Kol Korran
2014-05-16, 01:20 PM
Hey there! I'm DMing the Wrath of the Righteous AP from Paizo. The characters start with campaign traits who are basically loose end stories. At the third module (Demon's Heresy) each trait's story gets concluded while completing some quest or another.
To my opinion, (As well some other forumites from discussion in other threads) the conclusions to the stories are overly simplistic, and quite unsatisfying. I would like to build some kind of another resolution for these unfinished stories, and bring them some tension, evolution, some content and context. I would greatly appreciate suggestions, comments and insights to the matter. Even if you don't know the modules, any creative ideas are more than welcomed, and could be tweaked to work, I'm sure!
While I specifically would like to tailor these to my own party members, In this thread I aim for a more general way of working it, hopefully one that will suit others who try this adventure path.
What do I envision for a campaign trait.
- There should be some evolving story behind it. Not just "Hey the story behind it was X, congratulations!". Therefore I think there is a need to perhaps evolve the story. Either in Demon's Heresy (Which is fairly open ended), or maybe even starting in Sword Of Valor, maybe more as hints and rumors.
- Ideally, it could prove pivotal to the character's development. That however is hard to achieve and very specific to the party make up. But it should be important. This means this should have some influences on the character even before completing the story. Either big choices the character has to make, or some hardships or influences she needs to deal with. It needs to be more than "Hey, I got this trait, now I got some reward for happening to stumble upon it's ending encounter"
- If possible, the traits could somehow bind together to a story that may encompass all of the characters, just so they don't feel so disjointed. This is quite hard to do without being too railroady. Still, something to aspire to?
- If at all possible, it should end with some note that may lead to further character evolution in the future. possibly even future adventures?
Ok, lets break the traits one by one
1) Chance encounter:
- Basic story: The character is saved in it's youth by some powerful stranger who holds to the symbol of Desna
- Original resolution: Saving the risen demon called Arueshalae.
- My thoughts: This one could be made better fairly easily- you just need to build Arueshalae up more before: Let there be rumors about more people she might have saved. Maybe some rumors or people that she might have hurt during her evil ways. Let the party "meet" her before actually meeting her by stories of victims, saved ones and more.
The adventure suggest she may contact the PCs in a dream. I think this can be a further way to increase knowing her- her resolve is fading, so she is reaching out to the PC with the trait. She once saved him/ her. Perhaps now s/he could save her? On the journey there (providing no teleport) the PC has motivational talks with the demon each night, (Sort of a few steps social test). If he fails- she succombs to her base nature. If he succeeds, she may be saved.
If the PC lets known his connection, she may be hunted down by both demons who wish to use him against her, and crusaders who see him/ her as tainted.
- Further development: The process of redemption obviously. Of further persecution, and possibly... a love interest?
- Tying it up with other stories: Perhaps She had a hand in the events of the other traits, such as fighting or rescuing the parents of Child of the Crusades, or maybe a connection with the demon-turning PC in my idea for the Exposed to awfulness. Maybe some info about it?
2) Child of the crusade:
- Basic story: The PCs comes from a long way of crusaders. His parents may be missing or still alive. No special loose ends
- Original resolution: The PC finds a crypt in a destroyed town, meets a ghost of his family, which his parents didn't quell, and he finds a stash of cash for appeasing the ghost and let it rest in his family's tomb.
- My thoughts: Eh... weak... very weak. I like the idea of the crusading parents going far and wide, but I feel their story should have more meaning. Something more interesting. Perhaps they were part of this town and either fled it, bargained their lives for it or somehow escaped the devastation, but left vengeful spirits in this? The PC might be haunted by these spirits/ curse before getting there. Though the PC's parents are being besmirched here, perhaps the PC learns of some secret sacrifice they have made either to have him, ("a chosen one?" or to save many others? Some sort of a difficult choice of the crusades?
Your thoughts?
- Further development: Perhaps the PC can use the name or the location (Or the spirits?) to some aid in the future? Perhaps the story leaves some unclosed info.
- Tying it up with other stories:Maybe with Riftwarden orphan- the same adventuring party as the parents?
3) Exposed to awfulness:
- Basic story: After an attack by some sort of a demon, the PC lingered in COma for a long time, but arose more healthy and sturdy, but bearing some strange unhealing scars.
- Original resolution: The PC meets some barbarian half demon who wears the same scars, as part of exploring raiders. S/he may defeat him, learning that the demon Jerribeth (A glaberzu able to take humaoind form. Master manipulator temptress sort of type)may have something to do with this. (Frustratingly, the adventure doesn't say what or how)
- My thoughts: This is still a loose end even on resolution and explains nothing... I like the Idea of Jerribeth being somehow behind this. The module gives an interesting thought in Jerribeth' descripition- to tie this with Stolen fury. But how?
An idea in mind is that the PC may feel himself slowly turning to a demon, or some other form of demon influence. This puts a time pressure on the PC to find out before it's too late. It may also bring some persecution on the PC's head. A sort of a curse of lycanthropy, but only demonic?
As to resolution... A way to stop the process or reverse the process, fully or not?
- Further development: The PC may have gained a special understanding to demons, giving him/ her some insight. Or perhaps the resolution was not complete, or had unexpected side effects, leading to a further search of a solution?
- Tying it up with other stories: The succubus from Chance encounter could probably relate with the struggle with the inner demon. She might also know of why this is happening, and perhaps how to stop it.
4) Stolen Fury:
- Basic story: The PC endured some demonic ritual as a youth, but managed to survive it and changed it's energies for good use. The purpose of the ritual is unknown. Nightmares follow.
- Original resolution: The PC finds a site of the same ritual, and learns it is used to transform powerful humanoids into demons. Fights some vrocks. And is done with it.
- My thoughts: Very meh. There is mention of the researcher of this ritual, but little else. This is in some ways quite similar to exposed to awefulnes, so if just one of the PCs have these traits, the same solution could be handled. The two could be thematically connected- two experiments who sought the same thing. One was quick, but not that successful (Exposed to awfulness), and the other very slow, but very successful.
Another way of approaching this is to have either loved ones or followers be kidnapped and turned to demons, and then finding a way to keep the humanoid's personality within the demon (Yeah, there are similar themes here), While trying to find a way to reverse the process. The PC might get some serious flak for associating and helping "demons"...
- Further development: Same as with Exposed to awfulness.
- Tying it up with other stories: Same as exposed to awfulness.
5) Riftwarden orphan:
- Basic story: The PC is an orphan of the secret caster organization known as Riftwardens.
- Original resolution: The PC is talled the end boss of the 3rd module- Xanthir Vang, a worm that walks killed their parents. They must avenge.
- My thoughts: Quite boring. Nothing about the mysterious wardens, nothing about why the parents were there, why they were killed, why does it frakking matter?
I haven't yet read about the 4th module, but I understand the party goes into the Abyss? And from the little I know about the riftwardens they are all about rifts and extraplannar travel. So what if the parents explored the worldwound rift directly, and may have some insights or knowledge about it? And perhaps this is why they were killed? The PC needs to track down pieces of the puzzle (Perhaps the final puzzle lies with Xanthir still) in order to find a way to use/ move through/ whatever the worldwound rift? And by exploring the PC may learn more of the mysterious sect, plus some good/ questionable things they did to get their research.
- Further development: Not sure. Perhaps the player, as one of the only few riftwards left, needs to complete some ritual or research?
- Tying it up with other stories:I see this mostly tying up with Child of the crusades, with the parents of both children having perhaps formed the same adventuring party. The clue hunt may lead to some info about some of the others- perhaps exposed to awfulness or stolen fury?
6) Touched by divinity
- Basic story:The PC has some link to a divine deity. The link is unclear.
- Original resolution: Upon clearing some rather unimportant shrine the messanger of the god informs the PC that s/he are the god's child. Nothing further comes out of this.
- My thoughts: :smallsigh: This just raises a whole slew of other questions! This just feels like "Here, we thought it might be cool. With no explanation whatsoever!" Crappy writing! This needs something better. And it needs a damned good reason why the god doesn't help the player much more! (Especially since the module sort of pushes towards this trait fitting a divine caster).
I'm thinking that perhaps not a child of a god, but a child of a divine being, something like an angel or something? But I got no further than this so far. I'm thinking the angel might have been captured, is tortured, perhaps used somehow. THough this is a bit like the succubus thing...
Thoughts anyone?
- Further development: Don't yet know
- Tying it up with other stories:Don't yet know.
Any ideas, comments and creative input would be greatly welcomed. Thanks! :smallamused:
To my opinion, (As well some other forumites from discussion in other threads) the conclusions to the stories are overly simplistic, and quite unsatisfying. I would like to build some kind of another resolution for these unfinished stories, and bring them some tension, evolution, some content and context. I would greatly appreciate suggestions, comments and insights to the matter. Even if you don't know the modules, any creative ideas are more than welcomed, and could be tweaked to work, I'm sure!
While I specifically would like to tailor these to my own party members, In this thread I aim for a more general way of working it, hopefully one that will suit others who try this adventure path.
What do I envision for a campaign trait.
- There should be some evolving story behind it. Not just "Hey the story behind it was X, congratulations!". Therefore I think there is a need to perhaps evolve the story. Either in Demon's Heresy (Which is fairly open ended), or maybe even starting in Sword Of Valor, maybe more as hints and rumors.
- Ideally, it could prove pivotal to the character's development. That however is hard to achieve and very specific to the party make up. But it should be important. This means this should have some influences on the character even before completing the story. Either big choices the character has to make, or some hardships or influences she needs to deal with. It needs to be more than "Hey, I got this trait, now I got some reward for happening to stumble upon it's ending encounter"
- If possible, the traits could somehow bind together to a story that may encompass all of the characters, just so they don't feel so disjointed. This is quite hard to do without being too railroady. Still, something to aspire to?
- If at all possible, it should end with some note that may lead to further character evolution in the future. possibly even future adventures?
Ok, lets break the traits one by one
1) Chance encounter:
- Basic story: The character is saved in it's youth by some powerful stranger who holds to the symbol of Desna
- Original resolution: Saving the risen demon called Arueshalae.
- My thoughts: This one could be made better fairly easily- you just need to build Arueshalae up more before: Let there be rumors about more people she might have saved. Maybe some rumors or people that she might have hurt during her evil ways. Let the party "meet" her before actually meeting her by stories of victims, saved ones and more.
The adventure suggest she may contact the PCs in a dream. I think this can be a further way to increase knowing her- her resolve is fading, so she is reaching out to the PC with the trait. She once saved him/ her. Perhaps now s/he could save her? On the journey there (providing no teleport) the PC has motivational talks with the demon each night, (Sort of a few steps social test). If he fails- she succombs to her base nature. If he succeeds, she may be saved.
If the PC lets known his connection, she may be hunted down by both demons who wish to use him against her, and crusaders who see him/ her as tainted.
- Further development: The process of redemption obviously. Of further persecution, and possibly... a love interest?
- Tying it up with other stories: Perhaps She had a hand in the events of the other traits, such as fighting or rescuing the parents of Child of the Crusades, or maybe a connection with the demon-turning PC in my idea for the Exposed to awfulness. Maybe some info about it?
2) Child of the crusade:
- Basic story: The PCs comes from a long way of crusaders. His parents may be missing or still alive. No special loose ends
- Original resolution: The PC finds a crypt in a destroyed town, meets a ghost of his family, which his parents didn't quell, and he finds a stash of cash for appeasing the ghost and let it rest in his family's tomb.
- My thoughts: Eh... weak... very weak. I like the idea of the crusading parents going far and wide, but I feel their story should have more meaning. Something more interesting. Perhaps they were part of this town and either fled it, bargained their lives for it or somehow escaped the devastation, but left vengeful spirits in this? The PC might be haunted by these spirits/ curse before getting there. Though the PC's parents are being besmirched here, perhaps the PC learns of some secret sacrifice they have made either to have him, ("a chosen one?" or to save many others? Some sort of a difficult choice of the crusades?
Your thoughts?
- Further development: Perhaps the PC can use the name or the location (Or the spirits?) to some aid in the future? Perhaps the story leaves some unclosed info.
- Tying it up with other stories:Maybe with Riftwarden orphan- the same adventuring party as the parents?
3) Exposed to awfulness:
- Basic story: After an attack by some sort of a demon, the PC lingered in COma for a long time, but arose more healthy and sturdy, but bearing some strange unhealing scars.
- Original resolution: The PC meets some barbarian half demon who wears the same scars, as part of exploring raiders. S/he may defeat him, learning that the demon Jerribeth (A glaberzu able to take humaoind form. Master manipulator temptress sort of type)may have something to do with this. (Frustratingly, the adventure doesn't say what or how)
- My thoughts: This is still a loose end even on resolution and explains nothing... I like the Idea of Jerribeth being somehow behind this. The module gives an interesting thought in Jerribeth' descripition- to tie this with Stolen fury. But how?
An idea in mind is that the PC may feel himself slowly turning to a demon, or some other form of demon influence. This puts a time pressure on the PC to find out before it's too late. It may also bring some persecution on the PC's head. A sort of a curse of lycanthropy, but only demonic?
As to resolution... A way to stop the process or reverse the process, fully or not?
- Further development: The PC may have gained a special understanding to demons, giving him/ her some insight. Or perhaps the resolution was not complete, or had unexpected side effects, leading to a further search of a solution?
- Tying it up with other stories: The succubus from Chance encounter could probably relate with the struggle with the inner demon. She might also know of why this is happening, and perhaps how to stop it.
4) Stolen Fury:
- Basic story: The PC endured some demonic ritual as a youth, but managed to survive it and changed it's energies for good use. The purpose of the ritual is unknown. Nightmares follow.
- Original resolution: The PC finds a site of the same ritual, and learns it is used to transform powerful humanoids into demons. Fights some vrocks. And is done with it.
- My thoughts: Very meh. There is mention of the researcher of this ritual, but little else. This is in some ways quite similar to exposed to awefulnes, so if just one of the PCs have these traits, the same solution could be handled. The two could be thematically connected- two experiments who sought the same thing. One was quick, but not that successful (Exposed to awfulness), and the other very slow, but very successful.
Another way of approaching this is to have either loved ones or followers be kidnapped and turned to demons, and then finding a way to keep the humanoid's personality within the demon (Yeah, there are similar themes here), While trying to find a way to reverse the process. The PC might get some serious flak for associating and helping "demons"...
- Further development: Same as with Exposed to awfulness.
- Tying it up with other stories: Same as exposed to awfulness.
5) Riftwarden orphan:
- Basic story: The PC is an orphan of the secret caster organization known as Riftwardens.
- Original resolution: The PC is talled the end boss of the 3rd module- Xanthir Vang, a worm that walks killed their parents. They must avenge.
- My thoughts: Quite boring. Nothing about the mysterious wardens, nothing about why the parents were there, why they were killed, why does it frakking matter?
I haven't yet read about the 4th module, but I understand the party goes into the Abyss? And from the little I know about the riftwardens they are all about rifts and extraplannar travel. So what if the parents explored the worldwound rift directly, and may have some insights or knowledge about it? And perhaps this is why they were killed? The PC needs to track down pieces of the puzzle (Perhaps the final puzzle lies with Xanthir still) in order to find a way to use/ move through/ whatever the worldwound rift? And by exploring the PC may learn more of the mysterious sect, plus some good/ questionable things they did to get their research.
- Further development: Not sure. Perhaps the player, as one of the only few riftwards left, needs to complete some ritual or research?
- Tying it up with other stories:I see this mostly tying up with Child of the crusades, with the parents of both children having perhaps formed the same adventuring party. The clue hunt may lead to some info about some of the others- perhaps exposed to awfulness or stolen fury?
6) Touched by divinity
- Basic story:The PC has some link to a divine deity. The link is unclear.
- Original resolution: Upon clearing some rather unimportant shrine the messanger of the god informs the PC that s/he are the god's child. Nothing further comes out of this.
- My thoughts: :smallsigh: This just raises a whole slew of other questions! This just feels like "Here, we thought it might be cool. With no explanation whatsoever!" Crappy writing! This needs something better. And it needs a damned good reason why the god doesn't help the player much more! (Especially since the module sort of pushes towards this trait fitting a divine caster).
I'm thinking that perhaps not a child of a god, but a child of a divine being, something like an angel or something? But I got no further than this so far. I'm thinking the angel might have been captured, is tortured, perhaps used somehow. THough this is a bit like the succubus thing...
Thoughts anyone?
- Further development: Don't yet know
- Tying it up with other stories:Don't yet know.
Any ideas, comments and creative input would be greatly welcomed. Thanks! :smallamused: