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Kimras
2014-05-14, 07:43 PM
I'm trying to make a rogue like character that uses shadows to hide also to make stuff out of and makes lots of versatile items to help his team and him do their jobs better like a artificer rogue shadowsmith but with more stealthy shadow business and this thing is going to make it to lvl 70 so yea help with any combination of lvl classes to help make this character.

Gildedragon
2014-05-14, 08:08 PM
well the child of shadow stance and dark creature template are probably things you ought look into.

Doc_Maynot
2014-05-14, 08:13 PM
Well, you could do a Factoum/Warlock/Chameleon/Shadowsmith
The Factotum and the Warlock part will be able to give you the shadow rogue feel.
Warlock and Chameleon will make it so you can craft most magic things.
Factotum will be able to boost your craft check.
Shadowsmith literally temporarily crafts things out of shadow on the fly with a DC20 check.
Chameleon has that feat which you can change everyday (Can be used for Craft Magic Item feats) and has access to all 6th level or lower spells which can be used for a backup.
With the right feats you can solely be an Int/Wis Character

I'd recommend you make Shapesand, for it is THE versatile item. Able to act as anything nonmagic, nonliving equal to it's own weight.

Also the Collar of Umbral Metamorphosis for Hide in Plain Sight.

And The Codex Advocare to gain all least invocations.

Chronos
2014-05-14, 09:28 PM
There are only two ways that level 70 play can go, and in either of them, your question is irrelevant. On the one hand, it can be a game where you have to pull every possible trick to survive, spending days on creating your character and hours on the first round of combat, after which you're either dead with your soul permanently disposed of, or victorious. You must be exactly as cheesy as your DM allows, wherever that line is drawn: Any more, and your character will be banned, and any less, and you will die instantly. We can't help you here, because we don't know exactly where that line is for your DM.

On the other hand, it could also mean that it's just assumed that you're the equivalent of overdeities, and that anything you want to do, it's assumed that you can do it, without any worry about the details of how you're doing it. In this sort of game, rules are irrelevant, and the only skill that matters at all is skill at storytelling. Again, we can't help you with that.

Kimras
2014-05-15, 08:22 AM
There are only two ways that level 70 play can go, and in either of them, your question is irrelevant. On the one hand, it can be a game where you have to pull every possible trick to survive, spending days on creating your character and hours on the first round of combat, after which you're either dead with your soul permanently disposed of, or victorious. You must be exactly as cheesy as your DM allows, wherever that line is drawn: Any more, and your character will be banned, and any less, and you will die instantly. We can't help you here, because we don't know exactly where that line is for your DM.

On the other hand, it could also mean that it's just assumed that you're the equivalent of overdeities, and that anything you want to do, it's assumed that you can do it, without any worry about the details of how you're doing it. In this sort of game, rules are irrelevant, and the only skill that matters at all is skill at storytelling. Again, we can't help you with that.

we are fighting gods but only the lesser gods and our DM still uses character class to lvl 70 then we go into deity mode until then we fight superhuman quasigods and demi gods. when we become lesser gods we have to have ourselves be unique in our classes to separate ourselves from the other gods.

Urpriest
2014-05-15, 10:52 AM
we are fighting gods but only the lesser gods and our DM still uses character class to lvl 70 then we go into deity mode until then we fight superhuman quasigods and demi gods. when we become lesser gods we have to have ourselves be unique in our classes to separate ourselves from the other gods.

That tells us precisely nothing. "Using character class" to level 70 is meaningless, because classes stop being relevant once you have that much wealth, and especially once you have access to epic spells. There are tricks to make a character basically all-powerful before level 20, so what "level 70" means is dependent on your DM's tastes, not on the rules.

Fouredged Sword
2014-05-15, 11:04 AM
Yeah, artificer 20 / factotum 20 / chameleon 10 / shadow caster 10 / shadow smith 10 sounds about right.

6th level infusions, 6th level divine spells from ALL classes, 6th level arcane spells from ALL classes, the ability to make ANY item in the game, and to cap it off, with enough fonts of inspirations to take 20-30 standard actions a round.

Gildedragon
2014-05-15, 12:20 PM
Artificer 20 is overkill. Add artificer 1, ur-priest 1, prestige paladin 1, Swordsage 1, Crusader 1, RKV 10, Exemplar 1...
Get ridiculous charisma, ridiculous int, attack ridiculously all the ridiculous time using ridiculous mundane timestop, adding int and Cha to all your ridiculous attacks...

Doc_Maynot
2014-05-15, 12:23 PM
Yeah, artificer 20 / factotum 20 / chameleon 10 / shadow caster 10 / shadow smith 10 sounds about right.

6th level infusions, 6th level divine spells from ALL classes, 6th level arcane spells from ALL classes, the ability to make ANY item in the game, and to cap it off, with enough fonts of inspirations to take 20-30 standard actions a round.

Change Artificer to Warlock 20, that way you can actually make arcane scrolls to add to your spell book.

Gildedragon
2014-05-15, 12:28 PM
You can already make scrolls via the factotum though, of up to 7th level. Artificer is good for making Divine scrolls

Doc_Maynot
2014-05-15, 12:29 PM
You can already make scrolls via the factotum though, of up to 7th level. Artificer is good for making Divine scrolls

Artificer is explicitly neither divine or arcane, and factotum only has access to wizard/sorcerer spells.

Gildedragon
2014-05-15, 12:37 PM
Artificer is explicitly neither divine or arcane, and factotum only has access to wizard/sorcerer spells.

My bad I meant divine-spell-list-spells scrolls.