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Akolbi
2014-05-14, 11:08 AM
I'm in the process of designing a new creature, formed from dead torture victims. it brings other skeletons under it's control, and chains them to it, literally. It's nowhere near finished, but i was wondering what you guys thought of it, and what is an appropriate CR.

Hive skeleton

immune to turn/command undead feats
+8 to saves VS control undead spell.
Contains up to 6 skeletons- must be medium
3/4s of damage attacks the communal HP, ¼ attacks the skeleton who takes the damaged
center undead is weak point, 10 hp of damage kills it
immune to sneak attacks
can release and acquire skeletons- captures as an evil cleric commanding with hit dice = total hit dice of hive.
Center casts SLAs as an evil cleric equal to its hit dice (CHA based)
center must be no less than 1/3 of total hit dice
controlled skeletons can be no further than 3(2?) spaces from the center creature
spaces in a line between skeletons and the center creature are difficult terrain.
Undead are freed if chains are sundered- 40HP hardness 20
Touch attacks can be used, by the center, on the skeletons, and can be divided without using the mass version
center is immune to positive energy, 100% or damage from those attacks is redirected to the pool
pool HP increases by 1 hit die per skeleton- lost 1 day after they are destroyed- immediately if released
feats add with HD of center+half HD of skeletons (round down individually) as class level in this order- lost 1 day after skeletons are destroyed-- immediately if released
toughness-1
improved initiative-3
iron will-5
power attack-7
spell focus (necromancy)-9
lightning reflexes-11
blind fight-13
improved iron will-15
greater spell focus-17
improved lighting reflexes-19
improved blind fight-21

SLA's can be centered on any skeleton. Range is determined from the center skeleton
Detect undead- constant
inflict light wounds 3/day-1
bane 1/day-1
entropic shield (rounds can be divided between multiple skeletons/center) 1/day- 3
ray of enfeeblement 1/day-5
inflict light wounds 6/day-6
death knell 1/day-7
desecrate 1/day-9
entropic shield- constant (center only)-10
inflict light wounds- at will-11
inflict moderate wounds 1/day-13
bane-3/day-15
ray of enfeeblement- 3/day-17
death knell 3/day -19
vision of hell 1/day -21

Pool HP=18hd (6d8+12d8+90)171
center HD=6
Center HP=10
center AC=10

10
10
-
5
10
20

standard skeletons
2 hit dice

HP (2d8+10) 19

14
12
-
-
10
10 (20 from center)