purplearcanist
2007-02-14, 10:35 AM
This is my first attempt at homebrew design, a prestiege class called the caltrop mage. The caltrop mage uses caltrops to hamper enemies with the caltrops while devistating them with spells.
Requirements:Able to cast invisibility, mage hand, and one arcane spell of 3rd level or higher.
Class Skills: Craft(Int), Knowledge(arcana)(Int),Spellcraft(Int),???????
Skill Points: (2 + Int Modifier)
Hit die: d4
CALTROP MAGE
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0
|
+0
|
+0
|
+2
|Moving Caltrops(Su),Call the Caltrops(Sp)|+1 level of existing spellcasting class
2nd|
+1
|
+1
|
+1
|
+3
|Hidden Caltrops(Su)(Cloaking)|+1 level of existing spellcasting class
3rd|
+1
|
+1
|
+1
|
+3
|????????|+1 level of existing spellcasting class
4th|
+2
|
+1
|
+1
|
+4
|????????|+1 level of existing spellcasting class
5th|
+2
|
+2
|
+2
|
+4
|Hidden Caltrops(Su)(invisibility)|+1 level of existing spellcasting class
6th|
+3
|
+2
|
+2
|
+5
|????????|+1 level of existing spellcasting class
7th|
+3
|
+2
|
+2
|
+5
|????????|+1 level of existing spellcasting class
8th|
+4
|
+3
|
+3
|
+6
|????????|+1 level of existing spellcasting class
9th|
+4
|
+3
|
+3
|
+6
|????????|+1 level of existing spellcasting class
10th|
+5
|
+4
|
+4
|
+7
|???????|+1 level of existing spellcasting class [/table]
Moving Caltrops(Su): The caltrop mage's caltrops seem to anticipate where the opponent is going to step, and move to where the opponent's foot is. Any bag of caltrops that is placed by the caltrop mage as mundane caltrops, or through the Call the Caltrops ability gains an enchancement bonus on attack rolls equal to the caltrop mage's level.
Call the Caltrops(Sp): At will, as a standard action, a caltrop mage can conjure caltrops to fill a 5 foot square anywhere within 30 ft. of him. These caltrops last for 1 minute per Caltrop Mage level or until picked up by another character.
Hidden Caltrops(Su): The caltrops placed by a 2nd level caltrop mage are cloaked. Any bag of caltrop that a caltrop mage places requires a DC 20 spot or search check to notice the caltrops, as they blend into the surroundings. Any character who doesn't notice the caltrops is denied his dexterity bonus against an attack made by the caltrops, and the caltrops gain a +2 bonus on attack rolls against the character.
At 5th level, any bag of caltrops that is placed by the caltrop mage is invisible, like the invisibility spell, but as soon as someone steps on one, the invisibility spell ends on that particular square of caltrops, but the cloaking effect remains.
At 8th level, the invisibility effect on a caltrop does not end when someone steps on it.
Any suggestions?
Requirements:Able to cast invisibility, mage hand, and one arcane spell of 3rd level or higher.
Class Skills: Craft(Int), Knowledge(arcana)(Int),Spellcraft(Int),???????
Skill Points: (2 + Int Modifier)
Hit die: d4
CALTROP MAGE
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0
|
+0
|
+0
|
+2
|Moving Caltrops(Su),Call the Caltrops(Sp)|+1 level of existing spellcasting class
2nd|
+1
|
+1
|
+1
|
+3
|Hidden Caltrops(Su)(Cloaking)|+1 level of existing spellcasting class
3rd|
+1
|
+1
|
+1
|
+3
|????????|+1 level of existing spellcasting class
4th|
+2
|
+1
|
+1
|
+4
|????????|+1 level of existing spellcasting class
5th|
+2
|
+2
|
+2
|
+4
|Hidden Caltrops(Su)(invisibility)|+1 level of existing spellcasting class
6th|
+3
|
+2
|
+2
|
+5
|????????|+1 level of existing spellcasting class
7th|
+3
|
+2
|
+2
|
+5
|????????|+1 level of existing spellcasting class
8th|
+4
|
+3
|
+3
|
+6
|????????|+1 level of existing spellcasting class
9th|
+4
|
+3
|
+3
|
+6
|????????|+1 level of existing spellcasting class
10th|
+5
|
+4
|
+4
|
+7
|???????|+1 level of existing spellcasting class [/table]
Moving Caltrops(Su): The caltrop mage's caltrops seem to anticipate where the opponent is going to step, and move to where the opponent's foot is. Any bag of caltrops that is placed by the caltrop mage as mundane caltrops, or through the Call the Caltrops ability gains an enchancement bonus on attack rolls equal to the caltrop mage's level.
Call the Caltrops(Sp): At will, as a standard action, a caltrop mage can conjure caltrops to fill a 5 foot square anywhere within 30 ft. of him. These caltrops last for 1 minute per Caltrop Mage level or until picked up by another character.
Hidden Caltrops(Su): The caltrops placed by a 2nd level caltrop mage are cloaked. Any bag of caltrop that a caltrop mage places requires a DC 20 spot or search check to notice the caltrops, as they blend into the surroundings. Any character who doesn't notice the caltrops is denied his dexterity bonus against an attack made by the caltrops, and the caltrops gain a +2 bonus on attack rolls against the character.
At 5th level, any bag of caltrops that is placed by the caltrop mage is invisible, like the invisibility spell, but as soon as someone steps on one, the invisibility spell ends on that particular square of caltrops, but the cloaking effect remains.
At 8th level, the invisibility effect on a caltrop does not end when someone steps on it.
Any suggestions?