Kafana
2014-05-17, 07:20 AM
So, the magic locations that give certain power tell of rituals that need to be done, as well as the powers they grant, but for the most part the lore checks say very little. If a character aces a lore check (knowledge arcana for example) I guess I can tell him everything there is to know about the location (the story and the mechanics), but what if he falls somewhere in between. For example, if the check told him that anyone who spent a week near the altar would get an ability (and the mechanics behind that need to be 20 ft), what happens if the character decides to be within 20 meters of the altar during the period of the week?
I guess I could simply houserule that that's ok, simply to avoid the party wasting a week, but there is a bigger issue here - how to deal with descriptions of mechanics. When characters identify a magic item do you roleplay the wizard whose services they hired describe the mechanical effect without using the actual numbers, or do you simply tell them "it's a +1 longsword with 1d6 fire damage"?
I guess I could simply houserule that that's ok, simply to avoid the party wasting a week, but there is a bigger issue here - how to deal with descriptions of mechanics. When characters identify a magic item do you roleplay the wizard whose services they hired describe the mechanical effect without using the actual numbers, or do you simply tell them "it's a +1 longsword with 1d6 fire damage"?