Blackadam
2014-05-18, 05:11 PM
This is my first go at a spell caster. I chose an Arcane Trickster on 2 things. i have tons of experience as a rogue so when i read the description of the Arcane Trickster i said this is SUPER FREAKING NEAT i want to play this class.this is the build i made abiding by the house rules. So please if you have any recommendations as to where to tweak my toon to get the best use out of him i truly appreciate it. ESPECIALLY when it comes to what spells i should know and magic items.
This toon is going to play himself off as a straight mage he will never admit to being anything but a mage
House Rules:
30 extra skill points at 1st level
All complete books are okay anything out side of that has to be shown to DM so he can approve it.
Once you take a class of something when it comes to the skill points he deems it ridiculous to only put SP in what that class allows you to without a cross class penalty. As long as a class you has has that ability it will always be a class skill.
I get to know 20 spells in each circle of magic from 0-3rd level
27,000gp
8th Level
Fractional Base Attack Bonus
My TOON
Grey Elf (-2 STR and -2 CON, +2 DEX and +2 INT) Not sure if it is a race in his campaign or from a book i got it from the DM
Rolled Stats
STR 12
DEX 17
CON 16
INT 18
WIS 17
CHA 13
LEVELS
1st level Rogue
2nd Level Ninja
5 Levels Wizard (I chose mage over wizard so i can test out different spells and see what works)
1 Arcane Trickster
Classes i want to take next
2 Unseen Seer (Silent Spell Feat, free divination spells from ANY class)
3 Spellwarp Sniper (PreciseShot)
Feats
Point Blank
Practiced Spell Caster
Improved Initiative
Spell Penetration
(Feats i want to take next)
Energy Substitution
Energy Admixture
Improved Spell Penetration
Skills (116)
Skill Total = Ranks + Modifier
Appraise 8 = 2 + 6
Balance 5 = 0 + 5
Bluff 12 = 11 + 1
Concentration 13 = 11 + 2
Decipher Script 16 = 11 + 6
Diplomacy 3 = 2 + 1
Disable Device 17 = 11 + 6
Escape Artist 16 = 11 + 5
Gather Information 3 = 2 + 1
Hide 6 = 0 + 6
Knowledge Arcana 17 = 11 + 6
Knowledge History 8 = 2 + 6
Knowledge Nobility 8 = 2 + 6
Knowledge Planes 8 = 2 + 6
Listen 6 = 2 + 4
Move Silently 9 = 4 + 5
Open Lock 7 = 2 + 5
Profession Cook 6 = 2 + 4
Search 7 = 1 + 6
Sense Motive 15 = 11 + 4
Sleight of Hand 7 = 2 + 5
Spell Craft 17 = 11 + 6
Spot 6 = 2 + 4
Tumble 10 = 5 + 5
Spells (at least what i think want)
0 Level
Detect Magic
Touch of Fatigue
Detect Poison
Ray of Frost
1st Level
Ray Of Enfeeblement
Summon Monster I
Grease
2nd Level
Summon Monster II
Scorching Ray
Invisibility
3rd Level
Fly
Fire Ball
Slow
Magic Items
Heward's Handy Havorsak
Wand of Cure Light wounds (2)
Wand Haste
Wand Shield
Wand Cat's Grace
Swordbow light (this i don't know if i'll keep or use)
Ring of Int + 2
Bracer's of Armor + 1
Cloak of Resistance + 2
With this gear my STATS, SAVES, and B.A.B are:
STR 10
DEX 20
CON 14
INT 22
WIS 18
CHA 13
Saves
FORT 5
REFLEX 14
WILL 12
B.A.B. 4.5
So this is what i have come up with so far, Where or how can i improve him?? I want to be able to chose an enemy and kill it dead on my turn each time i go. Firstly focus on my mage skills Concentration, Spell craft, and my knowledges, then lastly focus on rogue stealth and silver tongue abilities. i leave that picking locks and disabling traps to the real rogue
This toon is going to play himself off as a straight mage he will never admit to being anything but a mage
House Rules:
30 extra skill points at 1st level
All complete books are okay anything out side of that has to be shown to DM so he can approve it.
Once you take a class of something when it comes to the skill points he deems it ridiculous to only put SP in what that class allows you to without a cross class penalty. As long as a class you has has that ability it will always be a class skill.
I get to know 20 spells in each circle of magic from 0-3rd level
27,000gp
8th Level
Fractional Base Attack Bonus
My TOON
Grey Elf (-2 STR and -2 CON, +2 DEX and +2 INT) Not sure if it is a race in his campaign or from a book i got it from the DM
Rolled Stats
STR 12
DEX 17
CON 16
INT 18
WIS 17
CHA 13
LEVELS
1st level Rogue
2nd Level Ninja
5 Levels Wizard (I chose mage over wizard so i can test out different spells and see what works)
1 Arcane Trickster
Classes i want to take next
2 Unseen Seer (Silent Spell Feat, free divination spells from ANY class)
3 Spellwarp Sniper (PreciseShot)
Feats
Point Blank
Practiced Spell Caster
Improved Initiative
Spell Penetration
(Feats i want to take next)
Energy Substitution
Energy Admixture
Improved Spell Penetration
Skills (116)
Skill Total = Ranks + Modifier
Appraise 8 = 2 + 6
Balance 5 = 0 + 5
Bluff 12 = 11 + 1
Concentration 13 = 11 + 2
Decipher Script 16 = 11 + 6
Diplomacy 3 = 2 + 1
Disable Device 17 = 11 + 6
Escape Artist 16 = 11 + 5
Gather Information 3 = 2 + 1
Hide 6 = 0 + 6
Knowledge Arcana 17 = 11 + 6
Knowledge History 8 = 2 + 6
Knowledge Nobility 8 = 2 + 6
Knowledge Planes 8 = 2 + 6
Listen 6 = 2 + 4
Move Silently 9 = 4 + 5
Open Lock 7 = 2 + 5
Profession Cook 6 = 2 + 4
Search 7 = 1 + 6
Sense Motive 15 = 11 + 4
Sleight of Hand 7 = 2 + 5
Spell Craft 17 = 11 + 6
Spot 6 = 2 + 4
Tumble 10 = 5 + 5
Spells (at least what i think want)
0 Level
Detect Magic
Touch of Fatigue
Detect Poison
Ray of Frost
1st Level
Ray Of Enfeeblement
Summon Monster I
Grease
2nd Level
Summon Monster II
Scorching Ray
Invisibility
3rd Level
Fly
Fire Ball
Slow
Magic Items
Heward's Handy Havorsak
Wand of Cure Light wounds (2)
Wand Haste
Wand Shield
Wand Cat's Grace
Swordbow light (this i don't know if i'll keep or use)
Ring of Int + 2
Bracer's of Armor + 1
Cloak of Resistance + 2
With this gear my STATS, SAVES, and B.A.B are:
STR 10
DEX 20
CON 14
INT 22
WIS 18
CHA 13
Saves
FORT 5
REFLEX 14
WILL 12
B.A.B. 4.5
So this is what i have come up with so far, Where or how can i improve him?? I want to be able to chose an enemy and kill it dead on my turn each time i go. Firstly focus on my mage skills Concentration, Spell craft, and my knowledges, then lastly focus on rogue stealth and silver tongue abilities. i leave that picking locks and disabling traps to the real rogue