lunar2
2014-05-15, 07:10 PM
So, an idea i had a few weeks ago was to rework monsters so that their ECL, HD, and CR were all the same. the origin for this idea was that i wanted giants in my setting that grew from human size based on on their combat experience (adrenaline rushes cause a release of growth hormone, leading to a growth spurt). so based, on that, i have made the 20 level Giant racial class.
HD: D8
class skills: climb, craft, diplomacy, intimidate, jump, listen, perform, sense motive, spot, swim
skill points at first level: 2+int x4
skill points at each subsequent level: 2+int
LEVEL
BASE ATTACK
FORTITUDE
REFLEX
WILL
SPECIAL
1
0
2
0
0
2
1
3
0
0
Slam, Dexterity +2
3
2
3
1
1
Strength +2, Intelligence +2
4
3
4
1
1
Large, Natural Armor +1
5
3
4
1
1
Strength +2, Constitution +2
6
4
5
2
2
Speed 40, Dexterity +2
7
5
5
2
2
Strength +2, Wisdom +2
8
6
6
2
2
Rock Throwing, +1 Natural Armor
9
6
6
3
3
Strength +2, Charisma +2
10
7
7
3
3
2 Slams, Dexterity +2
11
8
7
3
3
Strength +2, Intelligence +2
12
9
8
4
4
Oversized Weapon, +1 Natural Armor
13
9
8
4
4
Strength +2, Wisdom +2
14
10
9
4
4
Rock Catching, Dexterity +2
15
11
9
5
5
Strength +2, Intelligence +2
16
12
10
5
5
Huge, Natural Armor +1
17
12
10
5
5
Strength +2, Charisma +2
18
13
11
6
6
Speed 50, Dexterity +2
19
14
11
6
6
Strength +2, Wisdom +2
20
15
12
6
6
Freedom of Movement, Constitution +2
base racial characteristics: +4 str, -2 dex, +3 natural armor, low light vision
class features:
weapon and armor proficiency: a giant is proficient with all simple and martial weapons, but not with armor. they are proficient with shields, but not tower shields. once a giant gains the rock throwing ability, they are also proficient with rocks, and treat them as simple weapons, rather than improvised weapons.
Slam: at 2nd level, a giant gains a natural slam attack. this deals 1D4 damage for a medium giant, threatens a critical hit on a roll of 20, and deals double damage on a critical hit. at 10th level, a giant gains a second slam attack.
Size Increase: all adult giants start out at 6 ft. tall. with each level in the giant racial class, they grow 1d4+7 inches if they are female, or 1d4+8 inches if they are male. at 4th level, their size class increases to large, with the appropriate modifiers for increasing size class. at 16th level, their size increases to huge.
Speed Increase: at 6th level, a giant's speed increases to 40 ft. at 18th level, it increases once again, to 50 ft.
Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +4 racial bonus on attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The size of the range increment is 50 ft., and deals 2d6 damage. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects), with a range increment of 100 ft., dealing 3d6 damage. rocks can be thrown with one or two hands.
Oversized Weapon: giants of 12th level or higher can wield weapons one size category larger than themselves with no penalty. a large giant throwing an oversized rock deals 3d6 damage, and a huge giant throwing an oversized rock deals 4d6 damage.
Rock Catching(Ex): giants of 14th level and higher can, as an immediate action, catch rocks or similar projectiles that would otherwise hit them. the giant must make a reflex save (DC 15 for a small rock, 20 for a medium, or 25 for a large). if the rock has an enhancement bonus to attack rolls, add that to the save DC.
Freedom of Movement(Ex): a 20th level giant is so physically powerful that they become practically unstoppable. they are under a constant freedom of movement effect.
giants of 5th level or lower are called ogres, 6-15th level giants, and 16-20th level titans.
so. i'm aiming for a T4 class here. too little, too much? if it gets up to borderline 3/4 that's fine, i just want to make sure it's at least a solid T4, comparable to the other mundane classes in the setting.
HD: D8
class skills: climb, craft, diplomacy, intimidate, jump, listen, perform, sense motive, spot, swim
skill points at first level: 2+int x4
skill points at each subsequent level: 2+int
LEVEL
BASE ATTACK
FORTITUDE
REFLEX
WILL
SPECIAL
1
0
2
0
0
2
1
3
0
0
Slam, Dexterity +2
3
2
3
1
1
Strength +2, Intelligence +2
4
3
4
1
1
Large, Natural Armor +1
5
3
4
1
1
Strength +2, Constitution +2
6
4
5
2
2
Speed 40, Dexterity +2
7
5
5
2
2
Strength +2, Wisdom +2
8
6
6
2
2
Rock Throwing, +1 Natural Armor
9
6
6
3
3
Strength +2, Charisma +2
10
7
7
3
3
2 Slams, Dexterity +2
11
8
7
3
3
Strength +2, Intelligence +2
12
9
8
4
4
Oversized Weapon, +1 Natural Armor
13
9
8
4
4
Strength +2, Wisdom +2
14
10
9
4
4
Rock Catching, Dexterity +2
15
11
9
5
5
Strength +2, Intelligence +2
16
12
10
5
5
Huge, Natural Armor +1
17
12
10
5
5
Strength +2, Charisma +2
18
13
11
6
6
Speed 50, Dexterity +2
19
14
11
6
6
Strength +2, Wisdom +2
20
15
12
6
6
Freedom of Movement, Constitution +2
base racial characteristics: +4 str, -2 dex, +3 natural armor, low light vision
class features:
weapon and armor proficiency: a giant is proficient with all simple and martial weapons, but not with armor. they are proficient with shields, but not tower shields. once a giant gains the rock throwing ability, they are also proficient with rocks, and treat them as simple weapons, rather than improvised weapons.
Slam: at 2nd level, a giant gains a natural slam attack. this deals 1D4 damage for a medium giant, threatens a critical hit on a roll of 20, and deals double damage on a critical hit. at 10th level, a giant gains a second slam attack.
Size Increase: all adult giants start out at 6 ft. tall. with each level in the giant racial class, they grow 1d4+7 inches if they are female, or 1d4+8 inches if they are male. at 4th level, their size class increases to large, with the appropriate modifiers for increasing size class. at 16th level, their size increases to huge.
Speed Increase: at 6th level, a giant's speed increases to 40 ft. at 18th level, it increases once again, to 50 ft.
Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +4 racial bonus on attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The size of the range increment is 50 ft., and deals 2d6 damage. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects), with a range increment of 100 ft., dealing 3d6 damage. rocks can be thrown with one or two hands.
Oversized Weapon: giants of 12th level or higher can wield weapons one size category larger than themselves with no penalty. a large giant throwing an oversized rock deals 3d6 damage, and a huge giant throwing an oversized rock deals 4d6 damage.
Rock Catching(Ex): giants of 14th level and higher can, as an immediate action, catch rocks or similar projectiles that would otherwise hit them. the giant must make a reflex save (DC 15 for a small rock, 20 for a medium, or 25 for a large). if the rock has an enhancement bonus to attack rolls, add that to the save DC.
Freedom of Movement(Ex): a 20th level giant is so physically powerful that they become practically unstoppable. they are under a constant freedom of movement effect.
giants of 5th level or lower are called ogres, 6-15th level giants, and 16-20th level titans.
so. i'm aiming for a T4 class here. too little, too much? if it gets up to borderline 3/4 that's fine, i just want to make sure it's at least a solid T4, comparable to the other mundane classes in the setting.