Odessa333
2014-05-14, 02:14 PM
Alright people!
It's final decision time and my other topic vanished on me, so here goes:
I'm making a Level 1 Half-Elf Rogue, only 1 Trait. DM says level progression will be roughly a level a month for a year long campaign, so roughly end at level 12/13. We are a four person group: My Rogue, a Ranger, a Fighter, and a Cleric.
With the starting low level, I am thinking I'm not going to be able to pull of TWF with a rogue, so I'll do what I can with a Dervish dance scimitar idea. Stats:
STR: 7 (-2)
DEX: 19 (17, with +2 bonus from half elf to 19) (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 7 (-2)
Level up bonus's all to DEX.
Start by taking Heirloom weapon for my 1 trait and get proficient with Scimitar. Level 1, take Weapon finesse as my feat and start with a Rapier or something. I won't do much with a -2 for STR, but with any luck I can get some backstabs to hold my own for one level. Level 2 take Rogue Talent combat Trick to take Dervish dance.
From there, I'm not sure. I can stick with Rogue, getting things like Weapon Focus, Improved initiative, Trap Spotter, etc, and work on backstab damage. I'm also debating aiming for Shadow Dancer (with half elf multi talented). I could grab the 3 feats for it's tax at level 3, 4 (rogue combat trick), and 5, and start taking levels in at six. A two level dip nabs Hide in Plain sight and Dark vision, among others. If I go shadow dancer, I could take the Rogue scout archtype, and get Uncanny dodge back from Shadow dancer. The abilities sound tempting, but is the three feat tax (Combat Reflexes, Dodge, Mobility) and slight lose of sneak attack too pricey for this campaign?
Suggestions welcome!
It's final decision time and my other topic vanished on me, so here goes:
I'm making a Level 1 Half-Elf Rogue, only 1 Trait. DM says level progression will be roughly a level a month for a year long campaign, so roughly end at level 12/13. We are a four person group: My Rogue, a Ranger, a Fighter, and a Cleric.
With the starting low level, I am thinking I'm not going to be able to pull of TWF with a rogue, so I'll do what I can with a Dervish dance scimitar idea. Stats:
STR: 7 (-2)
DEX: 19 (17, with +2 bonus from half elf to 19) (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 7 (-2)
Level up bonus's all to DEX.
Start by taking Heirloom weapon for my 1 trait and get proficient with Scimitar. Level 1, take Weapon finesse as my feat and start with a Rapier or something. I won't do much with a -2 for STR, but with any luck I can get some backstabs to hold my own for one level. Level 2 take Rogue Talent combat Trick to take Dervish dance.
From there, I'm not sure. I can stick with Rogue, getting things like Weapon Focus, Improved initiative, Trap Spotter, etc, and work on backstab damage. I'm also debating aiming for Shadow Dancer (with half elf multi talented). I could grab the 3 feats for it's tax at level 3, 4 (rogue combat trick), and 5, and start taking levels in at six. A two level dip nabs Hide in Plain sight and Dark vision, among others. If I go shadow dancer, I could take the Rogue scout archtype, and get Uncanny dodge back from Shadow dancer. The abilities sound tempting, but is the three feat tax (Combat Reflexes, Dodge, Mobility) and slight lose of sneak attack too pricey for this campaign?
Suggestions welcome!