Zethex
2014-05-16, 10:56 PM
I just though I share them here. Original link (http://us.battle.net/wow/en/forum/topic/7764377012).
Fresh from my laptop to yours, here's a set of WoW races playable in Dungeons and Dragons 4th Edition. Enjoy!
ALLIANCE
DWARF
RACIAL TRAITS
Ability Scores: +2 Constitution, +2 Strength or +2 Wisdom
Size: Medium
Speed: 5 squares
Vision: Low-light
Languages: Common, Dwarven
Skill Bonuses: +2 Endurance, +2 History
Explorer: When you make a Perception check, roll twice and use either result.
Frost Resistance: You have cold resistance equal to 5 + one-half your level.
Stoneform: You have the stoneform power.
Stoneform, Dwarf Racial Power
Pushing aside the curse of flesh, you become an elemental being of stone for a short time.
Encounter
Minor Action, Personal
Effect: You gain resist 2 to all damage until the end of your next turn and can make a saving throw against each effect on you that deals ongoing damage.
Level 11: Resist 5 to all damage.
Level 11: Resist 7 to all damage.
GNOME
RACIAL TRAITS
Ability Scores: +2 Intelligence, +2 Constitution or +2 Dexterity
Size: Small
Speed: 5 squares
Vision: Normal
Languages: Common, Dwarven
Skill Bonuses: +2 Arcana, +2 Dungeoneering
Arcane Resistance: You have force resistance equal to 5 + one-half your level.
Escape Artist: You have a +2 racial bonus to checks made to escape a grab and the escape artist power.
Expansive Mind: You know one extra 1st level at-will attack power from your class.
Escape Artist, Gnome Racial Power
With a hop and a jump, your movement is easily unobstructed.
Encounter
Free Action, Personal
Trigger: You start your turn slowed, immobilized, or restrained
Effect: The triggering effect ends, and you can shift up to 3 squares.
HUMAN
RACIAL TRAITS
Ability Scores: +2 Charisma, +2 Intelligence or +2 Strength
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Diplomacy, +2 Perception
Diplomat: Diplomacy is always a class skill for you. In addition, you can use Diplomacy instead of Intimidate to force enemies to surrender.
Every Man For Himself: You have the every man for himself power.
The Human Spirit: You have a +1 racial bonus to your Will defense.
Every Man For Himself, Human Racial Power
An effect that would otherwise hinder you is easily cast aside; nothing can stop you for long.
Encounter
Immediate Reaction, Personal
Trigger: You suffer an effect that would slow, immobilize, restrain, or dominate you that a save can end
Effect: You make a saving throw against the triggering effect with a +2 racial bonus.
NIGHT ELF
RACIAL TRAITS
Ability Scores: +2 Dexterity, +2 Strength or +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Stealth
Nature Resistance: You have poison resistance equal to 5 + one-half your level.
Quickness: You have a +1 racial bonus to your Reflex defense.
Shadowmeld: You have the shadowmeld power.
Shadowmeld, Night Elf Racial Power
You become one with the night, the shadows bending to hide you from view.
Encounter
Minor Action, Personal
Effect: You are invisible until you attack, move, or until the end of your next turn.
Aftereffect: You gain a +5 racial bonus to Stealth until the end of your next turn.
DRAENEI
RACIAL TRAITS
Ability Scores: +2 Wisdom, +2 Constitution or +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Diplomacy, +2 Religion
Gift of the Naaru: You have the gift of the naaru power.
Heroic Presence: You gain a +1 racial bonus to attack rolls.
Shadow Resistance: You have necrotic resistance equal to 5 + one-half your level.
Gift of the Naaru, Draenei Racial Power
The naaru watch over you and your allies, healing who you name.
Encounter * Healing
Minor Action, Close burst 5
Target: You or one ally in the burst
Effect: The target regains hit points equal to 5 + one-half your level.
WORGEN
RACIAL TRAITS
Ability Scores: +2 Strength, +2 Dexterity or +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Athletics, +2 Perception
Abberation: You have necrotic resistance and poison resistance equal to 5 + one-half your level.
Darkflight: You have the darkflight power.
Two Forms: You have the two forms power.
Viciousness: Whenever you score a critical hit, you deal additional damage equal to your level.
Darkflight, Worgen Racial Power
Harnessing your instincts, you race across the battlefield with the speed of a wild animal.
Encounter
Minor Action, Personal
Effect: You gain a +4 racial bonus to speed until the end of your next turn.
Two Forms, Worgen Racial Power
For a brief time, you can return to your former shape as a human.
At-Will (Special) * Polymorph
Minor Action, Personal
Effect: You change into your human form. The new form lasts until you cancel it as a free action, or until you attack or are attacked. While you are in human form, other creatures can attempt to discern your true nature by making an Insight check opposed by your Bluff check; you gain a +5 bonus to your check.
Special: You can use this power only once per round.
HORDE
ORC
RACIAL TRAITS
Ability Scores: +2 Strength, +2 Constitution or +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Giant
Skill Bonuses: +2 Athletics, +2 Intimidate
Blood Fury: You have the blood fury power.
Command: Whenever you grant an ally a power bonus to attack rolls, damage rolls, or a defense, the bonus increases by 1.
Hardiness: You have a +2 racial bonus to saving throws against the dazed and stunned conditions.
Blood Fury, Orc Racial Power
With a shout, you push yourself to attack with the strength of the Horde.
Encounter
Free Action, Personal
Trigger: You hit an enemy with an attack
Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it is not a weapon attack.
TAUREN
RACIAL TRAITS
Ability Scores: +2 Wisdom, +2 Strength or +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Giant
Skill Bonuses: +2 Endurance, +2 Nature
Cultivation: When you make a Nature check, roll twice and use either result.
Endurance: You have 5 additional hit points. These additional hit points increase to 10 at 11th level and 15 at 21st level.
Nature Resistance: You have poison resistance equal to 5 + one-half your level.
War Stomp: You have the war stomp power.
War Stomp, Tauren Racial Power
You slam the ground with your hoof, knocking your enemies off-balance.
Encounter
Minor Action, Close burst 1
Attack: Highest ability modifier vs. Reflex. You gain a +2 bonus to the attack roll.
Level 11: The bonus increases to +4.
Level 21: The bonus increases to +6.
Hit: The target is knocked prone.
TROLL
RACIAL TRAITS
Ability Scores: +2 Dexterity, +2 Intelligence or +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Nature
Berserking: You have the berserking power.
Da Voodoo Shuffle: You have a +2 racial bonus to saving throws against the slowed and immobilized conditions.
Regeneration: Your healing surge value is increased by 2. This bonus increases to 4 at 11th level and 6 at 21st level.
Berserking, Troll Racial Power
Your movements are filled with primal fury as you make a follow-up attack.
Encounter
Free Action, Personal
Trigger: You hit or miss an enemy with an attack on your turn
Effect: You make a basic attack against the target.
FORSAKEN
RACIAL TRAITS
Ability Scores: +2 Constitution, +2 Dexterity or +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Dungeoneering, +2 Intimidate
Shadow Resistance: You have necrotic resistance equal to 5 + one-half your level.
Undead: You are considered an undead creature for the purpose of effects that relate to the undead keyword. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.
Will of the Forsaken: You have a +1 racial bonus to your Will defense. In addition, you have the will of the forsaken power.
Will of the Forsaken, Forsaken Racial Power
The glorious voice of the banshee queen cuts through any attempts to sway your mind.
Encounter
No Action, Personal
Trigger: You start your turn
Effect: You end any charm or fear effect currently affecting you.
BLOOD ELF
RACIAL TRAITS
Ability Scores: +2 Charisma, +2 Dexterity or +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven, choice of one other
Skill Bonuses: +2 Arcana, +2 Diplomacy
Arcane Affinity: You have mastered the Enchant Magic Item and Disenchant Magic Item rituals, and can perform them without a ritual book as if you were two levels higher.
Arcane Resistance: You have force resistance equal to 5 + one-half your level.
Arcane Torrent: You have the arcane torrent power.
Arcane Torrent, Blood Elf Racial Power
An inward rush of magical energy saps your enemies while invigorating you.
Encounter
Minor Action, Close burst 2
Target: Each enemy in the burst
Effect: The target takes a -2 penalty to attack rolls until the end of your next turn. You gain a +2 power bonus to the attack roll of your next attack before the end of your next turn.
GOBLIN
RACIAL TRAITS
Ability Scores: +2 Intelligence, +2 Charisma or +2 Dexterity
Size: Small
Speed: 5 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Bluff, +2 Thievery
Best Deals Anywhere: You are trained in Bluff.
Better Living Through Chemistry: You can make alchemical items as though you had the Alchemist feat and were two levels higher.
Rocket Belt: You have the rocket barrage and rocket jump powers.
Rocket Barrage, Goblin Racial Power
Your belt holds mechanical secrets, including a missile launcher and a rocket booster.
Encounter * Fire, Rocket Belt
Minor Action, Ranged 10
Target: One creature
Attack: Highest ability modifier vs. Reflex. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.
Hit: 1d6 + highest ability modifier fire damage, and you push the target 3 squares.
Special: You can use only one rocket belt power per encounter.
Rocket Jump, Goblin Racial Power
Your belt holds mechanical secrets, including a missile launcher and a rocket booster.
Encounter * Rocket Belt
Move Action, Personal
Effect: You fly 8 squares. You must land at the end of this movement.
Special: You can use only one rocket belt power per encounter.
NEUTRAL
PANDAREN
RACIAL TRAITS
Ability Scores: +2 Wisdom, +2 Constitution or +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Diplomacy
Bouncy: You have a +1 racial bonus to your Reflex defense. In addition, you take half damage from a fall and always land on your feet.
Inner Peace: After each short or extended rest, you gain temporary hit points equal to 5 + one-half your level.
Quaking Palm: You have the quaking palm power.
Quaking Palm, Pandaren Racial Power
With a swift touch of your palm, your opponent is temporarily incapacitated.
Encounter
Minor Action, Melee 1
Target: One creature
Attack: Highest ability modifier vs. Fortitude. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.
Hit: The target is dazed until the end of your next turn.
Care to PEACH in case I or anyone else wants to use them?
Fresh from my laptop to yours, here's a set of WoW races playable in Dungeons and Dragons 4th Edition. Enjoy!
ALLIANCE
DWARF
RACIAL TRAITS
Ability Scores: +2 Constitution, +2 Strength or +2 Wisdom
Size: Medium
Speed: 5 squares
Vision: Low-light
Languages: Common, Dwarven
Skill Bonuses: +2 Endurance, +2 History
Explorer: When you make a Perception check, roll twice and use either result.
Frost Resistance: You have cold resistance equal to 5 + one-half your level.
Stoneform: You have the stoneform power.
Stoneform, Dwarf Racial Power
Pushing aside the curse of flesh, you become an elemental being of stone for a short time.
Encounter
Minor Action, Personal
Effect: You gain resist 2 to all damage until the end of your next turn and can make a saving throw against each effect on you that deals ongoing damage.
Level 11: Resist 5 to all damage.
Level 11: Resist 7 to all damage.
GNOME
RACIAL TRAITS
Ability Scores: +2 Intelligence, +2 Constitution or +2 Dexterity
Size: Small
Speed: 5 squares
Vision: Normal
Languages: Common, Dwarven
Skill Bonuses: +2 Arcana, +2 Dungeoneering
Arcane Resistance: You have force resistance equal to 5 + one-half your level.
Escape Artist: You have a +2 racial bonus to checks made to escape a grab and the escape artist power.
Expansive Mind: You know one extra 1st level at-will attack power from your class.
Escape Artist, Gnome Racial Power
With a hop and a jump, your movement is easily unobstructed.
Encounter
Free Action, Personal
Trigger: You start your turn slowed, immobilized, or restrained
Effect: The triggering effect ends, and you can shift up to 3 squares.
HUMAN
RACIAL TRAITS
Ability Scores: +2 Charisma, +2 Intelligence or +2 Strength
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Diplomacy, +2 Perception
Diplomat: Diplomacy is always a class skill for you. In addition, you can use Diplomacy instead of Intimidate to force enemies to surrender.
Every Man For Himself: You have the every man for himself power.
The Human Spirit: You have a +1 racial bonus to your Will defense.
Every Man For Himself, Human Racial Power
An effect that would otherwise hinder you is easily cast aside; nothing can stop you for long.
Encounter
Immediate Reaction, Personal
Trigger: You suffer an effect that would slow, immobilize, restrain, or dominate you that a save can end
Effect: You make a saving throw against the triggering effect with a +2 racial bonus.
NIGHT ELF
RACIAL TRAITS
Ability Scores: +2 Dexterity, +2 Strength or +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Stealth
Nature Resistance: You have poison resistance equal to 5 + one-half your level.
Quickness: You have a +1 racial bonus to your Reflex defense.
Shadowmeld: You have the shadowmeld power.
Shadowmeld, Night Elf Racial Power
You become one with the night, the shadows bending to hide you from view.
Encounter
Minor Action, Personal
Effect: You are invisible until you attack, move, or until the end of your next turn.
Aftereffect: You gain a +5 racial bonus to Stealth until the end of your next turn.
DRAENEI
RACIAL TRAITS
Ability Scores: +2 Wisdom, +2 Constitution or +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Diplomacy, +2 Religion
Gift of the Naaru: You have the gift of the naaru power.
Heroic Presence: You gain a +1 racial bonus to attack rolls.
Shadow Resistance: You have necrotic resistance equal to 5 + one-half your level.
Gift of the Naaru, Draenei Racial Power
The naaru watch over you and your allies, healing who you name.
Encounter * Healing
Minor Action, Close burst 5
Target: You or one ally in the burst
Effect: The target regains hit points equal to 5 + one-half your level.
WORGEN
RACIAL TRAITS
Ability Scores: +2 Strength, +2 Dexterity or +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Athletics, +2 Perception
Abberation: You have necrotic resistance and poison resistance equal to 5 + one-half your level.
Darkflight: You have the darkflight power.
Two Forms: You have the two forms power.
Viciousness: Whenever you score a critical hit, you deal additional damage equal to your level.
Darkflight, Worgen Racial Power
Harnessing your instincts, you race across the battlefield with the speed of a wild animal.
Encounter
Minor Action, Personal
Effect: You gain a +4 racial bonus to speed until the end of your next turn.
Two Forms, Worgen Racial Power
For a brief time, you can return to your former shape as a human.
At-Will (Special) * Polymorph
Minor Action, Personal
Effect: You change into your human form. The new form lasts until you cancel it as a free action, or until you attack or are attacked. While you are in human form, other creatures can attempt to discern your true nature by making an Insight check opposed by your Bluff check; you gain a +5 bonus to your check.
Special: You can use this power only once per round.
HORDE
ORC
RACIAL TRAITS
Ability Scores: +2 Strength, +2 Constitution or +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Giant
Skill Bonuses: +2 Athletics, +2 Intimidate
Blood Fury: You have the blood fury power.
Command: Whenever you grant an ally a power bonus to attack rolls, damage rolls, or a defense, the bonus increases by 1.
Hardiness: You have a +2 racial bonus to saving throws against the dazed and stunned conditions.
Blood Fury, Orc Racial Power
With a shout, you push yourself to attack with the strength of the Horde.
Encounter
Free Action, Personal
Trigger: You hit an enemy with an attack
Effect: The attack deals 1[W] extra damage if it’s a weapon attack or 1d8 extra damage if it is not a weapon attack.
TAUREN
RACIAL TRAITS
Ability Scores: +2 Wisdom, +2 Strength or +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Giant
Skill Bonuses: +2 Endurance, +2 Nature
Cultivation: When you make a Nature check, roll twice and use either result.
Endurance: You have 5 additional hit points. These additional hit points increase to 10 at 11th level and 15 at 21st level.
Nature Resistance: You have poison resistance equal to 5 + one-half your level.
War Stomp: You have the war stomp power.
War Stomp, Tauren Racial Power
You slam the ground with your hoof, knocking your enemies off-balance.
Encounter
Minor Action, Close burst 1
Attack: Highest ability modifier vs. Reflex. You gain a +2 bonus to the attack roll.
Level 11: The bonus increases to +4.
Level 21: The bonus increases to +6.
Hit: The target is knocked prone.
TROLL
RACIAL TRAITS
Ability Scores: +2 Dexterity, +2 Intelligence or +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Nature
Berserking: You have the berserking power.
Da Voodoo Shuffle: You have a +2 racial bonus to saving throws against the slowed and immobilized conditions.
Regeneration: Your healing surge value is increased by 2. This bonus increases to 4 at 11th level and 6 at 21st level.
Berserking, Troll Racial Power
Your movements are filled with primal fury as you make a follow-up attack.
Encounter
Free Action, Personal
Trigger: You hit or miss an enemy with an attack on your turn
Effect: You make a basic attack against the target.
FORSAKEN
RACIAL TRAITS
Ability Scores: +2 Constitution, +2 Dexterity or +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Dungeoneering, +2 Intimidate
Shadow Resistance: You have necrotic resistance equal to 5 + one-half your level.
Undead: You are considered an undead creature for the purpose of effects that relate to the undead keyword. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.
Will of the Forsaken: You have a +1 racial bonus to your Will defense. In addition, you have the will of the forsaken power.
Will of the Forsaken, Forsaken Racial Power
The glorious voice of the banshee queen cuts through any attempts to sway your mind.
Encounter
No Action, Personal
Trigger: You start your turn
Effect: You end any charm or fear effect currently affecting you.
BLOOD ELF
RACIAL TRAITS
Ability Scores: +2 Charisma, +2 Dexterity or +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven, choice of one other
Skill Bonuses: +2 Arcana, +2 Diplomacy
Arcane Affinity: You have mastered the Enchant Magic Item and Disenchant Magic Item rituals, and can perform them without a ritual book as if you were two levels higher.
Arcane Resistance: You have force resistance equal to 5 + one-half your level.
Arcane Torrent: You have the arcane torrent power.
Arcane Torrent, Blood Elf Racial Power
An inward rush of magical energy saps your enemies while invigorating you.
Encounter
Minor Action, Close burst 2
Target: Each enemy in the burst
Effect: The target takes a -2 penalty to attack rolls until the end of your next turn. You gain a +2 power bonus to the attack roll of your next attack before the end of your next turn.
GOBLIN
RACIAL TRAITS
Ability Scores: +2 Intelligence, +2 Charisma or +2 Dexterity
Size: Small
Speed: 5 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Bluff, +2 Thievery
Best Deals Anywhere: You are trained in Bluff.
Better Living Through Chemistry: You can make alchemical items as though you had the Alchemist feat and were two levels higher.
Rocket Belt: You have the rocket barrage and rocket jump powers.
Rocket Barrage, Goblin Racial Power
Your belt holds mechanical secrets, including a missile launcher and a rocket booster.
Encounter * Fire, Rocket Belt
Minor Action, Ranged 10
Target: One creature
Attack: Highest ability modifier vs. Reflex. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.
Hit: 1d6 + highest ability modifier fire damage, and you push the target 3 squares.
Special: You can use only one rocket belt power per encounter.
Rocket Jump, Goblin Racial Power
Your belt holds mechanical secrets, including a missile launcher and a rocket booster.
Encounter * Rocket Belt
Move Action, Personal
Effect: You fly 8 squares. You must land at the end of this movement.
Special: You can use only one rocket belt power per encounter.
NEUTRAL
PANDAREN
RACIAL TRAITS
Ability Scores: +2 Wisdom, +2 Constitution or +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Diplomacy
Bouncy: You have a +1 racial bonus to your Reflex defense. In addition, you take half damage from a fall and always land on your feet.
Inner Peace: After each short or extended rest, you gain temporary hit points equal to 5 + one-half your level.
Quaking Palm: You have the quaking palm power.
Quaking Palm, Pandaren Racial Power
With a swift touch of your palm, your opponent is temporarily incapacitated.
Encounter
Minor Action, Melee 1
Target: One creature
Attack: Highest ability modifier vs. Fortitude. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.
Hit: The target is dazed until the end of your next turn.
Care to PEACH in case I or anyone else wants to use them?