Falcon X
2014-05-16, 02:18 PM
I've already put together the 95% of the character and everything between the DM and I are good. What I've done is created a Lemur Shaman who is detection based and what I need is advice on how I might most efficiently use myself on a run.
Do you have any ideas on how I might exploit his strengths during a run? Possible tactics, or uses ways I can become an asset to the party?
Here is our homebrewed Lemur Totem:
LEMUR
Lemur is the harbinger of the spirit realm, as comfortable in the æther as a fish in water. From his perch in the treetops, he sees all things. His bright, keen eyes pierce the veil and discern the unseen patterns of life. Holding himself above the fray, he prefers to observe as events unfold. He is the watcher in the woods, the ghost of the forest.
All: +2 dice Assensing tests
Magician: +2 dice for all Summoning tests
Adept: Free Astral Perception
Disadvantage: Followers of Lemur prefer to observe, rather than become engaged in conflict, and must succeed at a Charisma + Willpower (3) Test in order to take direct action in any matter.
Here's the breakdown of his character, for those who care about specifics:
Tony (Rangi) Ranaivo
- Human Lemur Shaman from Madagascar. Now in Seattle.
- 16 years old
- Has an Astral Addiction. Believes that he is more spirit than man
Priorities:
• A: Magic
• B: Skills
• C: Attributes
• D: Metatype- Human
• E: Resources
Skills:
Athletics Skill Group- Gymnastics, Running, Swimming 5 (Parkour Specialization)
Palming (Specialization-Pickpocket) - 2
Perception - 6
Sneaking (Specialization- Urban) - 5
Survival (Specialization- Urban) - 1
Assensing - 6
Spellcasting - 6
Summoning - 6
Animal Handling – 1
Tracking – 1
Pistols – 1
Negotiation – 1
Lockpicking – 1
Banishing – 1
Knowledge Skills:
English – N
Language: Malagasy – 1 (Street Lingo)
Biology - 1 (Parazoology)
Economics - 1 (Microeconomics)
Sprawl Life - 2
Botany – 1 (Parabotany)
Pirating – 1 (Trade Routes)
Geography - 1 (Madagascar)
Sports - 1 (Soccer)
Attributes:
Body 2
Agility 3
Reaction 2
Strength 2
Charisma (A Strength) 6
Intuition (A Reaction) 5
Logic (A Agility) 3
Willpower (A Body) 5
Essence 6
Magic 6
Edge 5
Special Qualities:
Severe Astral Addiction
Gremlins 1
Astral Chameleon
Mentor Spirit Guide (Lemur)
Analytical Mind
SR5 Spell List 12
Influence – puts a suggestion in their mind.
Levitate
Analyze Device
Magic Fingers
Stealth
Trid Phantasm
Improved Invisibility
Increase Reflexes
Heal
Detect Enemies
Clout
Mass Confusion
Contacts:
Fixer (Connection 4, Loyalty 1)
Free Spirit Talismonger (Connection 2, Loyalty 2)
Dock Manager (Connection 3, Loyalty 3)
Crusading Reporter (2 Connection, Loyalty 1)
Mafia crew head (Connection 2, Loyalty 1)
Resources:
Yamaha Pulsar
- Laser Sight
- Concealable Holster
- 8 Taser Darts (50 each)
Flash Pak
Lockpick set
Normal Clothing
Electrochromic Clothing
Chameleon Suit
Silver Credstick
Miniwelder
- 2 Cannisters
Survival Kit
Obscure Squatter Lifestyle 2 Months
Parashield Dart Pistol
- 2 Narcojet Doses
- 2 Injection Darts of Narcojet
And, Basic Backstory:
He grew up in Madagascar, mostly on the street. He is an urchin, growing up in small gangs of kids that barely live to adulthood. (Think Bean from Ender's Shadow, with lower intelligence) He is presumed to be the bastard son of a prostitute and a pirate. He is a Lemur Shaman and has an uncanny affinity for the Astral plane and detection spells.
He met Lemur when he was about 12 years old. He just saw his best friend murdered, and Lemur showed up and taught him invisibility to hide him from his pursuers. He made a new family and home in the forest.
Much of his survival in his childhood came from thievery and contract jobs. Even while young, he used the basic thievery logic of, “Never hit the same place twice,” which quickly grew to “Little steal, little notice,” and “Know who you are stealing from” after a few close calls.
After a bit of this, he realized that he was learning enough about his targets to know what they need, and why. He started approaching people for jobs such as being a guide through the forest, thievery, or certain types of magical protection. But he only offered himself for jobs that he KNEW he could accomplish. He very rarely would accept any job from a person that he hadn’t already analyzed, assuming someone would know to approach him. Generally, you don’t find him, he finds you.
Therefore, for those who would hear of him, he has a high reputation for success, because he never takes a job that doesn’t fit him.
It is highly likely at some point he decided to tie himself to a large, influential family in the area. He would have gained trust by protecting them from either spirits or enemies, then accepting when they ask if they can hire him to protect the household. He would have done it for a place to live, steady food, and possibly education.
At some point, whether by falling asleep in the wrong spot, being kidnapped, or by choice, he ends up on a ship that ports in New Seattle.
Once in New Seattle, he pretty much sets himself up as he was before. However, it is a bit more difficult. It’s not his home turf, and it’s almost impossible to know everything that’s going on. He will halfway give up trying to know everything, and withdraw even more into the Astral plane, so as to have a greater feel for the spiritual nature of the city. He will have to trust people who find him jobs, and he will watch them to make sure he isn’t betrayed. His learned observation tactics will largely come into play when he’s preparing for a job.
On the job, he has an attitude akin to a power gamer. He always knows more than you and always has more tricks than you. At least, that’s what you see. He knows what he’s good at and does that excellently. He also tries to have a single, unexpected flourish in each mission so that people will talk. However, he never uses a flourish unless he knows he can pull it off.
Preparation, caution, and misdirection are his game.
He is all but addicted to the Astral Plane and spends an extensive amount of time there. As such, he is more built in mind than body, and is very gifted at Astral travel and interaction with spirits.
He generally treats spirits as peers, but if they are willing he will incorporate them into his jobs and tactics. He will explore all types of uses of spirits. Likely watcher spirits or spirits that he gets to do quick, easy jobs.
In brief, it would seem that my tactics are:
A. Mostly in preparation. I learn everything I can to a high degree before going into the run.
B. During the run, I hide myself. I use detection spells, send spirits out, and make runs through the Astral Plane to scout and give direction.
C. I am very capable of going stealth through air ducts, rooftops, etc. I am willing to do so if it's low risk of confrontation.
Do you have any ideas on how I might exploit his strengths during a run? Possible tactics, or uses ways I can become an asset to the party?
Here is our homebrewed Lemur Totem:
LEMUR
Lemur is the harbinger of the spirit realm, as comfortable in the æther as a fish in water. From his perch in the treetops, he sees all things. His bright, keen eyes pierce the veil and discern the unseen patterns of life. Holding himself above the fray, he prefers to observe as events unfold. He is the watcher in the woods, the ghost of the forest.
All: +2 dice Assensing tests
Magician: +2 dice for all Summoning tests
Adept: Free Astral Perception
Disadvantage: Followers of Lemur prefer to observe, rather than become engaged in conflict, and must succeed at a Charisma + Willpower (3) Test in order to take direct action in any matter.
Here's the breakdown of his character, for those who care about specifics:
Tony (Rangi) Ranaivo
- Human Lemur Shaman from Madagascar. Now in Seattle.
- 16 years old
- Has an Astral Addiction. Believes that he is more spirit than man
Priorities:
• A: Magic
• B: Skills
• C: Attributes
• D: Metatype- Human
• E: Resources
Skills:
Athletics Skill Group- Gymnastics, Running, Swimming 5 (Parkour Specialization)
Palming (Specialization-Pickpocket) - 2
Perception - 6
Sneaking (Specialization- Urban) - 5
Survival (Specialization- Urban) - 1
Assensing - 6
Spellcasting - 6
Summoning - 6
Animal Handling – 1
Tracking – 1
Pistols – 1
Negotiation – 1
Lockpicking – 1
Banishing – 1
Knowledge Skills:
English – N
Language: Malagasy – 1 (Street Lingo)
Biology - 1 (Parazoology)
Economics - 1 (Microeconomics)
Sprawl Life - 2
Botany – 1 (Parabotany)
Pirating – 1 (Trade Routes)
Geography - 1 (Madagascar)
Sports - 1 (Soccer)
Attributes:
Body 2
Agility 3
Reaction 2
Strength 2
Charisma (A Strength) 6
Intuition (A Reaction) 5
Logic (A Agility) 3
Willpower (A Body) 5
Essence 6
Magic 6
Edge 5
Special Qualities:
Severe Astral Addiction
Gremlins 1
Astral Chameleon
Mentor Spirit Guide (Lemur)
Analytical Mind
SR5 Spell List 12
Influence – puts a suggestion in their mind.
Levitate
Analyze Device
Magic Fingers
Stealth
Trid Phantasm
Improved Invisibility
Increase Reflexes
Heal
Detect Enemies
Clout
Mass Confusion
Contacts:
Fixer (Connection 4, Loyalty 1)
Free Spirit Talismonger (Connection 2, Loyalty 2)
Dock Manager (Connection 3, Loyalty 3)
Crusading Reporter (2 Connection, Loyalty 1)
Mafia crew head (Connection 2, Loyalty 1)
Resources:
Yamaha Pulsar
- Laser Sight
- Concealable Holster
- 8 Taser Darts (50 each)
Flash Pak
Lockpick set
Normal Clothing
Electrochromic Clothing
Chameleon Suit
Silver Credstick
Miniwelder
- 2 Cannisters
Survival Kit
Obscure Squatter Lifestyle 2 Months
Parashield Dart Pistol
- 2 Narcojet Doses
- 2 Injection Darts of Narcojet
And, Basic Backstory:
He grew up in Madagascar, mostly on the street. He is an urchin, growing up in small gangs of kids that barely live to adulthood. (Think Bean from Ender's Shadow, with lower intelligence) He is presumed to be the bastard son of a prostitute and a pirate. He is a Lemur Shaman and has an uncanny affinity for the Astral plane and detection spells.
He met Lemur when he was about 12 years old. He just saw his best friend murdered, and Lemur showed up and taught him invisibility to hide him from his pursuers. He made a new family and home in the forest.
Much of his survival in his childhood came from thievery and contract jobs. Even while young, he used the basic thievery logic of, “Never hit the same place twice,” which quickly grew to “Little steal, little notice,” and “Know who you are stealing from” after a few close calls.
After a bit of this, he realized that he was learning enough about his targets to know what they need, and why. He started approaching people for jobs such as being a guide through the forest, thievery, or certain types of magical protection. But he only offered himself for jobs that he KNEW he could accomplish. He very rarely would accept any job from a person that he hadn’t already analyzed, assuming someone would know to approach him. Generally, you don’t find him, he finds you.
Therefore, for those who would hear of him, he has a high reputation for success, because he never takes a job that doesn’t fit him.
It is highly likely at some point he decided to tie himself to a large, influential family in the area. He would have gained trust by protecting them from either spirits or enemies, then accepting when they ask if they can hire him to protect the household. He would have done it for a place to live, steady food, and possibly education.
At some point, whether by falling asleep in the wrong spot, being kidnapped, or by choice, he ends up on a ship that ports in New Seattle.
Once in New Seattle, he pretty much sets himself up as he was before. However, it is a bit more difficult. It’s not his home turf, and it’s almost impossible to know everything that’s going on. He will halfway give up trying to know everything, and withdraw even more into the Astral plane, so as to have a greater feel for the spiritual nature of the city. He will have to trust people who find him jobs, and he will watch them to make sure he isn’t betrayed. His learned observation tactics will largely come into play when he’s preparing for a job.
On the job, he has an attitude akin to a power gamer. He always knows more than you and always has more tricks than you. At least, that’s what you see. He knows what he’s good at and does that excellently. He also tries to have a single, unexpected flourish in each mission so that people will talk. However, he never uses a flourish unless he knows he can pull it off.
Preparation, caution, and misdirection are his game.
He is all but addicted to the Astral Plane and spends an extensive amount of time there. As such, he is more built in mind than body, and is very gifted at Astral travel and interaction with spirits.
He generally treats spirits as peers, but if they are willing he will incorporate them into his jobs and tactics. He will explore all types of uses of spirits. Likely watcher spirits or spirits that he gets to do quick, easy jobs.
In brief, it would seem that my tactics are:
A. Mostly in preparation. I learn everything I can to a high degree before going into the run.
B. During the run, I hide myself. I use detection spells, send spirits out, and make runs through the Astral Plane to scout and give direction.
C. I am very capable of going stealth through air ducts, rooftops, etc. I am willing to do so if it's low risk of confrontation.