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View Full Version : Player Help Mechanic only: Rate-Advices to Transmuter/WW/Incantatrix Build



O.j.s
2014-05-14, 11:03 AM
Hello Playgrounders,

I post here once in a blue moon but I'd like to know if this build has potencial, if it is playable or just theoric optimization. I don`t care about "Masters of RP" that say its just numbers in a sheet and etc. It`s mechanic, leave the RP to me. TY to them that help since now.

This is a "skeleton" that my idea:


Focused Transmuter 5 / War Weaver 5 / Incantatrix 10
Forbidden Schools (Enchantment; Necromancy; Evocation)
Focused Studies (Illusion)

01. Collegiate Wizard
Fl. Shape Soulmeld (Mage`s Spectacles)
Fl. Metamagic School Focus (Transmutation)
W. Improved Initiative
H. Enlarge Spell
03. Spell Mastery
05. Extend Spell (Planning Domain)
06. Uncanny Forethought
09. Planar Touchstone (Inquisition)
11. Persist Spell
12. Incarnum Spellshaping or planar touchstone (Incarnum Domain)
14. Quicken Spell
15. Midnight Metamagic or anything more useful
17. Ocular Spell
18. Craft Contingency Spell
20. Any Metamagic Feat

Flaws: Frail, Weak Will

Class Features:
Essentia Pool 1

Skills:

Spellcraft +23+12+2+2+2+12 = +53
Use Magic Device +12+5+7 = +24
Magic Items

Arms:
Armbands Elusive Action [0,8k]
Bracers of Arcane Freedom [2,3k]
Body:
Robe of Mysterious Conjuration [10k]
Robe of Vagabond [6k]
Hands:
Arcanist's Gloves [0,5k]
Gloves of Object Reading [3k]
Gloves of Dexterity +6 [36k]*
Face:
Third Eye of Mind Armor [10k]
Third Eye of Clarity [3k]*
Artificer's Monocle [1,5k]
Head:
Circlet of Mages [5k]
Circlet of Intellect +6 [36k]
Headband of Conscious Effort [2k]
Circlet of Rapid Casting [15k]
Admiral Bicorne [51k]
Waist:
Healing Belt [0.75k]
Belt of Battle [12k]
Feet:
Sandals of Vagabond [4k]*
Throat:
Chronocharm of Uncaring Archmage [0,5k]
Amulet of Health +6 [36k]
Amulet of Tears [2,3k]
Amulet of Fortune Prevailing [5k]
Torso:
Dispelling Chord [1k]
Tunic of Steady Spell-casting [2,5k]
Shoulders:
Mantle of Second Chances [12k]


Ring:
Arcane Might [20k]
Enduring Arcana [6k]
Diamond Mind Novice [3k]
Ring
Freedom of Movement [40k]
Feather Falling [2.2k]
Anticipation [6k]
Diamond Mind Novice [3k]

Blessed Book [12.5k]
Tome of Clear Thought +5 [137.5k]
Ion Stone Orange +1 CL [30k]*
Handy Haversack [2k]
Infinite Scroll-case [2.8k]
Fortifying Bedroll [3k]
Glyph Seal Lesser [1k]
Glyph Seal Greater [4k]
Rod of Sculpt [21.6k]
Talisman of Undying Fortitude [8k]
Orb of Mental Renewal [3.1k]
Rod of Bodily Restoration [3.1k]
Quarterstaff +1 Defending Spell-blade / +1 Eager, Warning [32,6k]
Otyugh Hole (Iron Will) [3k]
Rod of Silent Greater [24.5k]


Affiliations:
Knowledge Domain [8k]
Magic Domain [8k]

590,5

the idea is: Mage`s spectacles allows me to use that skills whiteout graduations, so I can use UMD freely, when i get 12th level I will Persist soulboon in order to fill the soulmeld`s essentia capacity and if I could have more essentia I`d invest in midnight metamagic. This way i can grab spell-triggers items of divine magic and forbidden schools using UMD. Unfortunately I`m not sure if I can use magic from magic items into the tapestry. I can also gain more versatility using Runestaffs and burn up specialist slots to use them.

Toliudar
2014-05-14, 02:32 PM
It's not clear to me what you are asking for. If you have specific questions about the build, you might need to articulate them.

Your pricing of multiple magical effects in a single slot seems not to be in accord with either DMG or MIC standard forms. I'm not in any way clear on how you're calculating costs and benefits for the affiliations.

You're using among the most powerful of options in feats, prestige classes, etc, so there are lots of games in which this would not be an appropriate build - but you probably know that.

Hiro Quester
2014-05-14, 02:40 PM
Hello Playgrounders,

Unfortunately I`m not sure if I can use magic from magic items into the tapestry. I can also gain more versatility using Runestaffs and burn up specialist slots to use them.

In the "casting from items" section of the War Weavers Guidebook, Valdrax argues (convincingly, IMHO) that while RAW it's not clear about using items, there is a case to be made that spells from scrolls could be cast into the tapestry, but probably not spells from spell-trigger or command-word items (wands, rings).

The final ruling would be the DM's of course.

Rebel7284
2014-05-14, 02:42 PM
Action economy breaking is fun!

I would be wary about banning Illusion. So many great buffs and utility spells are illusion. Is normal specialist not enough?
It does look like War Weaver requires you to actually cast the spells, not use an item, so UMD + tapestry would not work. UMD then Persist with Incantatrix does work though.

Also, I really prefer conjurer because abrupt jaunt never goes out of style.

Also, consider Item Familiar to get lots of virtual skill ranks.

O.j.s
2014-05-14, 04:58 PM
It's not clear to me what you are asking for. If you have specific questions about the build, you might need to articulate them.

Your pricing of multiple magical effects in a single slot seems not to be in accord with either DMG or MIC standard forms. I'm not in any way clear on how you're calculating costs and benefits for the affiliations.

You're using among the most powerful of options in feats, prestige classes, etc, so there are lots of games in which this would not be an appropriate build - but you probably know that.

I m sorry about my unclear question. Id like to know if it's playable. I mean if I can play whith this build all levels or it's just a Theoric optmization. My real question is about the sinergy beteween UMD and tapestry. I 'm certain that just UMD and persist spell is godlly enought but, if I could use them togueter....
I'm also wanna know if my "combo" whit persist soulboon is inside the rules.

About the items I follow the rules from MIC that you can just plus the prices if they share the same slot, I just separete them to make easy to localize them in the books. and tthe price afiliations are at the beginnig of the chapter that talk about domain afiliations.

Yes, I'm aware about it. It's ok


In the "casting from items" section of the War Weavers Guidebook, Valdrax argues (convincingly, IMHO) that while RAW it's not clear about using items, there is a case to be made that spells from scrolls could be cast into the tapestry, but probably not spells from spell-trigger or command-word items (wands, rings).

The final ruling would be the DM's of course.

Yheah but Valdrax Guide book is impssible to find. All links are broken. I just find Black Tatica ones.


Action economy breaking is fun!

I would be wary about banning Illusion. So many great buffs and utility spells are illusion. Is normal specialist not enough?
It does look like War Weaver requires you to actually cast the spells, not use an item, so UMD + tapestry would not work. UMD then Persist with Incantatrix does work though.

Also, I really prefer conjurer because abrupt jaunt never goes out of style.

Also, consider Item Familiar to get lots of virtual skill ranks.

I'm not banning Illusion totally. I ll give up it just in the 11th level and as I'm gonna lose 1 CL, I ll lose just 6 levels Illusion ahead. I ll keep Invisibility and Mirror Images for exemple. And I took Focused Specialist because I'm Worry about be run out of spells.

O also have a conjurer build, but it's less powerful and not economy break like this one.

Unfortunatelly Item Familiar isn't allowed. I really thought about it.

Hiro Quester
2014-05-14, 05:27 PM
About the items I follow the rules from MIC that you can just plus the prices if they share the same slot, I just separete them to make easy to localize them in the books.


I think that a second feature added to an existing item is 1.5 times the price of that item. That rule is in MIC somewhere.

O.j.s
2014-05-14, 05:52 PM
I think that a second feature added to an existing item is 1.5 times the price of that item. That rule is in MIC somewhere.
It`s the rule in DMG. There is an alternative in MIC after the Magic Itens sets IIRC that allows it.

Hiro Quester
2014-05-14, 06:39 PM
I don't know about rules in the DMG, but in MIC there's this:

In most cases, if the item is one that occupies a body slot, the cost of adding any additional ability to that item is 1-1/2 times the value of the added power (or the value of the added power plus 1/2 the value of the existing item, if the added power normally costs more than the existing item). For example, if a character adds the power to confer feather fall to her ring of jumping, the cost of adding this ability is 3,300 gp, the same as for creating a ring of feather falling × 1-1/2. On the other hand, if she were adding the power of a ring of force shield to that ring of jumping, the cost of adding the ability would be 9,750 gp (8,500 gp for the ring of force shield plus half of 2,500 gp, the price of a ring of jumping).

Rebel7284
2014-05-14, 09:06 PM
Next section after that covers "Adding Common Item Effects to
Existing Items". However it's a very specific list of abilities and slots that use that rule.

O.j.s
2014-05-14, 09:14 PM
I don't know about rules in the DMG, but in MIC there's this:Adding Common Item

It`s an Alternative that is found in MIC p 233, I`m following this rule (We all folow this rule here).
Effects to Existing Items
One of the most frustrating roadblocks to using interesting, unusual magic items is that they take up body slots that you need for an ability-boosting item (such as gauntlets of ogre power), a ring of protection, or another must-have item. To address this issue, Magic Item Compendium presents official rules for adding common item effects to existing magic items.
Table 6–11: Adding/Improving Common Item Effects presents a list of common item effects, from ability score enhancement bonuses to energy resistance, and the price to add that effect to an item.
The table also indicates the appropriate body slot (or slots) for each effect. For example, you can add an enhancement bonus to Charisma only to an item that occupies the head or shoulders body slot (such as a headband or cloak). A DM can choose to deviate from this guideline, but should avoid nonsensical combinations (such as gloves that provide a bonus to Wisdom).
Adding one of these effects to an existing item works much like creating an item from scratch. The crafting character must meet the given prerequisites, must expend gold equal to one-half the price and XP equal to 1/25 the price, and must spend 1 day per 1,000 gp of the price.
Example: Lidda has a pair of boots of striding and springing, and she wants to add a Dexterity bonus (rather than buying gloves of Dexterity). Her friend Mialee isn’t around, so Lidda must track down a stranger to do the work. She pays the wizard 4,000 gp, and four days later her boots now also grant her a +2 enhancement bonus to Dexterity. When Lidda later decides to improve the bonus to +4, she manages to talk Mialee (who has the Craft Wondrous Item feat and knows the cat’s grace spell) into performing the work. After spending eight 8-hour days of work and expending 6,000 gp of components (likely supplied by Lidda) and 480 XP, Mialee succeeds in increas- ing the +2 enhancement bonus to Dexterity to +4.

O.j.s
2014-05-14, 09:19 PM
Next section after that covers "Adding Common Item Effects to
Existing Items". However it's a very specific list of abilities and slots that use that rule.

Sorry the double post but I dont know how to put this quote in the last post. So Using this rule we agreed that all items that share (has synergy with that body slot) the same slot can be joinned using this rule. (It`s HR in my table)

Cloud
2014-05-15, 07:35 AM
Ah...it's playable in so much that there is no level that this is weak, if that was your concern.

Though I'd likely say that for many tables this would stray into hypothetical optimization because it's just too powerful, at least in my opinion. Basically saying I'm using flaws (at least as a tier 1 class) and I'm taking Incantatrix in the same build I'd imagine is hypothetical optimization to many. Though if your fellow adventurers are a Planar Shepard Druid and a spell to power Erudite, this would be okay to use.

Also for a build asking about only mechanic help, your items are wrong. You can add common effects for no price increase, adding effects from the same slot but not on the common effect list is 150%.

O.j.s
2014-05-15, 10:09 AM
Ah...it's playable in so much that there is no level that this is weak, if that was your concern.

Though I'd likely say that for many tables this would stray into hypothetical optimization because it's just too powerful, at least in my opinion. Basically saying I'm using flaws (at least as a tier 1 class) and I'm taking Incantatrix in the same build I'd imagine is hypothetical optimization to many. Though if your fellow adventurers are a Planar Shepard Druid and a spell to power Erudite, this would be okay to use.

Also for a build asking about only mechanic help, your items are wrong. You can add common effects for no price increase, adding effects from the same slot but not on the common effect list is 150%.

TY. well. It's hard to believe but its allowed but planar shepherd isn't. I know how powerful it is, actually I wasn, t concerned about the power but about if the trick whit UMD using the soulmeld were possible. And I'm aware that the real power will come just in 12 level ahead.

about the MIC rules we use a house rule that if the item use the same slot we cam put them together. :)

if you have any ideas, magic items, feats or anything that I'm missing will be welcome. ty

Adverb
2014-05-15, 02:56 PM
Is there some kind of ACF that lets you focus? I know about Focused Specialist, but if you were taking that you'd be Wiz4/FcS1/ (etc), not "Focused Transmuter 5".

I've never played an Incantatrix ever, because they're sort of the pinnacle of 3.0+Faerun "we didn't think this through, or did but didn't care" cheese. I can say that playing a War Weaver is really awesome once you get to WW3 or so, and that the first level of it is a real drag, and the second isn't much better.

I think this build is over the top for most campaigns/gaming tables, but maybe it will work out for yours.

O.j.s
2014-05-15, 07:40 PM
Is there some kind of ACF that lets you focus? I know about Focused Specialist, but if you were taking that you'd be Wiz4/FcS1/ (etc), not "Focused Transmuter 5".

I've never played an Incantatrix ever, because they're sort of the pinnacle of 3.0+Faerun "we didn't think this through, or did but didn't care" cheese. I can say that playing a War Weaver is really awesome once you get to WW3 or so, and that the first level of it is a real drag, and the second isn't much better.

I think this build is over the top for most campaigns/gaming tables, but maybe it will work out for yours.

Sorry. What do you mean with ACF to focus on? All Class Features for Wizards are here: http://community.wizards.com/forum/previous-editions-character-optimization/threads/1151316
but I coudn`t find anything useful. I tried Spell-guard of silver-moon but I would gain the ability to lae to be a good deal. And I don`t know what Prestige Class is "FcS". Now my real concern is about CL up to the heavens because doesn`t matter how many buffs I can cast and persist if a Initiate of Sevenfold Veils came and dispel all of them. with a single casting.

Actually my original build was Abjurer3/Master Specialist 4/ War Weaver 5 / IoSFV 7 / Archmage 1 but I was arguing with a other player how powerful Incantatrix were because all Incantatrix builds just burn up wands to use enervate and I don`t think it is a optimize way to use Incantatrix, Actually I guess that burn wands is a terribly poor strategy, WBL is restrict so you will be better if you save it. So I decided to use Incantatrix to be the the fuc**** buffer of the galaxy. When I was looking for a Way to rising up my spellcraft I found that soulmeld and just than I have this Idea because as I see this soulmeld Is a big deal because it sounds 2 for 1 purchasing.

Personally I Love Conjurers, But I want to play test it.

Adverb
2014-05-15, 10:27 PM
Sorry, I got confused and said "Focused Specialist" instead of "Master Specialist." I'm not sure what you mean when you say you're taking "Focused Transmuter 5."

If you want to be a cheesy War Weaver, I'd recommend take Uncanny Trickster or Legacy Champion to increase your effective War Weaver level, or throw some non-Wiz spells in there somehow.

Esgath
2014-05-16, 03:12 AM
If you want to persist spells, you might wanna get a ring of enduring arcana (Complete Mage, page 126, 6000gp) to get +4 to CL against dispels. Check if you can UMD a bead of karma (Dungeon Masters Guide, page 267), that way you'd get another +4 to CL for all purposes. Here (http://brilliantgameologists.com/boards/index.php?topic=12372.0) is a list of nearly all persistable spells, but you might check the ones you like if they are legal.

O.j.s
2014-05-16, 06:11 AM
Sorry, I got confused and said "Focused Specialist" instead of "Master Specialist." I'm not sure what you mean when you say you're taking "Focused Transmuter 5."

If you want to be a cheesy War Weaver, I'd recommend take Uncanny Trickster or Legacy Champion to increase your effective War Weaver level, or throw some non-Wiz spells in there somehow.

I meant Focused Specialist: Transmutation. I did`t take master specialist because I`m not sure if It`s worthwhile. You see, I need 1 feat to get into (Spell focus), and I ll gain (skill focus: spell craft) It`s not good, Mage`s Spectacles with no essentia invested gives me +4 and +4 in UMD and possibility to use UMD whiteout any ranks in it. If I invest some essentia - from azurin and soulboon persisted it will give me +12 in both.
About add non wizards spells I just know 3 ways to do so. One is Extra Spell (was errated), I ca`nt Use. Recaster and Dragonheart mage/wizard (Dragon magic I guess) in both cases I ll lose one more CL, It hurts a lot. And about Uncanny Trickster and Legacy champion, I dont want to go so far. This build is powerful enough. I will use some divine spells with UMD and some arcane also, like freedom of movement, but I can`t put them in the tapestry

If you want to persist spells, you might wanna get a ring of enduring arcana (Complete Mage, page 126, 6000gp) to get +4 to CL against dispels. Check if you can UMD a bead of karma (Dungeon Masters Guide, page 267), that way you'd get another +4 to CL for all purposes. Here (http://brilliantgameologists.com/boards/index.php?topic=12372.0) is a list of nearly all presettable spells, but you might check the ones you like if they are legal.

Ring of Enduring Arcana is already in the list. About Bead of Karma I really haven`t thought about to emulate with UMD, I ll check.