View Full Version : I made this.... is it balanced?

2007-02-13, 07:38 PM
Is this spell balanced? i could also use help with the name :smallbiggrin:

Rush Ray
Evocation [force]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

You shoot a ray of magical energy
from you hands that does 1d3 points
of force damage if you succeed on
a ranged touch attack. If you hit, the
target is subject to a bull rush, and
must make a Strength check (with
the appropriate modifiers for a bull
rush) against a DC of 15 + 1/2 your
CL or your Strength check which
ever is higher. If the check is failed,
the subject is pushed back 5 feet,
plus 5 feet for every 5 points by
which it failed the check.
Magical effects that
increase strength such as bull’s
strength that are cast prior to using
this spell also apply for calculating

2007-02-13, 08:42 PM
The DC against being bull rushed seems too high to me for a first level spell. It should probably be as a normal spell (10 + spell level + key ability mod) for consistency sake. Also, an automatic 25 or higher on a strength check at level 20 isn't too bad, but from a level 1 spell that's a pretty big deal..

*Edit: I do believe the Poison spell has the 1/2 level based check, but that's a bit higher level of a spell. And even then I for one thing it should be changed to be like every other spell, if only for consistency's sake.

2007-02-13, 09:17 PM
Furthermore, the spell needs a saving throw to be first level, in my opinion, but nothing really fits. Reflex...but it's an invisible force effect. Will, except not. Fortitude doesn't work at all...hrm. Too weak for a second-level spell, too, so I'd say this is just barely balanced.

Lord Iames Osari
2007-02-13, 09:56 PM
I think it should be resolved as a normal bull rush, but using the caster's Int or Cha (as appropriate) instead of his Str.

2007-02-13, 10:05 PM
I think using a normal DC where you'd calculate it like a save DC would bring it in line to a lvl 1 spell. so instead of saving against with will or some such, their strength mod IS their save.

2007-02-13, 11:25 PM
Rays don't normally allow saves, so I have no problems there, but I don't see why it can't allow Spell Resistance.