PDA

View Full Version : DM Help Excruciator (Torture Demon)



Someonelse
2014-05-14, 05:50 PM
Hey everybody!

So I'm writing an adventure and I wanted a demon torturer. I first thought about just using any old demon but I wanted something specific, I considered the pain devil, but it's lawful (I could make it chaotic but I guess I didn't want to). So I made my own torture demon. I just wrote out my ideas, I haven't actually statted one out yet.
I just wanted to share it with you guys, mostly because there are a few things I'm stumped on.such as...
What is his CR?
How many HD should he have?
What is his level adjustment?
Should he have elite or non-elite ability scores?

(I use a program called Omnioutliner to write all my stuff because it rules, but the one and only thing I hate about that program is that when I copy/paste from that program to an email or forum the format is all wonky, so my apologies if this is a little hard to read)

- [ ] Excruciator (Torture Demon)

- [ ] Medium Outsider (Chaotic, Evil, Tanar'ri)

- [ ] Advancement: 1-20 HD Medium, 21-40 HD Large

- [ ] Excruciators speak common and abyssal plus any languages they
may know due to a high intelligence.

- [ ] Skills: An Excruciator gains a +8 Racial bonus to Bluff,
Intimidate, Use Rope and Sense Motive checks made while
torturing a helpless victim, this bonus only applies when
used against a helpless or pinned subject.
Class skills: Intimidate, Bluff, Sense Motive, Heal, Craft
(torture device) and Use Rope

- [ ] Proficiencies: An Excruciator is proficient with all simple
weapons, all torture devices, whips and Spiked Chains

- [ ] An Excruciator has 2 claw attacks that deal half strength
damage.

- [ ] Sneak Attack (Ex): An Excruciator may make Sneak Attacks (as
the Rogue special ability) dealing an additional 1d6 damage
per 2 HD (max 10d6). If the demon's attack is one that deals
non-lethal damage the sneak attack will also deal non-lethal
damage. If the demon takes actual levels in the Rogue class
the sneak attack dice stack.

- [ ] Feats: An Excruciator has no bonus feats, but when they take
feats they tend towards two weapon fighting, subduing strike,
Weapon Finesse, Skill Focus Intimidate,

- [ ] Supernatural Abilities (Su)
- [ ] DC 10 + 1/2 HD + Cha, CL = HD, ignores spell resistance

- [ ] Inflict Pain (Su): at will
- [ ] This Psionic ability is used as a supernatural
ability at will; he can use this ability for torture,
when he makes his Intimidate check he adds his caster
level as a Circumstance bonus. He must be in contact
with his victim to use this ability, in combat this
functions as a melee touch attack.

Inflict Pain
Telepathy [Mind-Affecting]
Level: Psion / Wilder 2
Display: Mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will partial; see text
Power (Spell) Resistance: Yes
Power Points: 3

You telepathically stab the mind of your foe, causing
horrible agony. The subject suffers wracking pain
that imposes a –4 circumstance penalty on attack
rolls, skill checks, and ability checks. If the
target makes its save, it takes only a –2 penalty.


- [ ] Gaze of Impending Doom (Su): at will
- [ ] A Torture Demon has a gaze attack (30ft), upon a
failed Will save his victim is rendered Frightened
for one minute per the demon's HD. The victim suffers
a -4 to resist torture during the duration of this
effect (this subsumes the -2 penalty imposed by the
subjects Frightened state). This is a fear based mind
affecting effect.

- [ ] Dispel Masochism (Su): at will
- [ ] at will
- [ ] The Torture Demon may dispel the spell Masochism as
with Greater Dispel Magic. No other spells may be
dispelled with this ability.

- [ ] Instrument of Pain (Su): 3/day per weapon group, total
6/day
- [ ] Save DC 10 + 1/2 HD + Cha
- [ ] Each ability is used as a standard action (except
where noted) and cannot be used as part of a full
attack. If the Excruciator chooses to make a full
attack while one of these abilities is active they
may do so while maintaining the +1 attk & dmg but the
special ability does not activate and that round
counts against the ability's duration.
- [ ] An Excruciator primarily uses chains, whips, claws
and daggers in combat. They can enhance one whip or
chain and one dagger or claw to be used as an
Instrument of Pain. In addition to the special
ability, each weapon is affected by a Magic Weapon
spell (CL 1st; or Magic Fang in the case of a claw).
This ability is a swift action to activate and lasts
for 1 round per HD, usable 3/day for whips & chains
and 3/day for claws & daggers. If the weapon leaves
the torture Demon's possession, even for an instant,
the duration of the ability ends immediately. These
abilities only work with masterwork weapons (or with
the demon's own claws).
If the Excruciator has a magic spiked chain, dagger
or whip (or other magic item that grants weapon
enhancements to claw attacks) the magic of the item
is suppressed while they use this ability. So if they
activate their Instrument of Pain ability while
wielding a +5 flaming weapon (just for example), the
attacks they make with that weapon only use the +1
enhancement bonus granted by the Instrument of Pain
ability and no special ability enchanted on the
weapon (the flaming property) functions. If, while
Instrument of Pain is active, the demon chooses to
make a regular attack and forgo its Instrument of
Pain attack the weapon functions normally, but this
round counts against the duration of the ability.
The ability is dismissible, doing so ends the
duration and the ability cannot be reactivated again
except by using another of his daily uses. A Torture
Demon may not have more than one ability on a single
weapon and may not have more than two of these
abilities active at one time.
- [ ] At the Demon's option, their weapon may possess one
of the following qualities:

- [ ] Wounding; the weapon deals 1 point of Con damage
whenever it deals damage.
- [ ] As the Wounding special ability
- [ ] Wounding: A wounding weapon deals 1 point of
Constitution damage from blood loss when it
hits a creature. A critical hit does not
multiply the Constitution damage. Creatures
immune to critical hits (such as plants and
constructs) are immune to the Constitution
damage dealt by this weapon.

- [ ] Slashing Leather: (this ability only applies to
the whip) the Torture Demon may deal lethal
damage with any masterwork whip they wield. They
may attack any armored opponent regardless of
their armor bonus.

- [ ] Retrocede Denial: (as long as the demon is not in
anyway restrained or somehow being denied his
dexterity bonus) If an enemy in reach attempts to
leave the demon's reach (medium: 5ft melee with
dagger, 10ft with thrown dagger, 10ft with chain
or 15ft with whip), the Torture Demon gets a free
attack of opportunity on that target with the
weapon charged with this ability (even the whip &
even if they have already expended their limit of
AoOs for the round). The attack comes at a -4 to
hit and only does non-lethal damage. The Torture
Demon may attempt to trip their target if they
hit with a whip or chain, this trip attempt also
incurs a -4 penalty (the +4 from improved trip
does not apply). The Excruciator does not need to
have the trip feat to do this. This ability
provokes an attack of opportunity (regardless if
they have improved trip). Unlike other abilities,
this may be activated as an Immediate Action,
however doing so negates any previous special
ability the demon may have had on the weapon in
question and its duration ends immediately. An
Excruciator cannot apply the benefits of the
Improved Trip feat to this ability.

- [ ] Wrack: A victim struck by a weapon with this
ability must make a Fortitude save, if the save
fails he is affected by the Wrack spell. Spell
resistance does not apply (supernatural abilities
ignore SR). The effective caster level is equal
to the Torture Demon's HD. If this ability is
used with a whip, all the damage dealt from the
whip, the spell and the sneak attack damage are
all non-lethal.
- [ ] Wracking Touch
(Complete Adventurer, p. 158)

Necromancy
Level: Druid 2, Sorcerer 2, Wizard 2,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes

Your touch causes horrible agony in a
creature's vital area. You lay your hand upon
a creature and deal 1d6 points of damage +1
point per caster level (maximum +10). In
addition, if you have the sneak attack
ability, you also deal sneak attack damage to
the affected creature unless the creature is
immune to extra damage from critical hits.
The creature still takes the spell damage
even if it does not take the sneak attack
damage. Unlike a normal use of sneak attack,
your target need not be flanked or denied its
Dexterity bonus to take sneak attack damage
from this spell.


- [ ] Skin Deep Scars: (this ability applies only to
whip, dagger and claw attacks) The Torture Demon
may deal non-lethal damage without incurring the
usual -4 penalty to attack. He slashes and cuts
at his target (when using this ability the
Excruciator may only make slashing attacks,
piercing attacks maintain the +1 enhancement
bonus to attk & dmg but do not confer this
special ability). For every 5 points of damage he
deals in a single attack with this attack the
victim takes 1 point of Charisma damage (this is
not cumulative, the 5 points of damage must be
dealt in a single attack or there will be no
charisma damage); this ability damage can be
healed with restoration spells as usual, healing
the actual hit point damage will also heal the
ability damage (1 point of charisma healed per 5
points of hit points healed), if the victim heals
naturally the ability damage becomes permanent;
if the hit point damage heals naturally the cuts
leave nasty scars. Only Regenerate, Wish or
Miracle will repair the charisma damage after the
hit points have healed naturally. Whenever an
Excruciator deals 1 or more points of charisma
damage with this ability he receives 5 temporary
hit points.

- [ ] Touch of Suffering (Su): 3/day
- [ ] The Excruciator must succeed a melee touch attack.
The demon may choose to deal non-lethal damage when
using this ability. This ability functions on any
creature that can feel pain, not just humanoids.
Wrack
(Complete Divine)

Necromancy [Evil]
Level: Cleric 3, Sorcerer 4, Wizard 4,
Components: V, S,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One humanoid
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

A humanoid subject of the spellcaster's choosing is
wracked with such pain that he doubles over and
collapses.
His face and hands blister and drip fluid, and the
eyes cloud with blood, rendering him blind.
For the duration of the spell, the subject is
considered helpless and cannot take actions.
Even when the spell ends, the subject is still
visibly shaken and suffers a -2 circumstance penalty
on attack rolls, saves, and checks for 3d10 minutes.
The subject's sight returns at the end of the spell's
duration.

- [ ] Sensory Deprivation (Su): 1/day
- [ ] Except where noted, this supernatural ability
functions as the spells No Light and Silence cast
simultaneously in the same area.
- [ ] This is not as effective when used on any creature
with true seeing, darkvision, blindsense or
tremorsense, since their senses are impeded but not
entirely blocked. This can still be used on such
creatures but the check and save penalties (see
below) do not apply.
- [ ] The duration is one day per CL, when the duration is
complete the demon may make an intimidate check to
ply some piece of information out of the victim. The
victim suffers a -2 morale penalty to resist the
torturer's intimidation check per day of sensory
deprivation (creatures with true seeing, darkvision,
blindsense or tremorsense take no such penalty).
- [ ] The range is creature touched
- [ ] This ability must always be cast on a creature, this
cannot be placed on an object or point in space. A
Torture Demon can use this ability on themselves, it
is dismissible.
- [ ] This takes a standard action to activate, this action
can include a melee touch attack in a combat situation
- [ ] The subject is allowed a will save. If the target of
this spell has been broken by the Torture Demon (the
demon has tortured them down to 0 hp and then healed
them or the demon has successfully pried some
valuable piece of information out of them) they take
a -10 morale penalty to this save (except creatures
with true seeing, darkvision, blindsense or
tremorsense; see above).
- [ ] No Light
(Book of Vile Darkness, p. 100)

Transmutation
Level: Cleric 0, Sorcerer 0, Wizard 0, Bard 1,
Components: V, S,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius spread
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No

The caster creates an area of darkness. Normal light
sources cannot illuminate the area, but darkvision
allows a creature to see within the area. Light
counters no light (and vice versa), leaving whatever
light conditions normally prevail in the overlapping
areas of the spells. Higher-level light spells
counter and dispel no light.

- [ ] Silence
Illusion (Glamer)
Level: Brd 2, Clr 2
Components: V, S
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius emanation centered on a creature,
object, or point in space
Duration: 1 min./level (D)
Saving Throw: Will negates; see text or none (object)
Spell Resistance: Yes; see text or no (object)


Upon the casting of this spell, complete silence
prevails in the affected area. All sound is stopped:
Conversation is impossible, spells with verbal
components cannot be cast, and no noise whatsoever
issues from, enters, or passes through the area. The
spell can be cast on a point in space, but the effect
is stationary unless cast on a mobile object. The
spell can be centered on a creature, and the effect
then radiates from the creature and moves as it
moves. An unwilling creature can attempt a Will save
to negate the spell and can use spell resistance, if
any. Items in a creature’s possession or magic items
that emit sound receive the benefits of saves and
spell resistance, but unattended objects and points
in space do not. This spell provides a defense
against sonic or language-based attacks.

- [ ] Retribution (Su): 1 time ability
- [ ] As Eternity of Torture except where noted.
- [ ] When a Torture Demon is killed he has one last act of
torture to commit. If his killer is within a range of
100ft they take a Fort save (DC 10 + 1/2 HD + Cha) to
negate an Eternity of Torture. The effective caster
level for this ability is 20th, regardless of the
demon's HD or class levels. Note that supernatural
abilities ignore SR. If the fortitude save passes,
the victim is affected by terrible body aches that
last for 2 minutes (see spell description). If the
subject is under the effects of a Masochism spell the
Torture Demon's retribution ability has no effect.
Torture Demons in the service of Lutzig the Cruel
(whose portfolio includes suicide) may kill
themselves (as a full round action that provokes an
attack of opportunity) and direct this ability at any
creature in range. The demon must have an easy method
of suicide available to them, such as cutting their
throat with their dagger own for example. Note that
this requires a full round action, as such the demon
will not actually die until the beginning of his next
turn in the initiative order, during which time his
enemies may attempt to sunder or disarm his weapon or
otherwise prevent him from killing himself. During
this round the Torture Demon may not take any actions
and is considered Dazed for all intents and purposes.
If the Torture Demon is killed during this round
(before he can kill himself) there is a 50% chance
that the Eternity of Torture affects his killer or
the one he originally targeted when he killed
himself.
The target of this ability must still be in range
when the demon dies; if, for example, the demon is
thrown off a cliff more than 100ft down he will not
die until he lands, when he does he will be out of
range and this ability will have no effect. If the
demon commits suicide and his target escapes the
100ft range the subject will be safe.
If the subject passes their fortitude save or is out
of range when the demon dies, the effect is
redirected at the demon. The fiend is sent back to
the abyss (if on another plane), where they are
revived (as with the Revive Outsider spell cast at
whatever level is necessary to revive the demon),
restored to a total of 1 HP and then they are
affected by an Eternity of Torture, fortunately for
the demon the duration of the effect is only 100
years and a day. A Torture Demon affected by his own
Eternity of Torture while on the material plane
cannot return to the material plane for one thousand
years and a day.
- [ ] Eternity of Torture
(Book of Vile Darkness, p. 93)

Necromancy [Evil]
Level: Pain 9,
Components: V, S, DF,
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Permanent
Saving Throw: Fortitude partial
Spell Resistance: Yes

The subject's body is twisted and warped, wracked
forever with excruciating pain. The subject is
rendered helpless, but—as long as the spell
continues—it is sustained and has no need for food,
drink, or air. The subject does not age—all the
better to ensure a true eternity of unimaginable
torture. The subject takes 1 point of drain to each
ability score each day until all scores are reduced
to 0 (except Constitution, which stays at 1). The
subject cannot heal or regenerate. Lastly, the
subject is completely unaware of its surroundings,
insensate to anything but the excruciating pain.
A single Fortitude saving throw is all that stands
between a target and this horrible spell. However,
even if the saving throw is successful, the target
still feels terrible (but temporary) pain. The target
takes 5d6 points of damage immediately and takes a -4
circumstance penalty on attack rolls, saving throws,
skill checks, and ability checks for 1 round per
level of the caster.

- [ ] Spell Like Abilities
- [ ] CL = HD, DC 10 + Cha + SpLv

- [ ] Continuous Sadism
- [ ] +1 to attk, saves and skills per 10 points of damage
dealt; this applies to his Intimidate checks made
while torturing. If this effect is Dispelled the
Excruciator can reactivate it in 1d4 rounds as a free
action)

- [ ] Cure Minor Wounds at will

- [ ] Power Word Pain: 3/day
- [ ] Power Word Pain
(Races of the Dragon, p. 116)

Enchantment (Compulsion) [Mind-Affecting]
Level: Sorcerer 1, Wizard 1,
Components: V,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature with 100 hp or less
Duration: See text
Saving Throw: None
Spell Resistance: Yes

A word you speak causes continuing pain to your
target.
You utter a single word of power that instantly deals
1d6 points of damage to one creature of your choice,
and another 1d6 points in every round thereafter for
as long as the spell lasts. The duration of the spell
depends on the target's current hit point total, as
shown below. Any creature that currently has 101 or
more hit points is unaffected by power word pain.

Hit Points / Duration
50 or less: 4d4 rounds
51-75: 2d4 rounds
76-100: 1d4 rounds

- [ ] Symbol of Pain: 1 at a time, max 1/day
- [ ] A Torture Demon can craft one Symbol of Pain at a
time, once this symbol spell has been drawn this
spell like ability cannot be used again by the
Excruciator until the last symbol is activated. The
Torture Demon knows instantly when a symbol is
activated as long as he is on the same plane as the
symbol. Limit 1/day

Symbol of Pain
Necromancy [Evil]
Level: Clr 5, Sor/Wiz 5
Components: V, S, M
Casting time: 10 minutes
Range: 0 ft. see text
Effect: One symbol
Duration: See text
Saving Throw: Fortitude negates
Spell Resistance: Yes


This spell functions like symbol of death, except
that each creature within the radius of a symbol of
pain instead suffers wracking pains that impose a –4
penalty on attack rolls, skill checks, and ability
checks. These effects last for 1 hour after the
creature moves farther than 60 feet from the symbol.
Unlike symbol of death, symbol of pain has no hit
point limit; once triggered, a symbol of pain simply
remains active for 10 minutes per caster level.
Note: Magic traps such as symbol of pain are hard to
detect and disable. A rogue (only) can use the Search
skill to find a symbol of pain and Disable Device to
thwart it. The DC in each case is 25 + spell level,
or 30 for symbol of pain.

- [ ] Discern Lies: 1/day
- [ ] he uses this if he suspects his victim of lying.

Discern Lies
Divination
Level: Clr 4, Pal 3
Components: V, S, DF

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Targets: One creature/level, no two of which can be
more than 30 ft. apart

Duration: Concentration, up to 1 round/level

Saving Throw: Will negates

Spell Resistance: No

Each round, you concentrate on one subject, who must
be within range. You know if the subject deliberately
and knowingly speaks a lie by discerning disturbances
in its aura caused by lying. The spell does not
reveal the truth, uncover unintentional inaccuracies,
or necessarily reveal evasions.
Each round, you may concentrate on a different
subject.


- [ ] Zone of Truth: 1/day
- [ ] Zone of Truth
Enchantment (Compulsion) [Mind-Affecting]
Level: Clr 2, Pal 2
Components: V, S, DF
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius emanation
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes


Creatures within the emanation area (or those who
enter it) can’t speak any deliberate and intentional
lies. Each potentially affected creature is allowed a
save to avoid the effects when the spell is cast or
when the creature first enters the emanation area.
Affected creatures are aware of this enchantment.
Therefore, they may avoid answering questions to
which they would normally respond with a lie, or they
may be evasive as long as they remain within the
boundaries of the truth. Creatures who leave the area
are free to speak as they choose.



- [ ] Extract Liquid Pain: 1/day
- [ ] Liquid Pain
(Book of Vile Darkness, p. 98)

Necromancy
Level: Sorcerer 4, Wizard 4, Pain 4,
Components: V, S, AF,
Casting Time: 1 day
Range: Touch
Target: One living creature
Duration: Permanent
Saving Throw: Fortitude negates
Spell Resistance: Yes

Over the course of one day, the caster takes a
subject already in great pain—wracked with disease,
the victim of torture, or dying of a wound, for
example—and captures its pain in liquid form. This
physical manifestation of agony can be used to create
magic items or enhance spells (see Pain as Power in
Chapter 2). It can also be used as a potent drug.


- [ ] Summon Torturer: 1/day
- [ ] A Torture Demon may attempt to summon 1d4+1
Excruciators with a 40% chance of success

Gildedragon
2014-05-14, 06:33 PM
Ah... Someonelse 2 things:
1) Some of that stuff (read: the spells) isn't OGL so you can't post it here
2) Homebrew fiend belongs in the homebrew section. You can ask a moderator to help ya move it there.