experience some form of physical discomfort if somebody else's character has more levels than you'd like, but I am trying to go for level 20 builds for everyone and everything.

As for your comment about human: So, no Silverbrow? I was using the 2/day Feather Fall SLA to mimic his leaps of faith, and I can't think of any other way to fit them into the build.
Race: Silverbrow Human
Classes: Marshal 2/Warblade 4
Alignment: Chaotic Good
BAB: +5
Base Saves: +7 Fortitude, +1 Reflex, +4 Will

Ability Scores: 32 Point-Buy
Base: 15/12/14/14/10/14
Levels: +1 Str

Feats:
1. Iron Will
1. Skill Focus (Diplomacy)
3. Power Attack
6. Leadership

[b]Warblade Maneuvers: 5 Known, 4 Readied
Warblade 1: 3 Sapphire Nightmare Blade (Diamond Mind 1), Leading the Attack (White Raven 1), Charging Minotaur (Stone 1)
Warblade 2: 1 Wall of Blades (Iron Heart 2)
Warblade 3: 1 Claw at the Moon (Tiger Claw 2)
Warblade 4: None.

Warblade Stances: 2 Known
Warblade 1: 1 Leading the Charge (White Raven 1)
Warblade 2: None.
Warblade 3: None.
Warblade 4: 1 Tactics of the Wolf (White Raven 3)

Dusk Eclipse
2014-05-15, 02:12 PM
Update on Kirito.... it is coming along slowly, but surely, though he is feat intensive as heck.... I might not be able to fit in the Harem :smallfrown:

Xaroth
2014-05-15, 04:23 PM
Update on Kirito.... it is coming along slowly, but surely, though he is feat intensive as heck.... I might not be able to fit in the Harem :smallfrown:

http://i148.photobucket.com/albums/s18/claudius_bucket/darth-vader-no_zpsdeb6db1e.jpg

Xaroth
2014-05-15, 04:27 PM
Well sure, I've done the level 6 build. In fact, the only reason I haven't posted anything yet is because I'm trying to iron out the kinks in the level 20 build (Have you ever build a Legendary Leader before?). I apologise if you experience some form of physical discomfort if somebody else's character has more levels than you'd like, but I am trying to go for level 20 builds for everyone and everything.

As for your comment about human: So, no Silverbrow? I was using the 2/day Feather Fall SLA to mimic his leaps of faith, and I can't think of any other way to fit them into the build.
Race: Silverbrow Human
Classes: Marshal 2/Warblade 4
Alignment: Chaotic Good
BAB: +5
Base Saves: +7 Fortitude, +1 Reflex, +4 Will

Ability Scores: 32 Point-Buy
Base: 15/12/14/14/10/14
Levels: +1 Str

Feats:
1. Iron Will
1. Skill Focus (Diplomacy)
3. Power Attack
6. Leadership

[b]Warblade Maneuvers: 5 Known, 4 Readied
Warblade 1: 3 Sapphire Nightmare Blade (Diamond Mind 1), Leading the Attack (White Raven 1), Charging Minotaur (Stone 1)
Warblade 2: 1 Wall of Blades (Iron Heart 2)
Warblade 3: 1 Claw at the Moon (Tiger Claw 2)
Warblade 4: None.

Warblade Stances: 2 Known
Warblade 1: 1 Leading the Charge (White Raven 1)
Warblade 2: None.
Warblade 3: None.
Warblade 4: 1 Tactics of the Wolf (White Raven 3)

Hot damn, man. You're getting all the requests done. Should I mark this as complete or would you like me to wait?

Xaroth
2014-05-15, 04:32 PM
You know, I was thinking about this on my way home from work. It seemed like a likely request, and now that you've mentioned I guess that means someone will have to do it.

Engineer: Give him levels of Trapsmith (Dungeonscape) and focus on Spell Turrets (Dungeon Master's Guide 2). Maybe a simple Artificer 15/Trapsmith 5 would work.
Spy: A Changeling Rogue. I don't see this as being terribly difficult to pull off.
Medic: Herr doktor cleric. Add a dash of Combat Medic and War Weaver.
Scout: Your usual Swift Hunter, albeit with a dash of Jack B. Quick.
Sniper: What's the longest range you can get Death Attack at using a ranged weapon? A Ranger 6/Assassin 10/Cragtop Archer 4 sounds solid, as long as you can build up that spot check.

Edit:

In the top right corner of every post, you'll find a number. Clicking on that number will cause the page, when loaded, to jump to that post immediately. Alternatively, you can use some google-fu and try to decode the URLs for viewing a single post; I know of no easier way. My forum-fu is weak.


Spy (Team Fortress 2)
Scout (Team Fortress 2)
Medic (Team Fortress 2)
Engineer (Team Fortress 2)
Sniper (Team Fortress 2)
Heavy (Team Fortress 2)
Demoman (Team Fortress 2)
Soldier (Team Fortress 2)
Pyro (Team Fortress 2)

Adding them now and simultaneously doing the link thingy-ma-jig.

LentilNinja
2014-05-15, 05:02 PM
Spawn and Ares aren't going to be included as they aren't Video Game protagonists, they are - as you said - in comics.

Sorry, I forgot to list the game. I just mostly know them as the comic book characters:
Ares (Injustice: Gods Among Us)
Spawn (Soulcalibur 2)

Xaroth
2014-05-15, 05:06 PM
So, I just want to clarify some of the boundaries.

We can do Pathfinder versions of the characters instead of D&D 3.5 if we prefer, right?

Can we use 3rd party sources?

By 3rd party sources, you mean...?

D&D 3.5 is highly, HIGHLY preferred, but if it's too difficult to create using D&D 3.5 or if you don't have access to the necessary resources, Pathfinder is allowed.

Homebrew is just straight-up no.

Xaroth
2014-05-15, 05:08 PM
Sorry, I forgot to list the game. I just mostly know them as the comic book characters:
Ares (Injustice: Gods Among Us)
Spawn (Soulcalibur 2)

I'll add Ares, but I put Spawn down as Spawn: Armageddon. Would you like me to change it to Soulcalibur 2? If he's merely a playable character in versus mode I wouldn't consider Spawn a protagonist.

Kazudo
2014-05-15, 05:19 PM
I'll add Ares, but I put Spawn down as Spawn: Armageddon. Would you like me to change it to Soulcalibur 2? If he's merely a playable character in versus mode I wouldn't consider Spawn a protagonist.

There really aren't many protagonists in Soul Calibur 2, what with Siegfried not being a playable character but rather a reskin of Nightmare.

Xaroth
2014-05-15, 05:36 PM
http://media.edge-online.com/wp-content/uploads/edgeonline/2013/07/Phoenix-Wright.jpg

Phoenix Wright (Phoenix Wright: Dual Destinies) has been added to the list. And I'm sorry but there's just no way he isn't a Fire-Souled Human. Build should be oriented around the Mental stats, particularly charisma. Not specifications, just advice. I do have a Phoenix Wright build but it's inaccurate class-wise and I did a thing with items that technically can exist but aren't officially listed. Basically I made it purely for the purpose of high Charisma, if anybody wants the inaccurate build for a slight guideline I'll provide it.

http://latino963.com/wp-content/uploads/2013/12/Godzilla-2014-.jpg

Godzilla (Godzilla: Unleashed) has been added to the list. To be honest Godzilla's probably been done a million different ways but I'm looking for a definitive build.

Kazudo
2014-05-15, 05:39 PM
Phoenix Wright is obviously a Diplomancer in a world of Diplomancers. The legal system in that game is just a huge World of Ham.

So an urban Diplomancer build designed with Gather Information and Diplomacy as its keys.

Dusk Eclipse
2014-05-15, 06:26 PM
http://i148.photobucket.com/albums/s18/claudius_bucket/darth-vader-no_zpsdeb6db1e.jpg

I'm sorry, I really am, but there are just so many things I need to get online before thinking to add in Leadership. I'll tell you what I'll do a combat effective Kirito which won't have the Harem and a less effective one, with a little more cheese,,but that includes the Harem... or at least I'll try to do it.

Kazudo
2014-05-15, 06:32 PM
If you ever need ammo to point at for why Leadership shouldn't be allowed without HEAVY houseruling and DM Fiat down...Look at the Bosses post and look at my Bowser. I included the math on a Leadershippy/Thrallherdy army.

Dusk Eclipse
2014-05-15, 06:47 PM
Kirito having Leadership is mostly a joke, since Kirito as every shonen protagonist gets a horde of cute girls following him. To be completely honest I think it is (as usual) an exaggeration of the Fandom, granted I've only watched the anime which only covers the first two light novels, so it could be possible he does get a Harem later on.

Sir Chuckles
2014-05-15, 06:54 PM
You know, I was thinking about this on my way home from work. It seemed like a likely request, and now that you've mentioned I guess that means someone will have to do it.

Engineer: Give him levels of Trapsmith (Dungeonscape) and focus on Spell Turrets (Dungeon Master's Guide 2). Maybe a simple Artificer 15/Trapsmith 5 would work.
Spy: A Changeling Rogue. I don't see this as being terribly difficult to pull off.
Medic: Herr doktor cleric. Add a dash of Combat Medic and War Weaver.
Scout: Your usual Swift Hunter, albeit with a dash of Jack B. Quick.
Sniper: What's the longest range you can get Death Attack at using a ranged weapon? A Ranger 6/Assassin 10/Cragtop Archer 4 sounds solid, as long as you can build up that spot check.

For the Spy, drawing from Pathfinder, the Master Spy fits pretty darn well, including giving him Death Attack.

Xaroth
2014-05-15, 07:09 PM
Phoenix Wright is obviously a Diplomancer in a world of Diplomancers. The legal system in that game is just a huge World of Ham.

So an urban Diplomancer build designed with Gather Information and Diplomacy as its keys.

The only Diplomancer build I've found is the Politico (http://www.dandwiki.com/wiki/Politico_(3.5e_Optimized_Character_Build)) build, and that requires a Half-Elf. As I said, Phoenix is a Human, probably with the Fire-Souled template for dat CHA bonus. And you have to admit that he's got a very fiery soul in the courtroom.

Xaroth
2014-05-15, 07:11 PM
I'm sorry, I really am, but there are just so many things I need to get online before thinking to add in Leadership. I'll tell you what I'll do a combat effective Kirito which won't have the Harem and a less effective one, with a little more cheese,,but that includes the Harem... or at least I'll try to do it.

I've been curious for a while: What do the terms "Cheese" and "Ham" mean on this website?

Threadnaught
2014-05-15, 07:13 PM
I apologise if you experience some form of physical discomfort if somebody else's character has more levels than you'd like, but I am trying to go for level 20 builds for everyone and everything.

It's not really physical, so much as it's that nagging feeling that something isn't quite right. My personal feelings on how Ezio "should" turn out aren't important enough to impose a limit of 6 levels to every build, just as long as there's a 6 level build.


As for your comment about human: So, no Silverbrow? I was using the 2/day Feather Fall SLA to mimic his leaps of faith, and I can't think of any other way to fit them into the build.

While there is a certain level of embezzlement to the leap of faith and everything else Altair, Ezio, Connor and thingy do, I think 2/day Feather Fall is a good idea. Rome Colosseum is about 160' up for leap of faith, that's one heck of a Tumble check.


I'll add Ares, but I put Spawn down as Spawn: Armageddon. Would you like me to change it to Soulcalibur 2? If he's merely a playable character in versus mode I wouldn't consider Spawn a protagonist.

Every playable character in Soul Caliber 2 has their own little story in Arcade Mode, including Heihachi/Link/Spawn. Though some are villains, or in Spawn's case, working for one.

There's also Weapon Master Mode, which makes every single one of the playable characters into the unnamed hero of the story. Some are made into enemies.
Yoshimitsu, Charade, Sophitia, Cervantes and Seung Mina are all unlocked after encountering and defeating them in Weapon Master. So are Lizard Man and Berserker as bonus Versus mode characters, except for them you do have to complete a special hidden mission in a bonus chapter.

Edit: To answer this.


I've been curious for a while: What do the terms "Cheese" and "Ham" mean on this website?

Ham is a form of acting that is loud and boisterous.

Cheese is something that is, abusable or overpowered. Albus for example, in the game he's from he is very cheesy, being able to teleport at will. Of course Shanoa with Death Ring, Nitesco Sword and Dominus Agony is also rather cheesy, can break just about any boss in a single swing, two if they have massive HP.

Sir Chuckles
2014-05-15, 07:16 PM
I've been curious for a while: What do the terms "Cheese" and "Ham" mean on this website?

They're universal terms, not just on this forum.

Cheesy, ham, corny. All closely related.
Tacky, cheap, tawdry, silly...

World of Ham... yeah the Phoenix Wright legal system is a good example of Ham.

The Oni
2014-05-15, 07:26 PM
And since nobody's called it, put me down for Mario, too

Xaroth
2014-05-15, 07:45 PM
And since nobody's called it, put me down for Mario, too

Alrighty, doing so now.

Kazudo
2014-05-15, 08:32 PM
Diplomancy builds are easy to get cobbled together. Phoenix Wright would have Sense Motive as his Diplomancy ability, I'm fairly sure.

Max ranks in the skill over a 15th level build gives us a beginning +18
A high Wisdom (Call it 18 for fun) Tacks on +4 bringing us to 22
The Suspicious Trait gives us a +1 bringing us to 23

Now then, over a 15 level build with two flaws (which really don't matter specifically), you'd get 8 feats.
The Negotiator Feat gives us a +2 for a 25
Skill Focus (Sense Motive) gives us a +3 for a 28
Apprentice (Philosopher) Gives us a +2 for a 30
Nobody's Fool Gives us a +2 for a 32
Street Smart (refluffed to get it out of Faerun) gives us a +2 for a 34.
Nymph's Kiss gives us an extra skill point per level, as does being human
Open Minded gives us an immediate extra 5 skill points. These are important for:
Item Familiar (ITEM FAMILIAR) gives us a +18 (caps out at number of ranks, I'm afraid) for a 50.
Cunning Knowledge gives us a +10 for a 60
Skill Artistry gives us a +4 for a 64
And Skill Mastery lets us take 10. For a 74 total without rolling.
If we roll in SOME KIND OF MASTERWORK TOOL, that gives us a 76
If we give ourselves a +4 to Wisdom, that's a 78
And maybe a +12 custom magical item. That's a 90 without even touching a dice.

We can use Sense Motive (using a HUGE stretch of the Persuasive Performance Class feature) as a Diplomacy check at the same time as Sense Motive. If we do that, barring circumstance bonuses, your average bystander who is completely indifferent to us will become our fanatical follower. Hostile folk will become Helpful on a 50, etc.

This would be VERY important to an attorney, being able to tell when someone's lying to you AND get them to help your cause, no?

This is just a thing though. I'm sure there's better/more important out there.

The Oni
2014-05-15, 09:12 PM
Clearly, his masterwork tool would be his sweet-ass tie.

Xaroth
2014-05-15, 11:07 PM
Clearly, his masterwork tool would be his sweet-ass tie.

I'd say his entire suit is masterwork, but that's just me.

Gildedragon
2014-05-15, 11:18 PM
I'd say his entire suit is masterwork, but that's just me.

There is Clebdacher (something like that) clothes from Sharn City of Towers that grant a sizeable bonus to diploing and social status checks.

Muggins
2014-05-15, 11:53 PM
Sorry to interrupt, but does anybody have some feat ideas for Ezio? I can't decide what to put in the ones that I have left.


Hot damn, man. You're getting all the requests done. Should I mark this as complete or would you like me to wait?
You can add it if you want. I'll still be doing the level 20 version unless a request sparks my interest.

Maybe it's about time that I visited the Video Game Antagonists thread. :smallsigh:

Threadnaught
2014-05-16, 05:26 AM
Sorry to interrupt, but does anybody have some feat ideas for Ezio? I can't decide what to put in the ones that I have left.

Combat Reflexes, Leadership, Point Blank Shot, Run, Endurance, Improved Unarmed Strike, Improved Disarm, Improved Grapple and Great Cleave.

AslanCross
2014-05-16, 05:42 AM
I should hang out on these boards again. I'm totally in this.

Touhou Project
For those unfamiliar with the franchise, the TVTropes page is quite informative. Tl;dr, it's a shoot-em-up game featuring magical girls instead of spaceships. In-universe, they're all ridiculously overpowered and only end up not killing each other due to the non-lethal magic system that keeps their pocket dimension, Gensokyo, in balance.
-Reimu Hakurei; Shrine Maiden of Paradise. Supposed to keep everything in balance. Fights by throwing arcane talismans.
-Marisa Kirisame; An Ordinary Magician. Brilliant, kleptomaniacal, and fancies gigantic explosions and lasers.
-Sakuya Izayoi; Maid to one of the bosses of the series who later becomes a selectable protagonist. Fights with thrown daggers and has time-based powers.
-Youmu Konpaku; Half-ghost human samurai.

Reimu vs. Sakuya (https://www.youtube.com/watch?v=YDmbVHdHZhE)

Muggins
2014-05-16, 05:47 AM
Combat Reflexes, Leadership, Point Blank Shot, Run, Endurance, Improved Unarmed Strike, Improved Disarm, Improved Grapple and Great Cleave.
Naturally, the feats you've requested either don't mesh with his current build or are terrible in general. Really? Run? :smallconfused:

LentilNinja
2014-05-16, 05:48 AM
I'll add Ares, but I put Spawn down as Spawn: Armageddon. Would you like me to change it to Soulcalibur 2? If he's merely a playable character in versus mode I wouldn't consider Spawn a protagonist.

I think out of all the games, the SC2 Spawn is the one that does the comic book Spawn the most justice. So, I feel it'd be more fitting to make the SC2 Spawn.

Threadnaught
2014-05-16, 06:36 AM
Naturally, the feats you've requested either don't mesh with his current build or are terrible in general. Really? Run? :smallconfused:

Not requested, suggested.

I pretty much just scanned the srd for Feats that match Ezio in the game. Eexcept Run, I think that may be more of the Agiles' shtick.

Muggins
2014-05-16, 07:39 AM
Not requested, suggested.

I pretty much just scanned the srd for Feats that match Ezio in the game. Eexcept Run, I think that may be more of the Agiles' shtick.
Right, suggested. Pardon the poor choice of words.

Maybe I can shift around his ability scores a bit.

Shadowscale
2014-05-16, 09:29 AM
Little Mac (Mike Tyson's Punch Out!)
Donkey Kong (Donkey Kong 64)
Conker (Conker: Live and Reloaded)
Someone totes do these?

illyahr
2014-05-16, 10:17 AM
There really aren't many protagonists in Soul Calibur 2, what with Siegfried not being a playable character but rather a reskin of Nightmare.

No, Nightmare is a reskin of Siegfried. Nightmare appeared in Soul Calibur, Siegfried first appeared in Soul Edge/Soul Blade, which was the first game. Soul Calibur 1 is the second game.

Ionbound
2014-05-16, 10:21 AM
I think Dr. Gordon Freeman needs a sheet.

malonkey1
2014-05-16, 10:24 AM
Alright, I think I'd like to do Corvo Attano (Dishonored). Probably gonna use Warlock as the base.

Muggins
2014-05-16, 10:41 AM
Alright, I think I'd like to do Corvo Attano (Dishonored). Probably gonna use Warlock as the base.
Sounds good, even if I don't remember Corvo having pewpew laser blasts. I probably would've gone for Binder instead, what with the Outsider being an otherworldly occult-driven entity akin to a Vestige. Ooh, you could even make a custom vestige (http://www.wizards.com/default.asp?x=dnd/dd/20060324a)!

I might do Daud, just for funsies. He was playable in the DLC! :smallamused:

malonkey1
2014-05-16, 12:38 PM
Sounds good, even if I don't remember Corvo having pewpew laser blasts. I probably would've gone for Binder instead, what with the Outsider being an otherworldly occult-driven entity akin to a Vestige. Ooh, you could even make a custom vestige (http://www.wizards.com/default.asp?x=dnd/dd/20060324a)!

I might do Daud, just for funsies. He was playable in the DLC! :smallamused:

Yeah, I was going to mostly ignore the eldritch blast, use it for the invocations. And possibly refluff Eldritch Blast + Hideous Blow for Shadow Kill.


Lawful Neutral Human
Str 11
Dex 18
Con 12
Int 14
Wis 10
Cha 12

Uses a hand crossbow (main hand) and a short sword (off hand) for TWF. For sneak attacks, he uses Death Attack + Hideous Blow to make for a lethal and difficult-to resist strike than is deadly even if Death Attack fails He takes full advantage of the Invocations granted to him by the Outsider, as well as his martial training and skills as an Avenger (http://www.wizards.com/default.asp?x=dnd/prc/20070401a). I'll hash out the skills later.

Summon Swarm, Call of the Beast -> Devouring Swarm
Feather Fall, Spider Climb, Leaps and Bounds & Flee the Scene -> Corvo's various movement abilities
Mask of Flesh -> The closest I could get for Possession
Death Attack + Eldritch Blast + Hideous Blow (from Rod of Eldritch Power) -> ShadowKill
Eldritch Blast -> Object-destroying effect of Windblast
Devil's Sight -> Dark Vision
Child of Shadow stance -> Stealth.
Other spells, maneuvers and stances I chose don't directly emulate Corvo's abilities but seem thematically appropriate.



LevelClass LevelsFeat(s)Class FeaturesNew Spells/Invocations
1Martial Rogue 1Martial Study (Shadow Blade Technique), Two-Weapon Fighting, AmbidexterityTrapfinding
2Martial Rogue 1/Warlock 1Eldritch Blast 1d6, Least InvocationsSummon Swarm
3Martial Rogue 2/Warlock 1Martial Stance (Child of Shadow)Evasion
4Martial Rogue 3/Warlock 1Weapon FinesseSpell Sense (+1+1/3 levels AC vs. spells)
5Martial Rogue 3/Warlock 2Detect magicLeaps and Bounds
6Martial Rogue 3/Warlock 3Martial Stance (Assassin's Stance)DR 1/cold iron, Eldritch Blast 2d6
7Martial Rogue 3/Warlock 3/Avenger 1Sneak Attack +1d6, Death Attack, Poison UseFeather Fall, True Strike
8Martial Rogue 3/Warlock 3/Avenger 2+1 vs. poison, uncanny dodgeDisguise Self
9Martial Rogue 4/Warlock 3/Avenger 2Improved Two-Weapon FightingImproved Uncanny Dodge
10Martial Rogue 5/Warlock 3/Avenger 2Two-Weapon Defense
11Martial Rogue 5/Warlock 4/Avenger 2Deceive ItemCall of the Beast
12Martial Rogue 6/Warlock 4/Avenger 2Off-Hand Parry
13Martial Rogue 6/Warlock 5/Avenger 2Eldritch Blast 3d6
14Martial Rogue 6/Warlock 6/Avenger 2Lesser InvocationsFlee the Scene
15Martial Rogue 7/Warlock 6/Avenger 2Greater Two-Weapon Fighting, Greater Two-Weapon Defense
16Martial Rogue 7/Warlock 6/Avenger 3Sneak Attack +2d6Pass Without Trace, Spider Climb
17Martial Rogue 7/Warlock 6/Avenger 4+2 vs. poisonInvisibility
18Martial Rogue 7/Warlock 7/Avenger 4Two-Weapon PounceDR 2/cold iron, Eldritch Blast 4d6
19Martial Rogue 7/Warlock 8/Avenger 4Fiendish ResilienceMask of Flesh
20Martial Rogue 7/Warlock 8/Avenger 5Sneak Attack +3d6Deep Slumber, Deeper Darkness
[tr][td]


Alright, Here's the skills. I gave him a fairly standard thief loadout, but I also had to give him Knowledge (Arcana) 1 so he could take the Spell Sense ACF:

Skills:
Balance 7
DeScr 10
DisDev 9
EscArt 22
Hide 22
Know (Dunwall) 8
Know (Arcana) 2
Search 22
SenseMot 23
Spot 6
Tumble 23

Inevitability
2014-05-17, 10:37 AM
Dibs on MM link! I love that game!

Kazudo
2014-05-17, 10:48 AM
Dibs on MM link! I love that game!

I would have suggested Skull Kid/Majora in the Bosses thread, but I think Majora kind of toes the line with Elder Evil terminology there and you can't really accurately stat an Elder Evil.

Inevitability
2014-05-17, 10:59 AM
I would have suggested Skull Kid/Majora in the Bosses thread, but I think Majora kind of toes the line with Elder Evil terminology there and you can't really accurately stat an Elder Evil.

Not the elder evils themselves, but how about their avatars?

After all, Majora's Mask implies that it belongs to someone called 'Majora'. This 'Majora' is never explicitly shown in the game. It may be the fierce deity, it may be the moon (at least the name would make sense), or it just is an entity never shown.

I'd say that one could reasonably create stats for Majora's Mask. And Skull kid's obviously going to be easy.
Undead bard with obtain familiar or something like that.

Kazudo
2014-05-17, 11:06 AM
Not the elder evils themselves, but how about their avatars?

After all, Majora's Mask implies that it belongs to someone called 'Majora'. This 'Majora' is never explicitly shown in the game. It may be the fierce deity, it may be the moon (at least the name would make sense), or it just is an entity never shown.

I'd say that one could reasonably create stats for Majora's Mask. And Skull kid's obviously going to be easy.
Undead bard with obtain familiar or something like that.

The end boss is Majora, IIRC.

Now, Skull Kid would arguably be the avatar of Majora wearing his mask which would obviously be a cursed artifact. Or just an artifact. Sometimes "cursed" is a point of view.

Muggins
2014-05-17, 11:18 AM
Yeah, I was going to mostly ignore the eldritch blast, use it for the invocations. And possibly refluff Eldritch Blast + Hideous Blow for Shadow Kill.


Lawful Neutral Human
Str 11
Dex 18
Con 12
Int 14
Wis 10
Cha 12

Uses a hand crossbow (main hand) and a short sword (off hand) for TWF. For sneak attacks, he uses Death Attack + Hideous Blow to make for a lethal and difficult-to resist strike than is deadly even if Death Attack fails He takes full advantage of the Invocations granted to him by the Outsider, as well as his martial training and skills as an Avenger (http://www.wizards.com/default.asp?x=dnd/prc/20070401a). I'll hash out the skills later.

Summon Swarm, Call of the Beast -> Devouring Swarm
Feather Fall, Spider Climb, Leaps and Bounds & Flee the Scene -> Corvo's various movement abilities
Mask of Flesh -> The closest I could get for Possession
Death Attack + Eldritch Blast + Hideous Blow (from Rod of Eldritch Power) -> ShadowKill
Eldritch Blast -> Object-destroying effect of Windblast
Devil's Sight -> Dark Vision
Child of Shadow stance -> Stealth.
Other spells, maneuvers and stances I chose don't directly emulate Corvo's abilities but seem thematically appropriate.



LevelClass LevelsFeat(s)Class FeaturesNew Spells/Invocations
1Martial Rogue 1Martial Study (Shadow Blade Technique), Two-Weapon Fighting, AmbidexterityTrapfinding
2Martial Rogue 1/Warlock 1Eldritch Blast 1d6, Least InvocationsSummon Swarm
3Martial Rogue 2/Warlock 1Martial Stance (Child of Shadow)Evasion
4Martial Rogue 3/Warlock 1Weapon FinesseSpell Sense (+1+1/3 levels AC vs. spells)
5Martial Rogue 3/Warlock 2Detect magicLeaps and Bounds
6Martial Rogue 3/Warlock 3Martial Stance (Assassin's Stance)DR 1/cold iron, Eldritch Blast 2d6
7Martial Rogue 3/Warlock 3/Avenger 1Sneak Attack +1d6, Death Attack, Poison UseFeather Fall, True Strike
8Martial Rogue 3/Warlock 3/Avenger 2+1 vs. poison, uncanny dodgeDisguise Self
9Martial Rogue 4/Warlock 3/Avenger 2Improved Two-Weapon FightingImproved Uncanny Dodge
10Martial Rogue 5/Warlock 3/Avenger 2Two-Weapon Defense
11Martial Rogue 5/Warlock 4/Avenger 2Deceive ItemCall of the Beast
12Martial Rogue 6/Warlock 4/Avenger 2Off-Hand Parry
13Martial Rogue 6/Warlock 5/Avenger 2Eldritch Blast 3d6
14Martial Rogue 6/Warlock 6/Avenger 2Lesser InvocationsFlee the Scene
15Martial Rogue 7/Warlock 6/Avenger 2Greater Two-Weapon Fighting, Greater Two-Weapon Defense
16Martial Rogue 7/Warlock 6/Avenger 3Sneak Attack +2d6Pass Without Trace, Spider Climb
17Martial Rogue 7/Warlock 6/Avenger 4+2 vs. poisonInvisibility
18Martial Rogue 7/Warlock 7/Avenger 4Two-Weapon PounceDR 2/cold iron, Eldritch Blast 4d6
19Martial Rogue 7/Warlock 8/Avenger 4Fiendish ResilienceMask of Flesh
20Martial Rogue 7/Warlock 8/Avenger 5Sneak Attack +3d6Deep Slumber, Deeper Darkness
[tr][td]

Huh, that actually looks pretty good from here. That's quite a bit different from my current Daud build, which looks something like this..
Classes: Binder 5/Swordsage 1/Crusader 2/Knight of the Sacred Seal (Paimon) 5/Suel Arcanamach 1/Arcane Duelist 4/Blade Dancer 2

BAB: +14/+9/+4

Feats:
1: Iron Will
1: Power Attack [Human Bonus]
3: Weapon Finesse
4: Expel Vestige
6: Dodge
6: Weapon Focus (Diamond Mind) [Swordsage Bonus]
9: Mobility
12: Combat Casting
15: Shadow Blade
18: Spring Attack

[B]Fancy Stuff:
> Charisma to AC.
> Charisma to Reflex.
> Dexterity To-Hit (rather than Strength).
> Dexterity to Damage.
> 60ft movement speed, attack at any point during movement.
> Free attack damage (Power attack for -14, +28. Dextrous attack for +14, -14. Total: +0 attack modifier, +14 damage modifier).
> Free +2 enhancement on one weapon, plus temporary defending/flaming/frost/shock/ghost touch properties.
> Coincidentally, he's a really good dancer.

Meanwhile, Ezio was being stubborn and the original build has been scrapped entirely. Now he's got Guild Thief instead of Legendary Commander, and he's suddenly a Master of Nine. Who'd a thunk it?

Inevitability
2014-05-17, 11:32 AM
The end boss is Majora, IIRC.

Now, Skull Kid would arguably be the avatar of Majora wearing his mask which would obviously be a cursed artifact. Or just an artifact. Sometimes "cursed" is a point of view.

Really? I always thought that the end boss is still just the mask, just using its powers to assume a form better fit for battle.

And if you consider the manga canon, it depicts a being called 'Majora' there.

But the mask'd have to be pretty powerful by itself already. Dominating skull kid is obviously a Dominate Person, the transformation seems like Alter Self to me and the rapid dancing can be Expeditious Retreat.

Kazudo
2014-05-17, 11:59 AM
Really? I always thought that the end boss is still just the mask, just using its powers to assume a form better fit for battle.

And if you consider the manga canon, it depicts a being called 'Majora' there.

But the mask'd have to be pretty powerful by itself already. Dominating skull kid is obviously a Dominate Person, the transformation seems like Alter Self to me and the rapid dancing can be Expeditious Retreat.

An alternative point of view on that is that Majora polymorphed itself into the mask. In fact, the canon method of defeating Majora is to use the Fierce Deity Mask and essentially become what's referred to as pretty much another angry ancient god to slay him.

You COULD do it the hard way. But it's also not said anywhere that destroying the creature in the mask or the mask itself even does it. So with that in mind, then I could see the version fought in the boss fight as an Elder Evil in the same way that Father Llymic (sp?) is an Elder Evil and Leviathan is an Elder Evil. You fight it directly, but you only really succeed in putting it away for a while.

Inevitability
2014-05-17, 12:08 PM
An alternative point of view on that is that Majora polymorphed itself into the mask. In fact, the canon method of defeating Majora is to use the Fierce Deity Mask and essentially become what's referred to as pretty much another angry ancient god to slay him.

Is that the canon method? Why do you think that?


You COULD do it the hard way. But it's also not said anywhere that destroying the creature in the mask or the mask itself even does it. So with that in mind, then I could see the version fought in the boss fight as an Elder Evil in the same way that Father Llymic (sp?) is an Elder Evil and Leviathan is an Elder Evil. You fight it directly, but you only really succeed in putting it away for a while.

Emphasis mine.

It is said by the Happy Mask Salesman that 'the evil is gone from the mask'. Word for word, all in-game.
So if your theory is right, that'd only prove that Majora's Mask is, in fact, not the Elder Evil itself.

Kazudo
2014-05-17, 12:21 PM
Ok. This apparently got really serious for you, and this whole exercise is understood to be under builder's interpretation. I'm building Ganondorf as an undead for Boccob's sake.

So yeah, I agree that it could be done either way. And there are Elder Evils with stats.

Inevitability
2014-05-17, 12:30 PM
Very true :smallwink:.

Inevitability
2014-05-17, 03:22 PM
Ugh, I'm stuck on link. I really want him to have a Coure Eladrin companion, but how do I accomplish this without giving him a bunch of levels in an arcane class?

Alternatively, which arcane class would be possible for link to possess?

Kazudo
2014-05-17, 03:35 PM
Ugh, I'm stuck on link. I really want him to have a Coure Eladrin companion, but how do I accomplish this without giving him a bunch of levels in an arcane class?

Alternatively, which arcane class would be possible for link to possess?

Bard. :smalltongue:

Though if you consider that Majora's Mask is a sequel (in some form or fashion) to Ocarina of Time, he COULD be a Duskblade.

Meowmasterish
2014-05-17, 10:27 PM
I'll try to tackle Death from Darksiders II.
http://static.comicvine.com/uploads/original/11114/111142812/3627078-darksiders_2___death__s_reaper_form_by_lopez_the_h eavy-d507f6z.jpg
I'm thinking probably a Dread Necromancer (Focusing on Negative Energy Damage) / Warblade Gish. Maybe a wondrous item that is a scythe that can split into 2 kamas, but that would have to be fiated. The wrath abilities may be a little difficult, but I'll probably use the Necromancer branch. And I'm probably going to focus on the Tiger Claw Discipline.

Ace Mace
2014-05-17, 10:38 PM
Oh, can I suggest two? Both very underrated PS2 games:

Gene (God Hand)
Razputin "Raz" Aquato (Psychonauts)

malonkey1
2014-05-18, 12:02 AM
I'd really like to see Jebediah Kerman (Kerbal Space Program).

Let's see:
Fearless
Ridonkulously tough
Able to inexplicably find his way home, even after his mission has catastrophically failed and left him millions of miles away from home
Quite probably a technical wizard.

I'm thinking...Artificer levels?

Tibbaerrohwen
2014-05-18, 06:30 AM
I didn't see these on the list yet, but what about SMT Protagonists. They are often left without names, but they're damned fun to play.

I'm looking specifically at:

SMT: Nocturne (Silent Protagonist)

SMT: Persona 3 (Silent Protagonist)

SMT: Persona 4 (Silent Protagonist)

Persona 3 FES (Aegis)

For the Personas, Binder would probably work. Not sure about Nocturne. Maybe, Conjurer?

Kazudo
2014-05-18, 08:41 AM
Nocturne is referred to as the "Demi-Fiend", the p3 protagonist's name is usually "Minato Arisato", and as of P4 Arena, thr protagonist from p4 is referred you as "Yu Narukame".

If it helps the building any.

Inevitability
2014-05-18, 09:27 AM
(Note: this build assumes that the Hyrule Historia Zelda timeline is canon, making MM a sequel to OoT)

http://img3.wikia.nocookie.net/__cb20071225042519/ssb/images/8/8b/YoungLink.gif

Ghostwise Halfling
Fighter 4/ fey bard 3 (healing hymn variant)/ occult slayer 2/ horizon walker 4
Chaotic Good

Ability scores (32 point buy)

STR: 17 (+3)
DEX: 16 (+3)
CON: 14 (+2)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 14 (+2)

HP: 10 + 3d10 + 3d6 + 2d8 + 4d8 + 26 = 90
BAB: +11/+6/+1
AC: 19 (+3 dex, +2 armor, +3 shield +1 size)

Fort: +9
Ref: +5
Will: +8

Feats:

1: Endurance
B:Improved initiative

B: Weapon Focus (longsword)

3: Mounted Combat

B: Mounted Archery

6: Obtain Familiar

9: Practiced Spellcaster

12: Celestial Familiar

Languages:
Common
Halfling (Kokiri)
Giant (Goron)
Elven (Zora)

Class features:

Fighter:
-3 bonus feats

Bard:
-Spellcasting
-Animal companion
-Nature Sense
-Wild Empathy
-Bardic Music
-Healing Hymn

Occult Slayer
-Magical Defense
-Weapon Bond
-Mind over magic

Horizon Walker
-Terrain mastery (swamp, plains, aquatic, mountains)


Skills:

Balance: 4 ranks
Climb: 5 ranks
Gather Information: 3 ranks
Handle Animal: 5 ranks
Jump: 3 ranks
Knowledge (arcana): 4 ranks
Knowledge (dungeoneering): 1 rank
Knowledge (geography): 8 ranks
Ride: 7 ranks
Speak language: 2 ranks
Spellcraft: 4 ranks
Survival: 4 ranks

Spells known:
(Caster level 7)

Cantrips:

-Resistance
-Songbird
-Lullaby
-Easy Math
-Fine-tuning
-Summon Instrument

1st level

-Cure Light Wounds
-Healthful Rest
-Improvisation

Items:

Gilded Sword (+3 small longsword)
Hero's Bow (+2 flaming frost holy shortbow)
Ocarina of time (Masterwork ocarina with several spells stored in it)
Mirror Shield (+1 blinding heavy steel shield)
Kokiri Tunic (+1 padded cloth)
Masks (Head slot items of alter self)
Deku nuts (flash pellets)
Hookshot (Masterwork grappling hook)
Lens of truth (Item of True Seeing)


Explanation:

Ghostwise Halfling is a nod to the fact that Link never speaks. It's just something I thought would be funny.

I built link as fighter for his combat skills, bard for the ocarina music (and healing hymn is basically the song of healing), horizon walker for the long distances he travels, and occult slayer because they get to reflect spells back at the caster and to reflect Link's training for his battle with Ganondorf.

His spells are mainly for aiding and befriending others, something that has to reflect the songs that accomplish this across the game. Improvisation reflects the high amount of luck Link sometimes has.

I know Link's alignment should probably be NG, but this was the only way of shoving in a fairy companion. And some of Link's deeds are straight-out unlawful, especially those of his younger self. (Sneaking into palaces comes to mind)

Link travels with two companions. Tatl, a fairy, and Epona, his horse. Stats for these will be provided later on in this post.




http://upload.wikimedia.org/wikipedia/en/4/4b/Link_and_Epona_Majora's_Mask.png

Medium Animal
Hit Dice: 4d8+4 (22 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +3/+3
Attack: Hoof +0 melee (1d3+1)
Full Attack: 2 hooves +0 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities:Low-light vision, scent, Evasion
Saves:Fort +5, Ref +6, Will +1
Abilities:Str 14, Dex 14, Con 12, Int 2, Wis 11, Cha 4
Skills:Listen +6, Spot +6, Jump +7
Feats: Endurance, Open Minded
Alignment: True Neutral

Epona's tricks are 'Come' and 'Stay'.


http://zeldawiki.org/images/2/28/Tatl.png

Tiny Outsider (Chaotic , Eladrin , Extraplanar , Good)
Hit dice: 13 HD, 1/2 master's HP (45 hp)
Initiative: +7
Speed: 20 ft. , Fly 60 ft. (Perfect)
Armor class: 25 (+2 size, +7 Dex, +6 natural), touch 18, flat-footed 17
Base Attack/Grapple: +2/−8
Attack: Tiny dagger +20 melee (1d2–2)
Full Attack: Tiny dagger +20/+15/+10 melee (1d2–2)
Space/Reach: 0 ft./0 ft.
Special Attacks: Spell-like abilities
Special Qualities: Alternate form, eladrin subtype, immunity to electricity and petrification, magic circle against evil, resistance to acid 10 and cold 10, tongues
Saves: Fort +9 (+13 against poison) Ref +7 Will +8
Abilities: Str 6, Dex 24, Con 12, Int 12, Wis 10, Cha 14
Skills: Concentration +6, Diplomacy +9, Escape Artist +12, Hide +24, Knowledge (the planes) +6, Listen +5, Move Silently +16, Sense Motive +5, Spot +5, Survival (2 on other planes) +0, Use Rope (9 on bindings) +7
Feats: Weapon Finesse
Alignment: Chaotic Good

Spell-Like Abilities: At will—dancing lights, detect evil, detect magic, faerie fire; 3/day—magic missile, sleep (DC 13). Caster level 4th. The save DCs are Charisma-based.

Alternate Form (Su): A coure can assume the form of an incorporeal ball of light at will. This transformation counts as a standard action. In this form, the coure can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like abilities, and supernatural abilities. In this form, the coure has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. A coure in this form can pass through solid objects, but not force effects, at will. While incorporeal, its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against them. In this form, a coure always moves silently and cannot be heard with Listen checks if it doesn't wish to be. While incorporeal, the coure sheds light if it wishes, providing illumination with any radius it wishes up to 30 feet. Changing the amount of light it sheds is a free action that the coure can perform once per round.

Magic Circle against Evil (Su): A magic circle against evil effect always surrounds the coure, as the magic circle against evil spell cast by an 8th-level sorcerer. (The defensive benefits of the circle are not included in the statistics above.)

Skills: Coures have a +4 racial bonus on Hide and Move Silently checks (included in the statistics above).

Grey Watcher
2014-05-18, 01:24 PM
OK, I think I'm gonna have to withdraw from writing up the cast of Chrono Trigger. I've been busier than expected lately, so I don't really think I'll have the time to do it for a while yet. If that changes, I may drop back in, but in the meantime, if anyone else wants to take up the mantle, I'll gladly defer.

The Oni
2014-05-18, 02:45 PM
On a similar note, I'm releasing Mario due to RL obligations, and by all means, anyone else is welcome to stat him.

Dusk Eclipse
2014-05-19, 09:20 AM
Do I need to include skills and stuff in my write up? And I don't really know how to work with the new table code :smallredface:

Inevitability
2014-05-19, 09:27 AM
Not all of the write-ups use tables, but if you need it, here's a 20-level table. Just copy and paste from my post.



Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special


1st

+

+

+

+

+


2nd

+

+

+

+

+


3rd

+

+

+

+

+


4th

+

+

+

+

+


5th

+

+

+

+

+


6th

+

+

+

+

+


7th

+

+

+

+

+


8th

+

+

+

+

+


9th

+

+

+

+

+


10th

+

+

+

+

+


11th

+

+

+

+

+


12th

+

+

+

+

+


13th

+

+

+

+

+


14th

+

+

+

+

+


15th

+

+

+

+

+


16th

+

+

+

+

+


17th

+

+

+

+

+


18th

+

+

+

+

+


19th

+

+

+

+

+


20th

+

+

+

+

+

Dusk Eclipse
2014-05-19, 09:33 AM
That is very useful, thanks.

Inevitability
2014-05-19, 02:57 PM
You're welcome.

Krazzman
2014-05-20, 06:31 AM
How about a few more Protagonists?

Sonic (Any Sonic Game)
Megaman (any game but I think Net Warrior might be best suited)
Warmage (Orcs must Die)
Corvo (Dishonored)
Starkiller (The Force: Unleashed)

Muggins
2014-05-20, 06:45 AM
How about a few more Protagonists?

Sonic (Any Sonic Game)
Megaman (any game but I think Net Warrior might be best suited)
Warmage (Orcs must Die)
Corvo (Dishonored)
Starkiller (The Force: Unleashed)
There's a kinda-draft of Corvo a few pages back, actually. I should probably get around to putting Ezio and Daud into tables.

Samalpetey
2014-05-20, 05:18 PM
I personally would love to see Asura as a dnd character. I almost gave Deus a try in a campaign I'm in, but I couldn't really make him work to my liking

RedMage125
2014-05-20, 06:45 PM
Why is Julius Belmont on the list? He was not a "video game protagonist", even in Aria/Dawn of Sorrow. He was an NPC/mini-boss fight.

Now, just about any other Belmont (Simon, Trevor, Christopher, Soleiyu, Richter, Juste, or Leon) would be appropriate. Although of those, I think Richter, Simon and Trevor are the most interestng and awesome, because they actually defeated Dracula. And they're total bad***es.

Threadnaught
2014-05-21, 07:19 AM
Why is Julius Belmont on the list? He was not a "video game protagonist", even in Aria/Dawn of Sorrow. He was an NPC/mini-boss fight.

Now, just about any other Belmont (Simon, Trevor, Christopher, Soleiyu, Richter, Juste, or Leon) would be appropriate. Although of those, I think Richter, Simon and Trevor are the most interestng and awesome, because they actually defeated Dracula. And they're total bad***es.

Julius Mode. More importantly, Julius Mode of Dawn has the bad ending as canon.

Also, Julius ended the resurrection cycle permanently by sealing Castlevania into a solar eclipse. Keyword here is resurrection, not reincarnation.

AslanCross
2014-05-21, 08:33 AM
Touhou Project: Youmu Konpaku

Race: Kalashtar
Abilities:



Strength
15

Dexterity13Constitution14Intelligence13Wisdom16Cha risma8


Lv 6


http://img.photobucket.com/albums/v312/AslanCross/DnDCampaign/KonpakuYoumufull953459_zps779af4c1.jpg
Class: Psychic Warrior 4(Soulbound Weapon (http://www.wizards.com/default.asp?x=dnd/psm/20070214a))/Warblade 2
BAB: +5
Base Saves: 6/1/1
Feats: Flexible Mind, Combat Expertise (B), Weapon Focus (Bastard Sword) (B), Path of Shadows (Races of Eberron), Dancing with Shadows (ROE)
Skill Ranks: Concentration 9, Knowledge (Psionics) 5, Perform (Dance) 8, Tumble 1
Powers: call weaponry, force screen, offensive prescience, dissolving weapon; PP 17
Martial Maneuvers:
-Sapphire Nightmare Blade, Moment of Perfect Mind, Steel Wind, Emerald Razor
Martial Stance:
-Punishing Stance
Other Class Features:
-Soulbound Weapon +1
-Battle Clarity
-Uncanny Dodge




Lv 10

http://img.photobucket.com/albums/v312/AslanCross/DnDCampaign/youmu_Lv10_zps6f118e89.jpg
Lv 10: Psychic Warrior 6/Warblade 3/War Mind 1
BAB: +8
Base Saves: 10/5/3
Feats: Flexible Mind, Combat Expertise (B), Weapon Focus (Bastard Sword) (B), Path of Shadows (Races of Eberron), Dancing with Shadows (ROE), Power Attack (B), Unnerving Calm (ToB)
Skill Ranks: Autohypnosis 2, Concentration 13, Jump 5, Knowledge (History) 2, Knowledge (Psionics) 5, Perform (Dance) 8, Tumble 2
Powers: call weaponry, force screen, offensive prescience, dissolving weapon, hustle, animal affinity, offensive precognition; PP 34
Martial Maneuvers:
-Sapphire Nightmare Blade, Moment of Perfect Mind, Steel Wind, Emerald Razor, Iron Heart Surge
Martial Stance:
-Punishing Stance
Other Class Features:
-Soulbound Weapon +1
-Battle Clarity
-Uncanny Dodge
-Chain of Personal Superiority +2


Lv 15

http://img.photobucket.com/albums/v312/AslanCross/DnDCampaign/YoumuHighLv_zps47ebc9fb.jpg
Lv 15:
Psychic Warrior 6/Warblade 5/War Mind 4
BAB: +13
Base Saves: 13/7/4
Feats: Flexible Mind, Combat Expertise (B), Weapon Focus (Bastard Sword) (B), Path of Shadows (Races of Eberron), Dancing with Shadows (ROE), Power Attack (B), Unnerving Calm (ToB), Perfect Clarity of Mind and Body (ToB), Combat Reflexes (B), Robilar's Gambit
Skill Ranks: Autohypnosis 6, Concentration 17, Jump 9, Knowledge (History) 2, Knowledge (Psionics) 5, Perform (Dance) 8, Tumble 6
Powers: call weaponry, force screen, offensive prescience, dissolving weapon, hustle, animal affinity, offensive precognition, psionic lion's charge; PP 52
Martial Maneuvers:
-Sapphire Nightmare BladeRuby Nightmare Blade, Moment of Perfect Mind, Steel Wind, Emerald Razor, Iron Heart Surge, Bounding Assault
Martial Stance:
-Punishing Stance, Absolute Steel
Other Class Features:
-Soulbound Weapon +1
-Battle Clarity
-Uncanny Dodge
-Chain of Personal Superiority +2
-Chain of Defensive Posture +2
-Enduring Body: DR 1/--

Lv 20


Lv 20:
http://img.photobucket.com/albums/v312/AslanCross/DnDCampaign/YoumuEpic_zps615c2eee.jpg
Psychic Warrior 6/Warblade 7/War Mind 7
BAB: +18
Base Saves: 15/9/6
Feats: Flexible Mind, Combat Expertise (B), Weapon Focus (Bastard Sword) (B), Path of Shadows (Races of Eberron), Dancing with Shadows (ROE), Power Attack (B), Unnerving Calm (ToB), Perfect Clarity of Mind and Body (ToB), Combat Reflexes (B), Robilar's Gambit, Defensive Sweep
Skill Ranks: Autohypnosis 13, Concentration 23, Jump 9, Knowledge (History) 2, Knowledge (Psionics) 5, Perform (Dance) 8, Tumble 14
Powers: call weaponry, force screen, offensive prescience, dissolving weapon, hustle, animal affinity, offensive precognition, psionic lion's charge, evade burst; PP 80
Martial Maneuvers:
-Ruby Nightmare Blade, Moment of Perfect Mind, Steel Wind Mithral Tornado, Emerald Razor, Iron Heart Surge, Bounding Assault, Lightning Recovery
Martial Stance:
-Punishing Stance, Absolute Steel
Other Class Features:
-Soulbound Weapon +1
-Battle Clarity
-Improved Uncanny Dodge
-Battle Cunning
-Chain of Personal Superiority +4
-Enduring Body: DR 2/--
-Sweeping Strike



(BTW: I have no idea if Soulbound Weapon scales with Character Level, manifester level or just Psychic warrior level).

illyahr
2014-05-21, 08:56 AM
Why is Julius Belmont on the list? He was not a "video game protagonist", even in Aria/Dawn of Sorrow. He was an NPC/mini-boss fight.

Now, just about any other Belmont (Simon, Trevor, Christopher, Soleiyu, Richter, Juste, or Leon) would be appropriate. Although of those, I think Richter, Simon and Trevor are the most interestng and awesome, because they actually defeated Dracula. And they're total bad***es.

I think the important Belmonts would have to be Leon, Simon, Trevor, and Julius. Leon founded the bloodline, Simon defeated Dracula twice, Trevor was the first to actually kill Dracula, and Julius was the one who ended Dracula's cycle of resurrection.

Dusk Eclipse
2014-05-21, 03:46 PM
After some delay I present you Kirito, The Black Swordsman of Aincrad (https://www.youtube.com/watch?v=vZOiUrnT7-0)



http://img2.wikia.nocookie.net/__cb20121119234909/horadeaventura/es/images/4/4a/Sao_sword_art_online_kirito_dual_wield_by_miizu_ku n-d5dvytb.jpg
Disclaimer: I'm only familiar with the SAO anime, not with the videogame.




Human Ranger 1/Warblade 1/Ranger +1/ Hit and Run Fighter 1/Warblade +1/Exotic Weapon Master 1/Warblade +14
Ability Scores
32 Point Buy Spread: Str 16, Dex 16, Con 12, Int 16, Wis 7, Cha 7
36 Point Buy Spread: Str 16, Dex 16, Con 14, Int 16, Wis 8, Cha 8
54 Point Buy Spread: Str 18, Dex 18, Con 16, Int 16 Wis 10, Cha 8 (this one was arbitrarily assigned based on my own estimation of his stats based on the anime)

Levels +4 Str, +1 Dex by level 18.





Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Special


1st|Ranger 1

+1

+2

+2

+0

Balance 1 (2 cc) Craft: weaponsmithing 3, Concentration 4, Hide 4, Listen 4,K:Arcana 1 (2CC) Move Silently 4, Search 4, Spot 4, Survival 4, Tumble 4

Track, Power Attack, Exotic Weapon Proficiency: Dragonsplits, Able Learner(F), Dodge(F)

Favoured Enemy: Arcanists +2, Track, Spiritual Conection



2nd|Warblade 1

+2

+4

+2

+0

Balance 1.5 (3 cc) Craft 4,Concentration 5 Hide 5, Listen 5, K:Arcana 1 (2cc), Move Silently 5, Search 5, Spot 5, Survival 5, Tumble 5



Battle Clarity (Reflex Saves), Weapon Aptitude, Maneuvers


3rd|Ranger 2

+3

+5

+3

+0

Balance 5, Craft 3, Concentration 6, Hide 6, Listen 6,K:Arcana 1, Move Silently 6, Search 6, Spot 6, Survival 5, Tumble 5

Iron Heart Aura, Two Weapon Fighting

Combat Style: Two-Weapon Style


4th|Fighter 1

+4

+7

+3

+0

Balance 5, Craft 3, Concentration 7, Hide 7, Listen 7,K: Arcana 1, Move Silently 7, Search 7, Spot 7, Survival 5, Tumble 6

Weapon Focus: Dragonsplits

Bonus Feat, Hit and Run Tactics, Initiative +2


5th|Warblade 2

+5

+8

+3

+0

Balance 5, Craft 3, Concentration 8, Hide 8, Listen 8, K:Arcana 1, Move Silently 8, Search 8, Spot 8, Survival 8, Tumble 8



Uncanny Dodge


6th|Warblade 3

+6/+1

+8

+4

+1

Balance 5, Craft 3, Concentration 9, Hide 9, Listen 9, K:Arcana 1, Move Silently 9, Search 9, Spot 9, Survival 9, Tumble 9

Stormguard Warrior, Mobility (I), Improved Unarmed Strike (I)

Battle Ardor (Critical Confirmation)


7th|Exotic Weapon Master 1

+7/+2

+10

+4

+1

Balance 5, Craft 3, Concentration 10, Hide 10, Listen 10, K:Arcana 1, Move Silently 10, Search 10, Spot 10, Survival 8, Tumble 8



Exotic Weapon Stunt: Uncanny Blow


8th|Warblade 4

+8/+3

+11

+4

+1

Balance 5, Craft 3, Concentration 11, Hide 11, Listen 11, K:Arcana 1, Move Silently 11, Search 11, Spot 11, Survival 9, Tumble 9






9th|Warblade 5

+9/+4

+11

+4

+1

Balance 5, Craft 3, Concentration 12, Hide 12, Listen 12, K:Arcana 1, Move Silently 12, Search 12, Spot 12, Survival 10, Tumble 10

Combat Reflexes, Elusive Target

Bonus Feat


10th|Wablade 6

+10/+5

+12

+5

+2

Balance 5, Craft 3, Concentration 13, Hide 13, Listen 13, K:Arcana 1, Move Silently 13, Search 13, Spot 13, Survival 11, Tumble 11



Improved Uncanny Dodge


11th|Warblade 7

+11/+6/+1

+12

+5

+2

Balance 5, Craft 3, Concentration 14 Hide 14, Listen 14, K:Arcana 1, Move Silently 14, Search 14, Spot 14, Survival 12, Tumble 12



Battle Cunning (Damage)


12th|Warblade 8

+12/+7/+2

+13

+5

+2

Balance 5, Craft 3, Concentration 15, Hide 15, Listen 15, K:Arcana 1, Move Silently 15, Search 15, Spot 15, Survival 13, Tumble 13

Robilar's Gambit




13th|Warblade 9

+13/+8/+3

+13

+6

+3

Balance 5, Craft 3, Concentration 16, Hide 16, Listen 16, K:Arcana 1, Move Silently 16, Search 16, Spot 16, Survival 14, Tumble 14

Improved Two Weapon Fighting (DCS)

Bonus Feat


14th|Warblade 10

+14/+9/+4

+14

+6

+3

Balance 5, Craft 3, Concentration 18, Hide 18, Listen 17, K:Arcana 1, Move Silently 17, Search 18 , Spot 17, Survival 15, Tumble 15






15th|Warblade 11

+15/+10/+5

+14

+6

+3

Balance 5, Craft 3, Concentration 18, Hide 18, Listen 18, K:Arcana 1, Move Silently 18, Search 18 , Spot 18, Survival 16, Tumble 16

Improved Combat Reflexes

Battle Skill (Opposed Checks)


16th|Warblade 12

+16+/+11/+6/+1

+15

+7

+4

Balance 5, Craft 3, Concentration 19 Hide 19, Listen 19, K:Arcana 1, Move Silently 19, Search 19 , Spot 19, Survival 17, Tumble 17






17th|Warblade 13

+17/+12/+7/+2

+15

+7

+4

Balance 5, Craft 3, Concentration 20, Hide 20, Listen 20, K:Arcana 1, Move Silently 20, Search 20 , Spot 20, Survival 18, Tumble 18

Double Hit (DCS)

Bonus Feat


18th|Warblade 14

+18/+13/+8/+3

+16

+7

+4

Balance 5, Craft 3, Concentration 21, Hide 21, Listen 21, K:Arcana 1, Move Silently 21, Search 21 , Spot 21, Survival 19, Tumble 19

Greater Two Weapon Fighting




19th|Warblade 15

+19/+14/+9/+4

+16

+8

+5

Balance 5, Craft 3, Concentration 22, Hide 22, Listen 22, K:Arcana 1, Move Silently 22, Search 22 , Spot 22, Survival 20, Tumble 20



Battle Mastery (Attacks of Opportunity)


20th|Warblade 16

+20/+15/+10/+5

+17

+8

+5

Balance 5, Craft 3, Concentration 23 Hide 23, Listen 23, K:Arcana 1, Move Silently 23, Search 23 , Spot 23, Survival 21, Tumble 21









Level
Maneuver Gained
Stance Gained
Maneuver Lost
Maneuver Traded in



1st











2nd

Moment of the Perfect Mind, Wolf Fang Strike, Saphire Nightmare Blade

Punishing Stance







3rd











4th











5th

Disarming Strike









6th

Wall of Blades



Saphire Nightmare Blade

Emerald Razor



7th










8th



Pearl of Black Doubt

Emerald Razor

Insightful Strike



9th

Bounding Assault








10th





Insightful Strike

Ruby Nightmare Blade



11th

Pouncing Charge









12th





Wolf Fang Strike

Dancing Mongoose



13th

Lightning Recovery









14th



Hearing the Air

Disarming Strike

Quicksilver Motion



15th

Scything Blade









16th





Bounding Assault

Avalanche of Blades



17th

Diamond Nightmare Blade









18th





Dancing Mongoose

Raging Mongoose



19th

Strike of Perfect Clarity









20th



Stance of Alacrity

Diamond Nightmare Blade

Time Stands Still





Combat Style
In the anime Kirito is shown to be an extremely strong and fast combatant, using his speed and reflexes to position himself in the most advantageous position before striking with as much for as possible, this build tries to emulate that as closely as possible within the boundaries of DnD.

What are Dragonsplits?
Dragonsplits are an Exotic weapon found in MIV, the reason they are used in this particular build is that despite being classified as a one-handed weapon, they are considered as light weapon for the purposes of Two-weapon fighting and Weapon finesse. They can be used as slashing weapons with a x3 crit modifier or as piercing weapons in which case they have a 19-20 x2 crit modifier, in both cases they deal 1d6 damage for medium wielders.

Why Exotic Weapon Master?
Exotic Weapon Master is a prestige class found in Complete Warrior, which as it's name indicates is focused on learning to use exotic weapon in manners other warriors can't. What we are after in this class is the exotic weapon stunt: Uncanny Blow which allows us to treat a one-handed weapon as a two-handed weapon for the purposes of Power Attack; which means having a 1:2 ratio. That means that Kirito will have a damage output similar to a two-handed warrior as a two-weapon fighter (who usually need an extra source of bonus damage like sneak attack to keep up).

Why Warblade?
Apart from having an incredible chassis, Warblades give us access to manauvers which are in my opinion the best way to model Sword skills from SAO.

Why Ranger/Fighter?
To be blunt, I needed a source of extra feats. Hit and Run Fighter doesn't really cost us anything and it gives a nice initiative bonus while also allowing us to get a little extra from our dexterity bonus; some DM's might argue that it is only available to drow fighters, if that is the case in your table you can safetly ignore them as it isn't a must have.

What does (DCS) means?
DCS is a shorthand for Dark Chaos Shuffle, for those who don't know it is a combo of the spells Embrace the Dark Chaos and Shun the Dark Chaos (both found in Fiendish Codex I: Hordes of the Abyss), what they do is trade a normal feat for an [Abyssal Heritor] feat (EtDC) and then use StDC to trade the [Abyssal Heritor] feat for any other feat you qualify for. While Kirito isn't able to cast the spell himself by the level mentioned in the table he should be able to afford to pay a spellcaster to do it for him (as per the SRD (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell) it should cost 4900 GP per feat exchange). While this particular build does assume you will be able to do this, it doesn't suffer much if your DM doesn't allow the DCS, but be aware one the main combos needs those particular feats to work.

What does (I) means?
The feat marked as (I) are ones that need a specific magic item to grant them, while normally I'd avoid using items to qualify for stuff, this build is so feat starved that I needed to do so in order to get everything. The Magic items in questions are Mobility armour enhancement (+1 equivalent, MIC) and Bracers of Striking (MoF). I put them at level 6 because I believe it is a level when you can afford them comfortably.

What does (F) means?
Feats marked (F) are the ones gained through the use of flaws (http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm), this build doesn't specify which ones, but personally I would go for Frail (-1 HP/Level) and Vulnerable (-1 AC) as they are the ones with a noticeable yet small impact at all points of the game.




Dual Blade Style (Uncanny Blow+Dragonsplits)
As mentioned before thanks to Uncanny Blow you can treat your Dragonsplits as two handed weapons while one-handing them. So you get 1:2 power attacks returns. Do note that you still have the TWF penalties so don't dump all of your Attack bonus on Power attack, all the damage in the world doesn't mean anything if you can't hit your enemy.

Storm's Gambit (Stormguard Warrior+Robilar's Gambit)
Robilar's Gambit allows you to enter a special "stance" in which your enemies provoke an attack of opportunity when they attack you in melee (with a +4 bonus to attack/damage). Stormguard Warrior has a special option in which if you refrain from taking an AoO you instead gain a +4 attack/damage bonus against the enemy which you refrained from attacking. Combining the two feats every time your opponent attacks you, you get a bonus to attack and damage vs. them. This is a double bonus since you get both an attack bonus (to fuel power attack) and a damage bonus. For example by refraining to attack an enemy that provokes you get +12 damage per hit the next round (4 from Channeling the Storm +8 from dumping the +4 attack bonus into power attack). Sure it doesn't looks like a lot, but as a two-weapon fighter you have tons of attacks and that bonus applies to each an everyone of them.

Twin Storms (Stormguard Warrior+ Robilar's Gambit + Improved Combat Reflexes+Double Hit)
This combo elaborates on Storm's Gambit and makes it so much deadlier. Improved Combat Reflexes is a feat from Dragon #340 which allows you to make two consecutive attacks of opportunity on a single provocation (the second at a -5 penalty). Double Hit allows you to attack with two weapons on a single attack of opportunity. These two alone get you four attacks when someone provokes you (two at -2 and two at -7), but if you combine with Channel the storm you attack an enemy twice and still get a +4 attack/damage bonus next turn, or you can refrain from attacking and get a +8 attack/damage bonus (+24 damage if you feed the attack bonus into Power Attack) because yes, the bonus from Channel the Storm explicitly stacks with itself.

Avalanche's song (Avalanche of Blades+Stormguard Warrior)
This is a fairly well known trick for anyone familiar with ToB, but I'm including it for completeness sake. Avalanche of blades is a level 8 maneuver that allows you to continue attacking an enemy until you miss (with a cumulative -4 penalty for each attack). Combat Rhythm is an option from Stormguard warrior which let's you substitute your melee attacks for touch attacks that deal no damage, but on your next turn you gain a +5 damage bonus on your next attack(s) for each touch attack you did the last round. So use AoB on round 1 and land say 4 touch attacks, next round all your attacks (including off-hand ones) get a +20 damage bonus!

Starburst Stream (Time Stands Still + Raging Mongoose)
Starburst Stream is a 16 hit sword skill from SAO, for most melee character you can only have up to 8 attacks in a single full round attack (with the full TWF line and a Haste effect, but Kirito is able to get at least 16 attacks every other round without touching magic items or spells. The full two weapon fighting line grants us 7 attacks (4 main-hand and 3 with the off-hand), Raging mongoose (TC 8) gives 2 extra attacks for each weapon we hold, bringing us to 9 attack per full attack. Time Stand Still is the capstone manouver from the Diamond Mind discipline and it allows you to do two consecutive full attacks in one round, so another 7 attacks for a total of 16 attacks.

Floating Castle's Requiem (Time Stand Still + Raging Mongoose+Stormguard Warrior)
This a very simple and devastating combo, Initiate Time Stand still alongside Raging Mongoose and use the Combat Rythm option from Stormguard warrior to make melee touch attacks on the first full attack, that gives you at least +45 damage on each of your 7 attacks.





Elusive Target
The main draw from this feat is the option to simply negate power attack damage bonus to your enemies (which at higher levels will usually be a lot bigger than you). Negate Power attack does what it says in the tin, any enemy you designate with your dodge feat looses any benefit they'd would have gained from Power attack against you, but they still take the attack penalty.

The Second option Diverting defence is also pretty nasty (for your enemies that is), if you find yourself flanked by an enemy you can make your designated dodge target automatically miss you (and it has a chance to hit his flanking companion), but the real nasty part is that you can combine it with Robilar's Gambit to start the Storm's Gambit combo at 0 risk to yourself.

Cause Overreach is another way to start Storm's Gambit reach with almost 0 risk. When you provoke an AoO by moving out of a threatened square and your enemy misses (hint, if you are flanked you can use diverting defence to make him miss) you can make a free trip attempt that can't be countered if you fail.

Snake's Style (Mobility+Robilar's Gambit)
Mobility is usually considered a really weak feat because in order for it to work you need to provoke and it is almost trivial to avoid provoking attacks of opportunity (Tumble check with DC 15), but what if you actually want to provoke them? Then that +4 AC looks very tasty isn't it? Why would you want to provoke you ask? Two words, Robilar's Gambit, when you use it you give your enemy +4 attack/damage. So if you intentionally provoke an attack of opportunity while having RG active you essentially negate the attack bonus making Storm's Gambit a lot safer to initiate and if you are flanked you can combine this with Diverting Defence.




The skill selection was based on Kirito's endgame skills as per the SAO wiki (http://swordartonline.wikia.com/wiki/Kirito#Dual_Blades_Sword_Skills), nothing really out of the ordinary, except the single rank in K: Arcana, which is grabbed to avoid wasting skill points.

We pick the Bracer's of striking to get Improved Unarmed Strike in order to emulate his Martial Art skill set (Maneuvers and power attack help with dealing relevant damage), if you don't have access to it or don't want to buy them, simple spiked gauntlets do the trick.




PHB: Ranger, Fighter, Feats, Human
ToB: Warblade, maneuvers, feats
CWar: Exotic Weapon Master, Feats
PHII: Feats
DotU, Fighter ACF.
Dragon 340 Feats
FCI: Spells
MMIV: Dragonsplits
MIC: Mobility armour enhancment
MoF: Bracers of Striking

Grey Watcher
2014-05-21, 09:09 PM
OK, remember when I said I couldn't do the characters I'd committed to? Apparently that was a load of THAC0, because here's a Pathfinder version of Magus (as far as I can tell, all the resources I used are Paizo)

EDIT 2: I went back and reworked Magus a bit after all. Bought the rest of his gear, and tweaked his stats (he's now a 15 point buy character, which is standard for Pathfinder)

Magus (Pathfinder)
Male human Sorcerer (Crossblooded) 9 / Fighter (Weapon Master) 1 / Eldritch Knight 10
NE medium humanoid (human)
Init: +5; Senses: Darkvision 60 ft., Perception +11

Defense
AC: 30 (32 vs Aberrations), touch 16, flat-footed 29 (31 vs Aberrations) (+9 Armor, +5 Natural Armor, +1 Dex, +5 Deflection)
Spell Resistance: 21
Damage Reduction: (2/- vs. Aberrations)
HP: 114 (9d6 + 11d10 + 20)
Fort: +16 (+19 vs poison), Ref: +12, Will: +13
Bloodline Abilities:
7 rounds/day - Heroic Echo (Su), CL 20
1/day - Shadow Well (Sp), CL 9, Concentration +16 (+21 casting defensively)
Gear Abilities:
1/day - Warding Armor End all challenge, smite, and judgement abilities targeting self

Offense
Speed: 30 ft.

Melee:
+5 Wounding Furyborn Bane (Aberration) Adamantine Scythe
Full Attack: +26/+21/+16 (2d4 + 12 20/x4, + 1 to hit and damage per times damaged, +2 hit and +2d6 damage vs. Aberrations)
Standard Attack: +26 (8d4 + 18 20/x4, + 1 to hit and damage per times damaged, +2 hit and +2d6 damage vs. Aberrations)

Bloodline Abilities:
7 rounds/day - Heroic Echo (Su), CL 20
At will - Take Your Best Shot (Su), CL 20
Sorcerer Spells Known: - CL 20, Concentration +30 (+35 casting defensively)
8th (6/day) - Protection from Spells
7th (7/day) - Finger of Death, Hungry Darkness
6th (8/day) - Globe of Invulnerability, Greater Dispel Magic
5th (8/day) - Baleful Polymorph, Damnation Stride, Shadow Evocation
4th (14/day) - Bestow Curse, Phantasmal Killer, Shadow Conjuration, Shadow Step
3rd (8/day) - Arcane Sight, Communal Resist Energy, Dispel Magic, Vision of Hell
2nd (9/day) - Brow Gasher, Eagle's Splendor, Haunting Mists, Spectral Hand, Invisibility
1st (9/day) - Feather Fall, Mirror Strike, Ray of Enfeeblement, Shield, True Strike
0 (at will) - Daze, Ghost Sound, Haunted Fey Aspect, Mage Hand, Open/Close, Penumbra, Prestidigitation, Read Magic

Bloodlines: Arcane and Shadow

Gear Abilities:
, 1/day - Bracers of Sworn Vengeance +1 competence to hit, +2d6 damage vs one target, -2 to hit to all other targets until target death/destruction or up to 24 hours. Failure to destroy target within 24 hours makes bracers unusable for 7 days.

Other Abilities:
At will - Spell Critical (Su)

Statistics
Str: 21, Dex: 13, Con: 13, Int: 20, Wis: 13, Cha: 31
Base Atk: +15, CMB: 20, CMD: +36
Feats: Arcane Armor Training, Combat Casting, Devastating Strike, Eldritch Heritage (Imperious), Eschew Materials, Greater Eldritch Heritage (Imperious), Greater Spell Focus (Illusion), Greater Spell Penetration, Greater Vital Strike, Improved Eldritch Heritage (Imperious), Improved Initiative, Improved Vital Strike, Skill Focus (Perform (Oratory)), Spell Focus (Illusion), Spell Penetration, Vital Strike, Weapon Focus (Scythe)
Skills: Fly +24, Intimidate +33, Knowledge (Arcana) +28, Knowledge (History) +28, Knowledge (Nobility) +28, Perception +11, Perform (Oratory) +13, Spellcraft +28, Stealth +25
SQ: Arcane Bond (Amulet) (Su), Arcane Student, Bloodline Arcana (Arcane), Bloodline Arcana (Shadow), Diverse Training, Killer, Loner, Magical Knack, Nighteye (Ex), Student of Humanity (Ex)
Equipment: +5 Wounding Furyborn Bane (Aberration) Adamantine Scythe, Headband of Mental Superiority +6, Cloak of Resistance +5, Bonded Amulet of Natural Armor +5, Mantle of Spell Resistance, +5 Defiant (Aberration) Warding Shadow Poison-Resistant Mithral Shirt, Belt of Physical Perfection +6, Bracers of Sworn Vengeance, Ring of Wizardry (IV), Ring of Protection +5, Potions: Cure Serious Wounds x9. Cure Moderate Wounds x7, Remove Disease x3, Remove Curse x3, Remove Blindess/Deafness x3, Neutralize Poison x3, 32 GP
Magus's Techs vs. Abilities in this build:
Lighting 2 - Shadow Evocation (Ball Lightning)
Ice 2 - Shadow Evocation (Ice Storm)
Fire 2 - Shadow Evocation (Volcanic Storm)
Dark Bomb - Shadow Conjuration (Gloomblind Bolts)
Magic Wall - Protection from Spells
Dark Mist - Horrid Wilting (does not get until level 21, though a rebuild that's not Crossblooded could get it at 17)
Black Hole - Imprisonment (does not get until level 21, though a rebuild that's not Crossblooded could get it at 18)
Dark Matter - Weird (does not get until level 22, though a rebuild that's not Crossblooded could get it at 19)
Geyser/HP Down (boss ability only) - Hungry Darkness
Barrier Change (boss ability only) - Resist Energy, Communal

Other notes
15 point point buy, which is standard for Pathfinder, plus the Enhancement bonuses from gear, which, in Pathfinder, become permanent once the gear is worn for at least 24 hours. Original scores before racial modifer: Str 15 Dex 7 Con 7 Int 14 Wis 7 Cha 18, human +2 goes to Charisma
I tripled up on the bloodlines because I feel like the powers selected, as well as the fluff associated with each bloodline, fit Magus very well. That said, it delays some important spells until epic levels. An alternate build would make him a straight Arcane Blooded Sorcerer, with the Eldritch Heritage (Imperious) feats. His spell list would have to be reworked to get the shadow spells.
I made use of Traits and Drawbacks to improve things a bit. Magical Knack keeps his caster level equal to his HD, so while he's behind a pure Sorcerer in terms of spells per day and spells known and he's quite a long ways behind in terms of class features, his effective caster level keeps pace. Killer boosts his melee abilities a little and synergizes nicely with the scythe's big crit multiplier, and Battlefield Caster is good for a caster he's going to be in melee. Loner is a very fitting drawback, and I'd probably take it even if I didn't want to buy a third trait.

EDIT 3: I took out Blacklight and put in Communal Resist Energy to simulate his Barrier Change move from his boss battle.


Magus (Pathfinder)
Male human Sorcerer (Crossblooded) 9 / Fighter (Weapon Master) 1 / Eldritch Knight 10
NE medium humanoid (human)
Init: +5; Senses: Darkvision 60 ft., Perception +5

Defense
AC: 30, touch 16, flat-footed, 29 (+9 Armor, +5 Natural Armor, +1 Dex, +5 Deflection)
HP: 154 (9d6 + 11d10 + 60)
Fort: +18, Ref: +12, Will: +12
Bloodline Abilities:
7 rounds/day - Heroic Echo (Su), CL 20
1/day - Shadow Well (Sp), CL 9, Concentration +16 (+20 casting defensively)

Offense
Speed: 30 ft.
At will - Spell Critical (Su)
Bloodline Abilities:
7 rounds/day - Heroic Echo (Su), CL 20
At will - Take Your Best Shot (Su), CL 20
Sorcerer Spells Known: - CL 20, Concentration +25 (+29 casting defensively)
8th (5/day) - Protection from Spells
7th (7/day) - Finger of Death, Hungry Darkness
6th (7/day) - Globe of Invulnerability, Greater Dispel Magic
5th (7/day) - Baleful Polymorph, Damnation Stride, Shadow Evocation
4th (13/day) - Bestow Curse, Phantasmal Killer, Shadow Conjuration, Shadow Step
3rd (8/day) - Arcane Sight, Blacklight, Dispel Magic, Vision of Hell
2nd (8/day) - Brow Gasher, Eagle's Splendor, Haunting Mists, Spectral Hand, Invisibility
1st (8/day) - Feather Fall, Mirror Strike, Ray of Enfeeblement, Shield, True Strike
0 (at will) - Daze, Ghost Sound, Haunted Fey Aspect, Mage Hand, Open/Close, Penumbra, Prestidigitation, Read Magic
Bloodlines: Arcane and Shadow

Statistics
Str: 15, Dex: 13, Con: 16, Int: 14, Wis: 10, Cha: 25
Base Atk: +15, CMB: 17, CMD: +33
Feats: Arcane Armor Training, Combat Casting, Devastating Strike, Eldritch Heritage (Imperious), Eschew Materials, Greater Eldritch Heritage (Imperious), Greater Spell Focus (Illusion), Greater Spell Penetration, Greater Vital Strike, Improved Eldritch Heritage (Imperious), Improved Initiative, Improved Vital Strike, Skill Focus (Perform (Oratory)), Spell Focus (Illusion), Spell Penetration, Vital Strike, Weapon Focus (Scythe)
Skills: Fly +24, Intimidate +30, Knowledge (Arcana) +26, Knowledge (History) +10, Knowledge (Nobility) +10, Perception +5, Perform (Oratory) +10, Spellcraft +26, Stealth +18
SQ: Arcane Bond (Amulet) (Su), Arcane Student, Bloodline Arcana (Arcane), Bloodline Arcana (Shadow), Diverse Training, Killer, Loner, Magical Knack, Nighteye (Ex), Student of Humanity (Ex)
Equipment: +5 Defiant Adamantine Scythe, +5 Mithral Shirt of Spell Resistance (15), Cloak of Resistance +5, Bonded Amulet of Natural Armor +5, Bracers of Sworn Vengeance, Ring of Wizardry (IV), Ring of Protection +5, up to 504,882 GP worth of undetermined gear


Magus's Techs vs. Abilities in this build:
Lighting 2 - Shadow Evocation (Ball Lightning)
Ice 2 - Shadow Evocation (Ice Storm)
Fire 2 - Shadow Evocation (Volcanic Storm)
Dark Bomb - Shadow Conjuration (Gloomblind Bolts)
Magic Wall - Protection from Spells
Dark Mist - Horrid Wilting (does not get until level 21, though a rebuild that's not Crossblooded could get it at 17)
Black Hole - Imprisonment (does not get until level 21, though a rebuild that's not Crossblooded could get it at 18)
Dark Matter - Weird (does not get until level 22, though a rebuild that's not Crossblooded could get it at 19)
Geyser/HP Down (boss ability only) - Hungry Darkness

Other notes
The ability score array is just some numbers I made up that look good. Charisma is maxed out since, short of Queen Zeal and possibly Schala, Magus is supposed to be the most powerful mage you meet.
I tripled up on the bloodlines because I feel like the powers selected, as well as the fluff associated with each bloodline, fit Magus very well. That said, it delays some important spells until epic levels. An alternate build would make him a straight Arcane Blooded Sorcerer, with the Eldritch Heritage (Imperious) feats. His spell list would have to be reworked to get the shadow spells.
I made use of Traits and Drawbacks to improve things a bit. Magical Knack keeps his caster level equal to his HD, so while he's behind a pure Sorcerer in terms of spells per day and spells known and he's quite a long ways behind in terms of class features, his effective caster level keeps pace. Lone and Arcane Student were put in mostly for flavor.

EDIT: Just stumbled on the "Battlefield Caster" trait, which would've been better than Arcane Student for something to pick up via the drawback, since it helps boost his ability to cast in melee. Oh well, hindsight is 20/20

Next up: Frog, because the Grippli race and the Sacred Servant Paladin Archetype are almost tailor made for him.

PS: I apologize for doing Pathfinder instead of 3.5. I don't own a lot of 3.5 books, so it's harder for me to do.

Kazudo
2014-05-22, 05:46 PM
Apparently that was a load of THAC0,

I laughed so hard at this. It's getting used at my veteran gamers table from now on.

Xaroth
2014-05-22, 11:53 PM
Sorry about being so neglecting of this lately, I've got exams and I've recently started my own campaign which I'll need to create an entire planet for along with a law system which should be incredibly interesting. I'll add whichever ones I see onto the list after I've checked the Bosses thread.

Xaroth
2014-05-23, 12:19 AM
I didn't see these on the list yet, but what about SMT Protagonists. They are often left without names, but they're damned fun to play.

I'm looking specifically at:

SMT: Nocturne (Silent Protagonist)

SMT: Persona 3 (Silent Protagonist)

SMT: Persona 4 (Silent Protagonist)

Persona 3 FES (Aegis)

For the Personas, Binder would probably work. Not sure about Nocturne. Maybe, Conjurer?

Sorry, I think that you've listed them incorrectly, and I'm also not familiar with what SMT is.

Xaroth
2014-05-23, 12:27 AM
Huh, that actually looks pretty good from here. That's quite a bit different from my current Daud build, which looks something like this..
Classes: Binder 5/Swordsage 1/Crusader 2/Knight of the Sacred Seal (Paimon) 5/Suel Arcanamach 1/Arcane Duelist 4/Blade Dancer 2

BAB: +14/+9/+4

Feats:
1: Iron Will
1: Power Attack [Human Bonus]
3: Weapon Finesse
4: Expel Vestige
6: Dodge
6: Weapon Focus (Diamond Mind) [Swordsage Bonus]
9: Mobility
12: Combat Casting
15: Shadow Blade
18: Spring Attack

[B]Fancy Stuff:
> Charisma to AC.
> Charisma to Reflex.
> Dexterity To-Hit (rather than Strength).
> Dexterity to Damage.
> 60ft movement speed, attack at any point during movement.
> Free attack damage (Power attack for -14, +28. Dextrous attack for +14, -14. Total: +0 attack modifier, +14 damage modifier).
> Free +2 enhancement on one weapon, plus temporary defending/flaming/frost/shock/ghost touch properties.
> Coincidentally, he's a really good dancer.

Meanwhile, Ezio was being stubborn and the original build has been scrapped entirely. Now he's got Guild Thief instead of Legendary Commander, and he's suddenly a Master of Nine. Who'd a thunk it?

I'll introduce Daud to the list and mark you as in progress for him.

Xaroth
2014-05-23, 12:29 AM
Yeah, I was going to mostly ignore the eldritch blast, use it for the invocations. And possibly refluff Eldritch Blast + Hideous Blow for Shadow Kill.


Lawful Neutral Human
Str 11
Dex 18
Con 12
Int 14
Wis 10
Cha 12

Uses a hand crossbow (main hand) and a short sword (off hand) for TWF. For sneak attacks, he uses Death Attack + Hideous Blow to make for a lethal and difficult-to resist strike than is deadly even if Death Attack fails He takes full advantage of the Invocations granted to him by the Outsider, as well as his martial training and skills as an Avenger (http://www.wizards.com/default.asp?x=dnd/prc/20070401a). I'll hash out the skills later.

Summon Swarm, Call of the Beast -> Devouring Swarm
Feather Fall, Spider Climb, Leaps and Bounds & Flee the Scene -> Corvo's various movement abilities
Mask of Flesh -> The closest I could get for Possession
Death Attack + Eldritch Blast + Hideous Blow (from Rod of Eldritch Power) -> ShadowKill
Eldritch Blast -> Object-destroying effect of Windblast
Devil's Sight -> Dark Vision
Child of Shadow stance -> Stealth.
Other spells, maneuvers and stances I chose don't directly emulate Corvo's abilities but seem thematically appropriate.



LevelClass LevelsFeat(s)Class FeaturesNew Spells/Invocations
1Martial Rogue 1Martial Study (Shadow Blade Technique), Two-Weapon Fighting, AmbidexterityTrapfinding
2Martial Rogue 1/Warlock 1Eldritch Blast 1d6, Least InvocationsSummon Swarm
3Martial Rogue 2/Warlock 1Martial Stance (Child of Shadow)Evasion
4Martial Rogue 3/Warlock 1Weapon FinesseSpell Sense (+1+1/3 levels AC vs. spells)
5Martial Rogue 3/Warlock 2Detect magicLeaps and Bounds
6Martial Rogue 3/Warlock 3Martial Stance (Assassin's Stance)DR 1/cold iron, Eldritch Blast 2d6
7Martial Rogue 3/Warlock 3/Avenger 1Sneak Attack +1d6, Death Attack, Poison UseFeather Fall, True Strike
8Martial Rogue 3/Warlock 3/Avenger 2+1 vs. poison, uncanny dodgeDisguise Self
9Martial Rogue 4/Warlock 3/Avenger 2Improved Two-Weapon FightingImproved Uncanny Dodge
10Martial Rogue 5/Warlock 3/Avenger 2Two-Weapon Defense
11Martial Rogue 5/Warlock 4/Avenger 2Deceive ItemCall of the Beast
12Martial Rogue 6/Warlock 4/Avenger 2Off-Hand Parry
13Martial Rogue 6/Warlock 5/Avenger 2Eldritch Blast 3d6
14Martial Rogue 6/Warlock 6/Avenger 2Lesser InvocationsFlee the Scene
15Martial Rogue 7/Warlock 6/Avenger 2Greater Two-Weapon Fighting, Greater Two-Weapon Defense
16Martial Rogue 7/Warlock 6/Avenger 3Sneak Attack +2d6Pass Without Trace, Spider Climb
17Martial Rogue 7/Warlock 6/Avenger 4+2 vs. poisonInvisibility
18Martial Rogue 7/Warlock 7/Avenger 4Two-Weapon PounceDR 2/cold iron, Eldritch Blast 4d6
19Martial Rogue 7/Warlock 8/Avenger 4Fiendish ResilienceMask of Flesh
20Martial Rogue 7/Warlock 8/Avenger 5Sneak Attack +3d6Deep Slumber, Deeper Darkness
[tr][td]


Alright, Here's the skills. I gave him a fairly standard thief loadout, but I also had to give him Knowledge (Arcana) 1 so he could take the Spell Sense ACF:

Skills:
Balance 7
DeScr 10
DisDev 9
EscArt 22
Hide 22
Know (Dunwall) 8
Know (Arcana) 2
Search 22
SenseMot 23
Spot 6
Tumble 23

You said yourself that this is a rough build, does that mean you're going to expand on it or is this all that you're capable of doing at the moment? I'll mark it down as in work until you say otherwise.

Xaroth
2014-05-23, 12:39 AM
I'll try to tackle Death from Darksiders II.
http://static.comicvine.com/uploads/original/11114/111142812/3627078-darksiders_2___death__s_reaper_form_by_lopez_the_h eavy-d507f6z.jpg
I'm thinking probably a Dread Necromancer (Focusing on Negative Energy Damage) / Warblade Gish. Maybe a wondrous item that is a scythe that can split into 2 kamas, but that would have to be fiated. The wrath abilities may be a little difficult, but I'll probably use the Necromancer branch. And I'm probably going to focus on the Tiger Claw Discipline.

Don't forget that's his reaper form, not his most common form (at least in the game he's more commonly seen as below)

http://rewalls.com/large/201202/59731.jpg

Xaroth
2014-05-23, 12:44 AM
All have been added, if I've missed any please let me know and I'll add them.

Muggins
2014-05-23, 02:37 AM
Ezio is ready. It took me ages, sure, but I'm quite pleased with the result. Maybe I just like the challenge of maxing out five skills at once.

Obligatory (https://www.youtube.com/watch?v=D1oh9GnOz5g)

http://fc03.deviantart.net/fs70/f/2012/091/4/c/ezio_by_fayrenpickpocket-d4uma0o.jpg
Ezio Auditore da Firenze, Liberator of Rome (http://fayrenpickpocket.deviantart.com/art/Ezio-293292600)

Race: Human.

Ability Scores: 32 Point-Buy
Base: 15/14/14/14/10/12
Levels: +5 Strength
Human Paragon: +2 Strength
Total: 22/14/14/14/10/12

Build: Human Paragon 3/Scout 3/Ranger 2/Unarmed Swordsage 1/Warblade 1/Guild Thief 5/Master of Nine 5


Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features


1st
Human Paragon 1
+0
+0
+0
+2
4 Iaijutsu Focus, 4 Balance, 4 Jump, 4 Gather Info, 3 Intimidate, 4 Hide, 4 Tumble, 1 Use Magic Device
Power Attack, Blind-Fight
Adaptive Learning: Iaijutsu Focus


2nd
Human Paragon 2
+1
+0
+0
+3
5 Iaijutsu Focus, 5 Balance, 5 Jump, 5 Gather Info, 3 Intimidate, 5 Hide, 4 Tumble, 3 Use Magic Device

Bonus Feat: Improved Initiative


3rd
Human Paragon 3
+2
+1
+1
+3
6 Iaijutsu Focus, 6 Balance, 6 Jump, 6 Gather Info, 3 Intimidate, 6 Hide, 4 Tumble, 5 Use Magic Device
Roofwalker
Ability Boost: +2 Strength


4th
Scout 1
+2
+1
+3
+3
7 Iaijutsu Focus, 7 Balance, 7 Jump, 6 Gather Info, 3 Intimidate, 7 Hide, 5 Tumble, 5 Use Magic Device, 6 Move Silently

Riposte (+1d6), Trapfinding


5th
Scout 2
+3
+1
+4
+3
8 Iaijutsu Focus, 8 Balance, 8 Jump, 6 Gather Info, 3 Intimidate, 8 Hide, 6 Tumble, 5 Use Magic Device, 8 Move Silently, 4 Climb

Battle Fortitude +1, Uncanny Dodge


6th
Scout 3
+4
+2
+4
+4
9 Iaijutsu Focus, 9 Balance, 9 Jump, 6 Gather Info, 3 Intimidate, 9 Hide, 7 Tumble, 5 Use Magic Device, 9 Move Silently, 9 Climb
Roof-Jumper
Dungeon Specialist (15ft Climb speed), Riposte (+1d6/+1), Go to Ground


7th
Ranger 1
+5
+4
+6
+4
10 Iaijutsu Focus, 9 Balance, 10 Jump, 10 Gather Info, 3 Intimidate, 10 Hide, 8 Tumble, 5 Use Magic Device, 10 Move Silently, 9 Climb

Rival Organisation: Templars, Urban Tracking, Voice of the City


8th
Ranger 2
+6/+1
+5
+7
+4
11 Iaijutsu Focus, 9 Balance, 11 Jump, 10 Gather Info, 3 Intimidate, 11 Hide, 11 Tumble, 5 Use Magic Device, 11 Move Silently, 11 Climb

Two-Weapon Combat Style: Two-Weapon Fighting


9th
Unarmed Swordsage 1
+6/+1
+5
+9
+6
12 Iaijutsu Focus, 12 Balance, 12 Jump, 10 Gather Info, 3 Intimidate, 12 Hide, 12 Tumble, 5 Use Magic Device, 12 Move Silently, 12 Climb
Adaptive Style
Quick to Act +1, Discipline Focus (Weapon Focus): Shadow Hand, Monk's Unarmed Damage Progression, Bonus Feat: Improved Unarmed Strike


10th
Warblade 1
+7/+2
+7
+9
+6
13 Iaijutsu Focus, 13 Balance, 13 Jump, 10 Gather Info, 3 Intimidate, 12 Hide, 13 Tumble, 5 Use Magic Device, 12 Move Silently, 12 Climb, 3 Diplomacy

Battle Clarity (Intelligence to Reflex), Weapon Aptitude


11th
Guild Thief 1
+7/+2
+7
+11
+6
14 Iaijutsu Focus, 13 Balance, 14 Jump, 10 Gather Info, 3 Intimidate, 12 Hide, 13 Tumble, 5 Use Magic Device, 12 Move Silently, 14 Climb, 3 Diplomacy, 3 Bluff, 2 Sense Motive

Sneak Attack +1d6, Doublespeak


12th
Guild Thief 2
+8/+3
+7
+12
+6
15 Iaijutsu Focus, 13 Balance, 15 Jump, 10 Gather Info, 5 Intimidate, 12 Hide, 13 Tumble, 5 Use Magic Device, 12 Move Silently, 15 Climb, 4 Diplomacy, 4 Bluff, 4 Sense Motive
Dodge
Improved Uncanny Dodge, Bonus Feat: Leadership


13th
Guild Thief 3
+9/+4
+8
+12
+7
16 Iaijutsu Focus, 13 Balance, 16 Jump, 10 Gather Info, 5 Intimidate, 12 Hide, 13 Tumble, 5 Use Magic Device, 12 Move Silently, 16 Climb, 5 Diplomacy, 5 Bluff, 5 Sense Motive

Sneak Attack +3d6, Reputation +1


14th
Guild Thief 4
+10/+5
+8
+13
+7
17 Iaijutsu Focus, 13 Balance, 17 Jump, 10 Gather Info, 5 Intimidate, 12 Hide, 13 Tumble, 8 Use Magic Device, 12 Move Silently, 17 Climb, 5 Diplomacy, 5 Bluff, 5 Sense Motive

Reputation +2, Bonus Feat: Exotic Weapon Proficiency (Hand Crossbow)


15th
Guild Thief 5
+10/+5
+8
+13
+8
18 Iaijutsu Focus, 13 Balance, 18 Jump, 10 Gather Info, 5 Intimidate, 12 Hide, 13 Tumble, 11 Use Magic Device, 12 Move Silently, 18 Climb, 5 Diplomacy, 5 Bluff, 5 Sense Motive
Staggering Strike
Sneak Attack +3d6, Reputation +3


16th
Master of Nine 1
+10/+5
+8
+13
+10
19 Iaijutsu Focus, 13 Balance, 19 Jump, 10 Gather Info, 5 Intimidate, 12 Hide, 19 Tumble, 11 Use Magic Device, 12 Move Silently, 19 Climb, 5 Diplomacy, 5 Bluff, 5 Sense Motive




17th
Master of Nine 2
+11/+6/+1
+8
+13
+11
20 Iaijutsu Focus, 18 Balance, 20 Jump, 10 Gather Info, 5 Intimidate, 12 Hide, 20 Tumble, 11 Use Magic Device, 12 Move Silently, 20 Climb, 5 Diplomacy, 5 Bluff, 5 Sense Motive

Dual Stance


18th
Master of Nine 3
+12/+7/+2
+9
+14
+11
21 Iaijutsu Focus, 20 Balance, 21 Jump, 10 Gather Info, 5 Intimidate, 12 Hide, 21 Tumble, 13 Use Magic Device, 12 Move Silently, 20 Climb, 5 Diplomacy, 5 Bluff, 5 Sense Motive
Leap Attack
Perfect Form


19th
Master of Nine 4
+13/+8/+3
+9
+14
+12
22 Iaijutsu Focus, 20 Balance, 22 Jump, 10 Gather Info, 5 Intimidate, 12 Hide, 22 Tumble, 16 Use Magic Device, 12 Move Silently, 20 Climb, 5 Diplomacy, 5 Bluff, 5 Sense Motive

Counter Stance


20th
Master of Nine 5
+13/+8/+3
+9
+14
+11
23 Iaijutsu Focus, 20 Balance, 23 Jump, 10 Gather Info, 5 Intimidate, 12 Hide, 23 Tumble, 19 Use Magic Device, 12 Move Silently, 20 Climb, 5 Diplomacy, 5 Bluff, 5 Sense Motive

Master of Nine



Swordsage Maneuvers: 6 Known, 4 Readied.
Level 1: Mighty Throw (Setting Sun), Sapphire Nightmare Blade (Diamond Mind), Counter Charge (Setting Sun), Sudden Leap (Tiger Claw)
Level 2: Claw at the Moon (Tiger Claw), Cloak of Deception (Shadow Hand)
Level 3: None
Swordsage Stances: 1 Known
Level 1: None
Level 3: Assassin's Stance (Shadow Hand)

Warblade Maneuvers: 3 Known, 3 Readied.
Level 1: None
Level 2: Wall of Blades (Iron Heart), Emerald Razor (Diamond Mind)
Level 3: Iron Heart Surge (Iron Heart)
Warblade Stances: 1 Known
Level 1: None
Level 3: Pearl of Black Doubt (Diamond Mind)

Master of Nine Maneuvers: +8 Known, +5 Readied.
Level 1: None
Level 2: None
Level 3: None
Level 4: Death from Above (Tiger Claw), Lightning Recovery (Iron Heart)
Level 5: Dancing Mongoose (Tiger Claw), Pouncing Charge (Tiger Claw)
Level 6: Stalker in the Night (Shadow Hand), Manticore Parry (Iron Heart)
Level 7: Swooping Dragon Strike (Tiger Claw), Avalanche of Blades (Diamond Mind)
Master of Nine Stances: +2 Known.
Level 1: None
Level 3: Leaping Dragon Stance (Tiger Claw)
Level 5: Step of the Dancing Moth (Shadow Hand)
Level 6: None

Weaponry: Stabby Stabby
First off, we'll be using the Warblade's Aptitude Focus to exchange Exotic Weapon Proficiency (Hand Crossbow) for Exotic Weapon Proficiency (Gnome Quickrazor). It makes a good substitute for the hidden blade. We'll then exchange one of the Swordsage's Weapon Focuses for Weapon Focus (Gnome Quickrazor), giving us a handy +1 attack bonus for no real cost.

Combat: Counter My Blows!
Ezio has two main forms of attack: one is the dead-before-you-knew-better surprise attack, while the other is a counter-based combat system. The Stalker in the Night and Cloak of Deception maneuvers grant him the first style's anonymity, letting him strike down enemies while moving between bodies of cover and concealment amidst a crowd. The use of Assassin's Stance and Iaijutsu Focus make this style all the more deadly.

As for his counter-based combat, Ezio uses a few things. After entering combat with Assassin's Stance, he blocks the first attack made against him using Wall of Blades. The Master of Nine's Counter Stance ability lets him change stances when he uses a counter (like Wall of Blades), so he trades Assassin's Stance for Pearl of Black Doubt (granting him +2 AC for every attack which misses him in a round). Riposte grants him +1d6 bonus damage and +1 AC against enemies who have attacked him in the last round. From there, he uses maneuvers like Avalanche of Blades, Manticore Parry and his Tiger Claw maneuvers to pick off enemies in a battle of attrition.

Leadership: Where My Buddies At?
Ezio has the Leadership feat. He gains 20 leadership points from levels, 1 from his Charisma and 3 from the Guild Thief's Reputation ability. With a leadership score of 24, Ezio gains one 17th level cohort, 110 1st-level followers, 13 2nd-level followers, 7 3rd-level followers, 4 4th-level followers, 2 5th-level followers and 1 6th-level follower. His 17th level cohort is Leonardo Da'Vinci, an Artificer who creates all of Ezio's magical items. Leonardo also possesses the Leadership feat, and his cohort is an assassin organiser who himself has the Leadership feat. This process continues until Ezio has multiple high-level assassins and numerous low-level cohorts, each a trained assassin.

Leaps of Faith: Skydiving Without A Parachute
Ezio is well-known for the use of viewpoints and his repeated Leaps of Faith, and I did my best to replicate them. I think I've done so.

The tallest viewpoint in Assassin's Creed II is Giotto's Campanile, with a height of 280 feet (rounding up, as you do in DnD 3.5e). While no ordinary man would survive such a fall, Ezio is no ordinary man. Here are his tricks:
Get the Landing enchantment (MIC), ignoring the first 60ft of the fall. Since falling damage is blunt damage, pick up the Hammerblock enchantment (MIC) to ignore another 5 points of falling damage (it's 1d6 per 10 feet, reducing it to a mere 1 and only 1/6 times).
Get the Boots of Landing (MIC), ignoring 2d6 falling damage (equivalent to 20ft).
Use the Jump skill to reduce the falling damage. It's a DC 15 check to reduce the falling damage distance by 10 feet, and the Roof-Jumper feat lets us treat it as -20ft instead. Ezio's 23 ranks in Jump make this an easy task.
Use the Tumble skill to reduce the falling damage. For every 15 in the check result, the distance is treated as 10ft shorter. Ezio has 23 skill points in Tumble, a +2 bonus from his dexterity and a +2 synergy bonus from his Jump ranks for a +27 modifier baseline. Let's start adding items.
If we add in some Gloves of Dexterity +6, the new dexterity modifier increases the baseline from +27 to +30. Ezio can now easily ignore the first 20ft of a fall without fail.
If we add in a Belt of Ultimate Athleticism (MIC), we can take 10 on the check for a +40 modifier.
If we add a materwork item of tumbling, that's another +2 for a total modifier of +42.
If we add single-use +10 Shards of Tumbling (XPH), we can get an additional +10 bonus before taking a large jump. This increases the modifier to +52, which is enough to ignore the first 30ft of a fall. This lets him reach a solid 140 feet of no-damage falling distance.
Use a Dorje of Catfall with an (easily passed) UMd/UPD check, clearing an additional 10ft per manifester level. With a ML 14 Dorje of Catfall, we can ignore the next 140ft of falling damage and reach the Campanile's 280 feet.
We can go even further by increasing the manifester level of the Dorje to 20, giving us 200ft of falling distance instead of 140ft. This give us a total of 340ft of risk-free falling, which is enough to jump off the highest building in Assassin's Creed II: St Mark's Campanile, which stands at ~325 feet.

Death From Above: The Assassin Way
Now, let's not have all of this falling distance go to waste. The Roof-Jumper feat lets us deal bonus damage to enemies we attack while falling, granting 1d6 damage for every 10 feet fallen past the first 10 feet. Thus, if Ezio was to fall from 140 feet (his distance without the use of the Catfall dorje), he would deal an extra 13d6 damage on his attacks that round. If Ezio was to fall from the full 340 feet, he'd deal an extra 33d6 damage. While he'd normally only get one attack since jumping is a move action, Ezio has the Sudden Leap maneuver and a few other pounce-lite abilities; he's more than capable of receiving multiple attacks in a single round.

Let's go for the ideal scenario here. Ezio is at the top of St Mark's Campanile, some 325 feet above some unsuspecting schmuck on the ground. He uses his Dorje of Catfall as a swift action, waits until the next round, then jumps off the top of the Campanile. Characters in DnD 3.5e fall at 500ft/round/round, so he'll be there before the end of the round. Out of his four attacks (two at full BAB, plus two cumulative -5 iteratives), it seems reasonable to assume that only three will hit.
Thanks to Roof-Jumper, the poor schmuck will be taking 31d6 bonus damage thanks to Ezio's falling distance.
Assuming that the schmuck doesn't have a ludicrous spot check which lets him see Ezio from 340ft high (Which would be against Ezio's hide check, made with a -34 penalty for distance), the poor schmuck will be flat-footed. This means that his Sneak Attack and Assassin's Stance activates, granting a combined total of 5d6 bonus damage. It also means that his Iaijutsu Focus damage triggers, dealing an additional 4d6-7d6 bonus damage.
Result: A minimum of 1d4+40d6 damage on every attack that round. This averages out to 142.5 damage each, and that's not counting his strength bonus (for an easy +5 to each) or Power Attack+Leap Attack (for up to -13 to-hit for +39 damage each).
By comparison, a level 20 NPC Warrior gets 20d8 hit points, plus whatever his constition score can muster - let's say 16 to be kind, for +60 bonus HP. This gives him 150 base hp on average. If Ezio takes a -1 penalty to his attack rolls from Power Attack, he'll be dealing a total of 150.5 damage on average. All Ezio needs is one hit to reduce the NPC into a fine, red paste.

French Parkour: Only In Florence
Ezio is also well-known for his parkour skills - not just climbing, but also jumping and balancing. Funnily enough, there are skills in DnD 3.5e which do that. The Roofwalker and Roof-Jumper feats also give us some snazzy tricks.

I've already covered falling, but what about jumping? He has 23 ranks, and he has about +6 from his Strength. The Belt of Ultimate Athleticism lets him take 10 on the check, for a baseline of +39. Add on a masterwork tool for +2 and Ezio can jump 10ft in the air or 40ft in any direction (although he's limited to 30ft thanks to his movement speed). Don't forget to use Leaping Dragon stance for an extra +10 to Jump checks and the ability to consider every jump a running jump.
Roof-Jumper gives us something fancy atop that, though. As long as he's adjacent to a wall when he jumps down, Ezio can move 5ft horizontally for every 10ft fallen, with a limit equal to his land speed. Moving 60ft in a round through the (ab)use of windowsills and the like isn't too bad, is it?

Balancing is easy enough. It's a DC 20 check to cross a surface less than 2 inches wide, and Ezio's dexterity is high enough than he could do so even if the surface was made of ice. Roofwalker makes it even better, letting him move across these narrow surfaces at full speed without penalty.

Climbing is a tricky beast, but Ezio has a few tools for such an occasion.
He has 23 ranks in Climb.
He has a +6 bonus from his unmodified strength score, giving us a baseline modifier of +29.
He can pick up some Armbands of Might (MIC) for an additional +2, for a total of +31.
He can get a Ring of Improved Climbing for another +10, for a total of +41.
He can get a masterwork item of climbing for another +2, for a total of +43.
He has a climb speed equal to half his land speed, granting him a +8 bonus on the check and letting him take 10. This gives him a total modifier of +61.
As-is, Ezio can climb "an overhang or ceiling with handholds but no footholds" at 30ft/round (double speed, for a -5 penalty) in the rain (-5 penalty for a slippery surface) with no risk of failure.
If he's still using the Belt of Ultimate Athleticism, he can use its power to receive a natural 20 on one roll/day; this replaces the take 10 check with a result of 20, granting a total of 71. The DC to climb a" perfectly smooth, flat, vertical service" is DC 70. Ezio is now the ancestor of Spider Man.

Cityscape: Roofwalker, Roof-Jumper.
Cityscape Web Enhancement (http://www.wizards.com/default.asp?x=dnd/we/20070228a): Rival Organisation ACF, Riposte ACF, Go to Ground ACF, Skilled City-Dweller ACF, Urban Tracking ACF, Voice of the City ACF.
Tome of Battle: Swordsage, Warblade, Master of Nine, Adaptive Style, Maneuvers and Stances.
Player's Guide to Faerun: Guild Thief.
Complete Adventurer: Staggering Strike, Leap Attack.
Lords of Madness: Darkstalker.
Races of Stone: Gnome Quickrazor.
Player's Handbook II: Dungeon Specialist ACF.
Oriental Adventures: Iaijutsu Focus

Xaroth
2014-05-23, 07:06 AM
As-is, Ezio can climb "an overhang or ceiling with handholds but no footholds" at 30ft/round (double speed, for a -5 penalty) in the rain (-5 penalty for a slippery surface) with no risk of failure.
If he's still using the Belt of Ultimate Athleticism, he can use its power to receive a natural 20 on one roll/day; this replaces the take 10 check with a result of 20, granting a total of 71. The DC to climb a "perfectly smooth, flat, vertical service" is DC 70. Ezio is now the ancestor of Spider Man.

I'm heavily considering putting this into my campaign as a fun encounter. I'll update the main post now. Here's a request from me to you, Muggins: Jackie Estacado from The Darkness. He's in the main post, but I think he requires a lot more than just a picture to do him justice.

Ah screw it, here's a picture of the beautiful man.

http://www.thenerdfilter.com/wp-content/uploads/2013/04/the-darkness-2-review.jpg

You are beyond welcome to replace his guns with crossbows or the D&D equivalent of a gun.

malonkey1
2014-05-23, 07:21 AM
You said yourself that this is a rough build, does that mean you're going to expand on it or is this all that you're capable of doing at the moment? I'll mark it down as in work until you say otherwise.

I've got most of the crunch done, but yes, I do intend to clean it up later.

Muggins
2014-05-23, 07:43 AM
I'm heavily considering putting this into my campaign as a fun encounter. I'll update the main post now. Here's a request from me to you, Muggins: Jackie Estacado from The Darkness. He's in the main post, but I think he requires a lot more than just a picture to do him justice.

Ah screw it, here's a picture of the beautiful man.

http://www.thenerdfilter.com/wp-content/uploads/2013/04/the-darkness-2-review.jpg

You are beyond welcome to replace his guns with crossbows or the D&D equivalent of a gun.
D'aw, thanks.

Coincidentally, I have some limited knowledge on The Darkness video games; it shouldn't be too hard to replicate his shooty-smashy abilities. The Darkness itself seems like a kind of Tsochar-thing (Lords of Madness), but I obviously can't do that since it hasn't got any LA. Thus, we improvise.

Can you think of a low-LA, low-RHD [Evil] Outsider race for use with the Fiend of Possession class? Because the best I've found so far is the Kaorti (2 RHD, +2 LA) from the Fiend Folio.

Inevitability
2014-05-23, 09:40 AM
Xaroth, SMT stands for Shin Megami Tensei, a video game series connected to the more known Persona games.

Xaroth
2014-05-23, 10:00 AM
D'aw, thanks.

Coincidentally, I have some limited knowledge on The Darkness video games; it shouldn't be too hard to replicate his shooty-smashy abilities. The Darkness itself seems like a kind of Tsochar-thing (Lords of Madness), but I obviously can't do that since it hasn't got any LA. Thus, we improvise.

Can you think of a low-LA, low-RHD [Evil] Outsider race for use with the Fiend of Possession class? Because the best I've found so far is the Kaorti (2 RHD, +2 LA) from the Fiend Folio.

You're welcome. The Darkness is a Deity, though. It's the "embodiment" of evil/darkness/shadow, the opposite of the angelus/light/good. Being stupidly overpowered would work well with it, so a low LA race wouldn't particularly make sense. I have quite extensive knowledge on Jackie Estacado's capabilities as The Darkness outside of the games, which is currently the only character I'm not wanting to limit to the games because they don't even begin to outline the capabilities Jackie has.

Think of it this way: Assume that for every particle of light, there's a particle with an absence of light.

When we think of it this way, Jackie gains power and can essentially control 50% of all of creation. Of course, he doesn't always have that capability, but that's what he's like at the end of it.

EDIT: In case you were just wondering for the sake of that build, a Dretch (http://www.d20srd.org/srd/monsters/demon.htm#dretch) would probably work. +2 LA and 2d8 RHD.


Xaroth, SMT stands for Shin Megami Tensei, a video game series connected to the more known Persona games.

Ah, alright. The requests still weren't listed in the correct format, though.

malonkey1
2014-05-23, 11:11 AM
Being stupidly overpowered would work well with it, so a low LA race wouldn't particularly make sense.

Well, TBH, LA is rarely worth it, except with buyoff or specialty builds.

AslanCross
2014-05-24, 08:58 AM
Wow, this one took a while.

SAKUYA IZAYOI (https://www.youtube.com/watch?v=a-oELeq32x8) CR 20

http://img.photobucket.com/albums/v312/AslanCross/IzayoiSakuyafull985615_zpsb8e27789.jpg
Rogue 1/Wizard 5/Swordsage 1/Geometer 3/Daggerspell Mage 10
LN Medium humanoid (human)
Init +6; Senses sigilsight; Listen +0, Spot +0;
Languages Common, Draconic, Celestial, Infernal, Abyssal

AC 35, touch 22, flat-footed 29 (+6 Dex, +8 armor, +5 natural, +5 deflection, +1 insight)
hp 89 (20 HD)
Fort +7, Ref +19, Will +14;

Speed 30 ft. (6 squares)
Melee The Minute Hand +18/+13 (1d4+3/19-20) and
The Second Hand +16 (1d4+1/19-20)
Ranged ray spell +16
Space 5 ft.; Reach 5 ft.
Base Atk +10; Grp +10
Atk Options Sneak Attack +4d6 (+7d6 with nightstalker's transformation), martial maneuvers
Martial Maneuvers Readied (IL 10th)

Strikes--wolf fang strike, clinging shadow strike
Boosts--wind stride, sudden leap, dancing mongoose
Stances--island of blades
Special Actions arcane flurry, arcane infusion
Wizard Spells Prepared(CL 17th; 9th for electricity spells; DC 19+Spell level; +2 for Illusion spells while in Shadow Hand stance)
9th--shades, time stop
8th--moment of prescience, field of icy razors, greater shadow evocation
7th--arrow of bone, emerald flame fist, greater shadow conjuration (2)
6th--brilliant blade (2), shadowy grappler, spectral touch (2)
5th--night's caress (2), nightstalker's transformation, shadow evocation (2), teleport
4th--celerity (2), dimension door (2), phantasmal killer, shadow conjuration
3rd--fly,haste (2), slow (2), steeldance
2nd--cloud of knives (2), daggerspell stance, ice knife (2), baleful transposition
1st--blade of blood, shield, true strike (2), sniper's shot, critical strike, accelerated movement
0--prestidigitation, mage hand, resistance, read magic
Combat Gear boots of speed, gauntlet of infinite blades, deathstrike bracers

Abilities Str 10, Dex 23, Con 14, Int 28, Wis 10, Cha 13 SA arcane infusion, arcane flurry, arcane throw, sneak attack, martial maneuvers, spells
SQ daggercast, double daggercast,
Feats Lord of the Uttercold, Martial Study: Dancing Mongoose, Manyshot, Point Blank Shot, Rapid Shot, Scribe Scroll, Shadow Trickster, Energy Substitution (Cold) (B), Two-Weapon Fighting, Weapon Finesse (B), Weapon Focus (Shadow Hand Weapons)(B)
Skills Concentration +25, Climb +4, Decipher Script +14, Escape artist +10, Knowledge (Arcana) +31, Spellcraft +31, Tumble +29, Profession (Maid) +23, Hide +29, Jump +23, Move Silently +29, Swim +2, Use Magic Device +5, Use Rope +10
Possessions combat gear plus The Minute Hand, +3 deadly precision magebane shadowstrike meteoric adamantine dagger, The Second Hand, +1 deadly precision impaling parrying meteoric adamantine dagger, Headband of intellect +6, Amulet of natural armor +5, Ring of protection +5, Gloves of dexterity +6, Gauntlet of infinite blades , Belt of hidden pouches, Chronocharm of the fateweaver, Chronocharm of the celestial wanderer, Chronocharm of the uncaring archmage, Chronocharm of the laughing rogue, Chronocharm of the grand master, Chronocharm of the horizon walker, Vest of the archmagi , Field provisions box plus others amounting to 247896

Sneak Attack (Ex) Sakuya deals an additional 4d6 damage when attacking an opponent that is flanked or denied its dexterity bonus. (Casting nightstalker's transformation increases this damage to 7d6)

Daggercast (Ex) Sakuya can cast a spell with somatic and material components even when holding a dagger in each hand. If she holds anything other than a dagger, she must have at least one hand free to cast a spell with somatic or material components.

Double Daggercast (Ex) Sakuya can hold the charge for one touch spell for each dagger she is holding.

Invocation of the Knife (Su) Whenever Sakuya casts an arcane spell that deals energy damage, she can turn half of the damage dealt by the spell into magic slashing damage rather than energy damage. Energy resistance does not apply to this damage, but damage reduction might. This power does not affect a creature's ability to resist the affected spell with a saving throw or spell resistance.

Arcane Infusion (Su) As a swift action, Sakuya can lose a prepared spell to charge a dagger she is holding with arcane energy. The dagger deals an additional 1d6 damage of the chosen energy type for a number of rounds equal to the spell's level.

Arcane Throw (Su) Sakuya can deliver touch spells with her thrown daggers just as if she were making a melee attack. If the dagger hits, the touch spell is discharged against the creature or object struck. If the dagger misses its intended target, the dagger returns to Sakuya before her next turn (as per the returning special ability) and retains the spell as if Sakuya had missed the touch melee attack.

Daggerspell Flurry (Su) Six times per day, Sakuya can quicken one spell as part of a full attack with her daggers. Doing this has no effect on the spell's effective level. She must make at least one malee attack in any round she uses this ability, and cannot make an attack with anything other than a dagger. If the spell cast in conjunction with this ability requires an attack roll, she can still make the spell's attack.)

Spellglyph (Su) Sakuya can prepare spellglyphs, arcane diagrams that substitute for the spell's verbal and material components. Spells cast in conjunction with the spellglyph scribed for that spell allow her to cast the spell as if it were affected by the Silent Spell feat. (Sakuya's spellglyphs take the form of playing cards)

Book of Geometry (Ex) Sakuya's spellbook is organized in a compact fashion, wherein each spell takes up only a single page. Sakuya's spellbook takes the form of a deck of playing cards.

Sigilsight (Ex) Sakuya can use a Search check to find magic traps based on runes, glyphs, sigils, symbols, and other writings as a rogue can. She gains a bonus equal to her caster level on Search checks to find traps of this sort. Merely coming in within 10 feet of such a trap entitles Sakuya to make a Search check as if she were actively searching for a magic trap.

Equivalent Stuff:

http://img.photobucket.com/albums/v312/AslanCross/IzayoiSakuyafull280971_zpsde888503.jpg
Spellcards in the games:
Sakuya's World=time stop
C. Ricochet=arcane throw + emerald flame fist
[Scarred Soul] Soul Sculpture=arcane flurry+nightstalker's transformation+dancing mongoose
Imaginary Vertical Time=Invocation of the Knife + field of icy razors
[Buriallusion] Phantasmic Killer=phantasmal killer
http://img.photobucket.com/albums/v312/AslanCross/IzayoiSakuyafull1431540_zps298a99c7.jpg



EDIT: I honestly don't know how Daggercast will interact with Spellglyphs. Spellglyphs replace material and verbal components (which means they need to be drawn out of whatever container they're in), while Daggercast allows for the use of somatic and material components even while holding daggers. My take is that Sakuya really doesn't need to let go of her weapons, and cast pretty much everything as if with Silent Spell, as long as she has spellglyphs prepared. Pretty much exactly how she casts in the fighting games. (https://www.youtube.com/watch?v=WB2HdPnhgpw)

Inevitability
2014-05-25, 08:21 AM
Calling dibs on Megaman. I already have something in mind for him.

RedMage125
2014-05-25, 11:24 AM
Calling dibs on Megaman. I already have something in mind for him.

Ah, but WILL HE BE BLUE? ;)

Inevitability
2014-05-25, 12:22 PM
Some paint will take care of that, won't it? :smallwink:

malonkey1
2014-05-25, 06:59 PM
Some paint will take care of that, won't it? :smallwink:

First guess... Warforged Warlock?

Grey Watcher
2014-05-25, 07:43 PM
First guess... Warforged Warlock?

Warlock 1 / Binder X? One level of Warlock so he can use Eldritch Blast as the analogue for his default weapon, and then the upgrades he get for defeating the various robots are vestiges?

malonkey1
2014-05-25, 10:37 PM
Warlock 1 / Binder X? One level of Warlock so he can use Eldritch Blast as the analogue for his default weapon, and then the upgrades he get for defeating the various robots are vestiges?

That sounds about perfect.

super dark33
2014-05-25, 10:44 PM
First guess... Warforged Warlock?

Warlodged :smalltongue:

malonkey1
2014-05-25, 11:44 PM
Warlodged :smalltongue:

Forgelock. I like Forgelock. It sounds pretty badass.

Muggins
2014-05-26, 02:27 AM
Jackie Estacado is as much of a bother as Ezio, if not more. I don't know enough about his abilities to do him justice as a 3.5e character.

Instead, I guess I'll get back to work on Daud. Or maybe The Spy, if I want something easier. We'll see.

I'd like to give my thanks to Aslan, Dusk, Stirge, Smeagle and the Grey Watcher for your work here. I like to think that this is all pretty neat, and I never get to play ECL 20 characters anyway.

Krazzman
2014-05-26, 05:40 AM
Another few... that I can't understand how I forgot them in my last post:
Deadpool (Deadpool)
Monkey D. Luffy (One Piece Unlimited Adventure or later game)
Roronoa Zorro (One Piece Unlimited Adventure or later game)
Zero (Megaman X8)
Faith (Mirrors Edge)
Hiryu (Strider)
Garrett (Thief)
Dart (Legend of the Dragoon)

Xaroth
2014-05-26, 07:24 AM
Jackie Estacado is as much of a bother as Ezio, if not more. I don't know enough about his abilities to do him justice as a 3.5e character.

Instead, I guess I'll get back to work on Daud. Or maybe The Spy, if I want something easier. We'll see.

I'd like to give my thanks to Aslan, Dusk, Stirge, Smeagle and the Grey Watcher for your work here. I like to think that this is all pretty neat, and I never get to play ECL 20 characters anyway.

Well I'm running a campaign at the moment, we're not gonna meet up for a while but it's a campaign that is currently titled "Monsters" until I figure out a better name for it. The party's current ECL is 17/16 (some are the former, others are the latter) and they're levelling up at a high rate, mainly because I don't exactly use an XP system. I'm intending for the PCs to level up quite quickly, so they should reach epic level next session. If you feel like joining I'd be more than happy to let you join, but some of the builds that are centered around race rather than class in this thread aren't going to be easy to replicate as it's MM-exclusive races that I'm allowing.

Xaroth
2014-05-26, 07:35 AM
Another few... that I can't understand how I forgot them in my last post:
Deadpool (Deadpool)
Monkey D. Luffy (One Piece Unlimited Adventure or later game)
Roronoa Zorro (One Piece Unlimited Adventure or later game)
Zero (Megaman X8)
Faith (Mirrors Edge)
Hiryu (Strider)
Garrett (Thief)
Dart (Legend of the Dragoon)

I feel like Deadpool will have a Regeneration of stupid with ranks in Samurai.
Faith will be quite similar to Ezio, I guess.
I'm gonna put Zoro and Luffy as pre-timeskip, I'm gonna make an anime characters as D&D characters thread in which I'll request the entire Straw Hat Crew post-timeskip, but I assume Luffy will probably have immunity to fear and immunity to non-lethal damage or some similar effect along with immunity to electricity (he's rubber, he can get completely flattened and not feel any pain and he just doesn't get scared of anything).
Zoro is getting ranks in Samurai and a sunder of a ridiculous caliber, there's absolutely no doubt about that. There is a homebrew version of him, but that's homebrew and this thread isn't.

Xaroth
2014-05-26, 01:21 PM
I'm surprised nobody's taken up Chuck Greene, he seems somewhat simple but if it weren't for the fact that there's probably a better way to build him than what I can come up with I would build him.

Basically what I can think of is Exotic Weapon Master, Expert, and ALL OF THE CRAFT ABILITIES.

ALL.
OF.
THEM.

http://i.imgur.com/dFozyWP.gif

Krazzman
2014-05-26, 01:45 PM
I feel like Deadpool will have a Regeneration of stupid with ranks in Samurai.
Faith will be quite similar to Ezio, I guess.
I'm gonna put Zoro and Luffy as pre-timeskip, I'm gonna make an anime characters as D&D characters thread in which I'll request the entire Straw Hat Crew post-timeskip, but I assume Luffy will probably have immunity to fear and immunity to non-lethal damage or some similar effect along with immunity to electricity (he's rubber, he can get completely flattened and not feel any pain and he just doesn't get scared of anything).
Zoro is getting ranks in Samurai and a sunder of a ridiculous caliber, there's absolutely no doubt about that. There is a homebrew version of him, but that's homebrew and this thread isn't.

I think faith would have quite a different build. More Disarm and tumbling through stuff. From what I remember of the game she doesn't drop that far down as ezio does and basically just punches guys, disarms them then shoots them and run further.

The game Unlimited Adventure is afaik pre-timeskip. Around the time Brooke joins the crew but I would have to play it again.
About the Animethread... yeah sure, I had quite some ideas from that thread on recommendations...

Grey Watcher
2014-05-26, 03:46 PM
And here's Frog! Ribbit!

Also, his entrance needs his theme song (http://youtu.be/C3CKb3FuG4E).

Frog (Pathfinder)
Male grippli Paladin (Sacred Servant) 20
LG small humanoid (grippli)
Init: +3; Senses: Darkvision 60 ft., Perception +15

Defense
AC: 35, touch 19, flat-footed 32 (+11 Armor, +5 Natural Armor, +3 Dex, +1 Size, +5 Deflection)
Spell Resistance: 15
Damage Reduction: 2/-, 10/Evil
Resist:/b] Cold 20, Negative Energy 10, Ability Penalty 6, Ability Damage 6, Ability Drain 3
[b]Immune: Compulsion, Disease, Fear
Misc: 25% chance to ignore negative levels, reduce
HP: 114 (9d6 + 11d10 + 20)
Fort: +27, Ref: +20, Will: +28

Paladin Abilities:
4/day - Smite Evil (Su), +8 AC (6 deflect, 2 sacred) vs single Evil target
18/day - Lay on Hands (Su), touch to heal 72 damage to living, end Fatigued, Exhausted, Sickened, Nauseated, Paralyzed conditions, Remove Disease as spell, CL 20
9/day - Channel Energy (Su), spend 2 Lay on Hands uses to heal 60 damage to livingwithin 30 feet

Paladin Auras:
Good - Overwhelmingly Good for purposes of Detect Good and similar effects
Courage - Immunity to fear, allies in 10 feet +4 saves vs fear
Justice - Spend 2 uses of Smite Evil to grant Smite Evil to allies in 10 feet
Faith - DR 5/Evil, immunity to compulsion, allies in 10 feet +4 saves vs compulsion
Righteousness - Immunity to fear, allies in 10 feet +4 saves vs fear

Gear Abilities:
at will - Helm of Underwater Action See 5 times farther underwater, activate to gain swim speed 30 feet and breathe underwater
1/day - Unfettered Shirt Freedom of Movement
10 rounds/day - Corset of the Vishkanya As Squeeze spell, +5 Escape Artist
1/day - Bracers of the Merciful Knight Lay on Hands also acts as Lesser Restoration

Offense
Speed: 30 ft., climb 20 ft.

Melee:
Masamune (+5 Nullifying Dispelling Burst Celestial Mithral Bastard Sword): +33/+28/+23/+18 (1d8 + 15 19-20/x2)

Paladin Abilities:
constant - Holy Champion (Su), Smite acts as Banishment vs Evil Outsiders (CL 20)
at will - Detect Evil (Sp), as spell, but can focus on single target as move action for 3 rounds worth of information
4/day - Smite Evil (Su), +6 attack, +20 damage, bypass DR vs single Evil target
18/day - Lay on Hands (Su), touch to deal 12d6 damage on undead
9/day - Channel Energy (Su), spend 2 Lay on Hands uses to deal 10d6 damage on undead within 30 feet
1/week - Call Celestial Ally, (Sp), as Greater Planar Ally, but with no material cost or fee, CL 20

Typical Paladin Spells Prepared:
4th - Control Water (D), Bestow Grace of the Champion, Dispel Magic, Neutralize Poison x2
3rd - Divine Transfer, Remove Blindness/Deafness x2, Remove Curse, Water Breathing (D)
2nd - Aura of Greater Courage, Bestow Grace, Communal Protection from Evil, Divine Illumination, Slipstream (D), Vestment of the Champion, Weapon of Awe
1st - Cure Light Wounds x2, Divine Favor, Grace, Hydraulic Push (D), Lesser Restoration, Resistance

Domain Power:
8/day - Current Flow (Su), +10 feet land or swim speed and +8 swim for 5 rounds

Sacred Servant Domain: Rivers

Statistics
Str: 22, Dex: 16, Con: 18, Int: 16, Wis: 20, Cha: 22
Base Atk: +20, CMB: 25, CMD: +43
Feats: Acrobatic, Agile Tongue, Death From Above, Furious Focus, Greater Drag, Improved Drag, Power Attack, Skill Focus (Acrobatics), Small But Deadly, Weapon Focus (Bastard Sword)
Skills: Acrobatics +33 (+41 when jumping, +35 when balancing), Climb +34, Diplomacy +14, Fly +4, Perception +15, Sense Motive +19, Stealth +4
SQ: Aura of Good (Ex), Aura of Courage (Su), Aura of Faith (Su), Aura of Justice (Su), Aura of Righteousness (Su), Channel Positive Energy (Su), Cold Resistance (Ex), Current Flow (Su), Detect Evil (Sp), Divine Grace (Su), Divine Health (Ex), Glider, Hero Worship, Holy Champion (Su), Jumper, Lay on Hands (Su), Oppresive Expectations, Soaring Sprinter, Swordsman's Page, Smite Evil (Su)
Equipment: Masamune (+5 Nullifying Dispelling Burst Celestial Mithral Bastard Sword), Amulet of Natural Armor +5, Belt of Physical Perfection +6, Boots of Striding and Springing, Bracers of the Merciful Knight, Cloak of Resistance +5, Corset of the Vishkanya, +5 Deathless Champion Adamantine Agile Breastplate of Spell Resistance (15), Gloves of Dueling, Greater Ring of Inner Fortitude, Headband of Mental Superiority +6, Helm of Underwater Action, Hero Medal (Platinum Holy Symbol), Lenses of Detection, Ring of Protection +5, Unfettered Shirt, Potions: Haste x5, Jump x8, Water Breathing x4, 15 GP
Frog's Techs vs. Abilities in this build:
Slurp - Cure Wounds spells or Lay on Hands + Agile Tongue feat
Slurp Cut - Agile Tongue + Greater Drag + ???
Water - Hydraulic Push
Heal - Channel Energy (Healing)
Leap Slash - +41 to jump checks + Death from Above feat
Water 2 - Control Water
Cure 2 - Lay on Hands
Frog Squash - Call Celestial Ally (Celestial Froghemoth)

Other notes
15 point point buy, which is standard for Pathfinder, plus the Enhancement bonuses from gear, which, in Pathfinder, become permanent once the gear is worn for at least 24 hours. Original scores before racial modifer: Str 16 Dex 7 Con 12 Int 10 Wis 12 Cha 14
I cannot find a way to make a grippli's tongue do anything other than grab small objects and deliver touch attacks.
Drawbacks and traits: I went with Soaring Sprinter to pump up the Jump checks, and Hero Worship, Swordsman's Page, and Oppressive Expectations to flesh out his backstory as Cyrus's squire.

Vaz
2014-05-26, 06:32 PM
Any 3.5 versions for Death from Darksiders?

Inevitability
2014-05-27, 12:51 AM
I'm sorry, but I'll have to let go of Megaman. I've heard lots of great ideas, and I'm sure someone else could create him. Again, I'm very sorry.

Krazzman
2014-05-27, 03:06 AM
Another one that should be mentioned:

Vincent Valentine (Dirge of Cerberus)

Xaroth
2014-05-27, 04:16 AM
Another one that should be mentioned:

Vincent Valentine (Dirge of Cerberus)

I'M DISAPPOINTED IN MYSELF

THAT GUY'S SERIOUSLY MY FAVORITE CHARACTER FROM ANY GAME EVER

https://pauloliverfpblog.files.wordpress.com/2013/05/banging-head.gif?w=440

I feel like he'll be a Demon assuming human form with Gunslinger.

Xaroth
2014-05-27, 04:19 AM
Any 3.5 versions for Death from Darksiders?

Meowmasterish is currently working on one. When it's complete, the main list will be updated.

rg9000
2014-05-27, 11:34 PM
I've always viewed Mewtwo as a boss...

Muggins
2014-05-27, 11:39 PM
I've always viewed Mewtwo as a boss...
He doesn't even get a specific game of origin, despite appearing in multiple renditions of the Pokemon series. I wouldn't even consider him a protagonist.

malonkey1
2014-05-27, 11:57 PM
He doesn't even get a specific game of origin, despite appearing in multiple renditions of the Pokemon series. I wouldn't even consider him a protagonist.

Game of origin: Pocket Monsters Red and Green Versions (1996)

RedMage125
2014-05-28, 12:52 AM
Re: Mewtwo

Not being a pokemon fan, most pokemon I even know the names of come my extensive playing of the from Super Smash Bros. series. In the Gamecube iteration (Super Smash Bros. Melee), Mewtwo is a playable character.

He was scrapped for Lucario in Brawl (for the Wii), but Lucario was like Mewtwo and a ninja had a baby anyway, so...improvement.

SoraWolf7
2014-05-29, 12:27 AM
I'd like to make one suggestion for this thread, that might be an interesting one. Kutaro from Puppeteer (PS3). The soul of a boy shoved into a wooden puppet and being able to switch heads at will? Not to mention the omni-cutting and sometimes flaming scissors he wields.
http://img3.wikia.nocookie.net/__cb20130919114714/puppeteer/images/3/38/Kutaro.jpg

Xaroth
2014-05-29, 08:30 AM
He doesn't even get a specific game of origin, despite appearing in multiple renditions of the Pokemon series. I wouldn't even consider him a protagonist.

Gonna move Mewtwo over to the Anime Characters thread.

A Tad Insane
2014-05-29, 03:41 PM
Oh sweet merciful Yog-sothoth, I regret doing this so much now, but I finally got at least a something done (Like I said before, I'm under qualified for this sort of work) If anyone has anything they want to fix/improve, they can because I'm not



http://i1317.photobucket.com/albums/t640/Bannana_King/markedninja_zps53ccdaa2.jpg


Level 4 factotum/6 swordsage lawful/neutral/chaotic neutral/evil human

Strength 16 (+2)
Dexterity 14 (+2)
Constitution 10
Intelligence 14
Wisdom 14
Charisma 10

BAB +7/+2

Will +7
Fortitude +2
Reflex +11

Skills
Use rope=10 (+3)
Focus= 7 (+0)
Hide=13 (+3)
Move silently=13 (+3)
Listen=13 (+2)
Jump =13 (+4)
Pick pocket =1 (+3)
Climb=6 (+4)
Open lock=10 (+3)
Concentrate=13 (+0)
Disable device = 1 (+2)
Intimidate = 13 (+0)

Feats
Improved unarmed strike
Quick draw
Point blank shot
Rapid shot
Font of Inspiration

Relevant maneuvers and stances

Mighty throw, sapphire nightmare blade, hand of death, assassin's stance, dance of the spider (and everything else really doesn't matter)



So the marked is about as fit as Batman, not a physical god, but definitely better than all but the physically best humans ever, so I made him level ten. Considering he's a ninja, swordsage was an obvious start for a class, but I gave him four levels of Factotum for the "I have all the skills" abilities and some (albeit extremely limited) arcane spells for what ever that can't cover (such as animate rope or something). The marked ninja can fall huge distances without taking fall damage (feather fall), is almost spider-man like with his grappling hook (use rope and animate rope) able to intimidate guards with corpses (intimidate and surprisingly use rope), pick locks (skills and equipment), he occasionally pickpockets his targets (cunning knowledge), can navigate the exterior and ceilings of buildings with ease (dance of the spider +climb) has enough knowledge of devices to find the power supply and stab it (cunning knowledge + a good weapon), and of course, stab people ( Focus + assassin's stance, maybe SNB). But if he can't get a backstab, a few unarmed strikes of opportunity against the jerks using a ranged weapon in melee, followed by a mighty throw into a SNB. Edit: Also, he put is two leveling bonuses into dex, and the +2 strength is a magic tattoo, as the spell

Xaroth
2014-05-29, 04:05 PM
Oh sweet merciful Yog-sothoth, I regret doing this so much now, but I finally got at least a something done (Like I said before, I'm under qualified for this sort of work) If anyone has anything they want to fix/improve, they can because I'm not



http://i1317.photobucket.com/albums/t640/Bannana_King/markedninja_zps53ccdaa2.jpg


Level 4 factotum/6 swordsage lawful/neutral/chaotic neutral/evil human

Strength 16 (+2)
Dexterity 14 (+2)
Constitution 10
Intelligence 14
Wisdom 14
Charisma 10

BAB +7/+2

Will +7
Fortitude +2
Reflex +11

Skills
Use rope=10 (+3)
Focus= 7 (+0)
Hide=13 (+3)
Move silently=13 (+3)
Listen=13 (+2)
Jump =13 (+4)
Pick pocket =1 (+3)
Climb=6 (+4)
Open lock=10 (+3)
Concentrate=13 (+0)
Disable device = 1 (+2)
Intimidate = 13 (+0)

Feats
Improved unarmed strike
Quick draw
Point blank shot
Rapid shot
Font of Inspiration

Relevant maneuvers and stances

Mighty throw, sapphire nightmare blade, hand of death, assassin's stance, dance of the spider (and everything else really doesn't matter)



So the marked is about as fit as Batman, not a physical god, but definitely better than all but the physically best humans ever, so I made him level ten. Considering he's a ninja, swordsage was an obvious start for a class, but I gave him four levels of Factotum for the "I have all the skills" abilities and some (albeit extremely limited) arcane spells for what ever that can't cover (such as animate rope or something). The marked ninja can fall huge distances without taking fall damage (feather fall), is almost spider-man like with his grappling hook (use rope and animate rope) able to intimidate guards with corpses (intimidate and surprisingly use rope), pick locks (skills and equipment), he occasionally pickpockets his targets (cunning knowledge), can navigate the exterior and ceilings of buildings with ease (dance of the spider +climb) has enough knowledge of devices to find the power supply and stab it (cunning knowledge + a good weapon), and of course, stab people ( Focus + assassin's stance, maybe SNB). But if he can't get a backstab, a few unarmed strikes of opportunity against the jerks using a ranged weapon in melee, followed by a mighty throw into a SNB. Edit: Also, he put is two leveling bonuses into dex, and the +2 strength is a magic tattoo, as the spell



Congrats on finishing it, you're marked as complete for it.

KrimsonNekros
2014-05-30, 01:06 AM
Alicia (Bulletwitch) might be an interesting build to see done.

Also looking at Bayonetta. She seems Like an Ascetic Mage/ Demonologist mix would fit her best.

AvatarVecna
2014-05-30, 03:34 AM
@Xaroth
I'm willing to do Gordon Freeman, provided I understand what you're looking for.
Are you wanting a 20 level build that someone could use to play as Gordon Freeman, or are you wanting a character that has abilities realistic, compared to his abilities in the games? Cause while I totally support the One Free Man, he's not exactly a 20th level character. Also, would you prefer that I stick to official 3.5 stuff, or is homebrew/gestalt/Pathfinder shenanigans welcome?

This looks like it's gonna be fun.

Xaroth
2014-05-30, 08:04 AM
@Xaroth
I'm willing to do Gordon Freeman, provided I understand what you're looking for.
Are you wanting a 20 level build that someone could use to play as Gordon Freeman, or are you wanting a character that has abilities realistic, compared to his abilities in the games? Cause while I totally support the One Free Man, he's not exactly a 20th level character. Also, would you prefer that I stick to official 3.5 stuff, or is homebrew/gestalt/Pathfinder shenanigans welcome?

This looks like it's gonna be fun.

Accurate to his abilities.
I'd prefer you stick to official 3.5 stuff, but if it's ABSOLUTELY necessary, I'll allow Pathfinder. And isn't Gestalt in 3.5?
Homebrew is an absolute nope train. CHUGA-CHUGA-NOPE-NOOOOOOOOOOOOOPE

Nightraiderx
2014-05-30, 08:10 AM
my bad, dropped the ball on making Ryu so if someone else wants to, be my guest.

AvatarVecna
2014-05-30, 09:06 AM
Accurate to his abilities.
I'd prefer you stick to official 3.5 stuff, but if it's ABSOLUTELY necessary, I'll allow Pathfinder. And isn't Gestalt in 3.5?
Homebrew is an absolute nope train. CHUGA-CHUGA-NOPE-NOOOOOOOOOOOOOPE

Gestalt is technically 3.5 IIRC, but it's generally seen as power gamer cheese; it's also really difficult to decide if a character concept needs to be a gestalt, especially when many existing classes are essentially two other classes combined (paladin=fighter/cleric, ranger=fighter/druid, etc.).

I understand the rejection of homebrew;as such, I have no homebrew requests.

Pathfinder shouldn't be necessary; even with only the DMG firearms, I think I can simulate all of his equipment; the only really questionable RAI is using a grenade launcher to fire a 10-stick bundle of dynamite at someone and calling it a rocket launcher. The other way to pull this off is to just use a (homebrew) handcannon. NOPE.

Threadnaught
2014-05-30, 10:54 AM
Gonna move Mewtwo over to the Anime Characters thread.

At the core, all pokemon are videogame characters/encounters/bosses. The anime is effectively a glorified advertisement, though since Mewtwo is more powerful in the anime it would make for a more appropriate build for one of the best (imo) pokemon ever. I think I'll go find that other thread and post.


Edit: Ashley Riot (Vagrant Story)

KrimsonNekros
2014-06-01, 12:47 AM
Think I'm going to try an tackle Bayonetta. Just got the game again today and looking at her play style, I think I've got a good idea for what to do, though she's going to be epic from what I can see, and go figure she's 600 years old XD.

Xaroth
2014-06-01, 11:11 AM
Think I'm going to try an tackle Bayonetta. Just got the game again today and looking at her play style, I think I've got a good idea for what to do, though she's going to be epic from what I can see, and go figure she's 600 years old XD.

Alrighty, I'll mark you down for her.

KrimsonNekros
2014-06-02, 01:04 AM
Did some digging around and so far the best stub I can come up with for Bayonetta is a Fighter 2/Sorcerer 10/ Battle Dancer 12/ Malconvoker 9. Obviously still need to figure out what feats would suit her best besides Augment Summoning. If anyone has some ideas on how to either condense this down a few levels and still maintain all her abilities or toss out an idea for what feats she should have it would be appreciated.

Xaroth
2014-06-14, 07:04 AM
Any progress?

KrimsonNekros
2014-06-14, 11:49 PM
Not much. Been busy wit work. Haven't really had time to sit down and work on builds.

Xaroth
2014-06-15, 12:48 PM
Not much. Been busy wit work. Haven't really had time to sit down and work on builds.

Fair enough.

StreamOfTheSky
2014-06-15, 01:42 PM
I made stats for Street Fighter's Ryu and Ken, and Sakura and Dan (the latter statted up intentionally horrible as a joke character) for an arena fight way back. I wasn't too literal in how I made them, but they would be much closer to the video game versions if you just changed Ryu and Ken's class to unarmed Swordsage. Ryu uses Death Mark and Fan the Flames for Hadoken; Ken uses Soaring Raptor Strike for Shoryuken. Sakura's a lower level Kineticist with a psionic variation of the Fiery Burst reserve feat and energy missiles. Dan...just sucks. He hits feebly and goads people.

Ryu
Human Swordsage 6
HP: 42 (6d8 +12)
AC: 21 (10 +5 armor +3 wis +3 dex) (+1 w/ move)
Touch: 16 (+1 w/ move); FF: 18
Saves: Fortitude +4, Reflex +8, Will +8
Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 8
BAB +4, Grapple +6, Init +5
Falchion +8 melee (2d4 +4, 18-20/x2) (+1 fire w/ move)

Maneuvers (IL 6, 11 known, 7 readied):
1 Distracting Ember (DW, Boost) R
1 Burning Blade (DW, Boost) R
1 Sudden Leap (TC, Boost) R
1 Charging Minotaur (SD, Strike)
1 Counter Charge (SS, Counter)
2 Flashing Sun (DW, Strike)
2 Fire Riposte (DW, Counter) R
2 Claw at the Moon (TC, Strike)
3 Fan the Flames (DW, Strike) R
3 Death Mark (DW, Strike, DC 16) R
3 Mind Over Body (DM, Counter) R
Items: Mountain Hammer, Emerald Razor
Stances:
1 Flame’s Blessing (Fire Resistance 10) R
1 Step of the Wind (ignore difficult terrain, bonuses)
3 Holocaust Cloak (Attackers take 5 fire damage)

Class Features: Quick to Act +2, AC Bonus, Weapon Focus (DW), Insightful Strikes (DW)
Feats (4): Adaptive Style, Extra Readied Maneuver, Desert Wind Dodge, Desert Fire (+1d6 skirmish on DW strikes)

Skills (ranks +ability +synergy +other):
Concentrate +11 (9 +2)
Jump +13 (9 +2 +2)
Know Local +9 (9)
Listen +12 (9 +3)
Martial Lore +9 (9) (+2 DW)
Sense Motive +12 (9 +3)
Tumble +14 (9 +3 +2)

Gear: Novice DM Ring (3000), +1 Falchion (2375), +1 Chainshirt (1250), Novice SD Belt (3000)

Ken Masters
Whisper Gnome Swordsage 6
HP: 48 (6d8 +18)
AC: 23 (10 +5 armor +3 wis +4 dex +1 size) (+1 or 4 w/ move)
Touch: 18 (+1 or 4 w/ move); FF: 19
Saves: Fortitude +5, Reflex +9, Will +8
Str 12, Dex 18, Con 16, Int 10, Wis 16, Cha 6
BAB +4, Grapple +1, Init +6
Shortsword +11 melee (1d4 +5, 19-20/x2)

Maneuvers (IL 6, 11 known, 6 readied):
1 Distracting Ember (DW, Boost) R
1 Wolf Fang Strike (TC, Strike)
1 Sudden Leap (TC, Boost) R
1 Shadow Blade Tech (SH, Strike)
1 Counter Charge (SS, Counter) R
2 Cloak of Deception (SH, Boost) R
2 Fire Riposte (DW, Counter)
2 Claw at the Moon (TC, Strike)
3 Shadow Garrote (SH, Strike) R
3 Soaring Raptor Strike (TC, Strike) R
3 Shadow Jaunt (SH, Boost)
Items: Cloak of Deception, Disarming Strike
Stances:
1 Child of Shadow (move 10 ft: gain 20% miss chance)
1 Step of the Wind (ignore difficult terrain, bonuses)
3 Assassin’s Stance (+2d6 SA damage) R

Class Features: Quick to Act +2, AC Bonus, Weapon Focus (SH), Insightful Strikes (SH)
Feats: Shadow Blade, Weapon Finesse, Adaptive Style, Desert Wind Dodge, Titan Fighting
Flaws: Shaky, Poor Reflexes

Skills (rank +ability +synergy +other):
Balance +15 (9 +4 +2)
Concentrate +12 (9 +3)
Hide +21 (9 +4 +0 +8)
Jump +15 (9 +4* +2)
Move Silently +17 (9 +4 +0 +4)
Tumble +15 (9 +4 +2)

Gear: Masterwork Small Shortsword (310), +1 Small Chainshirt (1250), Boots of Agile Leaping (600), Novice IH Vest (3000), Novice SH Gloves (3000)


Sakura
Human Kineticist 3
HP: 21 (3d4 +12) (+20 vigor)
AC: 17 (10 +4 armor +2 dex +1 shield)
Touch: 12; FF: 15
Saves: Fortitude +3, Reflex +3, Will +3
Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 8
BAB +1, Grapple +1, Init +2

Feats: Psionic Body, Overchannel, Talented, Fiery Burst (2d6, DC 16)

Psionics (ML 3, 17 PP [3 spent on Fiery Burst]):
Level 1, DC 15: Grease, Demoralize, Vigor, Hammer, Control Flames
Level 2, DC 16: Energy Missile, Specified Energy Adaptation

Skills (rank +ability +synergy +other):
Autohypnosis +8 (6 +0 +2)
Concentrate +8 (6 +2)
Know Arcana +10 (6 +4)
Know Nature +10 (6 +4)
Know Psionics +10 (6 +4)
Psicraft +12 (6 +4 +2) (+2 Kinesis)
Tumble +5 (3 +2)
Gear: +1 Studded Leather (1175), Masterwork Buckler (165), Power Stone of Deja Vu (25), Power Stone of Deceleration (25), Power Stone of Synesthete (25), Eternal Dorje of Entangling Ectoplasm (820)


Dan
Human Warrior 6
HP: 42 (6d8 +12)
AC: 12 (10 +1 armor +2 dex -1 flaw)
Touch: 11; FF: 10
Saves: Fortitude +7, Reflex +4, Will +1
Str 14 (16), Dex 14, Con 14, Int 8, Wis 8, Cha 14 (16)
BAB +6, Grapple +9, Init +2
Unarmed +9/+4 (1d3 +3, 20/x2, Bludgeoning, Lethal/nonlethal)

Feats: Improved Unarmed Strike, Frightful Presence (DC 16), Intimidating Strike, Skill Focus (Intimidate), Goad (DC 16)
Flaws: Vulnerable
Skills (rank +ability +synergy +other):
Bluff +10 (7 +3)
Intimidate +17 (9 +3 +2 +3)
Trick: Never Outnumbered
Gear: Belt of Strength +2, Cloak of Charisma +2, Padded Armor

The battle also had Eliza, Ken's wife, as a 3rd level warlock, but she's not really featured in the games. In any case, if someone wants to flesh them out from there, go for it.

Xaroth
2014-06-17, 05:40 PM
I made stats for Street Fighter's Ryu and Ken, and Sakura and Dan (the latter statted up intentionally horrible as a joke character) for an arena fight way back. I wasn't too literal in how I made them, but they would be much closer to the video game versions if you just changed Ryu and Ken's class to unarmed Swordsage. Ryu uses Death Mark and Fan the Flames for Hadoken; Ken uses Soaring Raptor Strike for Shoryuken. Sakura's a lower level Kineticist with a psionic variation of the Fiery Burst reserve feat and energy missiles. Dan...just sucks. He hits feebly and goads people.

Ryu
Human Swordsage 6
HP: 42 (6d8 +12)
AC: 21 (10 +5 armor +3 wis +3 dex) (+1 w/ move)
Touch: 16 (+1 w/ move); FF: 18
Saves: Fortitude +4, Reflex +8, Will +8
Str 14, Dex 16, Con 14, Int 10, Wis 16, Cha 8
BAB +4, Grapple +6, Init +5
Falchion +8 melee (2d4 +4, 18-20/x2) (+1 fire w/ move)

Maneuvers (IL 6, 11 known, 7 readied):
1 Distracting Ember (DW, Boost) R
1 Burning Blade (DW, Boost) R
1 Sudden Leap (TC, Boost) R
1 Charging Minotaur (SD, Strike)
1 Counter Charge (SS, Counter)
2 Flashing Sun (DW, Strike)
2 Fire Riposte (DW, Counter) R
2 Claw at the Moon (TC, Strike)
3 Fan the Flames (DW, Strike) R
3 Death Mark (DW, Strike, DC 16) R
3 Mind Over Body (DM, Counter) R
Items: Mountain Hammer, Emerald Razor
Stances:
1 Flame’s Blessing (Fire Resistance 10) R
1 Step of the Wind (ignore difficult terrain, bonuses)
3 Holocaust Cloak (Attackers take 5 fire damage)

Class Features: Quick to Act +2, AC Bonus, Weapon Focus (DW), Insightful Strikes (DW)
Feats (4): Adaptive Style, Extra Readied Maneuver, Desert Wind Dodge, Desert Fire (+1d6 skirmish on DW strikes)

Skills (ranks +ability +synergy +other):
Concentrate +11 (9 +2)
Jump +13 (9 +2 +2)
Know Local +9 (9)
Listen +12 (9 +3)
Martial Lore +9 (9) (+2 DW)
Sense Motive +12 (9 +3)
Tumble +14 (9 +3 +2)

Gear: Novice DM Ring (3000), +1 Falchion (2375), +1 Chainshirt (1250), Novice SD Belt (3000)

Ken Masters
Whisper Gnome Swordsage 6
HP: 48 (6d8 +18)
AC: 23 (10 +5 armor +3 wis +4 dex +1 size) (+1 or 4 w/ move)
Touch: 18 (+1 or 4 w/ move); FF: 19
Saves: Fortitude +5, Reflex +9, Will +8
Str 12, Dex 18, Con 16, Int 10, Wis 16, Cha 6
BAB +4, Grapple +1, Init +6
Shortsword +11 melee (1d4 +5, 19-20/x2)

Maneuvers (IL 6, 11 known, 6 readied):
1 Distracting Ember (DW, Boost) R
1 Wolf Fang Strike (TC, Strike)
1 Sudden Leap (TC, Boost) R
1 Shadow Blade Tech (SH, Strike)
1 Counter Charge (SS, Counter) R
2 Cloak of Deception (SH, Boost) R
2 Fire Riposte (DW, Counter)
2 Claw at the Moon (TC, Strike)
3 Shadow Garrote (SH, Strike) R
3 Soaring Raptor Strike (TC, Strike) R
3 Shadow Jaunt (SH, Boost)
Items: Cloak of Deception, Disarming Strike
Stances:
1 Child of Shadow (move 10 ft: gain 20% miss chance)
1 Step of the Wind (ignore difficult terrain, bonuses)
3 Assassin’s Stance (+2d6 SA damage) R

Class Features: Quick to Act +2, AC Bonus, Weapon Focus (SH), Insightful Strikes (SH)
Feats: Shadow Blade, Weapon Finesse, Adaptive Style, Desert Wind Dodge, Titan Fighting
Flaws: Shaky, Poor Reflexes

Skills (rank +ability +synergy +other):
Balance +15 (9 +4 +2)
Concentrate +12 (9 +3)
Hide +21 (9 +4 +0 +8)
Jump +15 (9 +4* +2)
Move Silently +17 (9 +4 +0 +4)
Tumble +15 (9 +4 +2)

Gear: Masterwork Small Shortsword (310), +1 Small Chainshirt (1250), Boots of Agile Leaping (600), Novice IH Vest (3000), Novice SH Gloves (3000)


Sakura
Human Kineticist 3
HP: 21 (3d4 +12) (+20 vigor)
AC: 17 (10 +4 armor +2 dex +1 shield)
Touch: 12; FF: 15
Saves: Fortitude +3, Reflex +3, Will +3
Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 8
BAB +1, Grapple +1, Init +2

Feats: Psionic Body, Overchannel, Talented, Fiery Burst (2d6, DC 16)

Psionics (ML 3, 17 PP [3 spent on Fiery Burst]):
Level 1, DC 15: Grease, Demoralize, Vigor, Hammer, Control Flames
Level 2, DC 16: Energy Missile, Specified Energy Adaptation

Skills (rank +ability +synergy +other):
Autohypnosis +8 (6 +0 +2)
Concentrate +8 (6 +2)
Know Arcana +10 (6 +4)
Know Nature +10 (6 +4)
Know Psionics +10 (6 +4)
Psicraft +12 (6 +4 +2) (+2 Kinesis)
Tumble +5 (3 +2)
Gear: +1 Studded Leather (1175), Masterwork Buckler (165), Power Stone of Deja Vu (25), Power Stone of Deceleration (25), Power Stone of Synesthete (25), Eternal Dorje of Entangling Ectoplasm (820)


Dan
Human Warrior 6
HP: 42 (6d8 +12)
AC: 12 (10 +1 armor +2 dex -1 flaw)
Touch: 11; FF: 10
Saves: Fortitude +7, Reflex +4, Will +1
Str 14 (16), Dex 14, Con 14, Int 8, Wis 8, Cha 14 (16)
BAB +6, Grapple +9, Init +2
Unarmed +9/+4 (1d3 +3, 20/x2, Bludgeoning, Lethal/nonlethal)

Feats: Improved Unarmed Strike, Frightful Presence (DC 16), Intimidating Strike, Skill Focus (Intimidate), Goad (DC 16)
Flaws: Vulnerable
Skills (rank +ability +synergy +other):
Bluff +10 (7 +3)
Intimidate +17 (9 +3 +2 +3)
Trick: Never Outnumbered
Gear: Belt of Strength +2, Cloak of Charisma +2, Padded Armor

The battle also had Eliza, Ken's wife, as a 3rd level warlock, but she's not really featured in the games. In any case, if someone wants to flesh them out from there, go for it.

Sweet, bumping for people to see

Svata
2014-06-17, 06:05 PM
S.E.E.S. (Persona 3)(Protagonist team, any or all members)
The Investigation Team (Persona 4)(Protagonist team, any or all members)

Xaroth
2014-06-17, 06:12 PM
S.E.E.S. (Persona 3)(Protagonist team, any or all members)
The Investigation Team (Persona 4)(Protagonist team, any or all members)

I appreciate that you used the correct formatting, but as I'm quite busy I'd appreciate if you could list their names. It just makes it so much easier to add them to the list as I'm not familiar with the Persona games.

Yes, yes, I know, "how could you not have played persona ermergerd".

Svata
2014-06-17, 08:05 PM
My mistake, there's just a lot of them.
Minato Arisato (Persona 3) (Main Character)
Yukari Takeba (Persona 3)
Junpei Iori (Persona 3)
Akihiko Sanada (Persona 3)
Fuuka Yamagishi (Persona 3)
Mitsuru Kirijo (Persona 3)
Koromaru (Persona 3)
Aigis (Persona 3)
Ken Amada (Persona 3)
Shinjiro Aragaki (Persona 3)

Yu Narukami (Persona 4) (Main Character)
Youske Hanamura (Persona 4)
Chie Satonaka (Persona 4)
Kanji Tatsumi (Persona 4)
Rise Kujikawa (Persona 4) (First name pronounced REE-say)
Teddie (Persona 4)
Naoto Shirogane (Persona 4)

The two Main Characters are similar, as are Fuuka and Rise, but there are distinctions.

SoraWolf7
2014-06-19, 10:28 PM
I did just make an Ike [Fire Emblem: Path of Radiance/Radiant Dawn] build. For those who care, it's not ToB, because Ike doesn't do much in the way of that aside from is Aether/Great Aether.

Xaroth
2014-06-20, 09:02 AM
My mistake, there's just a lot of them.
Minato Arisato (Persona 3) (Main Character)
Yukari Takeba (Persona 3)
Junpei Iori (Persona 3)
Akihiko Sanada (Persona 3)
Fuuka Yamagishi (Persona 3)
Mitsuru Kirijo (Persona 3)
Koromaru (Persona 3)
Aigis (Persona 3)
Ken Amada (Persona 3)
Shinjiro Aragaki (Persona 3)

Yu Narukami (Persona 4) (Main Character)
Youske Hanamura (Persona 4)
Chie Satonaka (Persona 4)
Kanji Tatsumi (Persona 4)
Rise Kujikawa (Persona 4) (First name pronounced REE-say)
Teddie (Persona 4)
Naoto Shirogane (Persona 4)

The two Main Characters are similar, as are Fuuka and Rise, but there are distinctions.

Added these to the list.