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View Full Version : D&D 3.x Class Arcane Trickster/ Spell ward Sniper build



Blackadam
2014-05-18, 05:11 PM
This is my first go at a spell caster. I chose an Arcane Trickster on 2 things. i have tons of experience as a rogue so when i read the description of the Arcane Trickster i said this is SUPER FREAKING NEAT i want to play this class.this is the build i made abiding by the house rules. So please if you have any recommendations as to where to tweak my toon to get the best use out of him i truly appreciate it. ESPECIALLY when it comes to what spells i should know and magic items.

This toon is going to play himself off as a straight mage he will never admit to being anything but a mage

House Rules:

30 extra skill points at 1st level

All complete books are okay anything out side of that has to be shown to DM so he can approve it.

Once you take a class of something when it comes to the skill points he deems it ridiculous to only put SP in what that class allows you to without a cross class penalty. As long as a class you has has that ability it will always be a class skill.

I get to know 20 spells in each circle of magic from 0-3rd level


27,000gp

8th Level

Fractional Base Attack Bonus

My TOON

Grey Elf (-2 STR and -2 CON, +2 DEX and +2 INT) Not sure if it is a race in his campaign or from a book i got it from the DM

Rolled Stats

STR 12
DEX 17
CON 16
INT 18
WIS 17
CHA 13

LEVELS

1st level Rogue

2nd Level Ninja

5 Levels Wizard (I chose mage over wizard so i can test out different spells and see what works)

1 Arcane Trickster
Classes i want to take next

2 Unseen Seer (Silent Spell Feat, free divination spells from ANY class)
3 Spellwarp Sniper (PreciseShot)

Feats

Point Blank

Practiced Spell Caster

Improved Initiative

Spell Penetration

(Feats i want to take next)

Energy Substitution

Energy Admixture

Improved Spell Penetration

Skills (116)

Skill Total = Ranks + Modifier

Appraise 8 = 2 + 6

Balance 5 = 0 + 5

Bluff 12 = 11 + 1

Concentration 13 = 11 + 2

Decipher Script 16 = 11 + 6

Diplomacy 3 = 2 + 1

Disable Device 17 = 11 + 6

Escape Artist 16 = 11 + 5

Gather Information 3 = 2 + 1

Hide 6 = 0 + 6

Knowledge Arcana 17 = 11 + 6

Knowledge History 8 = 2 + 6

Knowledge Nobility 8 = 2 + 6

Knowledge Planes 8 = 2 + 6

Listen 6 = 2 + 4

Move Silently 9 = 4 + 5

Open Lock 7 = 2 + 5

Profession Cook 6 = 2 + 4

Search 7 = 1 + 6

Sense Motive 15 = 11 + 4

Sleight of Hand 7 = 2 + 5

Spell Craft 17 = 11 + 6

Spot 6 = 2 + 4

Tumble 10 = 5 + 5

Spells (at least what i think want)

0 Level

Detect Magic

Touch of Fatigue

Detect Poison

Ray of Frost



1st Level

Ray Of Enfeeblement

Summon Monster I

Grease


2nd Level

Summon Monster II

Scorching Ray

Invisibility


3rd Level

Fly

Fire Ball

Slow

Magic Items

Heward's Handy Havorsak

Wand of Cure Light wounds (2)

Wand Haste

Wand Shield

Wand Cat's Grace

Swordbow light (this i don't know if i'll keep or use)

Ring of Int + 2

Bracer's of Armor + 1

Cloak of Resistance + 2

With this gear my STATS, SAVES, and B.A.B are:

STR 10

DEX 20

CON 14

INT 22

WIS 18

CHA 13

Saves

FORT 5

REFLEX 14

WILL 12

B.A.B. 4.5



So this is what i have come up with so far, Where or how can i improve him?? I want to be able to chose an enemy and kill it dead on my turn each time i go. Firstly focus on my mage skills Concentration, Spell craft, and my knowledges, then lastly focus on rogue stealth and silver tongue abilities. i leave that picking locks and disabling traps to the real rogue

ericgrau
2014-05-19, 10:48 AM
I think you should report your own post and get it moved to: Forum => Gaming => Roleplaying Games => D&D 3e/3.5e/d20